Eberron Paragon Classes
Eberron Paragon Classes
Eberron Paragon Classes
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Game Rule Information Mindlink (Ps): At 2nd level a kalashtar paragon
Kalashtar paragons have the following game enhances his innate mindlink ability. A kalashtar
statistics. paragon may use mindlink one additional time per
Abilities: Intelligence is important for kalashtar day per five class levels as a wilder of his character
paragons, as it improves their psionic abilities. level.
Charisma aids in impersonating humans and social
interaction. A good constitution score improves Ability Boost (Ex): At 3rd level, a kalashtar
a kalashtar paragon’s ability to take physical paragon’s Intelligence score increases by 2 points.
punishment.
Alignment: Any, though most favor lawful good. Alternate Kalashtar Paragon: At DM and player
Hit Die: d6. option, the kalashtar paragon can be given a closer
tie to the soulknife class. To accomplish this, simply
Class Skills make the following changes.
The kalashtar paragon’s skills (and the key ability
for each skill) are Autohypnosis (Wis), Bluff (Cha), Replace the increase in psion manifester levels with
Concentration (Con), Craft (Int), Diplomacy (Cha), the following class feature:
Intimidate (Cha), Knowledge (psionics) (Int), Augment Mind Blade (Su): If you have the mind
Perform (Dance) (Cha), Profession (Wis), Psicraft blade class feature, you can add your kalashtar
(Int), Sense Motive (Wis) and Use Psionic Device paragon levels to the levels of the class that grants
(Cha). that feature in order to determine your mind blade’s
Skill Points per Level: 4 + Int modifier. enhancement bonus on attack rolls and damage rolls
(but not for any other features).
Class Features
All of the following are class features of the kalashtar Replace the dual disciplines class feature with the
paragon class. following class feature:
Weapon and Armor Proficiency: Kalashtar Improved Shape Mind Blade (Su): A kalashtar
paragons are proficient with all simple weapons and paragon that has the shape mind blade class feature
with light armor. may select one melee or thrown weapon in which he
is proficient in. As a full round action the kalashtar
Powers Known: At 2nd and 3rd level, a kalashtar psion may change his mind blade to replicate the
paragon gains additional power points per day and chosen weapon.
access to new powers as if he had raised a level in
the psion class. He does not, however, gain any Shifter Racial Paragon
other benefit a character of that class would have Shifter paragons are often rugged individuals who
gained (bonus feats, and so on). This essentially thrive in areas where others would parish. Their
means that he adds the level of kalashtar paragon innate abilities help them survive in the wilderness
to his level in psion then determines power points and their feral instincts help them become lords
per day and new powers known accordingly. of the beasts. Hardiness and survivability is the
If a kalashtar paragon has no levels in psion, hallmark of the shifter paragon and it is rare to see
this class feature has no effect. one outside of their wilderness homes.
Adventures: Shifter paragons often undertake
Bonus Psionic Feat: At 1st level a kalashtar adventures in the wilderness when something
paragon may select a bonus psionic feat that he seems to threaten the wilds they live in. They often
qualifies for. undertake adventures to rid areas of monsters or
teach outsiders to respect the land. Many also find
Social Mastery (Ex): At 1st level kalashtar paragon homes and acceptance among other adventuring
may add his kalashtar paragon class level as a racial parties that they would not find in civilized society.
bonus on all Bluff, Diplomacy and Intimidate checks. Characteristics: Shifter paragons tend to be self
This bonus stacks with the +2 racial bonus kalashtar reliant and proud. They tend to look at others as
receive. prey animals and will often try to assert their role
as alpha. They also tend to reach deeper into their
Dual Disciplines (Ex): At 2nd level a kalashtar animalistic natures, further emulating the animal
paragon may select an additional discipline in that they feel they have an affinity with. Many tend
addition to his psion discipline. When he again raises to be quite crude compared to the civilized races but
a level in psion he may add the new disciplines class they do not put much stock in the opinions of “soft
skills to his list, may select powers unique to that footed city dwellers.”
discipline, and use psionic items from powers unique
to that discipline.
If a kalashtar paragon has no levels in psion,
this class feature has no effect.
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Alignment: Many shifter paragons follow the law Alignment: Any, but predominantly neutral.
of eat or be eaten. To this end many are of neutral Hit Die: d8.
alignment, worried more about staying alive than
petty concerns of law or morality. While individual Class Skills
shifter paragons may differ, it is rare to find many that The shifter paragon’s class skills (and the key
stray too far from at least one aspect of neutrality. ability for each skill) are Balance (Dex), Climb
Religion: Most shifter paragons are not terribly (Str), Concentration (Con), Craft (Int), Handle
religious. If they do have spirituality to them it is Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str),
usually in following the more druidic teachings of the Knowledge (Nature) (Int), Listen (Wis), Move
Eldeen Reaches. Most simply believe in the innate Silently (Dex), Profession (Wis), Ride (Dex), Search
power of the earth and animals themselves than in (Int), Spot (Wis), Survival (Wis), Swim (Str) and
any god or pantheon. Tumble (Dex).
Background: Most shifter paragons enter the path Skill Points at Each Level: 4 + Int modifier
simply as a means of staying alive in a harsh world.
Some simply discover that one day they simply find Class Features
they have more control over their shifting or that All of the following are class features of the shifter
their physical abilities have increased. Most do not paragon class.
recognize this for what it is, simply thinking that Weapon and Armor Proficiency: Shifter paragons
they are strong and will most likely survive. Most are proficient in all simple and martial weapons and
times training to become a shifter paragon is simply light armor.
a matter of living long enough.
Races: Shifter paragons have a hard time relating Feral Heritage I (Ex): At 1st level a shifter
to other races as a general rule. They feel most of paragon’s animalistic heritage starts to assert itself,
them have grown soft in the cities and are now simply granting further bonuses to physical skills. A shifter
weak prey. Some have respect for the halflings of paragon may add his shifter paragon class level as
the Talenta Plains, considering them boon allies and a bonus on all Balance, Climb, Handle Animal, Jump
strong souls. A few also give grudging respect to and Survival checks.
the dwarves for their ability to withstand physical
punishment. They are distrustful of most other Wild Empathy (Ex): A shifter paragon can improve
races, though; save for the few who prove that they the attitude of an animal. This ability functions just
are as strong as the shifter. They are wary of the like a Diplomacy check to improve the attitude of
warforged, sure that they mean city encroachment a person. The shifter paragon rolls 1d20 and adds
upon their lands. his shifter paragon level and his Wisdom bonus to
Other Classes: Shifter paragons tend to get along determine the wild empathy check result. The typical
well with barbarians, druids and rangers, and domestic animal has a starting attitude of indifferent,
many take levels in these classes as well. They while wild animals are usually unfriendly. To use wild
are indifferent to most other classes, but most empathy, the shifter paragon and the animal must
respect fighters to some extent as they can be quite be able to study each other, which means that they
effective warriors. They strongly distrust clerics and must be within 30 feet of one another under normal
paladins, fearing another scourge from the Silver visibility conditions. Generally, influencing an animal
Flame. Most don’t bother to distinguish between in this way takes 1 minute, but, as with influencing
Silver Flame clerics and paladins and the faithful of people, it might take more or less time. The shifter
other churches. paragon can also use this ability to influence a
magical beast with an Intelligence score of 1 or 2,
Game Rule Information but he takes a –4 penalty on the check. Levels in
Shifter paragons have the following game statistics. any other class that grant the wild empathy feature
Abilities: Agility and physical strength are the stack with shifter paragon for the purpose of using
attributes most associated with shifters, and a high this ability.
Dexterity and Strength score improve the combat
effectiveness of the shifter paragon. A high wisdom
helps both their spellcasting and wilderness skills as
well.
Table 1-3: The Shifter Paragon
Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +2 +2 +0 Feral heritage I, wild empathy
2nd +2 +3 +3 +0 Improved shifting
3rd +3 +3 +3 +1 Feral heritage II, ability boost
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Improved Shifting (Su): At 2nd level the shifter Characteristics: Warforged paragons are virtually
paragon may shift one additional time per day. In all unique in some manner or another. Most have
addition, the duration of his shifting ability increases taken to modifying their bodies in unique ways to
by 2 rounds, just as if he had gained 2 additional show that they are different, while others take up
shifter feats. unusual classes instead. Most share a drive to
accomplish some goal and a great many have been
Feral Heritage II (Ex): At 3rd level, the feral heart called a bit more “emotional” than the standard
of the shifter paragon strengthens further, granting warforged. Yet others have been described as less
him a +4 bonus on wild empathy checks. emotional as they seek to become perfect warriors.
Alignment: Virtually all warforged paragons are
Ability Boost (Ex): At 3rd level, a shifter paragon neutral in some manner. While variations do exist,
adds 2 points to the ability represented by his it is well known that they were created to kill, not
primary shifter trait which was selected at 1st level. make moral distinctions. Most favor at least one
For example, a longtooth shifter would increase his aspect of neutrality in their alignment, and most are
Strength by two points, a cliffwalk shifter would true neutral.
increase his Dexterity by 2 points and a wildhunt Religion: Warforged are by and large not very
shifter would increase his Constitution by 2 points. religious. They tend to see the gods as something
distant and being a young race have not had time
Alternate Shifter Paragon: At DM and player to develop a religion or cult of their own. A smaller
option, the shifter paragon can be given a closer sect, however, revere the Lord of Blades as a deity.
tie to the druid class. Simply make the following For the most part religion is something that most
changes to the class: warforged paragons have not had time to consider
Change the base attack progression to Moderate (+0, or wonder about.
+1, +2) and grant an increase to divine spellcasting Background: Most warforged paragons started
at second and third level. upon their path after the Last War when they were
given freedom. Many begin the path through body
Warforged Racial Paragon modification or the unlocking of a hidden property. A
Of all of the free races upon the face of Eberron the few are shown the way from older warforged, many
Warforged are perhaps the most unique. These living of whom became paragons during the Last War.
constructs face a unique position of being a newly Races: Warforged paragons are generally guarded
created race without a cultural history and in need of with other races. Perhaps the memories of the
direction now that the way they were created for is Last War are too fresh or they simply have no wish
over. While most of the people of Eberron see them to be enslaved again. Whatever the reason they
as little more than obsolete constructed soldiers generally take time to trust any person of any race
created for a now defunct war, the few warforged on an equal basis. Those who follow the Lord of
paragons are beginning to change public opinion Blades have nothing less than hatred for the other
slowly. Warforged paragons are shining examples “fleshy” races.
of the warforged, living proof that even those races Other Classes: Warforged tend to get along
that are created, not born, can change and improve well with other martial classes but have trouble
themselves. understanding some of the more spiritual ones.
Adventures: With the end of the Last War warforged Most tend to realize the value of artificers and they
have found themselves in a rather unique position. tend to travel with them more frequently. Most have
The war for which they were built has ended and little understanding of the psionic classes and treat
now they must seek a way to earn their way in the them as they would any other spellcaster.
world. A great many turn to the life of an adventurer,
where their companions value their skills and treat
them a bit better than the common populace. Still
others are virtually forced into the role when no one
will hire them for a different job.
Class Skills
The warforged paragon’s class skills (and the key
ability for each skill) are Climb (Str), Craft (Int),
Intimidate (Cha), Jump (Str), Profession (Wis) and
Swim (Str).
Skill Points at Each Level: 2 + Int modifier
Class Features
All of the following are class features of the warforged
paragon class.
Weapon and Armor Proficiency: Warforged
paragons are proficient in all simple and martial
weapons, light, medium and heavy armors and
shields (but not tower shields).
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