Trevas
Trevas
Infinite Planes
Volume XXII:
Gray Waste of Hades
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster
Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective
logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are
property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any repro-
duction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of
Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31,
2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Volume XXII: structure seemingly constructed from the spine of some
enormous monster.
Gray Waste of Hades The creatures that live and hunt in the glooms of Hades
are dangerous monsters. Night hags are common, ruling
“Evil takes many shapes and forms on the grand stage small fiefdoms, castles, and other territories across all
of the multiverse, some more insidious than others. The three layers. They are frequent harvesters of larvae which
Gray Waste of Hades holds what I believe to be the most crawl in the dusty dirt throughout Hades. These larvae
perfect expression of evil, which is the theft of hope, the are more than just regular worms, however – they are the
destruction of belief, and an apathy to life itself. The evil souls of those lost to the graying despair of the plane. Each
of Hades is not as flashy as the Abyss or as rigorous as is large, averaging about three feet long, with segmented
Baator, but it creeps into the soul of those that visit, much worm-like bodies capped with the same face they had in
like the graying that occurs to any color on the plane. It life. Most of their memories have been drained away just
is understated and underestimated, though the fiends of like color, and they form the basis for a dark trade that
the Blood War seem to recognize its importance. There circulates throughout the Lower Planes. Fiends, undead,
are more battles between demons and devils on Hades unscrupulous wizards and priests, and other darkly
than anywhere else in the multiverse, an interesting facet associated creatures use larvae as food, as the fulcrum of
considering the inherent bleakness of the Gray Waste.” evil rituals, or in countless other nefarious ways.
Herds of nightmares gallop across the Gray Waste.
Malakara the Warden Something in the insidious nature of the plane warps
horses into these coal-black fiends of fire and death,
Between the raw destructive evil of the Abyss and the though the strongest among them are the ones created
ordered precision evil of the Nine Hells sits a middle through pegasus corruption. Several powerful specimens
ground of apathy and despair. The singular expression have risen up above the herd and have taken to forming
of this insidious power is the Gray Waste of Hades, a plots and goals. Known as the Nightmare Princesses, they
plane that drains away joy, happiness, and contentment. A are vile and despicable creatures that sell their kind to the
special property of the plane drains away color in the same fiends in exchange for profit.
fashion, leeching it away to leave a drab gray in its place. The most numerous of the creatures in Hades are the
In a relative comparison of evils, many planar scholars hordlings. These fiends come in many shapes and sizes
point to the apathy inherent in Hades as the worst to affect and seek nothing more than evil for evil’s sake. They are
mortals. It creeps under the skin and seeps slowly into untrustworthy and savage, making them poor troops for
the soul, poisoning the heart and mind. It’s a quiet evil of both demons and devils, but their sheer numbers make
complacency and despair that crushes hope, and wishes them a threat to almost any non-native. Even fiends tread
to see others fall down the same path. Hopelessness carefully when dealing with them – their unpredictable
and apathy fill the air like a stink, and many that find abilities and self-serving nature make them dangerous.
themselves traversing Hades discover the gloom taking There are many dangers inherent in Hades, and
over their minds. travelers need to be prepared to face them if they wish to
Gloom is a perfect word for Hades, which is why it’s also survive a journey through the glooms. Powerful beings
referred to as the Three Glooms in reference to the three have made Hades their home, including many gods of
layers. The first layer, Oinos, is the home of disease, and it death, and vile fiends lurk in the glooms ready to help push
also sees the most open conflict out of any Lower Plane. the despair of the plane even further. The depression that
The Blood War, the eternal conflict between the demons emanates from the Gray Waste is palpable and dangerous,
of the Abyss and the devils of the Nine Hells, plays out in and has a tendency to cling to visitors long after they’ve
the gray landscape of Hades’ first layer. Fiends of all types left.
on the plane get caught up in the bloody battles which
can rage for days, darkening the already gloomy sky with
smoke and the shadows of flying monsters.
What draws the forces of the Lower Planes to Oinos Lay of the Land
specifically? Some planar scholars theorize it’s just the
polarizing nature of the multiverse to play out in the The glooms of the Gray Waste truly earn their name.
philosophical middle between the Abyss and Baator, but Everything is leeched of color and emotion, though the
there seems to be more than just philosophy at work. None landscapes vary a surprising amount. Most of the things
of the grunt soldiers on either side seem to know for sure, that lurk across all the layers of Hades are evil and seek
but whispered rumors in the command positions speak of nothing more than to drain the life and will out of travelers,
a prophecy regarding possessing Hades and winning the so adventurers are cautioned to be on their guard at all
Blood War. times. The Gray Waste is not a forgiving place.
Yugoloths are just as common on Hades as demons
and devils, and most believe the race of mercenary Oinos
fiends originated somewhere in the gloom. They’ve since The top layer of Hades is a blasted gray wasteland,
emigated to neighboring Gehenna and have laid claim to peppered with rough hills and rocky fields. The landscape
that plane as their own, but a few bastions of their power has been shaped by the monumental conflicts of the Blood
remain on Hades. The most notable of these is Khin-Oin, War that have ravaged the already bleak terrain. Craters,
also known as the Wasting Tower, a 20-mile high bone crevasses, and canyons pock the ground where violent
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d10+3) slashing damage plus 7 (2d6) poison damage.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 35 (4d12+9) piercing damage plus 18 (4d8) poison
damage.
Reactions
The Gray Waste has an insidious way of getting under the 16 Several melted mangonels constructed of black
skin of travelers and infecting them with an apathy towards steel and decorated with yugoloth symbols
life and existence in general. It’s a subtle evil, much less 17 Broken masonry scattered about the rough
overt than the fire and brimstone found in the Abyss structure of a ruined keep still smoking
and the Nine Hells. Staying alive and sane in Hades is a 18 A series of huge hoofprints marking the dirt
challenge for the stoutest of minds and hearts. where gigantic war beasts trod
19 A pack of yugoloth deserters leaving the area
Blood War Aftermath 20 Scavengers! Roll on the random encounter table
Oinos sees the most activity in the long-standing Blood to determine what creatures are picking through
War between demons and devils for control over the the rubble
Lower Planes, and the aftermath of those battles litters
the first layer of Hades. Skirmishes and open battles are
frequent and can certainly sweep up characters, but just
The Graying
as often a party traveling through Oinos only encounters Hades isn’t known as the Gray Waste without good reason.
the aftermath. The below table can be used to highlight On every layer in almost every realm, all colors have been
the impact the Blood War has on Hades, and to create leeched away, leaving only shades of gray over the entire
potential adventure seeds for future exploitation. landscape – the skies, the ground, the hills, everything. The
River Styx’s normally blood-red color dulls to near black
1d20 Blood War Aftermath while it flows through Oinos.
Anything brought into Hades eventually discolors to a
1 Shards of green steel swords forged in the Nine shade of gray, an effect known as the graying. Brighter
Hells scattered about and more vibrant colors can take a full week to lose their
2 A noxious cloud of yellowish vapor containing the original shade while duller colors take less time. This
dissipating remnants of spectral faces effect is largely cosmetic, and there are wizards in planar
3 A field of mangled demons dissolving into the trading cities that specialize in restoring lost color to
gray earth things found or left on Hades too long.