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Game Title

The game "Space Defender" allows players to control a spaceship defending Earth from an alien invasion. Players shoot down aliens using their spaceship's lasers while avoiding enemy fire. Power-ups can be collected to boost the player's defenses or firepower. The game ends when an alien reaches Earth or the player's ship is destroyed, displaying the final score and comparing it to the high score.
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0% found this document useful (0 votes)
63 views4 pages

Game Title

The game "Space Defender" allows players to control a spaceship defending Earth from an alien invasion. Players shoot down aliens using their spaceship's lasers while avoiding enemy fire. Power-ups can be collected to boost the player's defenses or firepower. The game ends when an alien reaches Earth or the player's ship is destroyed, displaying the final score and comparing it to the high score.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Game Title: "Space Defender"

Game Description: In "Space Defender," players take on the role of a spaceship commander defending
Earth from an alien invasion. The objective is to shoot down as many alien spaceships as possible while
avoiding their attacks.

Gameplay:

1. Spaceship Control: The player controls the spaceship using the arrow keys or WASD keys to
move left, right, up, and down.

2. Shooting: The spaceship can shoot laser bullets using the spacebar or another designated key.
The goal is to hit the alien spaceships flying towards Earth.

3. Alien Invasion: Alien spaceships appear randomly from the top of the screen and move toward
Earth in various patterns. The player must shoot them down before they reach the planet.

4. Power-Ups: Occasionally, power-ups like shield upgrades or faster shooting speed can be
collected to help the player survive longer.

5. Scoring: The player earns points for each alien spaceship they shoot down. The game can keep
track of the player's high score.

6. Game Over: The game ends when an alien spaceship reaches Earth, or the player's spaceship is
hit by too many enemy shots.

Presentation Points:

 Explain the game concept and the objective.

 Show how the player can control the spaceship.

 Highlight the importance of shooting down alien spaceships to protect Earth.

 Mention the power-ups and how they can benefit the player.

 Showcase the scoring system and the high-score tracking.

 Discuss what causes the game to end.

Step-by-Step Procedure:

1. Setting up the Stage:

a. Open Scratch and create a new project.

b. Choose or design a space-themed backdrop for your game.

2. Creating the Spaceship Sprite:

a. Add a spaceship sprite to the project.

b. Set the spaceship's initial position on the stage.

c. Add code blocks to control the spaceship's movement using the arrow keys or WASD keys.
3. Shooting Bullets:

a. Create a bullet sprite.

b. Set the bullet's initial position to be just above the spaceship.

c. Add code to make the bullet move upward when the spacebar (or another key) is pressed.

d. Use a "broadcast" block to trigger the spaceship to shoot when the spacebar is pressed.

4. Alien Spaceships:

a. Create an alien spaceship sprite.

b. Set the alien spaceship's initial position at the top of the screen. c. Use a "glide" block to make the
alien spaceship move downward in a random pattern. d. Duplicate and clone the alien spaceships to
create multiple enemies.

5. Collision Detection:

a. Add code to detect collisions between the bullets and the alien spaceships.

b. When a collision is detected, increase the player's score and remove the alien spaceship.

6. Power-Ups:

a. Create power-up sprites (e.g., shields or speed boosts). b. Place them on the stage or have them
appear randomly. c. Add code to make power-ups move downward.

d. When the spaceship collides with a power-up, apply the corresponding effect (e.g., shield or faster
shooting).

7. Scoring:

a. Create a variable to keep track of the player's score.

b. Increase the score when an alien spaceship is destroyed or when a power-up is collected.

c. Display the player's score on the screen.

8. Game Over:

a. Add code to check if an alien spaceship reaches a certain point on the stage (e.g., the bottom) or if the
spaceship is hit by enemy bullets.

b. When the game ends, display a "Game Over" message and the player's final score.

9. High Score:

a. Create a variable to store the high score.

b. Compare the player's score to the high score and update it if the current score is higher.

10. Testing and Debugging:


a. Test your game to ensure that the spaceship, bullets, aliens, scoring, and game over conditions work
as intended.

b. Debug any issues that arise.

Implementation stage

1. Setting up the Stage:

- Open Scratch and create a new project.

- Choose a space-themed backdrop.

2. Creating the Spaceship Sprite:

a. Add a spaceship sprite to the project.

b. Set the spaceship's initial position: ``` Go to [x: 0] [y: -200] ```

c. Control the spaceship's movement:

``` When [right arrow] key pressed Change x by [10]

When [left arrow] key pressed Change x by [-10]

When [up arrow] key pressed Change y by [10]

When [down arrow] key pressed Change y by [-10] ```

3. Shooting Bullets:

a. Create a bullet sprite.

b. Set the bullet's initial position just above the spaceship: ``` Go to [Spaceship x position] [Spaceship y
position + 20] ```

c. Control bullet movement: ``` When [space] key pressed Create clone of [Bullet] Start bullet clone
[script]

d. In the bullet sprite: ``` When I start as a clone Repeat until <touching [edge v]?> Change y by [10]
Delete this clone ```

Save to grepper

4. Alien Spaceships:

lessCopy code

a. Create an alien spaceship sprite. b. Set the alien spaceship's initial position at the top of the screen: ```
Go to [random position on top edge] ``` c. Make the alien spaceship glide downward randomly: ``` Glide
[1] seconds to x: [random position] y: [-240] ``` d. Duplicate and clone the alien spaceships for multiple
enemies.

Save to grepper
5. Collision Detection:

kotlinCopy code

a. Detect collisions between bullets and alien spaceships: ``` When I receive [Bullet Hit] If <touching
[Alien Spaceship v]?> Increase [Score] by [1] Delete this clone // Remove the bullet ```

Save to grepper

6. Power-Ups:

cssCopy code

a. Create power-up sprites. b. Place them on the stage. c. Add code to make power-ups move downward.

Save to grepper

7. Scoring:

a. Create a variable named "Score." ``` When green flag clicked Set [Score] to [0] ```

b. Increase the score when an alien spaceship is destroyed or when a power-up is collected: ``` When I
receive [Bullet Hit] If <touching [Power-Up v]?> Increase [Score] by [5] Delete this clone // Remove the
power-up ```

8. Game Over:

a. Check if an alien spaceship reaches a certain point (e.g., y position < -220) or if the spaceship is hit by
enemy bullets to trigger a game over condition. b. Display a "Game Over" message and the player's final
score.

9. High Score:

vbnetCopy code

a. Create a variable named "High Score." ``` When green flag clicked Set [High Score] to [0] ``` b. Compare
the player's score to the high score and update it if the current score is higher: ``` When [Flag] clicked If
[Score] > [High Score] Set [High Score] to [Score] ```

Save to grepper

This outline provides a more detailed breakdown of the procedures and specific blocks for each step.
However, you may need to fine-tune and adjust values and conditions based on your game's design and
preferences. Scratch game development often involves experimenting and testing to achieve the desired
gameplay experience.

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