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MIT Handbook

This document provides an overview of several computer and technology disciplines covered in Semester III of a diploma engineering program, including: - Computer Engineering, which involves developing computer hardware and software by integrating fields of computer science and electronics. - Information Technology, which uses computers to store and retrieve business data and information. - Artificial Intelligence, demonstrated through machine intelligence in applications like search engines, recommendations, assistants, and games. - Cloud Computing and Big Data, which provides on-demand access to computing resources and deals with analyzing large, complex datasets. - Gaming and Animation, which involves developing games and manipulating figures to appear as moving images using various design tools. It also outlines

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© © All Rights Reserved
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0% found this document useful (0 votes)
116 views24 pages

MIT Handbook

This document provides an overview of several computer and technology disciplines covered in Semester III of a diploma engineering program, including: - Computer Engineering, which involves developing computer hardware and software by integrating fields of computer science and electronics. - Information Technology, which uses computers to store and retrieve business data and information. - Artificial Intelligence, demonstrated through machine intelligence in applications like search engines, recommendations, assistants, and games. - Cloud Computing and Big Data, which provides on-demand access to computing resources and deals with analyzing large, complex datasets. - Gaming and Animation, which involves developing games and manipulating figures to appear as moving images using various design tools. It also outlines

Uploaded by

devarsh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Diploma Engineering

Semester III

CE, IT, AIML, Cloud Computing &


Big Data, Gaming & Animation
An Overview of Major Computer & Technology Disciplines

Computer Engineering is a branch of engineering


that integrates several fields of computer science and
electronic engineering required to develop computer
hardware and software. Computer engineers design,
test, implement and maintain computer software and
hardware systems.

Information Technology (IT) is the use of computers


to store or retrieve data and information. IT is typically
used within the context of business operations as
opposed to personal or entertainment technologies.
You can find IT specialization in every branch of
education, from IT & Software, Engineering, Aviation
and Medicine to MBA and even Hospitality.

Artificial Intelligence (AI) is intelligence


demonstrated by machines, as opposed to the natural
intelligence displayed by humans or animals. AI
applications include advanced web search engines,
recommendation systems used by YouTube, Amazon
and Netflix, Siri or Alexa, Tesla, and strategic game
systems (such as chess and Go).

Cloud Computing & Big Data is the on-demand


availability of computer system resources, especially
data storage (cloud storage) and computing power,
without direct active management by the user. Big data
is a field that treats ways to analyze, systematically
extract information from, or otherwise, deal with data
sets that are too large or complex to be dealt with by
traditional data-processing application software.

Gaming & Animation is the process of


developing/designing a game. The effort is
undertaken by a developer, ranging from a single
person to an international team dispersed across the
globe. Animation is a method in which figures are
manipulated to appear as moving images. Various
tools available in the market today, ease out the tasks
of game development and animation.
Disclaimer
This handbook is compiled to provide subject information to the students. Every
effort has been made to avoid errors & omissions and ensure accuracy. Any error
noted may be brought to the notice of the compiler, which shall be taken care of in
the updated edition of this handbook. The sources of information/material are
provided in the appendix.
The information contained in this handbook is strictly for education and learning
purposes and not for any commercial use.
Furthermore, The University reserves the right to unilaterally and without notice
make changes to this handbook at any time.
Evaluation Methodology
Theory Marks
PA: Progressive Assessment
Units’ examinations will be conducted during the semester. Each unit examination is
compulsory. Unit examination may be taken from objectives, short questions, long questions,
etc.
Unit-1 Exam: Maximum Marks 10
Unit-2 Exam: Maximum Marks 10
Unit-3 Exam: Maximum Marks 10
Unit-4 Exam: Maximum Marks 10

Total Marks 40

ESE: End Semester Exam


End semester examination will be conducted from all Five (5) units and it is compulsory. It may
be taken in the form of objectives, short questions, long questions etc.

End Semester Exam: Maximum Marks 50

CA: Continuous Assessment


Continuous assessment will be evaluated from the activity assigned in the semester and the
attendance of that particular subject.

Activity Assessment / Attendance: Maximum Marks 10

Practical Marks
PV: Practical Viva
Practical viva will be conducted through group task. Thereafter viva will be conducted
individually based on the given task of the concerned subject.

Practical Viva: Maximum Marks 30

TW: Term Work


Term work will be considered from the assignment and laboratory work done by the student
during the semester of that particular subject.

Term Work: Maximum Marks 20


EVALUATION SCHEME

The performance of students is evaluated on the basis of continuous and semester-end


examinations with letter grades O+++, O++, A++, B, etc. Which have numerical equivalents called
grade points as indicated below:

Percentage Grade Point Grade Class


95 100 10 O+++
90 94 9.5 O++
85 89 9 O+ First Class with
80 84 8.5 O Distinction
75 79 8 A++
70 74 7.5 A+
65 69 7 A
First Class
60 64 6.5 B++
55 59 6 B+ Higher Second Class
50 54 5.5 B
45 49 5 C Second Class
40 44 4.5 D
35 39 4.0 E Pass Class
less than 35 0 F Fail

The performance of a student in a semester is indicated by a number called SPI (Semester


Performance Index). The SPI is the weighted average of the grade points obtained in all the subjects
taken by the student during the semester. Example: Suppose in a given semester a student has taken
subjects having credits C1, C2, C3, C4, C5 And the numerical equivalent of grades obtained in
those subjects are G1, G2, G3, G4, and G5 respectively.

Grade Points Earned ∑𝑛 𝐶𝑖 𝐺𝑖


Then his/her SPI = = 𝑖=1
Total Offered Credits ∑𝑛𝑖=1 𝐶𝑖

SPI will be calculated (after re-examination, if any) up to two decimal places on the basis of the final
grades.
An overall assessment from the time the student entered the course is obtained by calculating PPI
(Progressive Performance Index). The PPI is the weighted average of the grade points obtained in
all the subjects taken by the student since he/she entered the course. It is calculated in the same
manner as the SPI. The CGPA (Cumulative Grade Points Average) is the weighted average of the
grade points obtained in all the subjects in the last six semesters of the course.
Detention:
Formula for conversion of equivalent percentage of PPI
An equation to find equivalence between PPI or CGPA may be obtained as follows:
Percentage Marks = (PPI or CGPA — 0.5) x 10. SPI or PPI or CGPA equivalent class shall be as
follows:
Below 4.00 : Fail
4.00 – 4.49 : Pass Class
4.50 – 5.50 : Second Class
5.51 – 6.00 : Higher Second Class
6.01 – 7.49 : First Class
7.50 And above : First Class with Distinction

For all courses, where the duration of the course is more than 2 years, the degree shall be awarded
to the students on the basis of CGPA of the last six semester's performance in the exams.

In case of the courses where duration is of two years, the degree shall be awarded to students based
on PPI considering the performance in all four semesters.
About Bloom’s Taxonomy
Bloom’s Taxonomy is a classification of the different objectives and skills that educators set for
their students (learning objectives). The taxonomy was proposed in 1956 by Benjamin Bloom, an
educational psychologist at the University of Chicago. The terminology has been recently updated
to include the following six levels of learning. These 6 levels can be used to structure the learning
objectives, lessons, and assessments of your course.
1. Remembering: Retrieving, recognizing, and recalling relevant knowledge from long‐term
memory.
2. Understanding: Constructing meaning from oral, written, and graphic messages through
interpreting, exemplifying, classifying, summarizing, inferring, comparing, and explaining.
3. Applying: Carrying out or using a procedure for executing, or implementing.
4. Analyzing: Breaking material into constituent parts, determining how the parts relate to one
another and to an overall structure or purpose through differentiating, organizing, and
attributing.
5. Evaluating: Making judgments based on criteria and standards through checking and
critiquing.
6. Creating: Putting elements together to form a coherent or functional whole; reorganizing
elements into a new pattern or structure through generating, planning, or producing.
Microprocessor & Interfacing Techniques

MICROPROCESSOR
&
INTERFACING TECHNIQUES

Prepared and Compiled by


CE & IT Department

LJ Polytechnic
Microprocessor & Interfacing Techniques

Course
Course Title Microprocessor & Interfacing Techniques
Course Type HSSC BSC ESC PCC OEC PEC
Legends: HSSC: Humanities and Social Sciences Courses
BSC: Basic Science Courses
ESC: Engineering Science Courses
PCC: Program Core Courses
OEC: Open Elective Courses
PEC: Program Elective Courses

Teaching and Examination Scheme


Examination Scheme
Teaching Hours / Week
Theory Marks Practical Marks
Total
Total Marks
L T P ESE CA PA Total PV TW Total
Credit
3 - 2 4 50 10 40 100 30 20 50 150
Legends: ESE: End Semester Exam
CA: Continuous Assessment (Attendance + Activity)
PA: Progressive Assessment
PV: Practical Viva
TW: Term Work

LJ Polytechnic
Microprocessor & Interfacing Techniques

Contents:
Un %
Topics Sub-Topics Learning Outcomes Hour
it Weightag
s
N e
o.
1.1. Introduction to
 Deals with the
Microprocessor
fundamentals of the
1.2. Details of 8085
8085
Architecture
microprocessors.
1.3. Bus Organization of
8085: Address,Data and  Provides insight into
1 Architecture of Control Buses the various registers
20 9
8085 1.4. Description of 8085 and Their main
Pins and Signals functions
1.5. Machine Cycle:
Opcode Fetch,  Explains the various
Memory Read, machine cycles
Memory Write, I/O needed for executing
Write, I/ORead a variety of
instructions
2.1. Introduction  Elaborates on thedata
2.2. Instruction Size:Single transfer
Byte Instructions, Two group of
Byte Instruction, Three instructions with
ByteInstruction meaningful examples
2.3. Addressing  Explains the arithmetic
Modes groupof instructions
2.4. Instruction and explain the various
2 Classification: Data flags. 25 10
8085
Instruction Set
Transfer Group of  Explains thevarious
Instruction, Arithmetic addressing modes.
Group of Instruction,  Explains the
Logical Group of logical, stack, and
Instruction, NOP and branch group of
Stack Group of instructions
Instruction,Branch  Explains different
Group ofInstruction types of interrupts
 Explains the use of
interrupts
3.1. Overview ofInterrupt  Explains different
3.2. Types of Interrupts: types of interrupts
Software Interrupt,
 Discusses in detail the
Interrupts in Hardware Interrupt
3 use of interrupts 15 6
8085 3.3. Enabling and
Disabling Interrupts
3.4. Vectored and
Non-Vectored Interrupt
Process SIM and RIM

LJ Polytechnic
Microprocessor & Interfacing Techniques

4.1. Interfacing: Memory &  Explains the different


I/O Devices types of I/O Devices
4.2. 8085 Interfacing Pins interfacing
4 Interfacing 4.3. 8257 DMA Controller  Illustrates how to
using 8085 4.4. 8255A Programmable attach external devices 20 9
Microprocessor Peripheral Device
 Working with IC-
4.5. 8259A Programmable
8255A to connect with
Interrupt Controller
different devices
5.1. Details of 8086  Reviews the 8086
Architecture: Bus microprocessors
5 Advanced Interface Unit,
 Explains the
Microprocessor Execution Unit, 20 8
Execution of program
5.2. Register Organization
instructions
and Flag Register
5.3. Memory Segmentation
5.4. Instruction Pipelining
Total 42
Hours

Suggested Specification Table with Hours


Distribution of Topics
According to Bloom’s
Unit Teaching
Chapter Name Taxonomy
No. Hours
R U App C E An
% % % % % %
1 Architecture of 8085 9 35 30 25 - 5 5
2 8085 Instruction set 10 30 30 25 5 5 5
3 Interrupts in 8085 6 25 35 25 5 5 5
4 Interfacing using 8085 Microprocessor 9 25 25 30 10 5 5
5 Advanced Microprocessor 8 35 30 25 - 5 5

Legends: R: Remembering
U: Understanding
App: Applying
C: Creating
E: Evaluating
An: Analyzing

LJ Polytechnic
Microprocessor & Interfacing Techniques

Text Books:
1) “Microprocessor Architecture, Programming and Applications with 8085" by R S Gaonkar,
Latest Edition, Tata McGraw HillPublication.
2) “8086 Microprocessor” by John Uffenbeck, Latest Edition, Prentice-Hall.
3) “8085 Microprocessor Assembly Language Programming” by Samir G. Pandya.

Reference Books:
1) "The Intel Microprocessors: 8086/8088, 80186/80188, 80286, 80386, 80486, Pentium,
Pentium pro Processor" by Brey, Latest Edition, Pearson Education India.
2) "Microprocessors and Its Interfacing" by Douglas Hall and SSSP Rao, Latest Edition,
McGraw Hill Education.

Open Sources (Websites, Video, Movie):


1) https://www.tutorialspoint.com/microprocessor/microprocessor_8085_architecture.html.
2) https://www.geeksforgeeks.org/architecture-of-8085-microprocessor/
3) https://www.tutorialspoint.com/microprocessor/microprocessor_intel_8255a_programmable_
peripheral_interface.htm
4) https://www.javatpoint.com/instruction-set-of-8085
5) https://www.includehelp.com/embedded-system/introduction-to-8086-microprocessor.aspx

LJ Polytechnic
Microprocessor & Interfacing Techniques

Introduction
A Microprocessor is an important part of a computer architecture without which we will not be able
to perform anything on our computer. Microprocessor chips are widely used in business machines,
automotive electronics, home appliances, electronic toys, and a variety of industrial applications.
This course has been mainly focused on the fundamentals of the 8085 microprocessors. Studying the
8085 internal architecture students will be able to understand any processor in a jiff.

Objectives
 Describes the functioning of different peripheral ICs.
 Development of maintainable assembly language program for an algorithm.
 Interfacing with different devices.

Subject’s Learning Outcomes


 Students will know the fundamentals of the 8085 microprocessors and how they are going to be
useful in future.
 Student should learn to be able to implement on the logical, stack, and branch group of
instructions.
 Students should be able to interface microprocessor with different IO devices and build different
things.
 Students should be able to understand the concept and necessity of Memory segmentation and
Instruction Pipelining.


























LJ Polytechnic
Microprocessor & Interfacing Techniques

ARCHITECTURE OF 8085

Practical List
1. To study and understand architecture of 8085.
2. To study and understand simulator of 8085.

Short Questions

Q. Bloom’s
Sample Questions
No. Taxonomy
1. What is a Microprocessor? Understand
2. What determines that Microprocessor is an 8, 16 or 32 bit? Understand
3. Why is the data bus bidirectional? Understand
4. How many flags are available in 8085 microprocessor? Understand
5. What is the function of the accumulator? Understand
6. The full form of ALE is____. Remember

Long Questions

Q. Bloom’s
Sample Questions
No. Taxonomy
1. Enlist the features of 8085 Microprocessor. Understand
2. Explain Stack Pointer and Program Counter? Remember
3. Explain flag register of 8085. Remember
4. Discuss the bus organization of 8085. Remember
5. Explain flag register of 8085. Understand
6. Define following terms: Instruction, Machine Cycle, Opcode, Remember
Operand & Instruction Cycle.

LJ Polytechnic
Microprocessor & Interfacing Techniques

Essential Assignments

1. Explain internal architecture of 8085 microprocessor with diagram.


2. Explain Pin Diagram of 8085 Microprocessor.
3. Draw and explain the Timing Diagram for Opcode Fetch operation.
4. Explain memory read and Write operation with help of timing diagram.
5. Explain I/O read and I/O Write operation with help of timing diagram.

Desirable Assignments

1. Explain Control Signals of 8085 Microprocessor.


2. Explain three components of Computer System.

Activities

1. Create a model of 8085 pin diagram using cardboard or any other material.
2. Create a model of 8085 Bus Organization using cardboard or any other material.
3. Create a model of 8085 Architecture using cardboard or any other material.

Learning Outcomes

 Students will learn about basics of Computer System and how internal components
works in the Computer System.
 Students will know the fundamentals of the 8085 microprocessors and how they are
going to be useful in future.
Students should get the insight into the various registers and their main functions.
 Students should be able to understand the various machine cycles needed for executing
a variety of instructions.

LJ Polytechnic
Microprocessor & Interfacing Techniques

8085 INSTRUCTION SET

Practical List
1. Implement assembly language programs for Data Transfer from register to memory and
register to memory.
2. Implement assembly language programs for Data Transfer from register to register.
3. Implement assembly language programs for ADD and Double Addition Arithmetic
instruction.
4. Implement assembly language programs for Subtract Arithmetic instruction.
5. Implement assembly language programs related to Logical instructions. (AND, OR, and
XOR).
6. Implement assembly language programs related to Rotate instructions. (RLC, RRC,
RAL, RAR).

Short Questions

Q. Bloom’s
Sample Questions
No. Taxonomy
1. What is Opcode? Explain. Understand
2. What is an instruction? Understand
3. Why is register addressing faster in 8085? Understand
4. How do you double the contents of accumulator by only ADD Understand
instruction?
5. Explain the function of HLT instruction. Understand

Long Questions

Q. Bloom’s
No. Sample Questions
Taxonomy
1. Explain the working of XTHL and XCHG instructions. Understand
2. Explain RLC, RAL, RRC and RAR with suitable example. Remember
3. How DAA instruction works? Explain in details. Remember
4. Explain CMA, CMP, CPI with suitable examples. Understand
5. Explain PUSH Rp, POP Rp, PUSH PSW and POP PSW with Remember
suitable examples.

LJ Polytechnic
Microprocessor & Interfacing Techniques

Essential Assignments

1. Explain different addressing mode for 8085 with examples.


2. Classify instructions of 8085 on the basis of their operation and explain each instruction
with one example.
3. What is instruction size? Explain with proper examples.
4. Give the difference: (1) LDA and LXI (2) ADI and ACI (3) PCHL and SPHL (4) LXI
H,2050h and LHLD 2050h (5) unconditional and conditional jump.

Desirable Assignments

1. How does addressing modes provide flexibility?


2. What is instruction format? Give at least two examples.

Activities

1. Prepare Poster presentation of Instruction Set.


2. Prepare model to explain stack.

Learning Outcomes

 Students should be able to elaborate on the data transfer group of instructions with
meaningful examples.
 Students should gain complete knowledge of the arithmetic group of instructions and
explain the various flags.
 A student should learn about the various addressing modes and use them.
 A student should learn to be able to implement on the logical, stack, and branch group
of instructions.

LJ Polytechnic
Microprocessor & Interfacing Techniques

Interrupts in 8085

Practical List
1. Write a program to jump on location using software interrupt RST 5.
2. Write a program to jump on location using software interrupt RST 6.
3. Write a program to jump on location using software interrupt RST 7.

Short Questions

Q. Bloom’s
Sample Questions
No. Taxonomy
1. Define Interrupt. Remember
2. Explain Sequence of steps whenever there is an Interrupt. Understand
3. List types of Interrupts. Remember
4. List different Addressing modes. Remember
5. What is Maskable Interrupts? Understand
6. What is Non-Maskable Interrupts? Understand
7. What are Vectored and Non-Vectored Interrupts? Understand
8. Which interrupt has Lowest priority? Understand
9. Explain Priority Based Interrupts. Remember
10. What are Software Interrupts? Understand
11. What is ISR in interrupt? Understand
12. List the Maskable interrupts of 8085 microprocessor. Remember

Long Questions

Sr. Bloom’s
Sample Questions
No. Taxonomy
1. Write short note on Software and hardware interrupt in 8085 Remember
based system.
2. List Hardware Interrupts of 8085 with its Address & Priority. Remember
3. Explain sequence of steps whenever there is an Interrupt. Remember
4. Classify Interrupts of 8085. Analyze
5. Explain Maskable Interrupts of 8085 with example. Understand

LJ Polytechnic
Microprocessor & Interfacing Techniques

6. Explain Non-Maskable Interrupts of 8085 with example. Understand


7. Explain RIM and SIM Instruction in details. Understand
8. Explain Vectored and Non-Vectored Interrupts. Understand
9. Explain Software Interrupts. Understand

Essential Assignments

1. Define (1) Interrupt (2) RIM (3) SIM (4) DI (5) EI.
2. Differentiate between Maskable and non Maskable interrupt.
3. Explain 8085 Vectored and non-Vectored Interrupt.
4. Explain Hardware and Software Interrupts.
5. Explain RIM and SIM instruction with its instruction format in detail.

Desirable Assignments

1. What is role of EI and DI instruction?


2. Explain RIM and SIM Instruction.

Activities

1. Prepare visual presentation to demonstrate how Interrupt works.

Learning Outcomes

 Students will learn about different types of Hardware and Software interrupts and how
they work in actual Computer system.
 Students will gain knowledge of enabling and disabling interrupts, Vectored and Non-
Vectored interrupt process, SIM and RIM.

LJ Polytechnic
Microprocessor & Interfacing Unit

INTERFACING USING
8085 MICROPROCESSOR

Practical List
1. Develop/Execute an Assembly language program to alternatively blink LEDs
connected on Port–B of 8255 at random intervals. Draw an Interface diagram.
2. Develop/Execute an Assembly language program for 8255 to Interface keypad and
display an LED.

Short Questions

Q. Bloom’s
Sample Questions
No. Taxonomy
1. Enlist the modes of 8255A PPI. Remember
2. Which Pins of 8085 are used for interfacing? Remember
3. What is the purpose of 8255A PPI? Remember
4. What is the use of mode 2 in 8255A PPI? Apply
5. Define Serial & Parallel communication. Remember
6. All the functions of the ports of 8255 are achieved by programming
Remember
the bits of an internal register called_________.

Long Questions

Q. Bloom’s
No. Sample Questions
Taxonomy
1. Enlist the features and application of 8255A PPI. Remember
2. Draw the block diagram of 8255A PPI. Remember
3. Explain the Memory and I /O Interfacing in details. Remember
4. Explain the function of interfacing pins (A15 - A8 (Higher Address Understand
Bus), AD7, AD0 (Lower Address/Data Bus), ALE, RD, WR,
READY) of 8085.
5. Which port is selected in 8255A PPI using A0, A1 & CS? Explain Understand
this using tables.
6. Explain 8257 controller in brief. Remember

LJ Polytechnic
Microprocessor & Interfacing techniques

Essential Assignments

1. Draw and explain block diagram of 8255A Programmable Peripheral Device.


2. Explain the operating modes of 8255A with figure.
3. Define Interfacing. Explain its types with diagram.
4. Which pins are used for interfacing in 8085? Explain all the pins in details.
5. Give the difference the features of 8253 and 8254.
6. Draw the Pin diagram of 8255A. Explain all the pins in details.

Desirable Assignments

1. Define communication. Explain the types of communication.


2. What is the use of 8257 Controller? Enlist its features.
3. Enlist the features of 8255A.

Activities

1. Generating a square wave at Port A in 8255A.


2. Interfacing A/D converter using 8255A.
3. Keyboard operation using 8255A.

Learning Outcomes

 To learn in details about 8255A-Programmable Peripheral Interface.


 Students will learn about how to interface Pins of 8085 with 8255A.
 To learn basic of Interfacing (Memory & Input/Output).
 To learn about basic features of Interfacing IC-8253/54, 8259 etc.

LJ Polytechnic
Microprocessor & Interfacing Techniques

ADVANCED
MICROPROCESSOR

Practical List
1. Write a program to add two 16 bit numbers using 8086 instruction set.
2. Write a program to multiply two 16 bit numbers using 8086 instruction set.
3. Write a program to divide two 16 bit numbers using 8086 instruction set.

Short Questions

Q. Bloom’s
Sample Questions
No. Taxonomy
1. What is the advantage of 8086 over 8085 architecture? Understand
2. What is the purpose of segment register in 8086? Understand
3. List out types of the segment register in 8086. Understand
4. Define pipelining. Understand
5. What is the size of 8086 microprocessor data bus and address bus? Understand

Long Questions

Q. Bloom’s
Sample Questions
No. Taxonomy
1. How does 8086 compute physical address of next instruction to be Understand
executed?.
2. Explain the PIN diagram of the 8086 processor. Remember
3. What is meaning of segment and offset addresses. Give example Remember
for each and the method to generate physical address from
segment and offset.

Essential Assignments

1. Explain the block diagram of 8086 microprocessor.


2. Explain memory segmentation in 8086 microprocessor.
3. Explain the concept of pipelining with diagram.
4. List the various 8086 registers with their meaning.
5. What is flag register? Explain each flag bit of the flag register in 8086.

LJ Polytechnic
Microprocessor & Interfacing Techniques

Desirable Assignments

1. List the functions of BIU and EU.


2. What is prefetch queue? Give its role.

Activities

1. Create a model/poster explaining how pipelining works.


2. Create a model/poster explaining how memory segmentation works.
3. Create a poster of block diagram of 8086 microprocessor.

Learning Outcomes

 Students will know the fundamentals of the 8086 microprocessors and how they are going
to be useful in future.
 Students should get the insight into the Register organization and various register and
their main functions.
 Students should be able to understand the concept and necessity of Memory segmentation
and Instruction Pipelining.

LJ Polytechnic
Quotes from Pioneers

“The advance of technology is based on making it fit in so that


you do not really even notice it, so it is part of everyday life.”
- Bill Gates, Co-Founder, Microsoft.

“Have the courage to follow your heart and intuition. They


somehow already know what you truly want to become.
Everything else is secondary.”
- Steve Jobs, Co-Founder, Apple Inc.

“Success breeds complacency. Complacency breeds failure.


Only the paranoid survives.”
- Andy Grove, Former Chairman & CEO, Intel.

“If you are changing the world, you are working on important
things. You’re excited to get up in the morning.”
- Larry Page, Co-Founder, Google & Alphabet Inc.

“Progress is often equal to the difference between mind and


mindset.”
- N. R. Narayana Murthy, Chairman Emeritus, Infosys.

“The only way to learn new programming language is by


writing programs in it.”
- Dennis Ritchie, Co-Creator of C Programming.

“Success is achieved twice. Once in the mind and the second


time in the real world.”
- Azim Premji, Founder Chairman, Wipro.

“The digital world has power because it has dynamic


information, but it's important that we stay human instead of
being another machine sitting in front of a machine.”
- Pranav Mistry, President & CEO of STAR Labs.
LJ Polytechnic

Offers Diploma in
❖ Artificial Intelligence & Machine Learning ❖ Automobile Engineering
❖ Electronics & Communication Engineering ❖ Mechanical Engineering
❖ Cloud Computing & Big Data ❖ Information Technology
❖ Architectural Assistantship ❖ Computer Engineering
❖ Automation & Robotics ❖ Electrical Engineering
❖ Gaming & Animation ❖ Civil Engineering

[email protected]

www.ljku.edu.in

9687010057
9228010057

LJ Campus,
Near Sarkhej-Sanand Circle, Off. S. G. Road, Ahmedabad, Gujarat-382210

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