Exocortex Options

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Kyle Williamson (Order #13439639)

Star Log.EM-001
Exocortex Options
Author: Alexander Augunas
Cover Artist: Jacob Blackmon
Development: Owen K.C. Stephens

Designation of Product Identity


All company names, logos, and artwork, images, graphics, illustrations, trade dress, and
graphic design elements and proper names are designated as Product Identity. Any rules,
mechanics, illustrations, or other items previously designated as Open Game Content
elsewhere or which are in the public domain are not included in this declaration

Declaration of Open Game Content


All content not designated as Product Identity is declared Open Game Content as
described in Section 1(d) of the Open Game License Version 1.0a.

Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying
Game from Paizo Inc. See http://paizo.com/starfinder for more information on the
Starfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does
not endorse this product.

Starfinder is a registered trademark of Paizo Inc., and the Starfinder Roleplaying Game and
the Starfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are
used under the Starfinder Roleplaying Game Compatibility License. See http://paizo.
com/starfinder/compatibility for more information on the compatibility license.

Star Log.EM001: Exocortex Options © 2017 by Everyman Gaming, LLC.

About Everyman Gaming, LLC


Everyman Gaming began as the blog of Alexander Augunas in January 2014, where
he wrote about Pathfinder Roleplaying Game tips, tricks, and techniques for both
players and GMs. In May of 2014, Alex began talks with the Know Direction Network
about bringing his blog to their site under the name Guidance. At the same time, Alex
transformed Everyman Gaming into the company it is today so he could begin self-
publishing his works. In 2016, he teamed up with Rogue Genius Games to release
Ultimate Occult and has remained with them since.

Want to check out a full listing of Everyman Gaming LLC products and stay up-to-date with
Everyman Gaming LLC’s announcements? Visit http://www.everymangaming.
com!You can also follow Everyman Gaming on Facebook at https://www.facebook.
com/gamingeveryman or on Twitter at handle @EMGamingLLC.

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Kyle Williamson (Order #13439639)
accessing Star Logs.EM
Access granted. Welcome to Star Logs.EM, brought to you by Accessing Archives
Everyman Gaming LLC! Here at Everyman Gaming LLC, we Query: Exocortex Options
strive to bring you exactly what you need for your starfaring Hello, and thank you for purchasing Star Log.EM001: Exocortex
adventures. From new class options and archetypes to the latest Options! If you’re anything like the author of this product,
information on alien life forms found throughout the galaxy, you’re probably pretty thankful to see that someone went
Everyman Gaming is here to make sure that your space ship is out of their way to create a whole bunch of specific options
stocked and your datajacks filled with everything you need to specifically for mechanics with the exocortex class feature.
have safe, fun, and profitable adventures throughout the known So, how exactly did this product come to be?
galaxy. (Warning: Everyman Gaming LLC takes no responsibility Well, back in the wee early days of the Starfinder playtest,
for any death, permanent affliction, potential brain scrambling, author Alex Augunas playtested the mechanic at several
or similar impairments you may suffer during your adventures.) different level points in a battery of small adventures. In
Everyman Gaming’s state of the art Star Log.EM series those first few tests, he played Ratchip Tinkerterror, a ysoki
combines top talent spanning the known universe (and some mechanic with a computer module built directly into his
parts unknown) to create state-of-the-art design for your brain. Ratchip was fun to roleplay, but his lack of a drone and
Starfinder experience. Some Star Log.EM files. Some Everyman the utility it provided really stood out during the playtest, so
Minis are designed to offer small snippets of support to existing Alex resolved to try and provide a bit of an upgrade [ERROR–
Everyman Gaming products, while others contain ideas that humor_module.exe missing] for mechanics everywhere.
while cool, are often too specialized for other Everyman Since you have a computer strapped into your head, Alex
Gaming products. Some are simply vetting grounds for new reasoned that you should probably be decent at surfing the
ideas, while others are tried and true. Regardless of the theme web and accessing information if you have an exocortex. He
or idea, all Star Log.EM files are intended to add something also thought that the exocortex could use a bit of a small
cool or weird to your tabletop experience. We believe that boost in terms of meeting its primary function—assisting
every Everyman Gaming product is something special and the mechanic in combat by bolstering his combat skills. The
wonderful, no matter how small, and hopefully after reading ultimate result was the product you see here: ready to take
this installment of Star Log.EM series you’ll feel the same! your mechanic into the [ERROR: date_field_not_found]
century with style and flair!
~ Alexander Augunas
Publisher & Crunchmaster of Everyman Gaming LLC

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Kyle Williamson (Order #13439639)
Exocortex Options and Sense Motive bonuses when interacting with others and it
You learn your first mechanic trick at 2nd level and an only obeys your spoken commands, as well as the commands of
additional trick every 2 levels thereafter. Mechanic tricks those you designate as allies. While your exocortex is uploaded
require you to meet a minimum mechanic level, and they are into a system in this manner, you lose the benefits of all of
organized accordingly. Some mechanic tricks require you to your exocortex’s abilities, as well as any mechanic tricks that
satisfy other prerequisites, such as having other tricks. require you to have an exocortex. Instead, you gain a +2 bonus
on all Computers, Engineering, and Piloting checks involving
2ND-LEVEL the starship that your exocortex. During starship combat, this
You must be 2nd level or higher and have an exocortex to benefit expands to all skill checks made as part of starship stunts
choose these mechanic tricks. or crew actions that you take, and you use your mechanic level
Enemy Database (Ex):Your exocortex possesses advanced as your base attack bonus during starship combat. Finally, you
databases of known creature species and biological structures, can spend 1 Resolve Point at the start of a round in order to gain
as well as the ability to predict enemy attack algorithms based one additional minor crew action during that round. If unused,
on physical data gathered from your senses. Whenever you the Resolve Point is wasted and the additional action lost.
designated a foe for your exocortex to track, you can attempt a Downloading your exocortex’s AI back into your exocortex
skill check to identify that creature, except you roll a Computers takes a move action to initiate and 2d4 rounds of uplink. If the
check instead of the usual check for that creature’s type. Once data for your exocortex’s AI is ever lost (such as if the system is
you have attempted to identify a creature using this ability, you wiped or physically destroyed), you retain backups of its mind
cannot attempt to identify that specific creature again until you and all of its subroutes in your custom rig, and can recode its
take a 10-minute rest, at which point you can take 20 on the AI for free using your custom rig as if you were replacing a
skill as if you had access to a database. drone’s body. Your AI still cannot fill a starship combat role
Exocortex Datajack (Ex): You install a programmable when uploaded into a starship’s computer.
data port into your exocortex that allows it to access different Martial Rewire (Ex): Your exocortex integrates into
types of computers and storage media. Effectively, your your muscle memory, allowing you to gain combat tricks and
exocortex acts as a datajack with an item level equal to your abilities otherwise impossible for you to master.You treat your
mechanic level. This allows you to combine your exocortex base attack bonus for the purpose of meeting the prerequisites
with your custom rig as if it were datajack. If your exocortex of combat feats as being equal to your mechanic level plus
is connected to a network or a downloaded data set, you can your base attack bonus from any other classes you have levels
make Computers checks to recall information about topics in. Additionally, select three combat feats for which you meet
related to any of the following skills: Culture, Life Science, the prerequisites. As a move action, you can command your
Mysticism, Physical Science, or any Profession skill. exocortex to rewire your muscle memory, allowing you to
Improved Combat Tracking (Ex): Whenever you make gain one of these three combat feats.You retain use of this feat
an attack with a melee weapon with the operative special until you take a 10-minute rest and spend 1 Resolve Point to
property or with any small arm or long arm against a creature regain Stamina Points, at which point you may use this ability
that you have designated with your combat tracking ability, you again to change which of your chosen feats you have access to.
can attempt a skill check to identify the creature as a swift action. Whenever you gain a new character level, you may change
The DC for this check is equal to 15 + 1-1/2 your target’s CR, what 3 combat feats you can access with this ability.
and if you succeed at the check, your attack deals additional Enhanced Memory Module (Ex): Your memory
damage equal to your mechanic level. This stacks with Weapon module has enhanced functionality, and you can overclock it
Specialization. If your attack strikes multiple targets, only the to use it multiple times.You can use your exocortex’s memory
target you identified takes this additional damage. module ability to reroll any Intelligence-based skill check,
even if you aren’t recalling knowledge. Additionally, you can
8TH-LEVEL spend 1 Resolve Point as a reaction to use your exocortex’s
You must be 8th level or higher and have an exocortex to memory module to reroll a failed Intelligence-based skill
choose these mechanic tricks. check.You gain a +5 bonus on this rerolled check.
AI Usurpation (Ex): You can upload your exocortex’s AI
into another computer, starship, or vehicle in order to usurp 14TH-LEVEL
control of its systems. To use this ability, your exocortex first You must be 14th level or higher and have an exocortex to
must successful access the computer, starship, or vehicle’s choose these mechanic tricks.
systems using the wireless hack ability. Once your exocortex Construct Usurpation (Ex): You can upload your
has gained access, you can begin uploading the exocortex exocortex into a construct with the technological subtype to
into the system as a move action. It takes 2d4 rounds to fully usurp control of it. To do so, you must attempt a Computers
upload your exocortex, after which it acts like an artificial check with a DC equal to 15 + 1-1/2 times the construct’s
personality, except it uses your Buff, Diplomacy, Intimidate, CR as a full action. If you succeed, the target construct must

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Kyle Williamson (Order #13439639)
succeed on a Will save or have control of its body wrest from OPEN GAME LICENSE VERSION 1.0A
it by your exocortex’s AI, functioning as control machines The following text is the property of Wizards of the Coast, Inc. and is Copyright
except you can only target one construct at a time with a 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
CR no greater than your level + 1, the save DC is equal to 1. Definitions: (a)”Contributors” means the copyright and/or trademark
10 + 1/2 your mechanic level + your Intelligence modifier, owners who have contributed Open Game Content; (b)”Derivative Material”
and if the target fails, your exocortex maintains concentration means copyrighted material including derivative works and translations (including
instead of you, allowing you to act normally. Your exocortex’s into other computer languages), potation, modification, correction, addition,
AI can remain in control of the target for a number of rounds extension, upgrade, improvement, compilation, abridgment or other form in
up to your level, after which it is wirelessly transmitted back which an existing work may be recast, transformed or adapted; (c) “Distribute”
into your exocortex. While your exocortex is uploaded into means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit
a system in this manner, you lose the benefits of all of your or otherwise distribute; (d)”Open Game Content” means the game mechanic
exocortex’s abilities, as well as any mechanic tricks that require and includes the methods, procedures, processes and routines to the extent such
you to have an exocortex. If the exocortex’s AI is in the target content does not embody the Product Identity and is an enhancement over the
when it is destroyed, an emergency protocol instantly transmits prior art and any additional content clearly identified as Open Game Content
it back into your exocortex. Once you attempt this ability with by the Contributor, and means any work covered by this License, including
a construct, whether it succeeds or fails, you cannot use it translations and derivative works under copyright law, but specifically excludes
again against that construct for 24 hours.You must have the AI Product Identity. (e) “Product Identity” means product and product line names,
usurpation mechanic trick before selecting this trick. logos and identifying marks including trade dress; artifacts; creatures characters;
Enhanced Martial Rewire (Ex): Your exocortex stories, storylines, plots, thematic elements, dialogue, incidents, language,
further integrates with your body, granting you additional artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
tricks and abilities.You gain a second set of three combat feats themes and graphic, photographic and other visual or audio representations;
you can access with the martial rewire feat.You can access any names and descriptions of characters, spells, enchantments, personalities,
two of these six feats at a time. teams, personas, likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or effects, logos, symbols,
or graphic designs; and any other trademark or registered trademark clearly
identified as Product identity by the owner of the Product Identity, and which
specifically excludes the Open Game Content; (f) “Trademark” means the logos,
names, mark, sign, motto, designs that are used by a Contributor to identify itself
or its products or the associated products contributed to the Open Game License
by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy,
edit, format, modify, translate and otherwise create Derivative Material of Open
Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains
a notice indicating that the Open Game Content may only be Used under and in
terms of this License. You must affix such a notice to any Open Game Content
that you Use. No terms may be added to or subtracted from this License except
as described by the License itself. No other terms or conditions may be applied to
any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate
Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this
License, the Contributors grant You a perpetual, worldwide, royalty-free, non-
exclusive license with the exact terms of this License to Use, the Open Game
Content.
5. Representation of Authority to Contribute: If You are contributing
original material as Open Game Content, You represent that Your Contributions
are Your original creation and/or You have sufficient rights to grant the rights
conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT
NOTICE portion of this License to include the exact text of the COPYRIGHT
NOTICE of any Open Game Content You are copying, modifying or distributing,
and You must add the title, the copyright date, and the copyright holder’s name to
the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity,

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Kyle Williamson (Order #13439639)
including as an indication as to compatibility, except as expressly licensed in terms of this License with respect to some or all the Open Game Content due to
another, independant Agreement with the owner of each element of that Product statute, judicial order, or governmental regulation thenYou may not Use any Open
Identity. You agree not to indicate compatibility or co-adaptability with any Game Material so affected.
Trademark or Registered Trademark in conjunction with a work containing Open 13. Termination: This License will terminate automatically if You fail to
Game Content except as expressly licensed in another, independent Agreement comply with all terms herein and fail to cure such breach within 30 days of
with the owner of such Trademark or Registered Trademark. The use of any becoming aware of the breach. All sublicenses shall survive the termination of this
Product Identity in Open Game Content does not constitute a challenge to the License.
ownership of that Product Identity. The owner of any Product Identity used in 14. Reformation: If any provision of this License is held to be unenforceable,
Open Game Content shall retain all rights, title and interest in and to that Product such provision shall be reformed only to the extent necessary to make it
Identity. enforceable.
8. Identification: If you distribute Open Game Content You must clearly 15. COPYRIGHT NOTICE: Open Game License v 1.0a © 2000, Wizards
indicate which portions of the work that you are distributing are Open Game of the Coast, Inc.
Content. Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
9. Updating the License: Wizards or its designated Agents may publish System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
updated versions of this License. You may use any authorized version of this Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E.
License to copy, modify and distribute any Open Game Content originally Gary Gygax and Dave Arneson.
distributed under any version of this License. Starfinder Roleplaying Game Core Rulebook. © 2017, Paizo Inc.; Authors:
10 Copy of this License: You MUST include a copy of this License with Alexander Augunas, Logan Bonner, Jason Bulmahn, Thurston Hillman, Amanda
every copy of the Open Game Content You Distribute. Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland,
11. Use of Contributor Credits: You may not market or advertise the Amber E. Scott, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, based on
Open Game Content using the name of any Contributor unless You have written material by Jonathan Tweet, Monte Cook, and Skip Williams.
permission from the Contributor to do so. Star Log.EM-001: Exocortex Options © 2017, Paizo Inc.; Authors: Alexander
12. Inability to Comply: If it is impossible for You to comply with any of the Augunas.

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