Vehicle Trailer
Vehicle Trailer
{
model Vehicles_Trailer
{
mesh = vehicles/vehicle_utilitytrailer,
shader = vehicle_norandom_multiuv,
invertX = FALSE,
scale = 0.01,
}
vehicle Trailer
{
mechanicType = 1,
offRoadEfficiency = 0.8,
engineRepairLevel = 4,
playerDamageProtection = 0.8,
model
{
file = Vehicles_Trailer,
scale = 1.8200,
offset = 0.0000 0.1868 0.1374,
}
spawnOffsetY = 0.19392952,
skin
{
texture = Vehicles/vehicle_utilitytrailershell,
}
textureMask = Vehicles/vehicle_utilitytrailer_mask,
textureLights = Vehicles/vehicle_utilitytrailer_lights,
textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
textureDamage1Shell = Vehicles/Veh_Damage1,
textureDamage2Shell = Vehicles/Veh_Damage2,
textureRust = Vehicles/Veh_Rust,
extents = 0.6264 0.2198 0.9341,
mass = 200,
physicsChassisShape = 0.6264 0.2198 0.9341,
centerOfMassOffset = 0.0000 0.2198 -0.1813,
engineForce = 3600,
engineQuality = 60,
engineLoudness = 55,
maxSpeed = 70f,
brakingForce = 1,
stoppingMovementForce = 2.0f,
rollInfluence = 1.0f,
steeringIncrement = 0.03,
steeringClamp = 0.3,
suspensionStiffness = 40,
suspensionCompression = 2.83,
suspensionDamping = 2.88,
maxSuspensionTravelCm = 10,
suspensionRestLength = 0.2,
wheelFriction = 4.0f,
frontEndHealth = 150,
rearEndHealth = 150,
seats = 2,
physics box
{
offset = 0.1099 0.0989 0.5385,
extents = 0.0549 0.0549 0.5385,
rotate = 0.0000 -20.0000 0.0000,
}
physics box
{
offset = -0.1099 0.0989 0.5385,
extents = 0.0549 0.0549 0.5385,
rotate = 0.0000 20.0000 0.0000,
}
physics sphere
{
offset = 0.0000 0.0989 0.7582,
radius = 0.0549,
}
wheel FrontLeft
{
front = true,
offset = 0.3736 -0.1868 -0.3022,
radius = 0.15f,
width = 0.2f,
}
wheel FrontRight
{
front = true,
offset = -0.3736 -0.1868 -0.3022,
radius = 0.15f,
width = 0.2f,
}
area TruckBed
{
xywh = 0.0000 -0.3132 1.5055 1.7143,
}
area TireFrontLeft
{
xywh = 0.5330 -0.1703 0.4396 0.4725,
}
area TireFrontRight
{
xywh = -0.5330 -0.1703 0.4396 0.4725,
}
template = Trunk/part/TrailerTrunk,
template = Tire/part/TireFrontLeft,
template = Tire/part/TireFrontRight,
part TireFrontLeft
{
table install
{
requireInstalled = SuspensionFrontLeft,
}
}
part TireFrontRight
{
table install
{
requireInstalled = SuspensionFrontRight,
}
}
template = Suspension/part/SuspensionFrontLeft,
template = Suspension/part/SuspensionFrontRight,
attachment trailer
{
offset = 0.0000 -0.0879 0.7747,
rotate = 0.0000 0.0000 0.0000,
canAttach = trailer,
updateconstraint = false,
}
}
}