Introduction To Software Design
Introduction To Software Design
Introduction To Software Design
Software design is a crucial phase in the software development lifecycle, where the
blueprint for building a software system is crafted. It encompasses the process of
defining the architecture, structure, and behavior of software components, ensuring that
they meet the functional and non-functional requirements of the intended application.
Effective software design lays the foundation for creating scalable, maintainable, and
robust software solutions that address the needs of users and stakeholders. This
comprehensive introduction delves into the key concepts, principles, methodologies,
and best practices in software design, providing a holistic understanding of its
significance in the realm of software engineering.
Software design refers to the process of conceptualizing, planning, and specifying the
structure, behavior, and interactions of software components to fulfill specific
requirements. It involves translating the functional and non-functional requirements
gathered during the analysis phase into a comprehensive design that serves as a
roadmap for implementation.
B. Modularity
C. Encapsulation
Encapsulation involves bundling data and the methods that operate on that data into a
single unit, known as a class or object. It restricts direct access to data and ensures that
the internal state of an object is accessed and modified through well-defined interfaces.
Cohesion refers to the degree of relatedness and focus within a module or component.
High cohesion implies that elements within a module are closely related and work
together to perform a single function. Coupling, on the other hand, refers to the degree
of interdependence between modules. Low coupling signifies that modules are
independent and can be modified without affecting other parts of the system.
E. Separation of Concerns
Separation of concerns advocates for dividing a software system into distinct sections,
with each section addressing a separate aspect or concern. This principle promotes
clarity, maintainability, and modifiability by isolating different concerns and reducing
complexity.
D. Agile Design
1. Single Responsibility Principle (SRP): A class should have only one reason to
change.
2. Open/Closed Principle (OCP): Software entities should be open for extension
but closed for modification.
3. Liskov Substitution Principle (LSP): Subtypes should be substitutable for their
base types.
4. Interface Segregation Principle (ISP): Clients should not be forced to depend
on interfaces they do not use.
5. Dependency Inversion Principle (DIP): High-level modules should not depend
on low-level modules. Both should depend on abstractions.
B. Design Patterns
C. Architectural Patterns
Architectural patterns define the overall structure and organization of a software system
at a higher level. They establish the relationships between major components and
modules, guiding the design of the system's architecture. Examples of architectural
patterns include the Layered architecture, Client-Server architecture, and Microservices
architecture.
B. Design Documentation
Changes in requirements during the software design phase can pose challenges and
necessitate revisions to the design. Agile methodologies, iterative development, and
flexible design practices help mitigate the impact of requirements volatility.