Game Manual Part 1 Remote
Game Manual Part 1 Remote
Revision History
Revision Date Description
1 7/11/2023 Initial Release
• Section 6.1 – Clarified advancement criteria from qualifying tournaments
• Section 6.2, 9.2.6, 9.5
o Updated reference to RTX for Innovate Award
o Removed sponsored by Arm for Control Award
• Section 7.2.1 – Vision cameras must have exactly one image sensor for stream captured
images/video
• Section 7.2.1 –
o Vision sensors must have exactly one image sensor not able to stream captured
images/video
o Added examples of vision sensors
• Section 7.3.3 –
1.1 9/9/2023
o <RE01> secondary power switches are allowed
o <RE12> Added to rule that focused light sources are not allowed except those
listed in <RE12>.c&g
• Section 7.3.4 - <DS03>
o Removed ASIN# for Etpark Wired Controller for PS4
o Clarification that electrical modifications of any gamepads are not allowed
• Section 7.4 – Added Team Game Element construction rules
• Section 7.5 – Added Team Scoring Element construction rules
• Section 10.0 – Added Dean’s List Award criteria
• Appendix B – Updated robot inspection sheet to include TGE and TSE inspection rules
• Appendix E – Added Control Award Submission Form
• Section 7.3.3 – Rule <RE11>d, Voltage and/or current sensors must be powered per
rule <RE05>c.
• Added sections 7.4 and 7.5
• Section 9.2.5 – Added sub section 9.2.5.1 – Use of AI for engineering portfolio is
allowed.
1.2 10/4/2023 • Section 9.4.1.1 – Teams no longer need to request judging feedback. Feedback will be
given to every team.
• Appendix B – Updated Robot Inspection Checklist
o Corrected spacing
o Expanded <DR05> rule summary
Appendix F – Updated Award Terms and Conditions
• Section 6.1 – Added further clarification about teams participating outside of their region
• Section 7.4 - <TE01> Team Props must be inspected in their gameplay configuration
1.3 11/15/2023 • Section 7.5
o Added link to “Is Your Drone Legal” doc
o <DR01> Drones must be inspected in their gameplay configuration
Section 8.4 - Inspection
Contents
Contents ............................................................................................................................................................ 3
1.0 Introduction .................................................................................................................................................. 7
What is FIRST® Tech Challenge? .................................................................................................................. 7
FIRST Core Values ........................................................................................................................................ 7
2.0 Gracious Professionalism® .......................................................................................................................... 7
3.0 The Competition –Rules and Definitions ...................................................................................................... 7
Gracious Professionalism® - “Doing your best work while treating others with respect and kindness - It’s what makes FIRST, first.”
4 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
Gracious Professionalism® - “Doing your best work while treating others with respect and kindness - It’s what makes FIRST, first.”
6 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
9.4.5 Video Award Submission Guidelines for Compass and Promote Awards ........................................ 44
9.5 Award Categories................................................................................................................................... 45
9.5.1 Inspire Award................................................................................................................................... 45
9.5.2 Think Award..................................................................................................................................... 45
9.5.3 Connect Award ................................................................................................................................ 46
9.5.4 Innovate Award sponsored by RTX.................................................................................................. 47
9.5.5 Control Award: ................................................................................................................................. 47
9.5.6 Motivate Award ................................................................................................................................ 48
9.5.7 Design Award .................................................................................................................................. 48
9.5.8 Promote Award (Optional) ............................................................................................................... 49
9.5.9 Compass Award (Optional) .............................................................................................................. 49
9.5.10 Judges’ Choice Award ................................................................................................................... 49
9.5.11 Winning Alliance Award ................................................................................................................. 50
9.5.12 Finalist Alliance Award ................................................................................................................... 50
10.0 Dean’s List Award .................................................................................................................................... 50
10.1 Eligibility ............................................................................................................................................... 50
10.2 Criteria ................................................................................................................................................. 50
10.3 Dean’s List Nominations....................................................................................................................... 51
Appendix A – Resources ................................................................................................................................. 52
Game Forum Q&A ....................................................................................................................................... 52
Volunteer Forum .......................................................................................................................................... 52
FIRST Tech Challenge Game Manuals ........................................................................................................ 52
FIRST Headquarters Pre-Event Support ...................................................................................................... 52
FIRST Websites ........................................................................................................................................... 52
FIRST Tech Challenge Social Media ........................................................................................................... 52
Feedback ..................................................................................................................................................... 52
Appendix B – Robot Inspection Checklist ........................................................................................................ 53
Appendix C – Field Inspection Checklist .......................................................................................................... 56
Appendix D – Control Award Instructions ........................................................................................................ 58
Appendix E – Control Award Submission Form ............................................................................................... 59
Appendix F – Award Terms and Definitions ..................................................................................................... 60
1.0 Introduction
Gracious Professionalism® is a way of doing things that encourages high-quality work, emphasizes the
value of others, and respects individuals and the community.
Watch Dr. Woodie Flowers explain Gracious Professionalism in this short video.
3.1 Overview
Students that engage in the FIRST Tech Challenge program develop Science, Technology, Engineering, and
Math (STEM) skills and practice engineering principles while realizing the value of hard work, innovation, and
sharing ideas. Competitions are exciting sporting events with Robot Matches, judging interviews, and Teams
and Robot performance awards. This section provides critical information that will help Teams have a fun and
successful Competition day.
There are three formats of Competition a Team might experience this season; traditional, remote, and hybrid
events. This manual describes traditional events; however, some Teams may switch between formats
depending on social distancing rules within their state/region. Below are descriptions of these formats.
of a traditional event can range anywhere from 8 Teams to over 50 Teams competing in one place. Traditional
events are generally scheduled by the local program delivery partner, and are run by many volunteers
including referees, judges, scorekeepers, queuers, and other key volunteers. Traditional events consist of
Robot inspections, Robot Competitions, judging interviews (for most Competitions), and an overall celebration
of Teams and their accomplishments.
1. The Team must complete the registration process through the Team Registration System.
2. The Team registration fee must be paid.
3. Two adults must pass the Youth Protection screening process.
3.3.1 Scrimmage
A scrimmage is an unofficial FIRST Tech Challenge event where Teams help each other improve their Robots,
play Robot Matches, attend workshops, and socialize. Anyone can host a scrimmage to prepare for an official
Competition. Teams hosting a scrimmage are required to tell their local program delivery partner that such an
event is taking place. Teams that choose to create and host a local scrimmage are responsible for finding a
location, organizing the format for the day, and inviting other Teams to participate. Teams may also have to
secure the field elements, computers, and other items.
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10 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
Alliance Station – The designated “red” or “blue” Alliance area next to the Playing Field where the Drive
Team stands or moves within during a Match. Station One is the position in the Alliance Station that is
closest to the audience.
AprilTag – A visual fiducial system, useful for a wide variety of tasks including augmented reality, robotics, and
camera calibration1. Information about AprilTags may be found here: https://ftc-
docs.firstinspires.org/en/latest/apriltag-intro.
1
See https://april.eecs.umich.edu/software/apriltag accessed on 5/18/2023.
Autonomous Period – A thirty-second (0:30) Match period in which the Robots operate and react only to
sensor inputs and to commands pre-programmed by the Team into the onboard Robot control system. Human
control of the Robot is not permitted during this period.
Competition – A Competition is an activity a Team attends as part of the FIRST Tech Challenge program that
is organized or sanctioned by the local program delivery partner or FIRST Headquarters. Competitions are all
levels of FIRST Tech Challenge events that include Robot Matches or judging.
Competition Area – The Area where all the Playing Fields, scoring areas, Alliance Stations, scoring tables,
and other Competition officials and tables are located.
Drive Team - Up to four representatives two (2) drivers, one (1) human player, and one (1) coach from the
same Team.
Driver-Controlled Period – The two-minute (2:00) Match time period in which the drivers operate the Robot.
End Game – The last thirty seconds of the two-minute (2:00) Driver-Controlled Period.
Match - Matches are made up of several periods totaling two minutes and thirty seconds (2:30). There is a
thirty (30) second Autonomous Period, followed by a two (2) minute Driver-Controlled Period. The last thirty
(30) seconds of the Driver-Controlled Period is called the End Game. There is an eight-second transition
between the Autonomous Period and the Driver-Controlled Period for Teams to pick up the controllers and
switch programs.
Penalty - The consequence imposed for a rule or procedure violation that is identified by a referee.
Penalties may also include and/or escalate to the issuing of a yellow card or red card as a result of a
continued occurrence of a rule violation and upon discretion of the Referee. Please see rule <C03> for
yellow and red card definitions.
Traditional Events - An Alliance’s Penalty points are added to the opposing Alliance’s score at the end
of the Match. Penalties are further categorized into Minor Penalties and Major Penalties.
Remote Events - When a Penalty occurs, points are deducted from the Score of the Team that
incurred the Penalty. Penalties are further categorized into Minor Penalties and Major Penalties.
Playing Field – The part of the Competition Area that includes the 12 ft. x 12 ft. (3.66 m x 3.66 m) field and all
the elements described in the official field drawings.
Practice Match – A Match used to provide time for Teams to get familiar with the official Playing Field.
Qualification Match – A Match used to earn Ranking Points and Tiebreaker Points.
Ranking Points – Points that Teams earn for playing a Match that are subsequently used in the competition
ranking calculation (for more information, see Section 5).
Traditional Events – Teams earn Ranking Points for winning (two points), tying (one point), or losing or
disqualification/no show (zero points) in a Qualification Match.
Remote Events – For a single Team competing remotely, the Team’s final score (after applying
Penalties) for a Match is used as their Ranking Points.
Robot - Any mechanism that has passed inspection and a Team places on the Playing Field before the start of
a Match. To be legal, Robots must comply with the Robot build rules in section 7.0 of this manual.
Student - A person who has not completed high-school, secondary school, or the comparable level as
of September 1st prior to the season Kickoff.
Team – Mentors, supporters, and Students affiliated with an entity registered with FIRST. An official FIRST
Tech Challenge Team consists of no less than two (2) and more than fifteen (15) Student Team members and
is designed for Students in grades 7-12. Students cannot be older than high school-aged if they are
participating Team members. All Teams are required to register through the Team Registration System. For
eligibility to compete in FIRST Tech Challenge events, please see section 3.2 of this document.
TieBreaker Points/Average TBP – TieBreaker Points are used as the tiebreakers when Teams have equal
average Ranking Points. There are two types of TieBreaker Points, TBP1 and TBP2.
TBP1: Each Team receives their Alliance’s Autonomous Period score for a Qualification Match
as TBP1. Average TBP1 is the sum of the TBP1s of all non-Surrogate Qualification Matches
divided by the number of Matches that a Team plays in a Competition.
TBP2: Each Team receives their Alliance’s End Game specific task score for a Qualification
Match as TBP2. Average TBP2 is the sum of the TBP2s of all non-Surrogate Qualification
Matches divided by the number of Matches that a Team plays in a Competition.
TBP1: Each Team receives their Autonomous Period score for a Qualification Match as TBP1.
TBP2: Each Team receives their End Game specific task score for a Qualification Match as
TBP2.
Please see section 5.0 for further explanation for how this is used to determine a Team’s ranking.
Tournament – A Tournament is an event that advances Teams to the next level of Competition within a
state/region, or to the FIRST championship.
Continued and repeated violations will be brought to FIRST Headquarters attention. FIRST Headquarters will
work with event staff to determine if further escalations are necessary, which can include removal from award
consideration, and removal from the event.
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12 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
In cases where the egregious behavior is deemed to be unsafe, such as physical contact or threatening
behaviors to other event attendees, event staff will work with FIRST Headquarters to determine if the behavior
warrants immediate removal of the team from the event.
<C05> One Robot Per Team - Each registered Team may enter only one Robot (a Robot built to play the
current season’s game challenge) into the FIRST Tech Challenge Competition. It is expected that Teams will
make changes to their Robot throughout the season and at Competitions.
a. It is against this rule to compete with one Robot while a second is being adjusted or assembled at a
Competition.
b. It is against this rule to switch back and forth between multiple Robots at a Competition.
c. It is against this rule to use multiple Robots to register and attend concurrent traditional Competitions.
<C15> Safety Glasses - All Team members, coaches, and their guests must wear ANSI Z87.1 certified safety
glasses while in the Pit or Competition Area. Prescription glasses with ANSI Z87.1 approved Commercial Off-
The-Shelf (COTS) side shields are also allowed.
<C17> Footwear Safety - Open-toed or open-backed shoes are not allowed in the Pit Area or in the
Competition Area.
<C18> General Safety - Running, skateboarding, roller skating, ‘hover boards’, and/or flying drones are not
allowed at any Competition unless specified by game specific rules. These can create safety hazards to the
Teams, spectators, or volunteers attending the Competition.
<C20> Hazardous Materials - Painting or applying harmful products, sprays, glues, or aerosols are not
allowed anywhere at the Competition. This includes the Pit, Competition, and spectator areas.
Note: Teams may apply antistatic spray to their Robot if done outside the venue.
<C28> Government and Venue Requirements – Teams must comply with government and venue specific
requirements (for example, wearing a mask, social distancing, tornado warning procedures, etc.).
Remote Competitions are a way for Teams to compete while practicing social distancing. Teams are required
to register with FIRST to access the cloud-based scoring system where their official Matches are submitted.
This section of the manual outlines what Teams should expect while competing in remote competitions.
Teams that compete in a remote Competition (except for league meets, where judging interviews do not take
place) are eligible for judged awards. Judging interviews are held via video conference and will be set up by
either the local program delivery partner, a judge advisor, or tournament director.
Teams that are participating in an event that do not have a Robot are still eligible to receive an interview, and
are also eligible for judged awards.
*Please be sure to check with your local program delivery partner for details about the Match scoring window.
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The FTC Scoring System is similar to the downloadable scoring system, FTC Live, used in traditional events.
Teams can run the FTC Scoring system to use the Match timers, displays, and score their Match as the Match
is played.
To run the software to score a Match in real-time, an internet connection is required. For Teams competing in a
location that does not have high speed internet access, the Team may use paper scoresheets to record the
status of the Match. The Team must then ensure that the scores recorded on paper are submitted to the PDP
or event admin before the remote event deadline for scores to be published.
More detailed information, such as scoring guides and video tutorials, can be found on our website:
https://www.firstinspires.org/node/5146
Teams can also find remote resources on our YouTube channel:
https://www.youtube.com/user/FIRSTTechChallenge
5.3 Penalties
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A Team can participate in a league outside their region, provided that is the only league they participate in. A
Team may not advance from a league tournament to a regional championship that is outside of their region
unless the program delivery partners in both regions have agreed to move a Team to a new region for the
entire season.
This applies to both Teams in North America, and Teams outside of North America:
Teams that have won the inspire award at another qualifying Tournament cannot be considered for the inspire
award or as an inspire award finalist at subsequent qualifying Tournaments within their Home Region.
All Teams are eligible to be considered for all judged awards at the FIRST championship.
* Events with 20 or fewer Teams may select an award winner and a single award finalist. Events with
21 or more Teams must select an award winner and a 2nd and 3rd place winner.
7.1 Overview
A FIRST Tech Challenge Robot is a remotely operated vehicle designed and built by a registered FIRST Tech
Challenge Team to perform specific tasks when competing in the annual game challenge. This section
provides rules and requirements for the design and construction of a Robot. Teams should be familiar with the
Robot and game rules before beginning Robot design.
For more information, tutorials, and to access our Android Technology forum, please visit:
https://www.firstinspires.org/resource-library/ftc/technology-information-and-resources.
Driver Station – Hardware and software used by a Drive Team to control their Robot during a Match.
Logic Level Converter – An electronic device that allows an encoder or sensor, that operates using 5V logic
levels, to work with the REV Expansion Hub and/or REV Control Hub, which operates using 3.3V logic levels.
This device may contain a step-up voltage converter (from 3.3V to 5V) and a dual channel, bidirectional logic
level converter. This device may be used directly with a 5V digital sensor or with an I2C Sensor Adaptor Cable
to a 5V I2C sensor.
I2C Sensor Adapter Cable – An adapter to change the pin orientation of the REV Robotics Logic Level
Converter to match a Modern Robotics compatible I2C sensor.
Mini USB to OTG (On-The-Go) Micro Cable – The connection between the Smartphone Android Device
Robot Controller and the REV Expansion Hub.
Op Mode – An Op Mode (short for "operational mode") is software that is used to customize the behavior of a
Competition Robot. The Robot Controller executes a selected Op Mode to perform certain tasks during a
Match.
OTG Micro Adapter – Connects a USB hub to Micro USB OTG (On-The-Go) port on a smartphone Driver
Station Android Device.
REV Control Hub – An integrated Android Device with four (4) DC motor channels, six (6) servo channels,
eight (8) digital I/O channels, four (4) analog input channels, and four (4) independent I2C buses.
REV Driver Hub - A compact mobile Android Device designed specifically for use as part of the Driver Station.
REV Expansion Hub – An integrated electronic device with four (4) DC motor channels, six (6) servo
channels, eight (8) digital I/O channels, four (4) analog input channels, and four (4) independent I2C buses.
REV SPARKmini Motor Controller - An electronic device that accepts a PWM control signal (from a servo
controller) and supplies 12V power to a DC motor.
REV Servo Power Module – An electronic device that boosts the power supplied to 3-wire servos. A REV
Servo Power Module has 6 input servo ports and 6 matching output ports. It draws power from a 12V source
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20 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
and provides 6V power to each output servo port. A REV Servo Power Module can provide up to 15A of
current across all output servo ports for a total of 90 Watts of power per module.
Robot Controller – A REV Control Hub or an allowed smartphone Android Device connected to a REV
Expansion Hub located on the Robot that processes Team written software, reads on-board sensors, and
receives commands from the Drive Team by way of the Driver Station. The Robot Controller sends instructions
to the motor and servo controllers to make the Robot move.
VEX Motor Controller 29 - An electronic device that accepts a PWM control signal from a servo controller
through a REV Servo Power Module to drive a VEX EDR 393 motor.
Vision Camera – COTS devices with exactly one image sensor able to stream captured images and/or video.
Vision cameras must be UVC compatible and must connect directly to a REV Control Hub via USB or to the
Robot Controller through a powered USB hub. Common Vision Cameras are the Logitech C270 HD, Logitech
C920 HD PRO, and Microsoft Lifecam HD-3000.
Vision Sensor – COTS devices with exactly one image sensor not able to stream captured images and/or
video. Instead, the images and/or video is processed by on-board algorithms and only the results are
communicated back to a computer or system. Vision Sensors must follow all sensor rules in <RE11>. Common
Vision Sensors are the HuskyLens and Pixy2, though only the HuskyLens has included SDK support as of
SDK 9.0.
<RG01> Illegal Parts - The following types of mechanisms and parts are not allowed:
a. Those used in a Robot drive system that could potentially damage the Playing Field and/or Scoring
Elements such as high traction wheels (for example, AndyMark am-2256) and high grip tread (for
example, Roughtop, AndyMark am-3309).
c. Those that contain hazardous materials such as mercury switches, lead, or lead containing
compounds, or lithium polymer batteries (except for the Android Devices’ internal batteries).
d. Those that pose an unnecessary risk of entanglement.
e. Those that contain sharp edges or corners.
f. Those that contain animal-based materials (because of health and safety concerns).
g. Those that contain liquid or gel materials.
h. Those that contain materials that would cause a delay of game if released (for example, loose ball
bearings, coffee beans, etc.).
i. Those that are designed to electrically ground the Robot frame to the Playing Field.
j. Closed gas devices (for example, gas storage vessel, gas spring, compressors, pneumatic tires, etc.).
k. Hydraulic devices.
l. Vacuum based mechanisms.
<RG02> Maximum Starting Size - The maximum size of the Robot for starting a Match is 18 inches (45.72
cm) wide by 18 inches (45.72 cm) long by 18 inches (45.72 cm) high. The only exceptions are:
a. Preloaded game elements may extend outside the starting size constraint.
b. Flexible materials (i.e., zip tie, surgical tube, string, etc.) may extend up to 0.25 inches (0.635 cm)
beyond the 18 inch (45.72 cm) size constraint.
c. Robots may expand beyond the starting size constraint after the Match starts.
During inspection, a robot sizing tool will be used as the official gauge to make sure Robots comply with this
rule. To pass inspection, a Robot must satisfy all of the following requirements:
e. The Robot must maintain the same shape/configuration as it will have at the start of a Match.
f. Fit completely within the robot sizing tool in the same manner that it sits on the Playing Field floor at the
start of a Match.
g. Be fully self-supported (i.e., does not exert force on the sides or top of the sizing tool) by either:
ii. Powered-on using mechanical means and/or an Autonomous Op Mode initialization routine that
pre-positions servo motors to the desired stationary position.
<RG03> Team Number Display - Robots must prominently display their Team number (numerals only, for
example “12345”) on two separate signs. The intent of this rule is for field personnel to easily identify Robots
by Team number from at least 12 feet (3.66 meters) away.
a. Team number must be visible from at least two opposite sides of the Robot (180 degrees apart).
b. The numerals must each be at least 2.5 inches (6.35 cm) high and in a contrasting color from their
background.
c. Team numbers must be robust enough to withstand the rigors of Match play. Example robust materials
include: 1) self-adhesive numbers (mailbox or vinyl numbers) mounted on polycarbonate sheet, wood
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panel, metal plate, etc. or 2) Ink jet or laser printed numbers on paper and laminated.
d. If used, illuminated Team numbers must be legible when they are not powered on.
<RG04> Alliance Marker – Robots must include a Team supplied, Alliance specific marker on two opposite
sides of the Robot to easily identify which Alliance a Robot is assigned to. The Alliance marker must be
displayed on the same side of the Robot as the Team number, within a 3-inch (7.62 cm) distance of the
number. The intent of this rule is to allow field personnel to easily identify the Robot’s Alliance.
a. The red Alliance marker must be a solid red square, 2.5 inches x 2.5 inches (6.35 cm x 6.35 cm) +/-
0.25 inches (0.64 cm).
b. The blue Alliance marker must be a solid blue circle, 2.5 inches (6.35 cm) +/- 0.25 inches (0.64 cm) in
diameter.
c. The Alliance marker must be visible to the referees during a Match and must indicate the Alliance color
for the Match.
d. The Alliance marker must be robust enough to withstand the rigors of Match play. Example robust
materials include: 1) Alliance marker template printed and laminated; 2) painted or gaff tape covered
polycarbonate sheet, wood panel, metal plate, etc.
It is highly recommended that the Team add their Team number anywhere to their Alliance marker. This allows
field personnel the ability to return Alliance markers that might be left on the Playing Field.
An Alliance Marker template is located on the FIRST Tech Challenge game and season page
https://www.firstinspires.org/resource-library/ftc/game-and-season-info
<RG05> Allowed Energy Sources - Energy used by FIRST Tech Challenge Robots (that is, stored at the
start of a Match), shall come only from the following sources:
c. Storage achieved by deformation of Robot parts. Teams must be careful when incorporating spring-like
mechanisms or other items to store energy on their Robot by means of part or material deformation.
<RG06> Detached Robot Parts – Robots may not detach parts of the Robot. Tethered elements of the Robot
are considered detached if either is able to move independently of the other.
<RG07> Propelling Game Scoring Elements – Robots can propel (i.e., able to move independently of the
Robot) scoring elements unless limited by a game specific rule. If allowed, Robots may only propel the
elements with enough velocity to score. Propelling elements with excessive velocity could create a safety
hazard for other Teams and field personnel. If the referees feel that a Robot is propelling scoring elements with
excessive velocity, the Robot must be re-inspected. Robots must then show that a propelled scoring element
cannot travel in the air more than a 18 ft. (5.49 m) distance or more than 5 ft. (1.52 m) in elevation.
<RM02> Commercial Off-The-Shelf Parts - Teams may use Commercial Off-The-Shelf (COTS) mechanical
parts that have a single degree of freedom. For the FIRST Tech Challenge, a single degree of freedom part
uses a single input to create a single output. The following are examples of single degree of freedom parts:
• Linear Actuator: a single rotary input results in a single direction linear output
• Pully: rotates around a single axis
• Single Speed Gearbox: a single rotary input results in a single rotary output
It is the intent of FIRST to encourage Teams to design their own mechanisms rather than buying pre-designed
and pre-manufactured solutions to achieve the game challenge. Purchased mechanism kits (for example,
grippers) that violate the single degree of freedom rule, either assembled or requiring assembly, are not
allowed.
• COTS drive chassis (for example, AndyMark TileRunner, REV Mecanum Drivetrain Kit, TETRIX Flex-
Build Robot Chassis, etc.) are allowed provided none of the individual parts violate any other rules.
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<RM03> Modifying Materials and COTS Parts - Allowed materials and legal COTS parts may be modified
(drilled, cut, painted, etc.), as long as no other rules are violated.
<RM04> Allowed Assembly Methods - Welding, brazing, soldering, and fasteners of any type are legal
methods for assembling a Robot.
<RM05> Lubricant - Any COTS lubricant is allowed, if it does not contaminate the Playing Field, scoring
elements or other Robots.
<RM06> Current Season Game and Scoring Elements - The following season game and scoring elements
are not allowed for Robot construction:
<RE01> Main Power Switch - Exactly one Robot main power switch must control all power provided by the
Robot main battery pack. FIRST requires Teams to use either the TETRIX (part # W39129), MATRIX (part #
50-0030), REV (REV-31-1387), or AndyMark (am-4969) power switch. This is the safest method for Teams
and field personnel to shut down a Robot.
The Robot main power switch must be mounted or positioned to be readily accessible and visible to field
personnel. A main Robot Power label must be placed near the main power switch of the Robot. Attach the
image (“POWER BUTTON”) to your Robot near the main power switch. To be easily seen by field personnel
the label should be at least 1 in x 2.63 in (2.54 cm x 6.68 cm, Avery Label # 5160) and placed on a flat surface
(not wrapped around corners or cylinders).
Secondary Robot power switches downstream from the main power switch are allowed. It is recommended
that any secondary power switch be labeled as a secondary switch in a manner dissimilar to the Robot Main
Power Switch. Secondary switches must be one of the four allowed power switches specified in this rule.
<RE02> Battery Mount - Batteries must be securely attached (for example, VELCRO, hook and loop strips,
cable ties, rubber band) to the Robot in a location where they will not make direct contact with other Robots or
the Playing Field. Batteries should be protected from contact with sharp edges and protrusions (screw heads,
screw ends, etc.)
<RE03> Robot Main Battery – All Robot power is provided by exactly one (1) 12V Robot main battery. The
Robot main battery must include a replaceable in-line 20A fuse. Only one (1) of the approved battery packs is
allowed on the Robot.
<RE04> Fuses - Fuses must not be replaced with fuses of higher rating than originally installed or according to
manufacturer's specifications; fuses may not be shorted out. Fuses must not exceed the rating of those closer
to the battery. If necessary, a fuse may be replaced with a smaller rating. Replaceable fuses must be single
use only; self-resetting fuses (breakers) are not allowed.
b. Only the following electronic devices may be connected to 12V power, either by connecting directly to
the Robot main power switch, a pass-through power connector on a REV Control Hub or REV
Expansion Hub, or a power distribution block:
d. Vision Cameras must be connected directly to a REV Control Hub, or to the Robot control system
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f. The smartphone Robot Controller Android Device must be powered by its own internal battery or by the
built-in charging feature of the REV Expansion Hub; external power is not allowed.
<RE06> Robot Controller – Exactly one (1) Robot Controller is required. The Robot Controller must be the
only source of control for the Robot. A Robot Controller is comprised of:
Important Note: The Robot Controller contains a built-in wireless radio that communicates with the Android
Device in the Driver Station. The Robot Controller should not be obscured by metal or other material that could
block or absorb the radio signals from the Robot Controller.
Android smartphones will no longer be allowed to be used as part of the Robot Controller
in the 2024-2025 season. The only legal Robot Controller will be the REV Control Hub.
Smartphones*:
b. Motorola Moto G5
d. Motorola Moto E4 (USA versions only, includes SKUs XT1765, XT1765PP, XT1766, and XT1767)
Other:
g. REV Driver Hub may only be used as part of the Driver Station.
h. REV Control Hub may only be used as part of the Robot Controller and not as the Driver Station.
†
The use of smartphones operating on Android version 6.x (Marshmallow) are no longer allowed in the 2023-
2024 season. Android smartphones must use Android 7 (Nougat) or newer to be compatible with the current
season’s software minimum. The Moto G4 Play is no longer supported by over-the-air updates, and devices
that have not yet been updated to Android 7 (Nougat) may be unable to update. Certain models might be able
to be updated by the Motorola Rescue and Smart Assistance Tool, but there are no guarantees.
*A smartphone Android Device Robot Controller USB interface may only connect to a REV Expansion Hub, or
a USB hub.
**The Motorola Moto G4 Play may be sold as either Motorola Moto G Play (4th gen)”, or “Motorola Moto G4
Play”. Either phone is acceptable however FIRST Tech Challenge highly recommends that Teams purchase
either model number XT1607 or XT1609, as these are the US versions and have been tested and are fully
compatible with the FIRST Tech Challenge software. Teams that have purchased phones with model numbers
XT1601, XT1602, XT1603, or XT1604 may continue to use these phones as legal, however there is a potential
for issues with these phones not being fully compatible with the software or the approved gamepads.
<RE08> Motor and Servo Controllers – The only allowed motor and servo controllers are: REV Expansion
Hub, REV Control Hub, REV Servo Power Module, REV SPARKmini Motor Controller, and VEX Motor
Controller 29.
<RE09> DC Motors – A maximum of eight (8) DC motors are allowed in any combination. The only allowed
motors are:
<RE10> Servos – A maximum of twelve (12) servos are allowed. Any servo that is compatible with the
attached servo controller is allowed. Servos may only be controlled and powered by a REV Expansion Hub,
REV Control Hub, or REV Servo Power Module. Servos may be rotary or linear but are limited to 6V or less. All
servos must have a three-wire servo connector compatible with the REV Control Hub and REV Expansion Hub
servo ports and may also have an optional additional sensor position output interface.
The VEX EDR 393 motor is considered a servo for the purposes of actuator allocation. It must be used in
conjunction with a VEX Motor Controller 29 and a REV Servo Power Module. A maximum of two (2) VEX EDR
393 Motors per REV Servo Power Module is allowed.
a. Compatible sensors from any manufacturer may only be connected to the I2C, digital I/O, encoder, and
analog ports of the REV Expansion Hub or REV Control Hub.
b. Compatible sensors from any manufacturer may be connected to the Logic Level Converter and/or the
I2C Sensor Adapter Cable. Refer to Rule <RE14.j> for details on the use of Logic Level Converter and
the I2C Sensor Adapter Cable.
c. Passive electronics may be used as recommended by sensor manufacturers at the interfaces to the
sensors.
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d. Voltage and/or current sensors are allowed, including between the main power switch and the REV
Expansion Hub or REV Control Hub, except on an output port of a motor or servo controller. Voltage
and/or current sensors must be powered per <RE05>.c.
e. Simple I2C multiplexers are allowed, and they may only be connected to and powered from the I2C
connections available on REV Expansion Hub or REV Control Hub.
f. COTS I2C to SPI protocol converters are allowed as long as they are nonprogrammable. They may
only be connected to and powered from the I2C connections available on the REV Expansion Hub or
REV Control Hub.
<RE12> Light Sources – Functional and/or decorative light sources (including LEDs) are allowed with the
following constraints:
a. Focused light sources (for example: flashlights, lasers, and lenses) are not allowed unless noted in
exceptions listed in <RE12>.c&g.
b. Light sources may not interfere with or distract other Robot operations, Team members, volunteers,
and spectators.
c. Lasers are not allowed unless they meet all of the following criteria:
i. Digital I/O
ii. I2C
iii. Motor Output
iv. Servo Ports
e. Commercial Off the Shelf (COTS) interface modules designed to solely control light sources are
allowed between the light sources and the components listed in <RE12>d.
i. Internal (as supplied by the COTS manufacturer) battery pack or battery holder,
ii. COTS USB external battery pack
iii. Ports on a REV Control Hub or REV Expansion Hub, including:
i. Motor-control ports
ii. Encoder ports,
iii. XT30 ports,
iv. Servo ports,
v. 5V auxiliary power ports,
vi. I2C sensor ports,
g. Integrated light sources within otherwise legal devices are permitted (for example, status and power
LEDs on legal USB cameras).
The common rates to trigger seizures is between 3 and 30 hertz (flashes per second) but
varies from person to person. While some people are sensitive to frequencies up to 60
hertz, sensitivity under 3 hertz is not common. Please keep in mind that event attendees
could have sensitivities to flashing lights. 1
For example, Teams may signal via LED light that they have a scoring element ready.
Teams that choose to use flashing lights should install lights that the flash rate is 1 hertz (in
other words, cannot change states more frequently than approximately once a second) or
less. If Teams have LED’s that flash more frequently, they may be asked to turn them off.
Teams that choose to install flashing lights should ensure the lights can be turned either
completely off or on (not flashing). Head Referees have the discretion of asking Teams to
turn their lights to either state if an event attendee or participant has a sensitivity to flashing
lights.
1
See https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.XuJbwy2ZPsE accessed on 5/04/2023
b. Vision Sensors and Vision Cameras are allowed for computer vision related tasks.
c. A Mini USB to OTG (On-The-Go) Micro Cable or any combination of a Mini USB cable, a USB hub, and
an OTG Micro Adapter may be used to connect the smartphone Robot Controller Android Device to the
Robot electronics. Note that the OTG Micro Adapter may be integrated into the USB hub. These
devices may connect to the Robot electronics in the following ways:
ii. A USB hub that connects to the built-in USB input port of the REV Expansion Hub. If a powered
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d. Anderson Powerpole, XT30, and similar crimp or quick-connect style connectors are recommended for
joining electrical wires throughout the Robot. Power distribution blocks or splitters are recommended
where appropriate to reduce wiring congestion. All connectors and distribution blocks or splitters should
be appropriately insulated.
e. Installed connectors (such as battery-pack connectors, battery charger connectors) may be replaced
with Anderson Powerpole, XT30, or any compatible connector.
f. Team managed power and motor control wires must use consistent color-coding with different colors
used for the positive (red, white, brown, or black with a stripe) and negative/common (black or blue)
wires.
g. Wire and cable management products of any type are permitted (for example, cable ties, cord clips,
sleeving, etc.).
h. Wire insulation materials of any type are permitted when used to insulate electrical wires or secure
motor control wires to motors (for example, electrical tape, heat shrink, etc.).
i. Manufacturer supplied power, motor, servo, encoder, light sources, and sensor lead wires may be
extended or modified using custom made or COTS wire extensions subject to the following constraints:
i. Power wires are 18 AWG or larger diameter (for example, 16 AWG wire has a larger diameter
than 18 AWG wire).
ii. Motor control wires as follows:
i. 22 AWG or larger diameter for TETRIX Max 12V DC motors and REV Robotics Core
Hex (REV-41-1300) 12V DC motors
iii. PWM (servo) wires should be the same size or larger diameter than the original wiring or as
specified by the manufacturer. If the original servo wire size is unknown, 22 AWG or larger
diameter wire extensions are recommended.
iv. Sensor wires should be the same size or larger diameter than the original wiring or as specified
by the manufacturer.
v. LED light source wires should be the same size recommended by the manufacturer or larger
diameter. If the manufacturer does not specify a recommended size and the LED or strip has
wires attached, use the same size or larger as provided by the manufacturer. If there are no
attached wires and no recommended size is provided, use the following guidance:
k. Electrically grounding the control system electronics to the frame of the Robot is recommended and
only permitted using a FIRST-approved, commercially manufactured resistive grounding strap. The only
resistive grounding strap approved for use is the REV Robotics resistive grounding strap (REV-31-
1269). Teams that have electronics with Powerpole-style connectors must use the REV
Robotics Anderson Powerpole to XT30 adapter (REV-31-1385) in conjunction with the REV Robotics
resistive grounding strap. No other grounding straps or adapters are permitted. For additional details on
installation of the grounding strap or adapter, please see the Robot Wiring Guide.
<RE15> Modifying Electronics - Approved electrical and electronic devices may be modified to make them
more usable; they may not be modified internally or in any way that affects their safety.
<RE16> Additional Electronics – Electronic devices that are not specifically addressed in the preceding rules
are not allowed. A partial list of electronics that are not allowed includes: Arduino boards, Raspberry Pi, relays,
electromagnets, and custom circuits.
<DS01> Driver Station Controller – The Driver Station must consist of no more than one (1) of the following
options:
<DS02> Driver Station Controller Touch Screen - The touch display screen of the Driver Station Controller
must be accessible and visible by field personnel.
<DS03> Gamepad – The Driver Station must contain no more than two (2) of the following gamepads in any
combination:
c. Sony DualShock 4 Wireless Controller for PS4 (ASIN # B01LWVX2RG) operating in wired mode only
(i.e., connected through USB 2.0 Type A to Type B Micro cable without being Bluetooth paired to any
device)
d. Sony DualSense Wireless Controller for PS5 (ASIN # B08FC6C75Y) operating in wired mode only (i.e.,
connected through USB 2.0 Type A to Type C cable without being Bluetooth paired to any device). This
DOES NOT include the Sony DualSense Edge Wireless Controller in any configuration.
e. Etpark Wired Controller for PS4
f. Quadstick game controller in Xbox 360 Emulation Mode (any model).
No electrical modifications of any gamepads are allowed. Mechanical enhancements to the gamepad that do
not involve opening the gamepad or modifying the electronics are legal.
Different color gamepads are allowed provided they are the same model as the allowed gamepad.
<DS04> USB Hub – No more than one (1) external battery powered or unpowered USB hub is allowed.
<DS05> Charging the Driver Station Controller at the Playing Field – One (1) optional COTS USB external
battery is allowed to charge the Driver Station Controller. The USB battery connects to the Driver Station
Controller only by these methods:
b. The Driver Station smartphone Android Device USB interface may only connect to either:
i. A Mini USB to OTG (On-The-Go) cable or combination of cables connected to a USB Hub, or
ii. One (1) gamepad, USB cable, and an OTG Micro Adapter.
<DS07> Driver Station Carrier – A Team is allowed to bring one (1) Driver Station carrier to the Playing Field.
The Driver Station carrier’s intended use is for organizing and transporting Driver Station components. Driver
Station carrier constraints are as follows:
a. Driver Station carrier may not damage Competition provided equipment, the Playing Field, or the venue
floor.
b. Decorative electronics (including LEDs) are allowed, and they must be powered by a 12V or lower
COTS DC battery. The smartphone Android Device and REV Driver Hub may not power or control
decorative electronics.
d. The Driver Station carrier must not be a distraction to gameplay, field personnel, Teams, or spectators.
The intent of this rule is to allow Teams to use a container to store, organize, and transport the Driver Station
components. The Driver Station carrier rule is not intended to allow carriers that function as a Robot cart or
Important Note: The Driver Station is a wireless device with a built-in wireless radio. During a Match, the
Driver Station should not be obscured by metal or other material that could block or absorb the radio signals
from the Driver Station.
<DS08> Driver Station Sounds – Team initiated sounds via Team code and sounds not generated by the
official Driver Station app are not allowed to be played through the Driver Station Android Device at any official
Competition.
The intent of this rule is to prevent sounds that may distract gameplay.
Android operating system power up sounds are not subject to this rule.
<RS01> Android Device Names - Each Team MUST “name” their Robot Controller Android Device Wi-Fi
name with their official FIRST Tech Challenge Team number and –RC (for example, “12345-RC”). Each Team
MUST “name” their Driver Station Android Device with their official Team number and –DS (for example,
12345-DS). Teams with more than one Driver Station or Robot Controller Android Device must name these
devices with the Team number followed by a hyphen then a letter designation beginning with “A” (for example,
“12345-A-RC”, “12345-B-RC”).
<RS02> Recommended Programming Tools – Java is the recommended programming language for the
Robot Controller. The following tools are recommended for use in the FIRST Tech Challenge:
a. FTC Blocks Development tool – a visual, blocks-based programming tool hosted by the Robot
Controller.
b. FTC OnBot Java Programming tool – a text-based integrated development environment hosted by the
Robot Controller.
c. Android Studio – a text-based integrated development environment.
d. Java Native Interface (JNI) & Android Native Development Kit (NDK) – Teams can incorporate native
code libraries into their apps using the JNI framework and the Android NDK.
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<RS03> Allowed Software System Versions - The following table lists the Android Devices, minimum
Android versions, minimum operating system and firmware versions, and minimum FTC software versions
allowed per device.
Android Smartphones
Minimum Android Minimum FTC
Device
Version Software Version
Motorola Moto G4 Play (4th Generation) / Motorola Moto 7.0 (Nougat)
G4 Play (See <RE07> for details)
Motorola Moto G5 7.0 (Nougat)
Motorola Moto G5 Plus 7.0 (Nougat)
9.0
Motorola Moto E4 (USA versions only, includes SKUs 7.0 (Nougat)
XT1765, XT1765PP, XT1766, and XT1767)
Motorola Moto E5 (XT1920) 7.0 (Nougat)
Motorola Moto E5 Play (XT1921) 7.0 (Nougat)
REV Hubs
Minimum Firmware Minimum FTC
Device Minimum Software
Version Software Version
REV Control Hub Firmware 1.8.2 Robot Controller
Control Hub OS 1.1.2
9.0
REV Expansion Hub Firmware 1.8.2
REV Driver Hub Driver Hub OS 1.2.0 Driver Station 9.0
Note: The REV Hardware Client software can be used to install software onto the REV Hubs.
IMPORTANT: Rules <RS02> or <RS03> do not require that Teams upgrade to the latest version of
the software. A mandatory upgrade (announced by FIRST) would only be required if FIRST
determined there was a critical software fix that must be adopted by Teams. Teams must install the
upgrade before the time of Competition. Additionally, beta versions of the software are allowed at
official Tournaments. Mandatory upgrades will be communicated in the following ways:
• Via Team Blast – The mandatory upgrade and version number will be communicated to
Teams on the Team Blast, which will also show the date the required upgrade must be
made.
• Online – the minimally required software will be listed on our Technology Resources page,
with the date Teams are required to make the mandatory software upgrade.
• Forum – The minimally required software will be listed in the Technology Forum page, with
the date Teams are required to make the mandatory software upgrade.
Templates for all programming choices are available through the links located at
http://www.firstinspires.org/node/5181.
<RS04> Autonomous to Driver-Controlled Transition - Teams that expect to operate their Robot during the
Autonomous period must demonstrate during Field Inspection that the Drive Team can use the Driver Station
to switch the Robot Controller between Autonomous mode and Driver-Controlled mode.
<RS05> Robot Controller App - The Robot Controller smartphone Android Device (if used) must have a
designated “FTC Robot Controller” app that is the default application for the REV Expansion Hub. The Robot
Controller app must not be installed on the Driver Station Android Device.
<RS06> Driver Station App – Teams must install the official “FTC Driver Station” app onto their Driver Station
Smartphone Android Device or REV Driver Hub and use this app to control their Robot during a Match. The
Driver Station FTC software version number must match the version number of the Robot Controller app. The
Driver Station App must not be installed on the Robot Controller Android Device.
IMPORTANT: Rules <RS05> or <RS06> may require initial installation of the software, or updates
throughout the season. Teams receiving the REV Driver Hub or REV Control Hub for the first time
should install the most recent version of the software.
For initial installation or to install the most current version the software, please visit the following
link: https://docs.revrobotics.com/control-hub/managing-the-control-system/rev-hardware-client
If updates to the SDK software are required, Teams will be notified in the following ways:
• Via Team Blast – The mandatory upgrade and version number will be communicated to
Teams on the Team Blast, which will also show the date the required upgrade must be
made.
• Online – the minimally required software will be listed on our Technology Resources page,
with the date Teams are required to make the mandatory software upgrade.
• Forum – The minimally required software will be listed in the Technology Forum page, with
the date Teams are required to make the mandatory software upgrade.
<RS07> Smartphone Android Device, REV Driver Hub, and REV Control Hub Operating System
Settings - The Robot Controller and Driver Station must be set to:
a. Airplane mode must be turned on (does not apply to the REV Control Hub and REV Driver Hub).
d. REV Control Hub password must be different than the factory default value of “password”.
b. Teams are required to use the FIRST Robot Controller SDK, and are not allowed to remove, replace, or
modify the portions of the SDK which are distributed as binary .AAR files.
The intent of this rule is for Teams to download the official version of the SDK from FIRST and make
modifications to add Team created code.
Reengineered, reverse engineered, or modified versions of the official FIRST SDK are not allowed.
<RS09> Driver Station Communication - Communication between the Robot and Driver Station is only
allowed via the Robot Controller and Driver Station applications.
Communication between the Robot Controller and the Driver Station is limited to the unmodified mechanisms
provided by the official FIRST Tech Challenge (FTC) software, which consists of the official FTC Software
Development Kit (SDK), the FTC Robot Controller app, and the FTC Driver Station app. Teams are not
permitted to stream audio, video or other data using third-party software or modified versions of the FTC
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software. Teams may only use the unmodified telemetry feature included with the FTC software to transfer
additional data between the Robot Controller and the Driver Station. Software that is preinstalled by an
approved smartphone’s manufacturer and cannot be disabled is exempt from this constraint.
During a Match, a Team’s Robot Controller and a Team’s Driver Station are not allowed to be connected
wirelessly to any other device besides each other.
<RS10> Robot Controller Sounds - Team initiated sounds via Team code and sounds not generated by the
official Robot Controller app are not allowed to be played through the Robot Controller Android Device at any
official Competition.
The intent of this rule is to prevent sounds that may distract gameplay.
Android operating system power up sounds are not subject to this rule.
The Team Game Element for the CENTERSTAGESM game is called the Team Prop.
<TE01> Inspection – Each Team Game Element must pass inspection in its gameplay configuration before it
is allowed to be used in a Match.
<TE02> Color Constraint - Teams will need two Team Game Elements (one red and one blue) to play the
game.
a) The Team Game Element in its entirety must be red or blue (depending on the Team’s assigned
Alliance color for the Match). The Team Game Element may include multiple shades of the assigned
color.
b) No other coloration of the Team Game Element is allowed except for the Team number. Please see
rule <TE05> for team number constraints.
a) The Team Game Element is subject to the Robot Mechanical Parts and Materials Rules in section
7.3.2.
b) Fiducial markers (for example, AprilTag, QR code, Barcode, etc.) are not allowed.
c) Materials with retroreflective properties (for example, retroreflective tape) are not allowed.
a) The maximum size of the Team Game Element is 4 inches (10.16 cm) by 4 inches (10.16 cm) by 4
inches (10.16 cm).
b) The minimum size of the Team Game Element is 3 inches (7.62 cm) by 3 inches (7.62 cm) by 3 inches
(7.62 cm).
c) When measured, the Team Game Element should be placed in a self-supporting position inside a
measuring tool, in the same manner that it will rest on the Playing Field Floor. This means it is not held
at an odd angle by another object, such as the measuring tool.
<TE05> Team Number - Team Game Elements must be labeled with their Team number (numerals only, for
example “12345”).
a) The numbers must be legible when viewed from a distance of 12 inches (30.48 cm) away.
b) The Team number may be no more than 0.5 inches (1.27 cm) in height.
c) The Team number can only appear once on the Team Game Element.
The intent of this rule is to facilitate Team Game Element ownership identification for non-gameplay reasons.
<TE06> Illegal Parts - The following types of mechanisms and parts are not allowed:
a) Electronics.
b) Any other part or material that violates Robot construction rules outlined in section 7.3.
c) COTS game elements used in the current season’s game.
<TE07> COTS Scoring Elements – The Team Game Element may not resemble any current season’s COTS
game elements.
The Team Scoring Element for the CENTERSTAGESM game is called the Drone.
Teams must follow the rules outlined below when constructing their Drone. Teams may reference the
document titled “Is Your Drone Legal” on the FIRST website for visual aids to assist Teams in building a legal
Drone for Competition.
<DR01> Inspection – Each Drone design must pass inspection in its gameplay configuration before it is
allowed to be used in a Match. Teams may have multiple designs and multiple Drones of a particular design.
Only one Drone of each design needs to be inspected.
<DR02> Drone Configuration – Drones must have the general configuration of an airplane with defined
fuselage and wings as determined by the inspector. The intention is that the aerodynamic surfaces cause the
Drones to follow a non-ballistic trajectory while flying.
<DR03> Color Constraint – The predominant color of a Drone must match the Team’s assigned Alliance
color for the Match (red or blue). The purpose of this rule is to ensure that field personnel, Teams, and the
audience can easily associate Drones with their corresponding Alliance. Teams will need at least two Drones
(one red and one blue) to play the game. Shades of red and blue are acceptable (e.g., pink or orange for red;
aqua or light blue for blue).
<DR04> Team Number – The Drone must be labeled with their Team number (numerals only, for example
“12345”). The numbers must be legible when viewed from a distance of 12 inches (30.48 cm) away. The intent
of this rule is to facilitate Drone ownership identification for non-gameplay reasons.
<DR05> Construction Material Constraints:
a) The Drone must be made of a single, continuous sheet of paper no larger than a single sheet of 8 ½ x
11 or A4 size uncoated printer paper. The paper weight can be no more than 20lb (75 g/m2). Card
stock, construction paper, cardboard, photo paper, etc. are not allowed.
b) Graphite pencils, ink pen, and/or felt-tip markers may be used to color or apply the Team Number.
Crayons, colored pencils, paint, chalk, and similar items are not allowed.
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c) Laser or ink jet printers, or similar technology, may be used to apply the required red or blue color,
printed decorations, images, Team number, etc. on the paper.
d) No other materials are allowed.
8.0 Inspection
8.1 Description
Teams are highly recommended to conduct a Robot and field self-inspection prior to competing. These
inspections will ensure that all Robot rules and regulations are met. The official “Robot and Field Inspection”
checklists are located in Appendices B and C.
9.1 Overview
This section provides descriptions of:
Teams have spent a significant number of hours designing, building, programming their Robot, and learning
what it takes to be part of a Team. For many Teams, the event is the reward for all their hard work throughout
the season. While there are several types of events, they all offer a fun and exciting way for Teams to show the
results of their efforts.
The judged awards give us the opportunity to recognize Teams who embody important values like Gracious
Professionalism®, teamwork, creativity, innovation, and the value of the engineering design process. These
judging guidelines are a part of the road map to success.
FIRST Tech Challenge provides judging feedback for Teams who submit a completed judging feedback
request form. When receiving feedback, Teams should note the judging is a subjective process; and Students
are encouraged to learn the important life skill of self-evaluation to help them prepare for their judged interview.
This helps Students prepare for professional interviews while developing other real-world life skills. For a copy
of the FIRST Tech Challenge Team Judging Session Self-Reflection Sheet please visit the website:
https://www.firstinspires.org/node/5226
Engineering Portfolio – Required for award consideration, the Engineering Portfolio is a document that does
not exceed 15 pages that summarizes the most important accomplishments of the Team, in the Team’s
opinion. Guidelines for what must, should, and could be included for award consideration is listed in section
9.2.6.
Home Region – The default or manually assigned region that a Team is a part of. These are generally
geographic in nature. Special considerations can be made, at the discretion of the program delivery partner
and FIRST to move a Team to another region, or to add a Team with no program delivery partner to another
Home Region. A Team can only be a part of one Home Region.
Team Information – The Team name, Team number, a photograph of the Robot, a photograph of the Team
school or club information, the Team City and State, Team motto. Please do not include the full name of any
student, coach, or mentor in the Engineering Portfolio.
CAD drawings, business plan information, award Information, accolades, Team size, Team goals, and other
‘content’ will be viewed as Engineering Portfolio content and is counted as a page in the portfolio.
Team Plan – Any descriptor of Team goals. This could include a strategic plan that references Student
recruitment, sponsorship, mentor recruitment, outreach efforts, fundraising goals, or Team learning goals.
One of the goals of FIRST and FIRST Tech Challenge is to recognize the engineering design process and the
journey that a Team makes. This journey encompasses the phases of the problem definition, concept design,
system-level design, detailed design, test and verification, and production of the Robot.
a) Electronic: Teams may choose to use any electronic programs to create their Engineering Portfolio.
o For remote event judging, Teams must create a single PDF file of their Engineering Portfolio.
o For traditional events, Teams must print their Engineering Portfolio.
b) Handwritten: Teams can choose to create a handwritten version.
o For remote event judging, this is discouraged due to difficulties in scanning into a readable,
sharable, online version.
i. Additional content on the cover sheet adds to the page count of the portfolio, meaning
content on the last page of the portfolio will not be reviewed or considered.
c) Pages must be the equivalent of standard A sized paper (US 8.5 x 11) or Standard A4 sized
paper (EU 210 x 297 mm).
d) Fonts used must be a minimum of 10 points. Please avoid the use of narrow fonts, as they can
be difficult for judges to read.
e) Judges are instructed to only review the cover sheet and the first 15 pages of content that follow
the cover sheet. Information included beyond 15 pages and the cover sheet will not be
reviewed or considered.
3. The Engineering Portfolio must not include links to other documents, videos, or any other additional
content.
a) Please note that judges will not review linked content in the Engineering Portfolio, including web
sites, or videos.
4. The Control Award Submission Form is not a part of the Engineering Portfolio and is not included in the
total Engineering Portfolio page count.
Proper Credit can look like this: Portfolio Content created by Team 1000 and ChatGPT
which could describe their future goals and the steps they will take
to reach those goals. Other examples of what the plan could include
are Team identity, fund-raising goals, sustainability goals, timelines,
outreach to non-technical groups, finances, and community service
goals.
• The Team is an ambassador for FIRST programs.
• Team can explain the individual contributions of each Team
member, and how these apply to the overall success of the Team.
• Team must submit an Engineering Portfolio that includes examples
Design Award of Robot CAD images or detailed Robot design drawings.
• The portfolio could inspire the judges to ask about specific, detailed
design engineering content.
The Engineering Notebook is not used when considering a Team for judged awards.
Teams should present their Engineering Portfolio, their control award submission form, and their judging
feedback request form to the judges at the start of their interview unless otherwise directed by the Competition
officials. In remote events, the Team coach, as the Team admin, is designated to upload these materials to the
FTC Scoring System.
After the judges review the submitted Engineering Portfolio, complete the scheduled Team interviews, and
evaluate the Team and Robot performance on the field, they meet to review their assessments and create a
list of top candidates for the various judged awards. Judges may require more discussion with Teams.
As much as possible, Teams should familiarize themselves with where and how judging will occur and allow
enough time to get there. We expect that all Teams arrive at the judge queuing area five minutes before their
scheduled judging interview. This helps us keep the event running on time.
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During the Team’s interview, the judges want to know highlights about the Team; what the Team learned
during the Competition season; and the experiences that were gained. Team representatives’ abilities to
answer the questions or elaborate on Robot design functions or qualities are evaluated during the Team
interview.
9.4.5 Video Award Submission Guidelines for Compass and Promote Awards
The submission process for this award may vary by Competition. The compass and promote awards are not
offered at all events. Please check with the tournament director for details. Winning videos will be submitted to
FIRST and used to promote the higher values of FIRST Tech Challenge. Teams can also send their promote
videos directly to FIRST; however, these submissions will not be formally judged. If you would like to send your
promote video to FIRST, please email [email protected] with the subject line “Promote
Award Video”.
• The video must be submitted at least one week before Competition day. Instructions for submitting
videos may vary from Competition to Competition. Please check with the tournament director for
details.
• Videos must be submitted in AVI, WMV, MOV or better format. Submission through use of a streaming
service such as YouTube is not acceptable. Remember the winning video may be shown on a large
screen during the awards ceremony. Teams should use the best resolution available for the final
version.
• Only one video submission per Team will be considered. Teams may submit new or updated videos at
each Competition.
• Teams must have permission from the copyright owners for music used in the video and indicate this in
their video.
• Team must show respect and Gracious Professionalism® to everyone they meet at a FIRST
Tech Challenge event.
• Team must be a strong contender for several other judged awards. The Inspire Award celebrates
the strongest qualities of all the judged awards.
• The Team must be an ambassador for FIRST programs. They demonstrate and document their
work in their community.
• Team must be positive and inclusive, and each Team member contributes to the success of the Team.
• Team must submit an Engineering Portfolio. The Engineering Portfolio must include engineering
content,Team Information and a Team Plan. The entire Engineering Portfolio must be high quality,
thoughtful, thorough, concise, and well-organized.
• Robot design must be creative and innovative, and the Robot performs reliably on the Field. The
Team communicates clearly about their Robot design and strategy to the judges.
• Team interview session must be professional and engaging.
Strongly Suggested Criteria for the Inspire Award:
• The Team should be able to share or provide more detailed information to support the information in
the portfolio.
• The Team should refer to the Award Definitions for judging outlined in Appendix F for outreach
and be able to provide supporting documentation to the judges, where applicable.
• Team must show respect and Gracious Professionalism® to everyone they meet at a FIRST
Tech Challenge event.
• Team must submit an Engineering Portfolio.
• Engineering Portfolio must have engineering content. The engineering content could include
entries describing examples of the underlying science, mathematics, and game strategies in a
summary fashion.
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46 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
• The Engineering Portfolio must provide examples that show the Team has a clear understanding of
the engineering design process including examples of lessons learned.
Strongly Suggested Criteria for the Think Award:
• Team must be able to describe or provide additional information to the judges about their
portfoliocontent.
• Engineering Portfolio could summarize how the Team acquired new mentors or acquired
new knowledge and expertise from their mentors.
• Engineering Portfolio could contain summary of overall Team Plan.
• Engineering Portfolio could contain information about the plans to develop skills for Team members.
• Portfolio format is less important but enables the judges to understand the Team’s design
maturity, organizational capabilities, and overall Team structure.
• Portfolio could reference specific experiences and lessons learned but should capture the summary
ofthe status of the Team and their Robot design.
• Portfolio could also summarize experiences and lessons learned from outreach with concise tables
of outcomes.
• The Team should refer to the Award Definitions for judging outlined in Appendix F for outreach and
be able to provide supporting documentation to the judges, where applicable.
• Team must show respect and Gracious Professionalism® to everyone they meet at a FIRST
Tech Challenge event.
• Team must submit an Engineering Portfolio.
• Portfolio must include a Team Plan that covers the Team’s goals for the development of Team
member skills, and the steps the Team has taken or will take to reach those goals. Examples of
what the plan could include are timelines, outreach to science, engineering, and math
communities, and training courses.
• Portfolio must include a summary of how the Team acquired new mentors or acquired new
knowledge and expertise from a mentor. Working with mentors from FIRST’s Mentor Matching site
is an acceptable way to learn from mentors.
Strongly Suggested Criteria for the Connect Award:
• Team provides clear examples of developing in person or virtual connections with individuals in
the engineering, science, or technology community.
• Team actively engages with the engineering community to help them understand FIRST, the FIRST
Tech Challenge, and the Team itself.
• The Team should refer to the Award Definitions for judging outlined in Appendix F for outreach and
beable to provide supporting documentation to the judges, where applicable.
• Team must show respect and Gracious Professionalism® to everyone they meet at a FIRST
Tech Challenge event.
• Team must submit an Engineering Portfolio.
• The Engineering Portfolio must include examples of the Team’s engineering content that illustrate
how the Team arrived at their design solution.
• Robot or Robot sub-assembly must be creative, elegant, and unique in its design.
• Creative component must be stable, robust, and work reliably most of the time.
Strongly Suggested Criteria for the Innovate Award sponsored by RTX:
• The portfolio could inspire the judges to ask the Team about the specific detailed
engineering information.
• Team must show respect and Gracious Professionalism® to everyone they meet at a FIRST
Tech Challenge event.
• Team must apply for the Control Award by filling out the Control Award Submission Form, located
in Appendix E. The Control Award Submission Form must not exceed 2 pages.
• The Team must submit an Engineering Portfolio. The Engineering Portfolio must include
engineering content that documents the control components.
• Control components must enhance the functionality of the Robot on the Playing Field.
• Advanced software techniques and algorithms are encouraged, but not required.
• Control components should work reliably.
• Learnings from the Team about what they tried and what did not work with regards to
sensors, hardware, algorithms, and code could be included in the Engineering Portfolio.
Gracious Professionalism® - “Doing your best work while treating others with respect and kindness - It’s what makes FIRST, first.”
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• Team must show respect and Gracious Professionalism® to everyone they meet at a FIRST
Tech Challenge event.
• Team must submit an Engineering Portfolio. The Engineering Portfolio must include a Team
organization plan, which could describe their future goals and the steps they will take to reach those
goals. Examples of what the plan could include are Team identity, fund-raising goals, sustainability
goals, timelines, outreach, finances, and community service goals.
• The Team must be an ambassador for FIRST programs.
• Team must be able to explain the individual contributions of each Team member, and how these
applyto the overall success of the Team.
Strongly Suggested Criteria for the Motivate Award:
• Team takes part in their presentation, and actively engages with the judges.
• Team shows a creative approach to materials that market their Team and FIRST.
• Team can clearly show the successful recruitment of people who were not already active within
the STEM community.
• Team could also summarize experiences and lessons learned from outreach.
• The Team should refer to the Award Definitions for judging outlined in Appendix F for outreach and
beable to provide supporting documentation to the judges, where applicable.
• Team must show respect and Gracious Professionalism® to everyone they meet at a FIRST
Tech Challenge event.
• Team must submit an Engineering Portfolio with engineering content. This could be CAD images or
Robot drawings of the Team’s overall design and/or components.
• Team must document and implement strong industrial design principles, striking a balance
between form, function, and aesthetics.
Strongly Suggested Criteria for the Design Award:
• The portfolio could inspire the judges to ask the Team about specific detailed engineering information.
unique Team, FIRST offers a customizable Judges Choice Award. The judging panel may select a Team to
be honored, as well as the name of the Judges Choice Award. The Judges Choice Award recognizes a
Team for their outstanding efforts but does not factor into the advancement criteria.
In an effort to recognize the leadership and dedication of the most outstanding secondary school Students from
FIRST®, the Kamen family sponsors awards for selected 10th or 11th grade* Students known as the FIRST®
Robotics Competition and the FIRST® Tech Challenge FIRST Dean’s List Award.
There are three (3) levels of FIRST Dean’s List Award Students.
1. FIRST Dean’s List Semi-finalists – comprised of the two (2) Students in their 10th or 11th school year
nominated by each Team.
2. FIRST Dean’s List Finalists - The Students selected for each Regional Championship.
3. FIRST Dean’s List Winners - comprised of the ten (10) FIRST Robotics Competition and ten (10)
FIRST Tech Challenge Students selected from the applicable FIRST Dean’s List Finalists.
The Students who earn FIRST Dean’s List status as a Semi-finalist, Finalist or Winner, are great examples of
current Student leaders who have led their Teams and communities to increased awareness for FIRST and its
mission. It is the goal of FIRST that these individuals will continue, post-award, as great leaders, student
alumni, and advocates of FIRST.
In 2019, the Woodie Flowers Memorial Grant was established for Dean’s List Award Winners pursuing STEAM
fields of study.
For more information on the Dean’s List Award, and to see past FIRST Tech Challenge winners, please visit
our website! http://www.firstinspires.org/Robotics/ftc/deans-list
10.1 Eligibility
Every registered FIRST Tech Challenge Team can submit up to two (2) Students as FIRST Dean’s List Award
Semi-Finalists.
• Students must be a sophomore (grade 10) or junior (grade 11) to be eligible for this award.
o Note: For regions of the world that do not use grade levels such as this to identify years of
schooling: This award is intended for Students who are two (2) to three (3) years away from
entering college or university. Students that would be attending college or university in the next
academic year are not eligible. Mentors will be asked for the year of graduation during the
nomination process.
• The coach or mentor nominating the Student(s) must submit an essay explaining why the Student
should receive this award. The essay must be 4,000 characters or less.
10.2 Criteria
Criteria for selection of the FIRST Dean’s List Award shall include, but not be limited to a student’s:
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52 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
Appendix A – Resources
Anyone may view questions and answers within the FIRST® Tech Challenge game Q&A forum without a
password. To submit a new question, you must have a unique Q&A system user name and password for your
team.
Volunteer Forum
Volunteers can request access to role specific volunteer forums by emailing
[email protected]. You will receive access to the forum thread specific to your role.
FIRST Websites
FIRST homepage – www.firstinspires.org
FIRST Tech Challenge Page – For everything FIRST Tech Challenge.
FIRST Tech Challenge Volunteer Resources – To access public volunteer manuals.
FIRST Tech Challenge Event Schedule – Find FIRST Tech Challenge events in your area.
Feedback
We strive to create support materials that are the best they can be. If you have feedback about this manual, please email
[email protected]. Thank you!
Team Number: _________ Robot Inspection Status (circle): READY / NOT READY
Team
Insp.
Robot is presented at inspection with all mechanisms (including all components of each
mechanism), configurations, and decorations that will be used on the Robot. <I06>
Separately test the Robot in all of its unique starting (pre-match setup) configurations.
<I06>
The Robot fits within the Sizing Tool without exerting undue force on the Sizing Tool
<RG02>
sides and top.
✔ ✔ General Robot Rules Rule #
Robot does not contain any components that could damage the Playing Field or other
<RG01>a&b
Robots.
Robot does not contain materials that are hazardous. <RG01>c
Robot poses no obvious unnecessary risk of entanglement. <RG01>d
Robot does not contain sharp edges or corners. <RG01>e
Robot does not contain animal-based, liquid, or gel materials. <RG01>f&g
Robot does not contain materials that would cause a delay of game if released. <RG01>h
Robot does not contain elements that electrically ground the Robot frame to the Playing
<RG01>i
Field.
Robot does not contain closed gas, hydraulic, or vacuum based devices. <RG01>j,k&l
Team number is visible from at least 2 opposite sides and meets requirements. <RG03>
Alliance Markers are present and meet requirements. <RG04>
Energy used by the Robot shall come only from approved sources. <RG05>
Robot is not capable of detaching its own components. <RG06>
✔ ✔ Robot Mechanical Parts and Materials Rules Rule #
<RM01>
All components on the Robot are from allowable raw materials and Commercial Off The
<RM02>
Shelf products.
<RM06>
✔ ✔ Robot Electrical Parts and Materials Rules Rule #
Exactly one Main Power Switch is installed properly, labeled, readily accessible, and
visible. The TETRIX, REV, MATRIX, and AndyMark switches are the only allowed Main <RE01>
Power Switch.
All batteries are securely attached to the Robot in a location where they will not make
direct contact with other Robots or the Playing Field. <RE02>
Exactly one (1) Robot Main Battery Pack of an approved type is on the Robot and it is <RE03>
properly connected to the Main Power Switch and either the REV Expansion Hub or <RE05>a,
REV Control Hub. b(i&ii)
Where present, fuses must not be replaced with fuses of higher rating than originally
installed or according to manufacturer's specifications. Fuses are single use only. <RE04>
12V Power: REV Control Hub, REV Expansion Hubs, REV Servo Power Modules, REV
SPARKmini Motor Controllers, Power Distribution Blocks, Voltage/Current Sensors,
12V Input Power LED Controllers are connected to 12V power by connecting directly to <RE05>b
the Robot main power switch, a pass-through power connector on a REV Control Hub
or REV Expansion Hub, or a Power Distribution Block.
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Allowed sensors only receive power from the REV Expansion Hub or REV Control Hub
via analog, digital, encoder, or I2C ports. <RE05>c
The smartphone Robot Controller Android device (if used) is powered by its internal
battery or by the built-in charging feature of the REV Expansion Hub. <RE05>f
Exactly one Robot Controller (a) smartphone Android Device + REV Expansion Hub or
b) REV Control Hub) is required. One additional REV Expansion Hub is allowed. <RE06>
The only allowed Motor and Servo Controllers are: REV Expansion Hub, REV Control
Hub, REV Servo Power Module, REV SPARKmini Motor Controller, and VEX Motor <RE08>
Controller 29.
Robot contains no more than eight (8) DC motors of the allowed models. <RE09>
Robot contains no more than twelve (12) servos. They must be compatible with the
attached REV Expansion Hub, REV Control Hub, REV Servo Power Module, or VEX <RE10>
Motor Controller 29 and not exceed the manufacturer specifications for the controller.
Robot contains only allowed sensors and they are connected to allowed ports on the
REV Expansion Hub or the REV Control Hub. <RE11>a
Logic Level Converters and I2C Sensor Adapter Cables are allowed to connect sensors
to a compatible REV Control Hub or REV Expansion Hub port. <RE11>b
Simple I2C multiplexors, I2C to SPI protocol converters are allowed to connect sensors
to an I2C port. COTS I2C to SPI protocol converters are allowed. <RE11>e&f
Focused light sources are not allowed except for a) sensors containing class 1, non-
visible spectrum lasers or b) integrated light sources within otherwise legal devices. <RE12>a, c,
Light sources are powered by allowed methods. f, & g
Video recording devices, if used, are powered by an internal battery and their wireless
communication capability is turned off. <RE13>a
Vision Cameras must be UVC compatible and are connected directly to a REV Control
Hub, or to the Robot Controller through a powered USB Hub. <RE13>b(ii)
Only single image sensor devices are allowed. Vision Sensors follow sensor rules in
<RE11>. Stereoscopic cameras are not allowed. <RE13>b(iii)
Power and motor control wires have consistent color coding with different colors used
for the positive (red, white, brown, or black with a stripe) and Negative/Common (black <RE14>f
or blue) wires.
Power, motor control, servo, sensor, and LED wires are the correct size. <RE14>i
If electronics are grounded to the Robot frame, the only approved method is the REV
Robotics Resistive Grounding Strap. If needed, the REV Robotics Anderson Powerpole
to XT30 adapter may connect to the Resistive Grounding Strap. No other grounding <RE14>k
straps or cables are allowed.
Approved electrical and electronic devices may be modified to make them more usable;
they may not be modified internally or in any way that affects their safety. <RE15>
The TGE satisfies the Robot Mechanical Parts and Materials Rules in section 7.3.2 and
does not contain any fiducial markers or retroreflective materials. <TE03>
Max. size of the TGE is 4 inches (10.16 cm) by 4 inches (10.16 cm) by 4 inches (10.16
cm). The min. size of the TGE is 3 inches (7.62 cm) by 3 inches (7.62 cm) by 3 inches <TE04>
(7.62 cm).
The TGE is labeled with their Team number (numerals only) and they meet
<TE05>
requirements.
The TGE does not contain electronics, or any other part or material that violates Robot
construction rules outlined in section 7.3. <TE06>
<TE06>c
The TGE does not use or resemble any current season’s COTS scoring elements.
<TE07>
✔ ✔ Team Scoring Element Inspection – Optional Scoring Element Rule #
Teams must present all of their Alliance specific TSEs for inspection. The predominant <DR01>
color of the TSE must match the Team’s assigned Alliance for the Match (red or blue). <DR03>
The TSE must have the general configuration of an airplane with a defined fuselage
<DR02>
and wings.
The TSE is labeled with their Team number (numerals only). Numbers may be: a) <DR04>
laser or ink jet printed, or b) handwritten in either pencil, ink pen, or felt-tip marker. <DR05>
The TSE must be made of a single, continuous sheet no larger than 8 ½ x 11 or A4
with a paper weight specification of no more than 20lb. No other materials (tape, <DR05>
paperclips, staples, etc.) are allowed.
____________________________
Robot Inspector
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The FTC Robot Controller app on the smartphone Android Device (if used) is the default
NA <RS05>
application, the application launches, and no other messages pop up.
NA Robot Controller is set to the correct Wi-Fi channel (if required by the competition). <C14>
✔ Robot Operation Verified at the Playing Field Rule #
Robot Controller connects with the Driver Station.
Robot switches between autonomous and driver-controlled operation correctly. <RS04>
Robot starts and stops when commanded by the Driver Station.
The team understands how to disable their Robot, if instructed to do so by a referee.
✔ Queuing Process Information Provided at the Playing Field Rule #
Team understands that software changes are not allowed in the Queue Area.
Team understands that the match schedule is only an estimate. Matches may start prior to or
after the scheduled time. It is the team’s responsibility to monitor schedule changes and show
up when required.
Team knows that they are responsible for attaching their Team Supplied Alliance Marker on
<RG04>
two sides of their Robot before they approach the competition playing field.
___________________________
Field Inspector
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58 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
To be considered for the Control Award, Teams must submit a Control Award Submission Form. On this form,
Teams identify and summarize the key control elements that make their Robot unique. Included is a
description of key observable actions for judges to look for as well as the sensor and algorithm use that make it
all possible. Judges will use this form for both evaluating control designs and when observing Robots on the
Competition field. Teams should identify the control aspects of their Robot that they are most proud of. The
Control Award Submission form may not exceed 2 pages.
Autonomous Objectives
List the overall actions that the Robot can complete. These should include scoring actions as well as other
positioning and defensive operations. The Robot does not have to do accomplish all these in every program
but should be demonstrable in at least one Autonomous program.
Sensors Used
List the sensors used to control the Robot and a brief description of how they are used.
Key Algorithms
List the key algorithms that make your Robot unique or are vital to its success on the field. Particularly complex
or unique algorithms or those that integrate the use of multiple sensors are good candidates to highlight here.
Driver Controlled Enhancements
List any advanced control elements that are used during the Driver-Controlled period to enhance performance.
These may include signaling operations when a certain condition is detected on the field, auto-complete
functions, fail-safe algorithms, or just any enhancements that make the control of the Robot easier or more
efficient for the driver.
Engineering Portfolio References
Judges also use the Teams Engineering Portfolio to evaluate details of the control elements. To help guide this
effort, Teams should provide pointers to where in the Engineering Portfolio control related information is
located.
Some things to consider including as pointers are: Team goals for control activities, strategies for Autonomous
mode, Robot performance with and without added sensors, requirements for successful Autonomous
operation, performance improvements using algorithms and sensors, and testing results.
Autonomous Program Diagrams
For Autonomous operations, Teams should draw and label a typical path the Robot takes. The labeled points
identify key observable actions the Robot makes. For each labeled point, a brief description of what is taking
place should be noted (see example below). Especially describe those key operations where adjustments are
made to ensure accurate and repeatable performance.
For Teams with multiple Autonomous programs, it is not necessary to document every program on a separate
sheet. It is sufficient document the most commonly used or complex programs and note variances for the rest.
Additional Summary Information (optional)
For those Teams that have developed many different control features, they may want to provide additional
information to assist the judges in understanding their work. This is a place where Teams can provide more
detailed information about their designs. It should be organized such that separate topics are easily identified
and can be quickly found.
Autonomous objectives:
Sensors used:
Key algorithms:
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All teams are required to adhere to the following definitions in their award submissions and in their judge
interviews.
Started (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition team) “A team has
Started a team if they have met one of the following requirements:
1. Funded or sourced funding (i.e., grants or sponsorship) of at least 50% of the team registration fee.
2. Made the team aware of FIRST and/or the specific program and helped the team with the official
registration process.
As well as:
3. The Started team agrees that the Starting team did in fact Start them.
4. The Started team competes in an official FIRST event.
The intent of this definition is to make it clear when a team is responsible for bringing a new group into a
specific FIRST program. The keys here are helping with funding OR introducing the new group to FIRST and
helping them get registered as a team in their specific program.
Cases where one team has Started another team will be rare. Cases where one team has Mentored or
Assisted a team through their initial phases are very valuable, however they are distinct from Starting a team.
Teams are encouraged to provide documentation as a reference for judges (e.g., a letter from the team that
has been Started) supporting the fact that they did indeed Start each team referred to in the submission. New
teams can only be Started by two teams and can only provide two of these letters. All provided documentation
may be made available for judges during the second interviews as an additional resource item.
Mentored (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition team) - “A team
has Mentored a team if they have met all the following requirements:
Mentoring a team is a consistent and ongoing relationship. To be considered a Mentoring team, you must be
providing regular help to the Mentee team during the season within their schedule. We understand that not all
teams meet as regularly as once a week, however this is a general standard. For some teams, communication
may be more infrequent and still considered consistent. We encourage teams to use their best discretion when
evaluating these edge cases. Helping teams on a less consistent basis is still immensely valuable and
important, however it would simply be considered Assisting a team.
Teams are encouraged to provide documentation (e.g., a letter from the team that has been Mentored)
supporting the fact that they did indeed Mentor each team referred to in the submission. All provided
documentation may be made available for judges during the second interviews as an additional resource item.
Examples (but not limited to) of consistent communication for Mentoring a team include:
• Team A regularly sends students to a nearby school to help their FIRST LEGO League team(s) with
their robot design and project presentations.
• Team A sends an email to Team B asking for advice on future robot design. The two teams email back
and forth over a period of time exchanging questions and answers.
• Team A meets Team B at a competition. Team B expresses concern that their team is struggling to
keep the team going and is looking for help. The two teams live far away from each other, but over the
next year, they exchange many emails, they video chat a few times during the off-season and even
meet in person.
Examples (but not limited to) of not Mentoring a team:
Assisted (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition team) - “A team has
Assisted a team if they have met all the following requirements:
1. Providing communication, either in person or via phone/email/video conference, to the Assisted team
helping with technical or non-technical program specific issues. OR Providing funding and/or supplies
to the Assisted team.
2. The Assisted team agrees that the Assisting team did in fact Assist them.
Assisting a team is a form of Mentorship, however it does not require the long term or consistent
communication that is a defining characteristic of Mentorship. It is expected that all FIRST Tech Challenge
teams are constantly assisting their fellow FIRST teams, and it is not necessary to try and document or count
all the instances of Assisting that your team has participated in.
Provided Published Resources (to a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics
Competition team) – A team has Provided Published Resources to a team if they have met all the following
requirements:
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62 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
1. The team has created resources designed to aid teams with technical or non-technical FIRST program
specific issues.
2. The resources have been published or presented publicly. (e.g., Presented at a conference, published
on a team website, etc.)
Many FIRST Tech Challenge teams have created a wealth of resources that benefit numerous teams. This
kind of assistance is enormously valuable to our community and is heavily encouraged. However, these acts
do not meet the definition of Mentoring since they lack consistent communication involved in mentoring. To
recognize and encourage these important efforts, the definition of Provided Published Resources was
created.
Teams are encouraged to provide documentation (e.g., Letters from teams who have used the resources;
screenshots of downloads/engagement/digital impression statistics; attendance numbers) supporting the
overall reach of their Published Resources.
All provided documentation may be made available for judges during the second interviews as an additional
resource item.
• Team A creates and publishes a scouting database compiling statistical data from competitions, and
the database is downloaded and used by other teams.
• Team A creates and gives a presentation on FIRST fundraising to an audience of 15 local FIRST Tech
Challenge and FIRST LEGO League teams.
• Team A develops and publishes a mobile app that contains FIRST LEGO League tutorials, and the app
is downloaded and used by FIRST LEGO League teams.
• Team A creates and publishes FIRST Tech Challenge drivetrain video tutorials on YouTube, and
videos are watched and used by FIRST Tech Challenge teams.
Ran – A team has Run an event if they have met all the following requirements:
Teams are encouraged to provide documentation (e.g., a letter from organizing body/Program Delivery Partner
that the event was Run for) supporting the fact that they did indeed Run the event. All provided documentation
may be made available for judges during the second interviews as an additional resource item.
• Team A acts as most of the planning committee for a FIRST LEGO League event, and team members
recruit and train the event volunteers.
Hosted - A Team has Hosted an event if they have met one of the following requirements:
Supported - A team has Supported an event if they have met any of the following requirements:
1. Multiple team members are involved in some part of the planning of the event.
2. Multiple team members are involved in the on-site or online event execution for the entirety of the event
(i.e., Team members have volunteered for the entirety of the event)
Teams Support events by helping with the planning or execution of the event. This is less encompassing than
Running an event.
Reached - A team has Reached someone if someone has interacted or observed the team in some capacity
whether it be digitally or in person, regarding the Reaching team’s program(s).
Reach is the all-encompassing number of people who became aware of your team via a stated medium/event.
Reach requires tangible interaction or observation of the team, not merely seeing the team in the background
of a show or public exhibit.
• 6,000,000 people watch a TV show that features a team’s robots. This team has Reached. 6,000,000
people.
• 1,000,000 people attend an event where the team has an exhibit. However, only 500 of those people
saw the team’s actual exhibit. This team has Reached 500 people.
• 30,000 people attend a football game, where the team performs with their robots during the halftime
show. This team has Reached 30,000 people.
• 700 people follow a team on Instagram. This team Reached people 700 people.
Examples (but not limited to) of not Reaching:
Gracious Professionalism® - “Doing your best work while treating others with respect and kindness - It’s what makes FIRST, first.”
64 | FIRST® Tech Challenge Game Manual Part 1 – Remote Events
• 6,000,000 people watch a TV show in which the team’s robots are used as background props. Since
the robots nor the team have been featured, this team has not Reached the audience.
• 30,000 people attend a football game, where the team’s name is shown on the big screen at the
stadium. This is not a tangible interaction or observation of the team; thus, this team has not Reached
the audience.
The goal of using Reach in submissions is to accurately convey the number of people who have become
aware of your team. However, it is difficult to provide exact numbers when it comes to the numerous public
demonstrations teams participate in every year. It is important that teams do not embellish or exaggerate these
numbers, as doing so would paint a misleading picture of the team’s accomplishments. When in doubt, teams
should try and estimate on the low end.
Teams are encouraged to provide documentation that shows the basis of their estimates of Reach. (e.g.,
Letters from event organizers stating event attendance and specific area attendance) Documented evidence
and breakdowns of Reach numbers are far more compelling than simply stating the team’s estimated Reach.
Advocated - A team has engaged in Advocacy if they meet any of the following criteria:
1. Met with government officials, community leaders, school administration, or business leaders (or their
staff) to discuss and engage with and promote public policy changes towards the promotion of
STEM/FIRST.
2. Developed relationships with government officials, community leaders, school administration, or
business leaders (or their staff) to promote public policy changes towards the promotion of
STEM/FIRST.
3. Served as a resource for government officials, community leaders, school administration, or business
leaders (or their staff) as they create public policy changes towards the promotion of STEM/FIRST.
Examples (but not limited to) of engaging in Advocacy are:
• Attending an advocacy day where teams from the area met with local officials on afterschool STEM
engagement programs.
• Working with leaders to craft a bill or resolution that was introduced.
Examples (but not limited to) of not engaging in Advocacy are:
An additional resource item is defined as a resource that is shared with the judges during their team judging
second interviews or pit interviews. It may be a poster, video, engineering notebook, PowerPoint, or any
additional materials to enhance the team interview and provide proof on the team’s process and journey
through their season.