Unit Hci
Unit Hci
1
UNIT
PART-11
Questions-Answers
Introduction Long Answer 1ype and Medium AnSwer Type Questions
? Define
Que1.1. What do you m e a n by u s e r interface user
interface is important ?
interface design. Why u s e r
CONTENTS Answer
The user interface is the part ofa computer and its software that people
Part-1 Introduction :
Importance of.
*****° °
A Brief
History of people and computers work together so that a person's needs are satisfied
Screen Design in the most effective way.
.
The user interface has essentially two components:
Part-3: The
GraphicalUser.... i. Input: nput is how a person communicates his/her needs to the
Interface : Popularity **************... 1-4G to 1-6G computer. Some common input components are the keyboard,
of
Graphics, The Concept mouse, trackball.
of Direct Manipulation
ii. Output: Output is how the computer conveys the results of its
Part-4 Graphical System,. computations and requirements to the user. The most common
computer output mechanism is the display screen, followed by
Characteristics 1-6G to 1-11G
******************************
mechanisms that take advantage of a person's auditory capabilities
Part-5 Web User such as voice and sound.
Interface, . 5. Proper interface design will provide a mix of well-designed input and
Popularity, Characteristics, 1-11G to 1-18G
that satisfy the user's needs, capabilities, and
Principles of User Interface output mechanisms
imitations in the most effective way possible.
6. audience
User interface is important because it makes it easier for target
to clearly see the information about particular products.
PART2
mportanee of Good Design, Benefits of Good Design A Brief
History of Screen Design.
Questions-Answers
g Answer Type and Medium Answer Type uesuons
1-1G (CS/TT-Sem-7)
Human Computer Intertace
1-3G (CS/IT-Sem Introduction
A G (CS/IT-Sem-7)
3 Controls appeared to rise above the screen and move when ae: ways.
visible display of results:
4. Information could appear, and disappear, as needed. 3. Actions are rapid and incremental with
The results of actions are immediately displayed visually on the
5 Text could be replaced by graphical images called icons. These their new and current form.
could represent objects or actions. icons screen in
i. Auditory feedback may also be provided.
6. Selection fields such as radio buttons, boxes, list boxes, and
coexisted with the reliable old text entry field. palette ii. The impact of a previous action is quickly seen, and the evolution of
tasks is continuous and effortless.
7 Objects and actions were selected through use of
pointing
8 Increased computer power enables the user's actions to mechanisms44 Incremental actions are easily reversible:
be reacted to
quickly, dynamically, and meaningfully. . Finally, actions, if discovered to be incorrect or not desired, can be
9 This interface is sometimes referred as WIMP easily undone.
menus, and pointers.
interface: windows, icons
10. Graphic PART-4
presentation is much more effective than other
methods. presentation
11. Properly used, it reduces the Graphical System,Characteristics.
information recoding and requirement for perceptual and mental
loads. reorganization, and also reduces the memory Questions-Answers
12.
Graphies also
can add
greater customization to appeal or charm to the inter-face andpermit Long Apswer Typeand Medium Answer Type Questions
create a unique
Que 1.7.
corporate or organization stye
Describe the concept of direct
Answer manipuiation. Que 1.8. What is graphical system ? Write down its advantages
and disadvantages.
The style of
systems thatinteraction for
possess the graphical systems is called as direct Answer
LThe system is following characteristics: manp ulation GTaphical system design is an approach to designing an entire system, using
It is portrayed as an extension of re ntuitive graphical software and off-the-shelfhardware device to refine
assumed that a the real w vorld:
actions in his or person is already familiar
í
e design, create initial prototypes and even use for the few run of
her
environment ofyinterest. with the objects and deployments.
Human C o m p u t e r I n t e r f a c e
1-7G (CS/TT-Sen 8 G (CS/IT-Sem-7)
Introduction
7. Increased feeling of control: The user initiates actions and Menus (menu bar, pull
down, pop-up, cascading)
control. This increases user
feels in
confidence and hastens system mastery,
b.
such as programs or
files
C. Icons to represent objects
controls (text boxes, list boxes,
Immediate feedback : The results of actions Assorted screen-based
be seen immediately. Learning is
furthering user goals can d. scroll bar and buttons)
quickened. Ifthe response is not in the combination boxes, settings,
desired direction, the direction can be
changed quickly. Mouse pointer and c u r s o r .
Disadvantages of graphical systems: e.
screen the real world
of the
objective is to reflect visually
on
The
1. Inconsistencies in technique and vii. and clearly possible.
in technique, terminology: Many differences user as realistically, meaningfully, simply,
terminology. look and feel exist among various
system providers, and even among successive graphical 2. Restricted set of interface options what is presented
system. These inconsistencies occur because ofversions of the samne . The array of alternatives
available to the user is
is presented on
implications, product differentiation copyright and legal on the s c r e e n or may
be retrieved through what
2.
Working domain is the present: While 3. Pick-and-click interaction:
provide context, they also require the userdirect-manipulation systems i. Elements of a graphical screen upon
which some action is to be
to work in the
3. Not
always familiar: Symbolic
"present. performed must first
identified.
for
as words or
numbers. We have been representations may not be as
familiar . The motor activity required of a person
to identify this element
to
a long time. exposed to words and numbers 10r referred to as pick, the signal
a proposed action is commonly
4 Window
manipulation perform an action as cue.
manipulation times are stillrequirements: Window handling ana
excessive and repetitive. This 1. The primary mechanism for performing this pick-and-click
is most
and
interrupts the decision wastes
5.
Production limitations: The
making needed to perform tasks and time often the mouse and its buttons.
relevant element (pick)
number of symbols that can be
jobs. iv. user the mouse pointer to the
produced using today's The moves
symbols must be technology is still limited. A body of cleary and the action is signaled (click).
hand and mind
produced that are equally
recognizable using differing recognizabie . Pointing allows rapid selection
and feedback. The
technologies. This is legible and equaluy
extremely difficult today seem to work smoothly and efficiently
together.
1-9G(CSIT-8
Human ComputerInterface
Introduction
1 0 G (CS/TT-Sem-7)
hanism for
mechani:
performing these
vi The
secondary
:the keyboard. Most system permit pick-and-click tohoacti selecti
isth Users:
employees, know a lot
using the
keyboard as
well.
perform i. The users
of intranets, being organization
about the organization,
its structure, its products, and its
culture.
i itates visualization specificallydefined then can those of the general Internet user.
productivity, and more accurate use of data. insights, increas supplementary use being simple
transactions.
Type ofinformation:
5. Object orientation:
eontain detailed information needed for
i Agraphical system consists of objects and actions, . An intranet will
organizational functioning.
i Objects are what people see on screen.
They are manipulated modified.
ted ao i. Information will often be added or
single unit.
more stable information such as
i. i. The internet will usually present
Objects can be composed of sub objects. For example, an or client information, reports.
be a doeument. The document's sub obiect ma marketing and customer
objects may be a paragraph
sentence, word, and letter. Amount of information:
Typically, an intranet site will be much larger than organization's
an
6 Use ofrecognition memory : i
i Continuous Internet site.
visibility of objects ánd actions encourages use to be needed
person's more powerful recognition memory. of i. Massive amounts of information and processes
seem
Que programs. iv. This allows the use of rich graphics and multimedia, screen elements
1.10.Describe
internet. the
characteristics ntranet versus the
that contribute to very slow download times for most internet users.
Design philosophy:
Answer i lmplementation on the intranet of current text-based and GUI
Characteristics of an intranet applications will present a user model similar to those that have
existed in other domains.
versus the
interne
Human ComputerInterface 1-11 G(CsTS Introduction
1 2 G (CS/IT-Sem-7)
a back
swing ba to more traditiona GUI
cause
This will visual
the vis appeal of the des environment where people move between pages
i.
will also
incorporate
Neb, but el th
many of its useless, pronmotional, and distracting featuron The web is
a navigation
not an application environment.
re of information,
GUIhybrids will be richer and m a graphically
rich environment.
ii. The resulting It is also
of web interface.
usability problems in Discuss the popularity
Que 1.11.What
are the
aical system ue 1.13.
ical sya
Answer Answer
of the graphical user interface
revolutionized
in graphical system: While the introduction
computing.
Usability problems interface, the web
has revolutionized
menus and icons. the user scattered across the globe to
communicate,
1. Ambiguous millions of people
It allows and be heard.
Languages that permit
only single-direction mawod
2 information, publish, of Web
2
system. arough access
It allows people
to control much of
the display and the rendering
limits. 3
3. Input and direct manipulation pages.
and colors can be changed, graphics
turned
as typography
4 Highlighting and selection limitations.
4 Aspects such whether or not to transmit
certain data over
decisions made
5. Unclear stepsequences off, and refuse cookies.
channels or whether to accept
or
non-secure much
6. More steps to manage the interface than to perform tasks of computing has the user been given so
Nowhere in the history
7 Complex linkage between and within applications. 5. control.
hosts
reflected this popularity.
The number of Internet
8. Inadequate feedback and confirmation. Web usage has
6.
9. Lack of system anticipation and intelligence. has risen dramatically.
in 1989, 100,000, in
exceeded 1,000; in 1987, 10,000;
10. Inadequate error messages, help, tutorials, and documentation. 7. In 1984, hosts online million.
hosts exceeded one
1990, 300,000; in 1992 of the
Commercialization of the Internet saw even greater expansion
8.
PART-5| growth rate.
annual
Web User Interface, at a 341,634 percent
Popularity, Characteristics, Principles of User 9. In 1993, Internet traffic was expanding million hosts online and
there were nearly 10
Interface. growth rate. In 1996,
40 million connected people.
the characteristics of
1-13G(08 Introduction
In GUI design,
fined, andterface devi
1 4 G (CS/IT-Sem-7)
5. While the damage the user inflicts on the computeritends to corporate, bad puns of computer games?
be phys Is it a wizardry, and
(a frustrated pounding of the keyboard), the damage caused b.
reflect the fantasy,
it
computer is more psychological (a threat to ne's self-esteem). by t the medium: device on
capabilities of the
with
A match must also reflect the
Que 1.16. Describe the principles established the foundation The interface displayed.
a. be
which it will
device's
f will be greatly
affected by a
graphical interfaces. images
Quality of
screen
capabilities.
b resolution and
color-generation
Answer interface.
Design goals
b. A design challenge is to invent a set of Aesthetically pleasing
displayable objects that a screen
elements.
represented meaningfully and appropriately for the intende Provide meaningful
contrast between
application. 1.
Create groupings.
c. It must be clear that these objects can be .
selected, and how to seled elements and groups.
them must be self-evident. i. Align s c r e e n
three-dimensional representation.
d. Standalone icons easily fulfilled this requirement. The iv. Provide
windows were placed in the borders. handles fo v. Use color and graphics
effectively and simply.
Consistency: A system
should look, act, and operate the
4.
components should: sam Perform rapid prototyping and testing:
throughout. Similar
the same result. Prototyping and testing the product will quickly identify
problems
The same action should always yield
and allow us to develop solutions.
i.
The function of elements should not change.
is still not well
ii. The position of standard elements should not change. . The desigm process is complex and human behavior
understood.
much as necessary: While design
Que 1.18. Why web userinterface design difficult? Modify and iterate the design as
a series of stages, problems
detected in one stage
will proceed through
may force the developer
to revisit a previous stage.
Answer
The software,
1 Web interface design is also more difficult because the main issue Integrate the designm of all the system conmponents:
needs all important
the documentation, the help function, and training are
concern information architecture and task flow, neither of should be developed
easy to standardize.
which i elements of a graphical system or Web site and all
concurrently.
2. It is moredifficult because of the availability of the various
types af
multimedia, and the desire of many designers to use something
because it is available. simply
3 It is more difficult because ill
users are defined, and the user's tools so
variable in nature.
4 Today, then, the Web interface is a victim ofits poor foundation. It is
a vietim ofits
explosive and haphazard growth. also
5. Looking forward, interface design tools will mature,
design guidelines will become increasingly available research-based
(and will be applied)
and knowledge of users and
their needs will expand.
6 Then, the ultimate goal of a Web that
feels natural, is well
and is easy to use will reach fruition. structured
Que 1.19. Explain the five
commandments for
interface. designing user
Answer
Five commandments for designing user interface
:
1. Gain a
complete understanding of
i The users are the
and their users tasks:
customers.
.
Today, people expect a level of
interfaces, including Web sites. design sophistication from all
ii. The product,
system or Web site must be
not those of the
developers.. geared to people's needs,
2. Solicit early and
ongoing user involvement:
Involving the users in design from
conduit to the the
beginning provides a direct
knowledge they possess about
i.
Involvement also allows the jobs, tasks, and needs.
resistance to change, a commondeveloper to confront a
human trait. person's