Digital Education d372140d
Digital Education d372140d
Digital Education d372140d
Digital Education
Matthew N. O. Sadiku1, Adebowale E. Shadare2, Sarhan M. Musa3
1,2
Department of Electrical & Computer Engineering, Prairie View A&M University, Prairie View, TX 77446, USA
3
Department of Engineering Technology, Prairie View A&M University, Prairie View, TX 77446, USA
Abstract² Digital education is the process of using digital a form of software than runs on a computer, laptop, or game
technology in teaching and learning. console [2]. Digital or web comic is a powerful innovative,
Teachers are under pressure to use digital technologies in instructional medium. It describes a comic book designed to
teaching students and prepare them for work in a globalized be viewed on the Internet. Students concentrate their effort in
digital economy. Digital education prepares students for comic creation and are asked to become authors of their own
becoming digital citizens by making them acquire skills for digital comic in the classroom. Comics have gained popularity
navigating and existing in the digital world. This paper in elementary, high school, college, and adult education [3].
provides a brief introduction to digital education.
Keywords²digital education, digital learning, computerized II. DIGITAL EDUCATION RESOURCES
education, online learning. Digital education resources consist of multimedia materials
existing on a web page in a computer network. They
I. INTRODUCTION interactively stimulate students to learn. Typical digital
Digital technologies are playing crucial role in the education resources include emails, digital audio, multimedia
administration of education. The work of policymakers, software, and online learning management system. The goal is
educators, parents, and learners are all being governed by to realize effective sharing of teaching resources. These
digital technologies. For example, the Internet is providing an resources can be integrated through the cloud technology.
easy access to unlimited amount of information. It allows This will offer learner high-quality learning experience [4].
students and teachers to learn different ways of learning. One benefit of having repositories of digital educational
Digital technologies (phone, computer, table, e-book, social resources is the potential reuse of those resources. Authors can
networking, online videos, mobile devices, etc.) offer great share, reuse, adapt, and improve.
hope for both learners and teachers today. The use of digital
technologies to improve learning keeps climbing. The number III. CHALLENGES
of digital devices in K-12 classrooms continues to increase. Although digital education has imparted all levels of
Some school systems have so embraced technology that they education, some challenges remain unresolved. First, it takes
provide every student with a laptop computer since they more time for a professor to prepare and teach online courses
believe that computers will improve student learning. This has than the regular, traditional face-to-face courses. Long after he
significantly raised standardized-test scores. It has also goes to bed, students send emails and post messages. Second,
prepared the students for technology-heavy workplaces. the majority of faculty members are apprehensive of new
Digital education is training that applies digital technologies technologies. They are not motivated to attend educational
and their application in various areas of human activity. It technology conferences or read books dealing with creative
KHOSV WR GHYHORS VWXGHQWV¶ GLJLWDO OLWHUDF\ and prepare them for applications of digital technologies. Third, assessment, the
the global, digital labor market and social life [1]. Our publics activity of measuring learning, is a major problem in digital
in digital education include students, educators, parents, education. Course developers often use the simple multiple-
administrators, policy-makers, and commercial interests. choice items in their exams. This is quite inadequate for future
Digital education, like any other form of education, can be leaders, managers, engineers, and scientists. Fourth, there is
done well or poorly. Computer-based learning requires well the problem with accreditation. There has been a proliferation
trained teachers to make it effective. of colleges and universities offering online programs. Some of
It has been argued for decades that computer games and other these are unwilling to obtain accreditation for their programs.
digital devices like web comics can help students become Accreditation agencies never deal with the issues of quality.
effective learners. Games are useful in motivating and These are challenges that online educators must not ignore [5].
engaging students. They are visual, intermediary, and popular.
Game-based learning as a digital technology will gain
widespread usage. Such a game is created to teach a subject in
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International Journal of Advanced Engineering, Management and Science (IJAEMS) [Vol-3, Issue-1, Jan- 2017]
Infogain Publication (Infogainpublication.com) ISSN : 2454-1311
IV. CONCLUSION
Digital technologies are increasingly becoming parts of
education at all levels. Online K-12 schools are spreading
across the United States. Schooling that combines
computerized learning seems to be the emerging model. It is
believed that digital revolution will change the way students
learn. Digital education has tended to produce nomadic digital
citizens who practice some kind of utopian politics. The key
priorities in digital education should be developing online
undergraduate and graduate courses [6].
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