Node Tree On Inventor1
Node Tree On Inventor1
Transform {
translation 0 0 0
rotation 0 0 1 0
scaleFactor 1 1 1
center 0 0 0
}
Coordinate3 {
point [ ]
}
Switch {
whichChild 0
Separator {
renderCaching OFF
boundingBoxCaching OFF
MaterialBinding {
value OVERALL
}
Material {
ambientColor 0.2 0.2 0.2
diffuseColor 0.098039217 0.098039217 0.098039217
specularColor 0 0 0
emissiveColor 0 0 0
shininess 1
transparency 0
}
DrawStyle {
style POINTS
pointSize 2
}
SoBrepPointSet {
fields [ SFNode vertexProperty, SFInt32 startIndex, SFInt32
numPoints ]
startIndex 818
}
}
DEF Edge+9 Separator {
renderCaching OFF
boundingBoxCaching OFF
MaterialBinding {
value OVERALL
}
Material {
ambientColor 0.2 0.2 0.2
diffuseColor 0.098039217 0.098039217 0.098039217
specularColor 0 0 0
emissiveColor 0 0 0
shininess 1
transparency 0
}
DrawStyle {
style LINES
lineWidth 2
linePattern 0xffff
}
SoBrepEdgeSet {
fields [ SFNode vertexProperty, MFInt32 coordIndex, MFInt32
materialIndex, MFInt32 normalIndex, MFInt32 textureCoordIndex ]
coordIndex [ ]
}
}
PolygonOffset {
}
DEF _+10 Separator {
renderCaching OFF
boundingBoxCaching OFF
ShapeHints {
vertexOrdering COUNTERCLOCKWISE
shapeType UNKNOWN_SHAPE_TYPE
}
MaterialBinding {
value PER_PART
}
Material {
ambientColor 0.2 0.2 0.2
diffuseColor [ ]
specularColor 0 0 0
emissiveColor 0 0 0
shininess 0.2
transparency [ 0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0 ]
}
DrawStyle {
style FILLED
}
Normal {
vector [ ]
}
NormalBinding {
value PER_VERTEX_INDEXED
}
SoBrepFaceSet {
fields [ SFNode vertexProperty, MFInt32 coordIndex, MFInt32
materialIndex, MFInt32 normalIndex, MFInt32 textureCoordIndex, MFInt32 partIndex ]
coordIndex [ ]
partIndex [ ]
}
}
}
USE _+10
Separator {
renderCaching OFF
boundingBoxCaching OFF
USE Edge+9
USE _+8
}
USE _+8
}
}