Cad Manual 2
Cad Manual 2
CHAPTER 5
Objectives:
1. After the lesson the learner should be able to easily traverse ng basic User Interface
of AutoCAD 3D
Launch AutoCAD
OR
Workspaces
3D Basics Interface
Create
Edit
Draw
Modify
Selection
Coordinates
Layers and Views
Home
Render
Insert
Manage
Output
Plug-ins
Online
Express Tools
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3D Modeling Interface
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Viewports
Your screen will look something like the figure below with four views in one
AutoCAD drawing.
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Preset 3D Viewports
Named Views
Tip:
You can also choose View, 3D Views, and any of the preset 3D views.
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Steering Wheel
SteeringWheels are menus that track the cursor over the drawing window,
and provide access to 2D and 3D navigation tools from a single interface.
View Object Wheel – Center a model and define the pivot point to use with the
Orbit tool. Zoom and orbit a model.
Center
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Orbit
Look
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Walk/Up/ Down
Rewind
Shortcuts
Displays a compass and tripod for defining a view rotation. The compass
represents a two dimensional globe.
or
Rotate/<Viewpoint><-0.614,-0.614,0.500>:
PRESS ENTER
Tripod
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DDVPOINT
or
2. Type
DDVPOINT at the command prompt.
Command: DDVPOINT
3. Set a viewing angle by typing the From X axis and XY
Plane angle.
or
4. Pick a viewing angle in the 2 graphics Left graphic = From
X Axis
Right graphic = In XY Plane
5. Click OK.
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Plan View
Thickness Command
The lines will have a 3D “thickness” that can be seen in the 3D view.
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Elevation
Stores the elevation for new objects relative to the current UCS for the current
space.
Elevation Shortcut
HIDE Command
Visual Styles
Visual Styles
The Visual Styles Manager displays sample images of the visual styles
available in the drawing. The selected visual style is indicated by a yellow
border, and its settings are displayed in the panel below the sample
images.
Adaptive 3D Grid
When you choose a shaded or 3D wireframe visual style, the grid changes from
a dotted grid to a rectangular grid. The new grid provides a better sense of a
model’s orientation in 3D. The rectangular grid supports perspective, can display
major and minor grid lines, provides color options, and can automatically control
the grid density when zooming in or out (adaptive grid.) You can change the grid
settings using the drafting settings dialog box.
TIP:
You can turn the adaptive grid on/off from the status bar.
CHAPTER 6
MANIPULATING USER COORDINATE SYSTEM
Objectives
1. After the lesson the learner should be able to construct a 3D model using the basic
commands in AutoCAD 3D.
3D Coordinates
The result will be the following lines that are drawn in 3D:
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Track in Z Direction
With AutoTrack (polar tracking and object snap tracking), you can track in
the Z direction as well as in the XY plane. Similarly, when Ortho mode is
turned on, you can lock the cursor to the Z direction.
Move in Z Direction
3D Point Filters
endpoint to filter
Helix
Creates a 2D or 3D spiral.
CHAPTER 7
3D SURFACES AND SOLIDS
Wireframes
Wireframe lines in 3D
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Surfaces
Solids
2D Solid
3D Faces
With 3DFACE, you control which edges of a 3D face are visible, allowing
accurate modeling of objects with holes. Entering i or invisible before the
first point of an edge makes the edge invisible.Type 3DFACE at the
command prompt.
Edge Command
Pick edge
9.5 PFace
Creates a three-dimensional polyface mesh vertex by vertex
Mesh Box
Mesh Cone
Mesh Cylinder
Mesh Pyramid
Mesh Sphere
Mesh Wedge
Mesh Torus
Mesh Tesselations
By default, new mesh primitives are created with no smoothness. To change the
default smoothness, enter mesh at the Command prompt. Specify the Settings
option before you specify the type of mesh primitive you want to create.
Mesh Smooth
Converts 3D faces (3DFACE) and legacy polygonal and polyface meshes (from
AutoCAD 2009 and earlier). You can also convert 2D objects such as regions
and closed polylines. The default mesh settings are defined in the Mesh
Tessellation Options dialog box. The level of smoothness upon conversion
depends on the mesh type setting in this dialog box. If the mesh type is not set to
be optimized, the converted object is not smoothed
Meshsmoothmore
Meshsmoothless
Meshsmoothrefine
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Meshcrease
TIPS:
Crease value
Sets highest smoothing level at which the crease is retained. If the smoothing
level exceeds this value, the crease is also smoothed. Enter a value of 0 to
remove an existing crease.
Always
Specifies that the crease is always retained, even if the object or subobject is
smoothed or refined. A crease value of -1 is the same as Always.
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Meshuncrease
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Editing Meshes
Meshextrude
Meshsplit
MIDpoint
MIDpoint
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Mergeface
Closed “hole”
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Converting Meshes
Smooth options
CHAPTER 8
PERSPECTIVE
Objectives
1. After the lesson the learner will be able to create 3D detailed interior and exterior for
perspective purposes.
Solid Primitives
Solid primitives can easily be drawn from from the 3D Modeling panel,
Solid Panel .
Polysolid Command
Extrude
Revolve Command
Command: revolve
Sweep Command
Loft Command
Command: loft
Select cross-sections in lofting order: pick circles
Specify opposite corner: 5 found
Select cross-sections in lofting order:
Enter an option [Guides/Path/Cross-sections only]
<Cross-sections only>: enter
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Convert to Solid
Convert to Surface
Command: convtosurface
Select objects: 1 found
Select objects:
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3D Move
3D Rotate
3DAlign
3D Mirror
3D Rectangular Array
3D Polar Array
Extract Edges
acetres
Adjusts the smoothness of shaded and rendered objects and objects with
hidden lines removed. Valid values are from 0.01 to 10.0.
Facetres=.1 Facetres=10
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Isolines
Edge Effects
Union
Command: UNION
Select objects: pick objects to union
Select objects: ENTER
Subtract
Command: SUBTRACT
SUBTRACT Select solids and regions to subtract
from...
Select objects: pick the main box
Select objects: (press enter)
Select solids and regions to subtract... Select objects:
pick the other solids Select objects: enter
Intersect
Command: INTERSECT
Select objects: pick objects
Select objects: enter
Thicken
Interference Checking
The following dialog box allows you to change the zoom and display of the
drawing to better see the interfering objects.
You can also choose to retain the interference objects by turning the check box
off for “Delete interference objects created on Close”
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Extrude Face
Select Face
Extruded
Face
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Taper Face
Before Taper
After Taper
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Delete Face
Copy Face
Color Face
Imprint
Imprints an object on the selected solid. The object to be imprinted must
intersect one or more faces on the selected solid in order for imprinting to
be successful. Imprinting is limited to the following objects: arcs, circles,
lines, 2D and 3D polylines, ellipses, splines, regions, bodies, and 3D
solids
Extrude Imprint
Shell
You can select one subobject, or create a selection set of more than one
subobject on any number of solids. Your selection set can also include
more than one type of subobject.
Grip tools are icons that you use in a 3D view to easily constrain the
movement or rotation of a selection set of objects to an axis or a plane.
CHAPTER 9
RENDERING
Objective
1. After the lesson the learner should be able to render a 3D model from
AutoCAD 3D.
Render Command
Render Destination
You are able to determine the output site that the renderer uses to display
the rendered image. Two options are the render window and viewport.
2. Choose View, Render, Advanced Render Settings...
or
Render Quality
Render Selection
Controls the parts of the model that gets processed during rendering. The render
procedure has three settings: View, Crop, and Selected.
Render to File
The result is a rendered image to a file that you can copy , print, or
manipulate in any imaging software application.
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Edit Material
Materials such as hard wood might not map properly to objects at different
scales. The follow section shows how to adjust the scale of materials.
Practice adjusting the material map for the box and sphere.
Cutout Materials
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Materials ON/OFF
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Default Lighting
When there are no lights in a scene, the scene is shaded with default
lighting. Default lighting is derived from two distant sources that follow the
viewpoint as you move around the model. All faces in the model are
illuminated so that they are visually discernible. You can control brightness
and contrast, but you do not need to create or place lights yourself.
When you insert custom lights or add sunlight, you can disable the default
lighting. You can apply default lighting to the viewport only; at the same
time, you can apply custom lights to the rendering.
ON/OFF
or
2. Type DEFAULTLIGHTING at the command prompt.
Command: DEFAULTLIGHTING
Enter new value for DEFAULTLIGHTING <0>: 1
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Point Lights
A point light radiates light in all directions from its location.
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Spot Lights
P1
P2
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Default lights can be added to your drawing from the Tool Palette menus.
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Luminaries
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Distant Lights
A distant light emits uniform parallel light rays in one direction only.
You specify a FROM point and a TO point anywhere in the viewport
to define the direction of the light. There is no light glyph to
represent a distant light in your drawing.
P
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Other Lights
Weblights
Photometric weblights provide real-world light distribution.
You create a target point light with the TARGETPOINT command. The
difference between the target point light and a point light is the additional
target properties that are available. A target light can be pointed to an
object. A target point light can also be created from a point light by
changing the target property of the point light from No
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