Lec-8 - 3D Display
Lec-8 - 3D Display
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Contents
➢3D Display
❖Definition & Types
➢Projection Types
❖Parallel Projection
✓Definition & Types
❖Perspective Projection
✓Definition & Types
➢Depth Cueing
➢Surface Rendering
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3D Display Methods
•3D graphics deals with generating and displaying three
dimensional objects in a two-dimensional space(eg: display
screen).
•In addition to color and brightness, a 3-D pixels adds a
depth property that indicates where the point lies on the
imaginary z-axis.
•To generate realistic picture we have to first setup a
coordinate reference for camera. This co-ordinate reference
defines the position and orientation for the plane of the
camera.
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3D Display Methods Contd..
•This plane used to
display a view of the
object
• Object description has
to transfer to the camera
reference co-ordinates
and projected onto the
selected display plane.
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Types
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Types of Projections
➢Transform 3D objects on to a 2D plane using
projections
➢
➢2 types of projections
❖Perspective
❖Parallel
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PROJECTIONS
PARALLEL
PERSPECTIVE
(parallel projectors)
(converging projectors)
One point
Orthographic Oblique (one principal
(projectors perpendicular (projectors not perpendicular to vanishing point)
to view plane) view plane)
Two point
(Two principal
Axonometric General vanishing point)
Multiview
(view plane parallel (view plane not parallel to
to principal planes) principal planes) Cavalier
Three point
(Three principal
vanishing point)
Cabinet
Isometric Dimetric Trimetric
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Parallel Projection
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Parallel Projection: Types
1. Orthographic projection :
If the direction of projection
is perpendicular to the
projection plane then it is an
orthographic projection.
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Parallel Projection: Types
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Oblique Projection: Types
➢Cavalier
The Cavalier projection makes
45° angle with the projection
plane. The projection of a line
perpendicular to the view plane
has the same length as the line
itself in Cavalier projection.
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Oblique Projection: Types
➢Cabinet
The Cabinet projection makes
63.4° angle with the projection
plane. In Cabinet projection,
lines perpendicular to the
viewing surface are projected at
½ their actual length.
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Perspective Projection
➢Project points to the display plane along converging
paths.
➢This is the way that our eyes and a camera lens form
images and so the displays are more realistic.
➢Parallel lines appear to converge to a distant point in
the background.
➢Distant objects appear smaller than objects closer to
the viewing position.
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Types
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Perspective Projection
➢When we do 3-D graphics, we think of the
➢screen as a 2-D window onto the 3-D world:
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Perspective Projection
➢The geometry of the situation is that of similar triangles.
View from above:
View
X plane P (x, y, z)
(0,0,0) x’ = ?
Z
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Perspective vs. Parallel
➢Perspective projection
❖Size varies inversely with distance - looks realistic
❖Distance and angles are not (in general) preserved
❖Parallel lines do not (in general) remain parallel
➢Parallel projection
❖Good for exact measurements
❖Parallel lines remain parallel
❖Angles are not (in general) preserved
❖Less realistic looking
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Depth Cueing
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Surface
Rendering
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Definition
➢Rendering is the process of generating an image from a
2D or 3D model (or models in what collectively could be
called a scene file) by means of computer programs.
➢Surface rendering involves the careful collection of data
on a given object in order to create a three-dimensional
image of that object on a computer. It is an important
technique used in a variety of industries.
➢One of the techniques to construct an image using
surface rendering is with illumination.
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Uses:
➢Surface rendering is used in a number of industries,
such as in health care. There, parts of the body are
rendered so doctors can closely examine specific areas
of a patient or wounds they may have incurred.
➢Archaeologists also use rendering to make an image
of very fragile objects in order to examine them without
harming them.
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Any Questions??
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Thank You
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