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HCI Model Exam Question Bank

This document contains a bank of exam questions related to the topic of human-computer interaction (HCI). It covers various aspects of HCI including interface design principles, interaction styles, usability evaluation methods, and mobile and web design. The questions are divided into multiple parts and units, testing knowledge of HCI frameworks, models of cognition and memory, interface design processes, and specific applications like word processors and drag-and-drop modules.
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100% found this document useful (1 vote)
917 views3 pages

HCI Model Exam Question Bank

This document contains a bank of exam questions related to the topic of human-computer interaction (HCI). It covers various aspects of HCI including interface design principles, interaction styles, usability evaluation methods, and mobile and web design. The questions are divided into multiple parts and units, testing knowledge of HCI frameworks, models of cognition and memory, interface design processes, and specific applications like word processors and drag-and-drop modules.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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HCI - Model Exam Question Bank

PART A
1. Determine the factors to be considered in design of an interactive system
2. Interpret the four different interaction styles used to accommodate the dialog between
user and computer.
3. Classify the categories of principles to support usability.
4. Describe Shneiderman’s Eight Golden Rules of interface design
5. List the six stages of Custom analysis
6. Differentiate Linear text and hypertext.
7. Infer the pros and cons of mobile game applications.
8. Define color palette.
9. List any four principles of designing rich web interface.
10. Name the patterns that supports virtual pages.
11. Define Ergonomics with example
12. Differentiate deductive, inductive, abductive – reasoning with example.
13. Summarize the different implications of navigation design.
14. Describe universal design.
15. List two types of description in BNF.
16. Classify the utterances based on task related conversation.
17. How Clickstream is used to show the behavior of users on websites?
18. Define is Cocoa Touch.
19. Compare between Overlays and inlays with respect to the situation of usage.
20. What do you mean by Landing Pages in websites creation?

PART B and C
Unit I
21. (a) (i) Explain the framework of Human Computer Interaction.
(ii) Highlight the features of direct manipulation interface.
(OR)
22. (i) Discuss the technologies involved in display devices.
(ii) Brief about common interface styles used in interactive system.
23. Summarize the model of the structure of human memory with diagrammatic illustration.
(OR)
24. Describe the interaction framework introduced in Human– Computer Interaction. Show
how it can be used to explain problems in the dialog between a user and a computer.

Unit II
25. (i) List and explain the factors that influence for choosing an evaluation method.

(ii) Enumerate Norman’s seven principles for transferring difficult task to simple one in
design.
(OR)
26. Explain one software process life cycle model that play major role in the Human
Computer Interaction.
27. Explain one software process life cycle model that play major role in the Human
Computer Interaction.
(OR)
28. Illustrate the colors in the Alarm Control, Emergency Shutdown and Emergency Confirm
panels.

Unit III
29. (a) Describe the problem space model and interacting cognitive subsystems in detail.
(OR)
30. (b) Explain some of the organizational issues that affect the acceptance and relevance of
information and communication systems in detail.
31. (a) Describe the problem space model and interacting cognitive subsystems in detail.
(OR)
32. (b) (i) Illustrate the linguistic approach and use of Backus–Naur Form (BNF) rules to
describe the dialog grammar.
(ii) Explain the linguistic models–BNF and Task Action Grammar in brief.

Unit IV
33. (a) (i) Describe the types of Mobile Applications.
(ii) Discuss the various contexts in mobile application.
(OR)
34. (b) Elaborate on Mobile application medium types.
35. (a) (i) Describe the types of Mobile Applications.
(ii) Discuss the various contexts in mobile application.
(OR)
36. (b) Discuss the various elements of Mobile Design with a step-by-step method explain
how to design a registration page for movie ticket booking.

Unit V
37. (a) Discuss the three types of overlays in detail.
(OR)
38. (b) Explain the steps involved in designing a web interface.
39. (a) Discuss the three types of overlays in detail.
(OR)
40. (b) Explain the steps involved in designing a web interface.
41. (a) Design a word processor for blind users which can also be operated by sighted
people. It has to support the standard set of word processing task. For this application,
choose a suitable combination of input and output devices to best support the intended
interaction. It may help to identify typical users or classes of user, and identify how the
devices chosen support these people in their tasks. Explain the major problems that the
input and output devices solve.
(OR)
42. (b) Create your own example to design a drag and drop module on a Webpage and give
the step-by-step interaction in detail with necessary diagrams.

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