PIKO

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A concept paper : Palarong Pambansa

PIKO
PIKO
PIKO
Presented by : Group 2 | STEM 11-14
Presented to : Sir Mark Hernane

Members :
Balansag, Mary Magriet
Barrioga, Lendell
Belza, Brylyne
Cabison, Sophia Lorraine
Fandiño, Rosanne (Leader)
Garcia, Lark Uan
Guevarra, Carlos Tristan
Ordinario, Hazel
Retrita, Karmelo Anthony
Reynes, Gabrielle Louise
Valzado, John Ace
Vergara, Russel
Name of the game : PIKO

Nature of the game: The game piko, also known as hopscotch in


english, is a popular traditional Filipino game played by
children in the Philippines. This classic game has been enjoyed
for generations and is often played outdoors on pavement or
flat surfaces. The game involves creating a grid or pattern on
the ground using chalk or any available marking tool. The tiles
typically consist of a series of rectangular or square boxes
numbered from one to ten. Players take turns throwing a small
stone or any flat object into one of the numbered boxes.

Objectives of the game: Hopping over certain tiles without


stepping on the line or outside the grid. There are tiles that have
pasted icons of hand prints and foot prints which has a color
coding system that indicates their move on how they should
hop on it. A blue colored icon allows the players to only use
their left hand or foot depending on the icon that is pasted.
While a red colored icon allows the players to only use their
right hand or foot. In additon for fun, there are also a certain tile
that can't completely be stepped on which will be marked using
a symbol. Thus, they need to avoid the tile with a bomb symbol
pasted on the tile as it acts like a bomb itself that can eliminate
the players.

Players and equipment: The game


shall be composed by six (6)
players. The pamato to be used are
rocks.

Location of the Game: At the


UPHSD-MOLINO Campus' Track
Rules & Regulations
1.) All players will throw their pamato to determine the
order of the players who shall take turns playing the
game. Whoever's pamato is the farthest, the player will
have the chance to play first.

2.) When the order is decided, the game shall now


proceed by letting the first player throw their pamato.
Wherever the player's pamato lands, the player is
responsible for getting it back by hopping on the tiles
towards where the player's pamato landed. However, the
tile where the pamato is located shall be avoided by the
player until it is taken back by the player when he/she is
about to complete the first course by going back to the
base again.

3.) Once all the players finished the course. They will
have the chance to get their "bahay" which is occupying
a tile where other players can't step on.

4.) The game will then proceed by repeating the cycle of


the game. The winner shall be the player who survives till
the end and has the most number of "bahay" within the
game.

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