Design Systewm
Design Systewm
YOUTUBE
AndreaHock
MEDIUM
andreahock0
TWITTER
@andreahock0
DRIBBBLE
andreahock
CONTENTS
7. Step 4: Build It
8. How to Iterate
Visual Language
Overarching guide to what the brand feels like (versus a styleguide is
how to accomplish that).
Pattern Library
Also called “component library”. Includes forms, form elements, images,
navigation, overlays, etc.
Brand Guidelines
Non-aesthetic parts of a design. Includes principles, tone and voice,
grammar, etc. This tells both the users and the company who you are
and what your narrative is.
CSS Framework
Front-end code that developers use to build a product.
The diagram to the right explains the various parts that make up a
design system.
Licensed to Guilherme Neves Alves Silva - [email protected] - 10
how to use components
forms galleries heros
principles information architutecture
layouts articles navigation
grammar how to get started
tone documentation
guidance best practices
voice
BY ANDREA HOCK
What’s Needed
Design systems aren’t all the same, nor do they need to be because
every company is different and has different needs, but these are the
usual items included. So it’s not just a single illustrator file- in that
case you’re missing all of the guidance!
It’s a Product
I think the only way for a design system to really be implemented and
continued to be used is to treat it like a product. And this isn’t a new
idea, lots of people have been treating their design systems like this
in order to keep it integrated. So it should be a product serving your
main product.
PART 2
Why Use a
-Dan Eden
*
Fun fact: Google was using 42 different shades of blue before they had
Material Design!
No Hand-Holding Required
A design system is to help everyone easily understand the decisions
Consistency
It makes users uncomfortable if your products don’t all match. That
creates a brand that doesn’t seem unified and might be giving off the
wrong message to your audience.
Communication
It’s not only bad for your audience, but also for your internal team.
When you’re working in an enterprise company, things can get very
complicated very quickly. Design systems can reduce the interpretation
of the specs since they can be misunderstood if you don’t have one
single source of truth. It makes all of your elements very clear, with
consistent naming conventions and reusable styles. When you start to
introduce conventions, processes start to flow easier among teams.
There’s no room for deviation when everything is solidly defined.
Culture
When people are job-searching, they appreciate companies that value
Save Money
If you’re not reworking the same elements every time, you’re saving
time and therefore money. And if you’re a freelancer and you’re billing
your clients for time, you can instead bill them for other work.
When to
Scale
When your organization has been growing a lot, and you’ve got enough
people that start touching the design is when you start to really need
one. Ideally you would want to make a design system before it’s too
painful and before output is very slow, but usually companies only think
about creating one after the fact.
PART 4
Buy-In
Step 1: Getting
Do Preliminary Research
Before talking to anyone, you should do your research. Print out as
much documentation to back up why you think this is a good idea.
Get Consensus
Since there are so many different groups that the design system will
touch, you need to get consensus from all different groups of your
organization. This can be difficult for larger orgs. It really only works if
people actually use it though, so adoption is very important.
For developers, their problems are time reworking the code and
confusion around what the latest ui is. For them, it’s good to show
visuals of where the inconsistencies are.
For the business side, their problems are money and the image of the
entire brand. Don’t say ‘we need a design system’- explain why. Show
them real data of the time spent creating specs versus actually
creating new designs. This would show them how you would save
money in time spent on redundant efforts. And talk to them about
how it’s a better experience for the user if the brand is cohesive.
Be Realistic
Show estimations of how long it will take, and be transparent about
what things might be pushed back when you instead focus on this.
Listen to their concerns, and meet people where they’re at.
Core Purposes
At the end of the day, you should all rally around one core purpose.
Everyone wants the company to do well. So that will be whatever is
best for the business, which is probably what is best for the user.
Prevent too
many cooks
Kills Product
3 people, 3 lines
5 people, 10 lines
10 people, 45 lines
14 people, 91 lines
PART 5
Step 2: Design
One person manages the Specific team dedicated to 1-2 people from several
design system. managing the design system. teams work in both.
BY NATHAN CURTIS
FROM ‘TEAM MODELS FOR SCALING A DESIGN SYSTEM’
HTTPS://BIT.LY/2R73PSU
BRAINSTORM
Questions to Ask
Step 3: Take a UI
*
UI Inventory Tip: Focus on things that are more specific to your organi-
zation. For instance, Netflix might focus more on advertisements, while
a tax company might focus on forms and data entry.
Go Through and Audit Everything
Find what’s inconsistent. One way to do it is to find everything that’s
Physical or Digital
You can either do this ui inventory digitally or physically. If you do it
physically, you would print all of the pages out, cut them up, and find
patterns that way. This way is a fun tactile way to get more people
involved. You can also do it digitally by taking screenshots of all of these
items. There are great resources out there that you can use to help
guide you, such as UI inventory worksheets.
Consolidate
Once you’re done exploring all of your existing interactions, you can
consolidate what you have. Start reconfiguring them into repeating
patterns. Once you do that, you can start to create one master file or url
where everything is contained to be reused.
PART 7
Step 4: Build It
*
Fun Tip: Give your design system a name! Trello’s is called Nachos (”It’s
all about quality ingredients”), Zendesk’s is called Garden (”Where we
grow UI components”), Microsoft’s is Fluent (”The physical world is our
vocabulary”). Their names relate directly to the tone of the brand, and it
matches their catchphrase. So feel free to think of something that fits
your company to help build comradery around it.
Organize It
Decide how to organize it while you’re building it. That might be in
URL
Everyone in your org should have access to the design system for it to
work well. The best way to make sure everyone is updated to the latest
version is to make it one source of truth with some sort of url. If it’s a
pdf, I can assure you that everyone will just loose it, use the wrong
version, and not use it. A smaller company can use an internal wiki site if
keeping up with a website is too much work. The first version should
have resources for both designers and front-end code for developers.
Work directly with the teams to make sure it’s actually integrated into
their workflows whatever way works best for them.
Keep it Simple
The first version should be super simple. Start with the basic necessities
like buttons and forms. Try to get to the very bottom of the hierarchy of
your components. Don’t make too many rules, because teams might
ignore it if there’s too much to read.
Reasoning
Make sure you remember to add the reasoning behind why you
Downloadable Parts
Include as many barebones downloadable parts as you can. That can be
brand guidelines, the individual components, a grid system, and pieces
of code. The components can be parts like headers and footers and
other starter templates. Make it as easy as possible for the people using
your system to find things.
Agnostic
Keep the components as agnostic as you can so they work for many
different cases. Technology changes very quickly, especially coding
languages, so try to think about the longevity of what you’re using.
How to Iterate
Simplify
Wherever you see problems, look for where you can simplify. If the
system is too complicated and you have a smaller team, it will be hard to
keep up with and maintain. And if you have to update a lot of things
manually, invest in the time to figure out how you can automate those.
Make Adjustments
Make adjustments after the different teams use the system and find
places where the components you specified don’t fit. Not everything
has to follow the components you made exactly. If there’s a special case
and you need a new component, research to determine why it’s needed.
Act Like It’s a Product
Treat the design system itself like a product to make sure it gets iterated
Allow Contributions
Don’t fall in love with it, so there is room for change. Allow for flexibility
so that everyone can feel like they are able to contribute. Let people
request components or behaviors. Reach out and ask people for
feedback since they’re the users of your design system. Keep the
backlog accessible to anyone who wants to see it, and have weekly
meetings to get feedback, with 1 or 2 reps from each team, or office
hours or design reviews.
Never Done
A design system will always need to be iterated on. It’s a living, breath-
ing thing, and just like your company grows, the design system needs to
evolve and grow with it. Some components will need to be modified and
some will need to be removed. But as it continues to grow, you can
tighten the loop of building, measuring, and learning.
PART 9
How to
The end goal is to make the jobs of designers and engineers easier
and tighten the strings between teams. Ask yourself if that was
accomplished.
Quantitative Feedback
What actions are users taking, and is that different than before you
Qualitative Feedback
This will help you figure out if the tasks were easy to perform. You can
do this at any time during the redesign, and you’ll want to have as many
participants as possible since it’s more of a metrics type of research.
Internal Feedback
Look inward and see how many teams actually adopted the design
system. How smoothly is the product being built now, and is it sustain-
able from both a design and dev perspective? Does it feel like a
connected organization that communicates better? Are decisions that
are made internally reflecting the brand or diverging from it? If so, what
is missing from your system?
PART 10
Books
NASA Graphic Standards Manual
New York Metro Graphic Standards Manual
Smashing Magazine’s ‘Design Systems’
Websites
Styleguides.io
https://github.com/alexpate/awesome-design-systems
People to Follow
@brad_frost @jina @broccolini @danmall @nathanacurtis
Licensed to Guilherme Neves Alves Silva - [email protected] - 102.773.869-93
The Adobe Creative Residency empowers talented individuals to
spend a year focusing on a personal creative project, while sharing
their experience and process with the creative community.
https://www.adobe.com/about-adobe/creative-residency.html