Lec 37-39 40-42 15 Dec 29 Dec 2021
Lec 37-39 40-42 15 Dec 29 Dec 2021
Lec 37-39 40-42 15 Dec 29 Dec 2021
A B C
Radiology Laboratory Lobby &
Waiting
400 sq. ft. 300 sq. ft. 300 sq. ft.
D E F
Examining Surgery & Physical
Rooms Recovery Therapy
800 sq. ft. 900 sq. ft. 1050 sq. ft.
Step 1: Gather Information
(continued)
Step 2: Develop a New Block Layout
Use trial and error with from-to and REL
Charts as a guide
Use computer software like ALDEP or
CRAFT
Facility Layout Decisions
Arranging people and equipment in a facility can
quickly become complex.
The greater the variety of ways in which products
are carried through the facility, the greater the
number of potential layouts.
When there are many alternatives to consider,
the analytic models are helpful.
Decision Support Tools
Trial and error method good for simple problems
Layout problems are combinatorial,
3x2 office layout has 6! Options (6*5*4*3*2*1 =
720 options)
Computer programs are available decision
support tools
ALDEP based on REL and CRAFT based on
from-to matrix
A number of computer software packages can be
used as decision-support tools in making the layout
decision. Two of the most popular are ALDEP
(automated layout design program) and
CRAFT(computerized relative allocation of facilities
technique). They are called decision-support tools
because they use different heuristics to develop a
solution. They do not give an optimal solution, and
they consider only one criterion at a time in
designing a layout. The best way to use these
software packages is to consider the software
solution as a starting point in developing a final
layout.
ALDEP works from a REL chart. It constructs a
layout within the boundaries of the facility by trying to
link together departments that have either an A or an
E rating in the REL chart. Remember that an A rating
stands for absolutely necessary and an E rating for
especially important. ALDEP uses this logic to link
these departments together.
The first department is selected randomly. To
evaluate a layout, the computer program computes a
score that is similar to the lxd score we computed
using trial and error. Depending on the starting point
selected, many different layouts can be obtained.
CRAFT works differently from ALDEP. It is also a
heuristic, but it uses a different logic to find a
solution. CRAFT uses a from–to matrix and an
existing layout as a starting point. It proceeds by
making paired exchanges of departments that lead
to a reduction of the lxd score and continues in this
manner until there are no more exchanges that can
reduce the lxd score. The solution with the lowest
lxd score is the final solution.
Example
A small accounting rented space in a new one-floor
building.
The firm has allocated 6000 square meter to its
seven departments as follows:
Example
Example
Example
Example
Rel Diagram
This Activity Relationship Diagram is essentially
an Illustration of the Information Contained in the
Activity Relationship Chart.
All departments in this diagram are Represented
by equal size boxes.
The next step is to anticipate the space required
for each Department.
Facility Layout
In the final step, we should develop and evaluate
several alternative layouts, while keeping in mind
the Practical Limitations.
Some examples of Practical Limitations in this
case were as follows:
1. It is considered that offices for partners (2), the
meeting room (7) and the reception area (1)
should be close to each other.
2. It is important that the juniors (4) and the
managers (3) be close together.
Example
As a result of these limitations, An
alternative floor plan is developed as
follows:
Example
This floor plan may be revised many times until
the best layout has been found.
Usually departments are positioned one by one,
Beginning with the department with the Highest A
or E ratings.
Systematic Layout Planning is essentially an
organized Trial-and-Error Approach.
Therefore, unless all possible layouts are
considered, There is no way to know if an
Optimal Solution been Reached.
However, there are a number of Heuristics that
can be used to Generate good solutions Quickly.
Heuristics: Trial-and-error solutions that do not
give optimal solution but easy to apply.
Layout planning Heuristics are of two types:
Those which start with an initial layout and
proceed to modify it (These are called
Improvement Heuristics)
Those which start the Layout analysis from
scratch (Construction Heuristics.)
The most widely known algorithm requiring an
Initial Layout developed by hand is the
Computerized Relative Allocation of Facilities
Technique (CRAFT).
CRAFT was developed for situations in which
Materials Handling Costs were a major
consideration.
Therefore, its goal is to Minimize the Total
Cost of Moving Items between Departments.
It attempts to improve an Initial Layout by
switching the locations of pairs of departments.
It begins with one department, and one by one
Analyzes the effect on total travel cost of
switching those departments.
Lecture 40-42
Facility Layout
While the Original CRAFT was used only for
single-story buildings,
An extension of CRAFT called SPACECRAFT
can handle multistory buildings.
Some examples of Construction Heuristics
include CORELAP (Computerized Relationship
Layout Planning) and ALDEP (Automated
Layout Design Program).
These heuristics start with an empty floor area
and proceed to fit departments.
ALDEP can be used in a multistory building. It
generates many alternative layouts.
CORELAP on the other hand, can lay out
only single story buildings.
Both programs use closeness codes
defined in the Activity Relationship Charts.
Special Cases of Process Layouts
There are a number of unique process
layouts which include
Warehouse layouts
Office Layouts
Warehouse Layouts
Warehouse Layout Considerations:
Primary decision is where to locate each
department relative to the dock
Departments can be organized to minimize
“lxd” totals
Departments of unequal size require
modification of the typical lxd calculations to
include a calculation of the “ratio of trips to
area needed”
The usage of “Crossdocking” modifies the
traditional warehouse layouts; more docks,
less storage space, and less order picking
Cross Docking
Cross docking is a logistics procedure where
products from a supplier or manufacturing plant
are distributed directly to a customer or retail
chain with marginal to no handling or storage
time.
Cross docking takes place in a distribution
docking terminal; usually consisting of trucks
and dock doors on two (inbound and outbound)
sides with minimal storage space.
The name ‘cross docking’ explains the process
of receiving products through an inbound dock
and then transferring them across the dock to
the outbound transportation dock.
Office Layouts
Office Layout Considerations:
Almost half of US workforce works in an office
environment
Human interaction and communication are the
primary factors in designing office layouts
Layouts need to account for physical environment
and psychological needs of the organization
One key layout trade-off is between proximity and
privacy
Open concept offices promote understanding &
trust
Flexible layouts incorporating “office landscaping”
help to solve the privacy issue in open office
environments
An Unbalanced Line
What’s the problem here?
Line Balancing
Line balancing tries to equalize the amount
of work at each workstation
Two constraints in line balancing:
Precedence requirements
Cycle time restrictions
Cycle Time vs. Flow Time
Cycle time = max time spent at any station
Flow time = time to complete all stations
Designing Product Layouts
Product layouts are different than process layouts
Product layouts provide for sequential product
movement that enhances efficiency
Designing product layouts requires consideration of
Sequence of tasks to be performed by each
workstation
Logical order
Speed considerations – line balancing
Designing Product Layouts – Line Balancing
Procedure
Step 1: Identify tasks & immediate predecessors
Step 2: Determine the desired output rate
Step 3: Calculate the cycle time
Step 4: Compute the theoretical minimum number
of workstations
Step 5: Assign tasks to workstations (balance the
line)
Step 6: Compute efficiency, idle time & balance
delay
Example 10.4
Vicki’s Pizzeria is planning to make boxed take-
out versions of its famous pepperoni, sausage,
and mushroom pizza. The pizzas will be made
on a small assembly line. Vicki has identified the
tasks that need to be performed, the time
required for each task, and each task’s
immediate predecessor. This information is
shown here:
Step 1: Identify Tasks & Immediate Predecessors
Example 10.4 Vicki's Pizzeria and the Precedence Diagram
Immediate Task Time
Work Element Task Description Predecessor (seconds
A Roll dough None 50
B Place on cardboard backing A 5
C Sprinkle cheese B 25
D Spread Sauce C 15
E Add pepperoni D 12
F Add sausage D 10
G Add mushrooms D 15
H Shrinkwrap pizza E,F,G 18
I Pack in box H 15
Total task time 165
Layout Calculations
Step 2: Determine output rate
The next step is to determine how many units of
product we wish to produce over a period of time,
called the output rate.
In our example, Vicki has decided that she wishes to
produce 60 pizzas per hour in order to meet her
growing demand.
The total task time to produce 1 pizza is 165 seconds.
If Vicki wants to perform all nine work elements
herself, her maximum output in 1 hour would be:
Layout Calculations
Step 3: Determine cycle time
The amount of time each workstation is allowed to complete its
tasks
available time (sec./day ) 60 min/hr x 60 sec/min
Cycle time (sec./unit ) = = = 60 sec./unit
desired output (units/hr ) 60 units/hr