0% found this document useful (0 votes)
31 views6 pages

CGM Papers

Question papers for cgm Computer graphics and Multimedia

Uploaded by

roudyaman2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
31 views6 pages

CGM Papers

Question papers for cgm Computer graphics and Multimedia

Uploaded by

roudyaman2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 6
© Maximum Marks : 100 Minimum Pass Marks : 35 Note—(i) Attempt one question from each unit. (ii) Each question carries equal marks. garg-I (Unit-I) 1. (a) #4 agys afer (polygon table), fark aferat (edge table) ix vite afetat (vertex table) #1 STa BUH ICY FT yfatfaa ba wed S? se S MA Fagg | 10 P.T.O. (2) Y - 5668 How do we represent polygon using, polygon table, edge table and vertex table explain with an example ? raat () ye an F ae et) en Sizie ne ataxia (incremental) Ueien wai cas BaF? 10 Describe briefly Bresenham’s circle drawing algorithm. Why do we prefer incremental algorithm over DDA ? waar (Or) @) a83t fra ak vesfna & ata om wart! 10 Differentiate between boundary fill and flood fill algorithm. (b) Frere afer He fera— 10 @ fet orager Gi) @ oft (image) HI dag (Resolution) 1 Gi) SIR (Aspect) ATIF BA aT | (iv) ety (Bitmap) atk fea (Pix) a1 (3) ‘Write short notes on— (@ Display file structure. (i) Resolution of an image: Gi) Image aspect ratio. (iv) Bitmap’and Pix map. yang ctw re Ren weit Bae a cata are UH Fetrae 71g 110 Draw a flowchart illustrating the logic of Sutherland-Hodgeman polygon clipping algorithm. frrafetan we afera fecatorat faftaa—10 @ fae @ aw Gi) Zan THT Gy) Fafini Write short notes on the following— ()_ Windowing. (i) View port. (ii) Double buffering. (iv) Clipping. weet (Or) 7 yew S sore & few A aha aarti at orem at : dq 8s (Beam penetration) 33% Brn AiR | 10 PTO. Be (4) Y- 5668 Explain the two basic techniques for producing colour display : beam penetration and shadow masking. (b) frefefiaa ot afera fecsfirat ferferz—10 @ @ saaiad (i) warfers fersteT Gi) Fre age ares ain eer Write short notes on the following — (® Image Transformation. (i) Multiple windowing. (ii) Midpoint line clipping Algorithm. yerg-T (Unit-01) fexit ¢é Ral (Hidden line) HWE (surface) @ ang an age €? fees ores fos > ae ta foqsa Ceiiiean a aH EI 10 What do you mean by a hidden line or surface ? Explain. Describe the Back Face removal algorithm of hidden line removal. (b) fate Pal fee carnt X-fem 4 PQ 3 aaa wa & fad 3D Sa Aiee Praia $t) fire ga TaN FI Z-axis afea: 45° amafad gard) fee 7 PC, 1-5, 2) atk Q (4:5, 63)! 10 i } i j | : (@) (b) {a) (3), Y - 5668 Determine 3D transformation matrix to scale the line PQ in the X-direction by 3 by keeping point P fixed. Then rotate this line by 45° anticlockwise about the Z-axis. Given P (1, 1-5, 2) and Q (45, 63). (Or) az aaa stat 1 sat Ft Sik GTS aaferat at area & fee Sean at a aici fates Sar dca wt caret FE aS cae Fare 71 fetes are oat oft oH ENO Discuss the segment table structure and explain various data structures used to implement the segment table. Also describe various operattens carried out ‘on the segment. Za teihen AST a aA Ft! 10 Explain the Z-bufferalgorithm in brief- sare (Unit-IV) aert ean 8? sere H Bre Braet Tet atea af caret Fe! 10 What is Illumination ? Explain basic illumination model with example. PTO. oa (6) Y-5668 () Baier S weds 8 fren Soa Sig Sa Wa Hea a st 10 Describe the Phongs specular reflection model with Fresnel’s law of reflection. aera (Or) (a) siesta, argengag, einerag ath caret _ SA fa tates a aren st 10 Explain the various colour modes like RGB, YIQ, CMY, HSV etc.. (b) Frerfefian a tfira fexrfrat ferd— 10 @ 23m i) Wat wari ‘Write short notes on the following— @ Ray tracing. (i) Diffuse Reflection Fau-V (Unit-V) (a) Aeéhfifsa fees 4 ygaa fae oda waei 38 RTF, TIFF, MIDI, JPEG ai DIB #1 aren #1 10 Explain the various file format such as RTF, TIFF, MIDL, JPEG, DIB used in the multimedia system. (b) Ce Y-5668 aectifen atafin en &? 38 aye sear Hares Sn ess Fa F TI TAAL! 10 What is Multimedia Authoring ? Explain it with useful editing and authoring tools. wae (Or) aechiifea sera 1 ao Fa 10 Explain the multimedia database system. unitisi-4 & at 9 fea a art sie umitsst-2 aie wrttésh-7 & ata germ wu 10 Explain in detail about MPEG-4 and also compare between MPEG-2 and MPEG-7. v-5668 - Roll No. Z-5869 B.E. (Fifth Semester) (Reg /ATKT) EXAMINATION, Dec.-2022 COMPUTER SCIENCE ENGINEERING Paper-CS-504 COMPUTER GRAPHICS AND MULTIMEDIA Time ; Three Hours Maximum Marks : 80 Minimum Pass Marks : 28 Note— Attempt any five questions. All questions carry equal marks. 1. (a) How does a raster scan system works ? seer Draw and explain the basic structure of CRT and its working. 8 (b) Describe briefly Bresenham’s line > drawing Algorithm and use the same to produce a line segment from (1, 1) to (9,7). 8 PT.O. QQ) Z-5869 2. (@) Describe flood-fill algorithm for Polygon with suitable example. 8 (b) Derive a 2D transformation matrix for Shearing and Rotation about the line yoo, 8 3. (a) Find the final coordinates of a Triangle ABC with coordinates A(0, 0), BC, 1) and C(5, 2) subjected to anticlockwise rotation of 45° about the origin. 8 () Explain Sutherland-Hodgman Polygon Clipping algorithm with an example, 8 ) Give the transformation matrix for translation, rotation, reflection, scaling and shearing in 3-D Homogeneous coordinate system. 8 (b) Differentiate Between parallel and perspective Projection, with a suitable example. 8 5. (a) What is Phong Shading ? Give the ae merits and demerits of Phong Shading. 8 (b) Write short notes on the following — (@ _Obique Projection. (i) z-BufferAlgorithm. 8 (3) Z-5869 6. (a) Whatis ray tracing ? Explain basic Ray- tracing algorithm. 8 (b) Differentiate between Lossy and Lossless compression. 8 7. (a) What are Authoring tools ? What are the various types of authoring tools available ? Discuss any one of them. 8 (b) Discuss any two audio and two video file format that are used in multimedia. 8 8, Write short notes on (any four)— 16 a TEE Gi) MPEG. Gi) RGB. (iv) AVL. (v) Window to view port transformation. Z-5869 100

You might also like