At Risk: Our Creative Future: House of Lords Communications and Digital Committee 2nd Report of Session 2022-23
At Risk: Our Creative Future: House of Lords Communications and Digital Committee 2nd Report of Session 2022-23
At Risk: Our Creative Future: House of Lords Communications and Digital Committee 2nd Report of Session 2022-23
HL Paper 125
Communications and Digital Committee
The Communications and Digital Committee is appointed by the House of Lords in each
session “to consider the media, digital and the creative industries and highlight areas of concern
to Parliament and the public”.
Membership
The Members of the Communications and Digital Committee are:
Baroness Bull Lord Lipsey
Baroness Featherstone Baroness Rebuck
Lord Foster of Bath Baroness Stowell of Beeston (Chair)
Lord Griffiths of Burry Port Lord Vaizey of Didcot
Lord Hall of Birkenhead The Lord Bishop of Worcester
Baroness Harding of Winscombe Lord Young of Norwood Green
Declaration of interests
See Appendix 1.
A full list of Members’ interests can be found in the Register of Lords’ Interests:
http://www.parliament.uk/mps-lords-and-offices/standards-and-interests/register-of-lords-
interests
Publications
All publications of the Committee are available at:
https://committees.parliament.uk/committee/170/communications-and-digital-committee/
publications/
Parliament Live
Live coverage of debates and public sessions of the Committee’s meetings are available at:
http://www.parliamentlive.tv
Further information
Further information about the House of Lords and its Committees, including guidance to
witnesses, details of current inquiries and forthcoming meetings is available at:
http://www.parliament.uk/business/lords
Committee staff
The staff who worked on this inquiry were Daniel Schlappa (Clerk), Emily Bailey Page (Policy
Analyst) and Rita Cohen (Committee Operations Officer).
Contact details
All correspondence should be addressed to the Communications and Digital Committee,
Committee Office, House of Lords, London SW1A 0PW. Telephone 020 7219 2922. Email
[email protected]
Twitter
You can follow the Committee on Twitter: @LordsCommsCom.
CONTENTS
Page
Summary 3
Chapter 1: The case for action 7
Our inquiry 7
The importance of creative industries 7
Figure 1: Top ten exporters of creative services worldwide in 2020 8
Figure 2: Top ten exporters of creative goods worldwide in 2020 9
Rising competition and the risk of complacency 10
The need for change 11
Chapter 2: A digital future 14
Overview 14
Text and data mining 14
Securing performers’ rights 16
Intellectual property and international trade 18
AI and jobs 19
Chapter 3: Improving the business environment 22
Creative Industries Clusters Programme 22
Box 1: UKRI’s Creative Industries Clusters Programme 23
Tax relief and innovation 25
Box 2: Definitions of R&D eligible for tax relief 26
Government action 26
Tax relief and international competition 27
Practical support for SMEs 29
Access to capital 29
Business guidance 30
Access to space 32
Supporting innovation in institutions and organisations receiving
public funding 33
Chapter 4: Skills 35
Identifying skills shortages and the data gap 35
Pre-16 education 37
Careers guidance 37
Figure 3: Gatsby Benchmarks 38
Creativity in school 40
Figure 4: Design and technology GCSE entries since 2010 41
Post-16 education 42
T Levels 44
Apprenticeships 45
Higher education 45
Lifelong learning 47
Improved coordination 48
Summary of conclusions and recommendations 50
Appendix 1: List of Members and declarations of interest 55
Appendix 2: List of witnesses 57
Appendix 3: Call for evidence 63
Appendix 4: Note of visit to StoryFutures 66
Appendix 5: Glossary of key terms 67
SUMMARY
The creative industries rank among the world’s fastest-growing sectors. They
provide high-quality employment, drive innovation, and support civic and social
wellbeing. According to the Government, in recent years they have generated
more value to the UK economy than the life sciences, aerospace and automotive
industries combined. Much of the growth potential lies in areas that combine
technology with creativity.
The sector has benefited from some Government attention in recent years. Tax
reliefs, investment programmes, skills initiatives and pandemic recovery funds
have all been widely praised.
But the Government’s current approach is complacent and risks jeopardising the
sector’s commercial potential. Indeed, the creative industries scarcely featured
in the 2022 Autumn Statement and were not included in the Government’s
five priorities for growth. This lack of focus risks affecting the UK’s future
prosperity, especially at a time of rising international competition in the sector
and domestic economic challenges.
Championing the creative industries is not a matter of special pleading. There
is a serious and well evidenced business case for the sector to sit at the heart of
the UK’s future growth plans.
To unlock the sector’s full potential, ministers must devote serious attention to
fixing a policy landscape characterised by incoherence and barriers to success.
The creative industries rank amongst the most innovative sectors in the country,
but UK tax relief for research and development remains restrictive and does not
reflect where innovation comes from in the sector. The UK business environment
lacks sufficient incentives for small businesses to scale at home; too many sell up
and valuable intellectual property (IP) moves overseas. New proposals to relax
IP laws risk undermining creative sector business models, and do not even enjoy
the support of the creative industries minister in the Department for Digital,
Culture, Media and Sport (DCMS). Trade negotiations are putting the UK’s
‘gold standard’ copyright regime at risk.
Data collection in both Government and the sector is muddled and under
exploited. Academic research funding does too little to encourage commercially
orientated creative projects; it skews towards collaborations with large businesses
rather than the small firms that characterise the creative sector. We remain
perplexed as to why UK Research and Innovation is choosing not to continue
one of its most successful interventions, the Creative Industries Clusters
Programme, even as other new initiatives are being set up.
Successive governments’ efforts to address skills shortages have fallen far short
of what is needed. The English education system equips pupils poorly for the
realities of future work, in particular the freelance market. Technical skills
shortages are widespread. Opportunities to encourage students to develop a
valuable blend of creative and digital skills are being missed. Careers guidance
about the sector remains patchy and poor. Skills policies have led to an over-
abundance of courses (more than 100,000 are listed on the national careers
website) but too few opportunities to develop the types of skills employers say
they want. There have been 35 ministers responsible for skills in the past 25
years, which is hardly conducive to long-term stability.
4 At risk: our creative future
• The terms ‘creative industries’ and ‘creative sector’ refer to the DCMS
definition of industries “which have their origin in individual creativity,
skill and talent and which have a potential for wealth and job creation
through the generation and exploitation of intellectual property”.1 Nine
subsectors fall under this definition:
• music, performing and visual arts;
• museums, galleries and libraries;
• publishing;
• IT, software and computer services;
• film, TV, video, radio and photography;
• design and designer fashion;
• crafts;
• architecture; and
• advertising and marketing.
• Our inquiry engaged with a selection of the above: music, performing and
visual arts; museums and galleries; publishing; gaming, film, TV, video,
photography; and digital and design services.
• The term ‘creative occupations’ refers to jobs that are creative in
nature according to the DCMS creative industries economic estimates
methodology.2
• The term ‘creative economy’ includes both creative and non-creative
occupations within the creative industries, as well as those working in
creative occupations in other sectors (for example a marketing professional
working in financial services).
Our inquiry
1. The creative industries rank among the world’s fastest-growing sectors.3
They provide high-quality employment, drive innovation, and support civic
and social wellbeing.
2. The UK is widely regarded as a leader in the creative sector, both in terms of
economic potential and global cultural influence. But this success cannot be
taken for granted in the context of rising competition and rapid technological
development. We launched this inquiry to identify the actions required from
the Government and industry to help the UK’s creative industries thrive in
the face of possible disruption and displacement by new technologies and
fast-moving international competitors over the next 5–10 years.
3. We did not seek to cover all the issues affecting the sector. Other reports ably
cover issues such as domestic and international migration trends;4 diversity
and inclusion;5 employment practices;6 and the details of public funding
allocations for arts organisations.7
4. We took evidence from a range of witnesses and visited StoryFutures, which
is part of the Creative Industries Clusters Programme.8 Our report builds
on a wealth of previous studies and recommendations.9 Our findings are
not exhaustive. We hope they will support the Government and industry to
prioritise and address the most pressing issues in the years ahead.
accounted for £115.9 billion—almost 6 per cent of the UK’s entire Gross
Value Added—in the same year.11 This was more than the aerospace,
automotive and life sciences industries combined.12 Recent figures indicate
many subsectors are rapidly bouncing back from the pandemic downturn.13
6. Between 2011 and 2019, job growth in the creative industries was three times
that in the UK overall.14 Ed Shedd, a Partner in Technology, Media and
Telecommunications at Deloitte, summarised the sector’s growth potential:
“two million jobs that the creative sector generated in 2010… three million
jobs it generated in 2018–19… four million jobs in the creative services sector
[forecast for 2030].”15
7. The creative industries are receiving growing international attention. Global
exports of creative services rose from $487 billion in 2010 to $1.1 trillion in
2020, while goods exports totalled $524 billion in 2020.16 Countries across
the world are seeking to capture a greater proportion of these opportunities.17
Source: United Nations Conference on Trade and Development, Creative Economy Outlook 2022 (October 2022),
p 51: https://unctad.org/system/files/official-document/ ditctsce2022d1 en.pdf [accessed 1 December 2022]
11 DCMS, ‘National statistics: DCMS Economic Estimates 2019 (provisional): Gross Value Added’
(February 2021): https://www.gov.uk/government/statistics/dcms-economic-estimates-2019-gross-
value-added/dcms-economic-estimates-2019-provisional-gross-value-added [accessed 1 December
2022]. Note that there is some overlap between DCMS accounting of Gross Value Added between
creative industries and other sectors such as Digital.
12 Creative Industries Policy and Evidence Centre, ‘How lessons from UKRI’s Creative Industries
Challenge Programmes should transform the way we invest in R&D’ (14 February 2022): https://pec.
ac.uk/blog/transforming-investment-in-r-d [accessed 30 November 2022]
13 Creative Industries Council, ‘Positive Trend In Economic Recovery Of UK Creative Industries From
Pandemic’ (May 2022): https://www.thecreativeindustries.co.uk/facts-figures/positive-trend-in-gva-
of-uk-creative-industries-from-pandemic [accessed 1 December 2022]. See also DCMS, ‘Using
annual estimates from summed monthly GVA data’ (October 2022): https://www.gov.uk/government/
statistics/dcms-sectors-economic-estimates-monthly-gva-to-june-2022/using-annual-estimates-
from-summed-monthly-gva-data [accessed 1 December 2022]
14 House of Lords Library, ‘Impact of government policy on the creative sector’ (28 October 2021):
https://lordslibrary.parliament.uk/impact-of-government-policy-on-the-creative-sector/
15 Q2
16 This equates to circa £399.5 billion; £902.3 billion; and £430 billion respectively as of 8 December
2022.
17 United Nations Conference on Trade and Development, Creative Economy Outlook 2022 (October
2022), p 3: https://unctad.org/system/files/official-document/ditctsce2022d1_en.pdf [accessed
1 December 2022]
At risk: our creative future 9
China 169
United States 32
Italy 27
Germany 26
Hong Kong SAR 24
France 21
United Kingdom 15
Viet Nam 14
Republic of Korea 14
India 14
0 50 100 150 200
(US$ billion)
Source: United Nations Conference on Trade and Development, Creative Economy Outlook 2022, p 37
18 DCMS, ‘UK’s Creative Industries contributes almost £13 million to the UK economy every hour’
(February 2020): https://www.gov.uk/government/news/uks-creative-industries-contributes-almost-
13-million-to-the-uk-economy-every-hour [accessed 4 December 2022]
19 Written evidence from HM Government—Department for Digital, Culture, Media and Sport
(CRF0058)
20 Creative Industries Policy and Evidence Centre, ‘Levelling Up and the Creative Industries: Resources
for Local Authorities’ (June 2022): https://pec.ac.uk/news/levelling-up-info-for-local-authorities
[accessed 4 December 2022]
21 United Nations Conference on Trade and Development, Creative Economy Outlook 2022 (October 2022):
https://unctad.org/system/files/official-document/ditctsce2022d1_en.pdf [accessed 1 December
2022]
22 DCMS, ‘Creative industries spillovers: research findings’ (July 2022): https://www.gov.uk/government/
publications/creative-industries-spillovers-research-findings [accessed 1 December 2022]
23 Creative Industries Council, ‘Invest In Creativity For 300,000 New Jobs, Report Advises’ (July
2021): https://www.thecreativeindustries.co.uk/site-content/300-000-new-creative-industry-jobs-in-
recovery-with-right-investment-report-estimates [accessed 1 December 2022]
24 Creative Industries Policy and Evidence Centre, ‘Small engines of growth’ (November 2020): https://
pec.ac.uk /news/small-engines-of-growth-new-research-finds-over-700-small-communities-of-
creative-businesses-in-cities-towns-and-villages-across-the-uk-1 [accessed 1 December 2022]
25 UKRI, Understanding the value of arts & culture, the AHRC cultural value project (November 2021):
https://www.ukri.org/wp-content/uploads/2021/11/AHRC-291121-UnderstandingTheValueOfArts-
CulturalValueProjectReport.pdf [accessed 1 December 2022]
26 Ukie, ‘UK Consumer Games Market Valuation 2021’ (March 2022): https://ukie.org.uk/consumer-
games-market-valuation-2021 [accessed 4 December 2022]
10 At risk: our creative future
that is reportedly twice the UK average.27 The film and high-end television
industry saw a record £5.64 billion spent on production in the UK in 2021,28
while the royalties earned from the exploitation of intellectual property are
worth billions.29 The UK’s animation and visual effects industry enjoys
international acclaim.30 Only the US and China are ahead of the UK in
the number of artificial intelligence research publications relating to the
creative industries.31 There were over 2,000 UK firms working on immersive
technologies in 2021, a rise of 83 per cent over five years.32 PwC has estimated
that virtual reality technologies will add £62.5 billion to the UK economy by
2030; much of the design input will come from the creative sector.33
10. The UK has competitive advantages in organisations and institutions
receiving public funding too. The British Museum, the National Gallery
and the Natural History Museum have been ranked among the top 10 most
visited museums in the world.34 Practitioners and analysts from Canada
to South Korea have praised the UK’s innovative approaches to engaging
with the future of arts and culture.35 Professor Hye-Kung Lee, Professor
of Cultural Policy at King’s College London, told us the UK was globally
recognised for its leadership in the “quality of cultural content”.36 UK public
service broadcasters are known across the world for producing high-quality
content that delivers public value alongside regional economic benefits.37
50 Prime Minister’s Office, ‘PM speech to the CBI conference: 21 November 2022’ (November 2022):
https://www.gov.uk/government/speeches/pm-speech-to-the-cbi-conference-21-november-2022
[accessed 21 December 2022]
51 The Statement cited “key growth industries—including digital technology, life sciences, green
industries, financial services, and advanced manufacturing”. See HM Treasury, ‘Autumn Statement
2022’: https://www.gov.uk/government/publications/autumn-statement-2022-documents/autumn-
statement-2022-html [accessed 1 December 2022]. The Government published a consultation on the
same day regarding the continuation of existing tax relief for the audio-visual sector. See HM Treasury,
‘Audio-visual tax reliefs: consultation’: https://www.gov.uk/government/consultations/ audio-visual-
tax-reliefs-consultation [accessed 1 December 2022]. See Chapter 3 for further discussion.
52 Written evidence from John Howkins (CRF0062)
53 Supplementary written evidence from Dr Martin Smith (CRF0061). See also Q 118.
54 Q 132 (Julia Lopez MP)
55 Q 134
56 Q 140 (Julia Lopez MP)
57 Q 137
At risk: our creative future 13
over the past decade: audiovisual tax reliefs, the 2017 Industrial Strategy and
the 2018 Creative Industries Sector Deal, and the pandemic recovery funds
were all significant interventions which have been welcomed.58 But these are
now several years old, and Government interest appears to have declined.
The Government’s forthcoming Sector Vision is therefore very welcome.59
This must be used by ministers across Government to identify priorities and
take difficult choices about the allocation of scarce resources.60
21. In recent years the creative industries have delivered more economic
value than the life sciences, aerospace and automotive sectors
combined. The Government has a major opportunity to put the sector
at the heart of its future growth agenda. It is failing to do so. The
Government should commit to placing the creative industries at the
heart of its growth plans. It should explain its rationale for omitting
the creative industries from its Autumn Statement priority growth
sectors.
22. We welcome the Government’s plans for a Creative Industries Sector
Vision, which has been delayed since summer 2022. The Government
should publish the Sector Vision at the earliest opportunity.
The Government should take account of the conclusions and
recommendations in this report when implementing the Sector
Vision’s workstreams.
58 For detail on the Sector Deal see: BEIS and DCMS, ‘Creative industries: Sector Deal’ (March 2018):
https://www.gov.uk/government/publications/creative-industries-sector-deal [accessed 1 December
2022]. For detail on audiovisual tax reliefs and support funds see Chapter 4.
59 In February 2022 the Government said it would introduce a Sector Vision in partnership with
the Creative Industries Council in the summer of 2022. See DCMS, ‘£50 million of Government
investment announced for creative businesses across the UK’ (February 2022): https://www.gov.uk/
government/news/50-million-of-government-investment-announced-for-creative-businesses-across-
the-uk [accessed 4 December 2022]
60 Q 121
14 At risk: our creative future
Overview
23. We took evidence from industry and academic experts on the likely impacts
of technology on the creative industries over the next 5–10 years. We heard
that new technologies and the rise of digitised culture will change the way
creative content is developed, distributed and monetised.
24. Many of these changes offer opportunities for innovation and growth. New
tools for developing creative content are proliferating rapidly, from 3D design
modelling to AI-generated art and music. Content distribution is becoming
increasingly digital: music, video and game streaming are prominent
examples, but other subsectors are following suit. Museums and galleries
are digitising their collections, while performing venues offer immersive
shows and online screenings. The pandemic accelerated shifts towards
digital platforms, creator economies and e-commerce across the industry.
Such changes provide expanding possibilities for monetising the associated
data and improving business strategies. The much-hyped metaverse concept
may yield further possibilities for developing, sharing and selling creative
content.61
25. There is a variety of Government interventions and industry schemes to
help organisations navigate this fast-changing world. Initiatives range from
Government-backed innovation funds62 and research council programmes
for digitising heritage collections,63 through to industry-led investment and
business support programmes.64 Our evidence suggested there were four
key areas that required greater Government attention: reviewing reforms to
intellectual property law; strengthening rights for performers and artists;
maintaining high standards in trade deals; and putting plans in place to
support the workforce to adapt as technological changes disrupt the creative
sector.
61 Written evidence from the British Film Institute (CRF0051); University of Arts London (CRF0044);
Royal College of Art (CRF0041); National Museum Directors’ Council (CRF0040); Minderoo
Centre for Technology and Democracy, University of Cambridge (CRF0026); Equity (CRF0010) and
Professor Tracey Harwood (CRF0001)
62 Written evidence from DCMS (CRF0058); correspondence from Professor Dame Ottoline Leyser
DBE FRS, Chief Executive of UK Research and Innovation (2 December 2022): https://committees.
parliament.uk/publications/31963/documents/179566/default/
63 UKRI, ‘Artificial intelligence supports culture and heritage exploration’ (September 2021): https://
www.ukri.org/news/artificial-intelligence-supports-culture-and-heritage-exploration/ [accessed 3
December 2022]
64 Q 141 (Kevin Hollinrake MP). See also written evidence from the Greater London Authority
(CRF0020); British Film Institute (CRF0051). We explore issues regarding fragmentation in greater
detail in Chapter 3.
65 Written evidence from the Creative Rights Alliance (CRF0014)
At risk: our creative future 15
licensing environment. He argued text and data mining licensing was worth
£335 million a year to publishers, and said the IPO’s proposals:
“would allow any … businesses of any size, located anywhere in the
world, to access all my members’ data for free for the purposes of text
and data mining. There is no differentiation between a large US tech
firm in the US and an AI micro start-up in the north of England.”73
31. UK Music similarly told us that the music sector:
“remains deeply concerned about proposals by the Intellectual Property
Office to allow a blanket exemption from copyright for work being used
for AI text and data mining … Removing this protection as the IPO
proposes would allow AI music to be created using copyright content
that those controlling the AI do not own, with no compensation to the
artists and rights holders whose investment created it … This change is
at best unnecessary and at worst actively harmful.”74
32. Dr Nicola Searle said the issue was complex and the key question for
Government on this issue was to identify the correct balance in legislation:
“Do you put the balance on enabling the new technology, or do you put
the balance on supporting existing copyrights holders? It is a difficult
question.”75
33. We asked the minister, Julia Lopez MP, why the IPO was proposing a new
regime that appeared to undercut business models in the creative industries.
She emphasised that IP was the “lifeblood” of creative businesses and said
she was “not convinced of the value of this piece of work”. The minister told
us she was “fairly confident” that the IPO’s proposals were “not going to be
proceeding”.76
34. The Intellectual Property Office’s proposed changes to intellectual
property law are misguided. They take insufficient account of
the potential harm to the creative industries. They were not even
defended by the minister in the Department for Digital, Culture,
Media and Sport whose portfolio stands to be most affected by the
change. Developing AI is important, but it should not be pursued at
all costs.
35. The Intellectual Property Office should pause its proposed changes to
the text and data mining regime immediately. It should conduct and
publish an impact assessment on the implications for the creative
industries. If this assessment finds negative effects on businesses
in the creative industries, it should pursue alternative approaches,
such as those employed by the European Union. The Intellectual
Property Office should write to us confirming its plans and timelines
in response to this report.
Other areas, notably moral rights in audiovisual fixations, are not.84 A 2021
consultation on the treaty said the UK Government “intends to implement
and ratify the Beijing Treaty”, but it has not yet done so.85
41. Paul Fleming, General Secretary of Equity, said that ratifying the Beijing
treaty was a “very straightforward” way to help manage the impact of new
technologies and reduce exploitation risks. He cautioned that the current
absence of a “fit-for-purpose moral framework for audio-visual performances”
raised the risks of production moving to better-regulated jurisdictions, such
as the EU and the United States.86
42. New technologies are making it easier and cheaper to reproduce and
distribute creative works and image likenesses. Timely Government
action is needed to prevent such disruption resulting in avoidable
harm, or production moving to countries with better regulation.
The Government should ratify the Beijing treaty on audio-visual
performances at the earliest opportunity. It should set out its
timelines for doing so in response to this report.
84 Moral rights enable the performer to claim to be identified as the performer, except where omission
is dictated by the manner of the use; and object to any distortion, mutilation or other modification of
their performance that would be prejudicial to their honour or reputation, taking due account of the
nature of audiovisual productions. Audiovisual fixations are defined as “the embodiment of moving
images, whether or not accompanied by sounds or by the representations thereof, from which they
can be perceived, reproduced or communicated through a device.” For further detail see Intellectual
Property Office, ‘Beijing Treaty on Audiovisual Performances’ (April 2021): https://www.gov.uk/
government/consultations/beijing-treaty-on-audiovisual-performances-call-for-views/beijing-treaty-
on-audiovisual-performances-call-for-views [accessed 21 November2022]
85 Ibid.
86 Q 17
87 Written evidence from DACS (CRF0042)
88 Written evidence from the Publishers Association (CRF0045)
89 Q 52
At risk: our creative future 19
AI and jobs
48. We heard that while AI would create new work opportunities in some places,
it would likely reduce them in others. This has particular implications for
those on lower incomes or insecure contracts. Mr Fleming told us that around
“80 to 90 per cent of [Equity’s] members are earning less than £20,000 a
year from the industry itself” and raised concerns that the areas of work
that sustain them through periods of low pay were “about to be removed
… because of the speed of AI intervention.”93 Some film extras can now be
computer generated, for example.94 In January 2023, Apple announced a
catalogue of audiobooks narrated by AI rather than human actors.95 Regular
annual contracts are being replaced with one-off payments because the
artist’s “image, voice or likeness [can now] be used forever and on thousands
of projects”, according to Equity.96
49. AI is also moving into territories traditionally considered difficult to automate,
such as music and visual art production. We were told about the challenges
involved in distinguishing hype from reality in this field.97 Aidan Meller, a
98 Q 24
99 The questions were submitted to the robot in advance to allow time for its algorithms to develop a
comprehensive response. The robot appeared as a proxy witness for Mr Meller and did not hold the
same status as a human witness.
100 Q 28
101 Q 14
102 See OpenAI, ‘Optimizing language models for dialogue’: https://openai.com/blog/chatgpt/ [accessed
21 December 2022]
103 Written evidence from the University of Arts London (CRF0044) and HM Government—Department
for Digital, Culture, Media and Sport (CRF0058)
104 Written evidence from Equity (CRF0010) and Society of Authors (CRF0031)
105 Q 16
106 World Economic Forum, ‘The future of jobs report 2020’ (October 2020): https://www.weforum.org/
reports/the-future-of-jobs-report-2020/digest [accessed 3 December 2022]
107 See Creative Industries Policy and Evidence Centre, ‘The Good Work Review’ (March 2022): https://
pec.ac.uk/news/good-work [accessed 3 December 2022].
108 Centre for Cultural Value, ‘The impact of Covid-19 on jobs in the cultural sector’ (2020): https://
www.culturehive.co.uk/CVIresources/the-impact-of-covid-19-on-jobs-in-the-creative-and-cultural-
sectors/ [accessed 3 December 2022] and Centre on the Dynamics of Ethnicity, and Creative Access,
The impact of Covid-19 and BLM on Black, Asian and ethnically diverse creatives and cultural workers
(March 2022): https://pure.manchester.ac.uk/ws/portalfiles/portal/212029276/Impact_of_covid_
and_blm_on_ethnically_diverse_creatives_and_cultural_workers_report.pdf [accessed 3 December
2022]
At risk: our creative future 21
driven job insecurity are growing and can be expected to continue.109 These
trends risk widening the gap between those who can afford to work in
more precarious and uncertain positions, and those who cannot.110 Such
developments would in turn affect the diversity and business resilience that
underpin the economic vibrancy of creative sector organisations.111 As the
Creative Industries Policy and Evidence Centre concluded in a recent report:
“[if] the UK does not take action, there is a risk its position in the sector
could be undermined”.112
54. Like other sectors, the creative industries are exposed to the
opportunities and threats of automation and job replacement.
Workers on lower incomes and insecure contracts are particularly
vulnerable. The Government’s Sector Vision must set out a clear
plan for ensuring that its encouragement of technological change is
accompanied by complementary plans to help the creative industries
sustain quality jobs and promote a diverse workforce.
55. Many of the challenges facing creative businesses are not unique to the
sector: skills shortages, uneven support for innovation, growing international
competition, barriers to scaling and insufficient access to finance apply to
other areas of the economy.
56. We heard however that the distinctive characteristics of the creative sector
require tailored solutions. The sector is dominated by small and medium-
sized enterprises (SMEs) distributed across regional clusters, with a
particularly high proportion of microbusinesses.113 A third of the workforce
is freelance, compared with 16 per cent of the wider economy.114 The
proportion of creative businesses investing in research and development
(R&D) is “massive compared to many other business sectors,” according to
the Chief Executive of Creative UK, Caroline Norbury.115
57. We received numerous suggestions for improving the business environment
for the creative sector. There is a range of existing schemes.116 Our inquiry
focused on four areas for further work: expanded cluster-based innovation
funding; reforms to R&D tax policy; practical support for SMEs in the
creative sector; and targeted measures for innovation in the arts.
59. Much of our evidence suggested that creative clusters should be prioritised
in future growth and innovation plans.123 Councillor Phil Seeva from the
Local Government Association argued this should be an integral part of the
Government’s ‘Levelling Up’ agenda.124 Yet we learnt that funding decisions
by UK Research and Innovation (UKRI)125 would not prioritise its flagship
Creative Industries Clusters Programme, dedicated to boosting cluster-
based innovation and growth.126
60. UKRI told us that the results of its £55 million investment in the programme
were “far exceeding what was thought possible”.127 Initial evaluation data
show the programme had:
123 Written evidence from Dr Martin Smith (CRF0003); Dr Lucy McFadzean, Professor Gabriella
Giannachi, Joanne Evans (CRF0011); Advertising Association (CRF0013); Greater London Authority
(CRF0020); XR stories and screen industries growth network (CRF0023) and Creative Industries
Policy and Evidence Centre (CRF0024)
124 Q 104
125 UK Research and Innovation is a non-departmental public body that directs research and innovation
funding, funded through the science budget of the Department for Business, Energy and Industrial
Strategy.
126 Q 124 (Professor Christopher Smith)
127 Correspondence from Professor Dame Ottoline Leyser DBE FRS, Chief Executive of UK Research
and Innovation (2 December 2022): https://committees.parliament.uk/publications/31963/
documents/179566/default/
128 Ibid.
129 Q 123
24 At risk: our creative future
136 Ibid.
137 Nesta, What can we learn about the innovation performance of the creative industries from the UK Innovation
Survey (May 2018), p 2: https://media.nesta.org.uk/documents/Creative_industries_innovation_
analysis.pdf [accessed 17 November 2022]
138 Creative Industries Policy and Evidence Centre, The Art of R&D (2022), p 5: https://www.pec.ac.uk/
research-reports/the-art-of-r-and-d [accessed 21 December 2022]
139 DCMS, R&D in Creative Industries Survey—2020, Research report, Prepared for the Department for Digital,
Culture, Media and Sport By OMB Research (18 September 2020), p 1: https://assets.publishing.service.
gov.uk/government/uploads/system/uploads/attachment_data/file/919052/4565_-_DCMS_RD_in_
Creative_Industries_Survey_-_Report_-_D8_PDF.pdf [accessed 17 November 2022]
140 Dr Josh Siepel, Dr Jorge Velez-Ospina, ‘Key Facts About R&D in the Creative Industries’ (14 February
2022): https://pec.ac.uk/blog/key-facts-about-r-and-d [accessed 1 December 2022]
26 At risk: our creative future
71. Our evidence suggested the Government’s approach was limiting R&D
investment, especially as creative and technological innovation increasingly
overlap. Tom Box, Managing Director of Blue Zoo Animation, told us:
“The innovation tax reliefs are all centred around tech patents, and, in
the creative industries, it is not about patents because you cannot patent
a style or a creative concept, a visual concept.”141
72. Adam Dickinson, Development Director of the virtual reality SME Rezzil,
told us that the work of his technical programmers and artists was inextricably
linked, yet only the technical staff’s salaries could be claimed as R&D despite
them working side by side on the same product. As a result, the entire team’s
ability to innovate was limited by the number of artists the company could
afford to employ.142 The Crafts Council stated that expanding the definition
of R&D would enable “more than three times the number of current creative
businesses” to invest in digital innovation in processes and materials.”143
Government action
73. In 2021 the Treasury expanded R&D tax reliefs to include data and cloud
computing costs to support artificial intelligence businesses. Many creative
industries stakeholders called for a wider definition of qualifying expenditure
which would include more of the creative sector.144 The Government
declined, saying that other respondents had “raised concerns that a further
widening of the definition could result in deadweight claims, uncertainty
and complexity.”145
74. The 2022 Autumn Statement announced that while the Government’s
expenditure on R&D would increase, SMEs would receive less generous
benefits. The statement noted that the SME additional deduction would
decrease from 130 per cent to 86 per cent, and the SME credit rate would
141 Q 60
142 Ibid.
143 Written evidence from the Crafts Council (CRF0005)
144 HM Treasury, R&D Tax Reliefs (November 2021), p 15: https://assets.publishing.service.gov.uk/
government/uploads/system/uploads/attachment_data/file/1037348/RD_Tax_Reliefs.pdf [accessed
1 December 2022]
145 HM Treasury, R&D Tax Reliefs (November 2021) p 15: https://assets.publishing.service.gov.uk/
government/uploads/system/uploads/attachment_data/file/1037348/RD_Tax_Reliefs.pdf [accessed
1 December 2022]
At risk: our creative future 27
decrease from 14.5 per cent to 10 per cent.146 The Treasury cited “significant
error and fraud” in the SME scheme among its reasons.147 The Government
committed to “work with industry to understand whether further support is
necessary for R&D intensive SMEs, without significant change to the overall
cost envelope for supporting R&D.”148
75. We asked ministers from DCMS and BEIS if they accepted that R&D policy
was negatively affecting creative sector businesses and should be reformed.
Kevin Hollinrake MP suggested that these issues would be addressed
in a consultation about separate, sector-specific audiovisual tax credits.149
However, Julia Lopez MP agreed the challenge was broader than this, noting:
“It goes beyond discrete tax credits for a particular industry; it is also
about that overlap. Creative industries move between sectors in a much
more fluid way than the tax credit system perhaps acknowledges.”150
76. The Government’s definition of R&D for tax relief is narrow and
restrictive compared with that in other OECD countries. This
risks holding back innovation in the UK’s creative industries. The
Government should change the definition of R&D for the purpose
of tax relief to include more of the creative sector. It should conduct
and publish a substantial review setting out the risks, costs, and
benefits of adopting such an approach. It should start by exploring
the OECD definition of R&D tax relief. The Government should
provide timelines for this review in response to this report.
Access to capital
83. Access to funding varies significantly across subsectors. Venture capital
investment in so-called CreaTech companies166 reached nearly £1 billion
in 2020, for example, a 22 per cent rise since 2019.167 Other areas receive
substantially less.168 Yet even high-growth areas face challenges: while
CreaTech companies tended to be over-represented in early-stage investment
types such as seed and angel investment, they raised between 22 and 34 per
cent less later-stage funding than other types of businesses.169
84. We heard numerous barriers to accessing funding. The intangible nature
of creative products was cited as increasing investors’ perception of risk.170
Several witnesses believed the culture of private investment in the UK was
more cautious than elsewhere, particularly compared with the US.171
85. Dr Martin Smith said the limited amount of publicly available data on
previously successful creative ventures made it harder for investors to
understand businesses and evaluate risk.172 He also drew attention to the
lack of specialist fund managers:
“if few fund managers are capable of doing this work profitably and
generating track records persuasive enough to enable them to raise new
investment funds … the availability of capital … is always likely to be
limited.”173
86. We heard that the consequences of limited financing included missed
opportunities for businesses to grow;174 founders having to rely on informal or
personal capital during lengthy investor discussions, which made selling up
more attractive;175 and a reliance on overseas investors which was associated
with talent and IP moving abroad.176
87. Other jurisdictions have taken a variety of approaches to de-risk investment.177
The European Union launched a Cultural and Creative Sectors Guarantee
165 Written evidence from Professor Feng Li (CRF0019)
166 Businesses at the intersection of the creative and technology sectors.
167 Tech Nation, The CreaTech Report 2021 (2021): https://technation.io/the-createch-report-2021/
[accessed 18 November 2022]
168 Policy and Evidence Centre, ‘The Nature of Foreign Direct Investment in the Creative Industries’
(July 2022): https://pec.ac.uk/discussion-papers/the-nature-of-foreign-direct-investment-in-the-
creative-industries [accessed 3 December 2022]
169 Juan Mateos-Garcia, An analysis of Createch R&D business activity in the UK (September 2021): available
at https://pec.ac.uk/research-reports/createch-activity-in-the-uk [accessed 11 January 2023]
170 Q 54 (Professor Giorgio Fazio) )
171 Q 34 (Verity McIntosh); Q 37 (Catherine Allen); Q 51 (Professor Giorgio Fazio) and Q 57 (Tom Box,
Adam Dickinson)
172 Supplementary written evidence from Dr Martin Smith (CRF0069)
173 Ibid.
174 Q 51
175 Q 59
176 Q 51
177 Written evidence from ScreenSkills (CRF0004); Advertising Association (CRF0013) and StoryFutures
Academy (CRF0036)
30 At risk: our creative future
Business guidance
92. Witnesses told us there were many sources of guidance and business
support, but the system for providing them was fragmented and confusing.
We heard that small organisations found it particularly hard to understand
various sources of funding and guidance. As Dr Molly Morgan Jones,
Director of Policy at the British Academy, told the Committee, “They are
just overwhelmed … There is something about simplification of the system
that needs to occur”.184
178 European Commission, ‘Creative Europe’s guarantee facility for the cultural and creative sectors’
(2016): https://ec.europa.eu/commission/presscorner/detail/it/MEMO_16_2346 [accessed 2
December 2022]
179 Written evidence from the Advertising Association (CRF0013)
180 Hye-Kyung Lee, ‘Supporting the cultural industries using venture capital: a policy experiment from
South Korea’, Cultural Trends, vol. 31 (2022), pp 47–67: https://doi.org/10.1080/09548963.2021.19269
31 [accessed 3 December 2022]
181 Q 115
182 Supplementary written evidence from Dr Martin Smith (CRF0069)
183 Q 141
184 Q 79
At risk: our creative future 31
185 Local enterprise partnerships are voluntary partnerships between local authorities and businesses,
with the aim of determining local economic priorities and generating jobs in the local area. They
were set up in 2011 to replace regional development agencies (non-departmental public bodies which
funded projects and coordinated stakeholders). Local enterprise partnerships originally received no
public funding, with funds later made available on a competitive basis.
186 Claudia Burger, ‘How policymakers can support local growth in the creative industries’ (25 February
2020): https://pec.ac.uk/policy-briefings/how-policymakers-can-support-local-growth. [accessed 2
December 2020]
187 Supplementary written evidence from Dr Martin Smith (CRF0069)
188 Q 108
189 Creative Industries Federation, ‘Growing the UK’s Creative Industries: What creative enterprises
need to thrive and grow’ (7 December 2018), p 39: https://www.creativeindustriesfederation.com/
sites/default/files/2018–12/Creative%20Industries%20Federation%20-%20Growing%20the%20
UK’s%20Creative%20Industries.pdf [accessed 21 November 2022]
190 Q 60
191 Written evidence from Professor Feng Li (CRF0019)
192 DCMS, ‘£20 million to boost creative industries across England’ (7 December 2018): https://www.gov.
uk/government/news/20-million-to-boost-creative-industries-across-england [accessed 2 December
2022]
193 Claudia Burger Eliza Easton,and Hasan Bakhshi, ‘Creative places: Growing the creative industries
across the UK’ (13 July 2021): https://pec.ac.uk/policy-briefings/resilience-in-places-growing-the-
creative-industries-across-the-uk [accessed 2 December 2022]
194 Q 132
32 At risk: our creative future
Access to space
98. Access to affordable workspace was another issue raised in our inquiry. Adam
Dickinson told us this was one of the biggest obstacles small businesses were
currently facing.195 Research by the Creative Industries Policy and Evidence
Centre suggests that access to work and studio space on a long-term basis is
important to an organisation’s ability to run efficient operations and build
profitable networks. Those without access to spaces may struggle to benefit
from the clusters that are key to the creative sector’s success.196
99. We heard of models for improving access to space. Creative Land Trusts,
for example, involve a blend of funding from donors, investors and grants
to purchase freeholds or long leases of permanent, affordable workspaces.
The first Creative Land Trust was founded in 2020 by the Mayor of
London, Arts Council England, Bloomberg Philanthropies and Outset
Contemporary Art Fund. It plans to secure 1,000 studio spaces by 2025.197
It is being replicated in Margate, with a Creative Land Trust established
by Thanet District Council via investment from the Government’s Towns
Fund.198 Manchester is reportedly also interested in establishing a Creative
Land Trust.199 Researchers from the University of Exeter, who studied the
needs of creative businesses in Devon and Cornwall, suggested Creative
Land Trusts and similar models merit further investment and research.200
100. Lack of access to affordable premises inhibits the growth of creative
SMEs. Better co-location programmes could reduce overheads and
encourage profitable exchanges of ideas and people. The Creative
Industries Council should work with the Department for Levelling
Up, Housing and Communities to evaluate options for improving
long-term access to affordable workspaces for creative businesses,
such as building on the Creative Land Trust programme.
195 Q 57
196 Lucy McFadzean, Gabriella Giannachi, Joanne Evans, ‘Creative Industries Innovation in Seaside
Resorts and Country Towns’ (1 September 2022): https://pec.ac.uk/discussion-papers/seaside-resorts-
and-country-towns [accessed 2 December 2022]
197 Creative Land Trust, ‘About Us’: https://creativelandtrust.org/about-us/ [accessed 2 December 2022]
198 Written evidence from Greater London Authority (CRF0020)
199 Ibid.
200 Lucy McFadzean, Gabriella Giannachi, Joanne Evans, ‘Creative Industries Innovation in Seaside
Resorts and Country Towns’ (1 September 2022): https://pec.ac.uk/discussion-papers/seaside-resorts-
and-country-towns [accessed 2 December 2022]
At risk: our creative future 33
leader in this area. Chris Michaels, Digital Director of the National Gallery,
said that innovation in the cultural sector had accelerated over the last eight
years, stimulated in part by Government funding. However, he warned:
“There is a risk of that going away in the next couple of years. On one
side, you have incredible cost pressures on cultural organisations …
inflationary pressures, and potential cuts coming in the next government
budget. Those cost pressures risk closing that window of innovation
again. If some of that government support in external funding goes
away, you take away the gains of the last 10 years.”201
102. We noted consequent risks to both the civic value produced by cultural
organisations,202 and the economic benefits of R&D in organisations
receiving public funding. Annette Mees, Visiting Senior Research Fellow
in Culture and Creative Industries at King’s College London, emphasised
the importance of talent and innovation flowing “from commercial to
non-commercial and back.”203 In 2018 Arts Council England reported it
had awarded £440 million to organisations that subsequently generated
approximately £3.4 billion in VAT, corporation tax, income tax and national
insurance contributions.204
103. Dr Darren Henley, Chief Executive Officer of Arts Council England, said
there was a range of initiatives and funding streams to foster innovation in
new technologies.205 We noted however that funding streams are disparate
and complex;206 integrating good practice remains challenging;207 and the
stop-start nature of grants makes it hard to support cross-disciplinary
collaboration or help shift business models towards long-term financial
sustainability.208
104. We explored what organisations should do to make the most of the limited
funding available. Dr Henley emphasised the importance of creating
opportunities “where commercial money and public sector money can come
together”.209 Chris Michaels believed that cultural organisations could do
more to develop partnerships to share costs over new technology-related
projects, and try to avoid developing one-off ventures:
“Finding multiple reapplications is always the thing. That has been a big
challenge in the cultural sector. The network effect of how to get reuse
201 Q 57
202 For further details on civic value of the arts see UKRI, Understanding the value of arts & culture, the
AHRC cultural value project (2021): https://www.ukri.org/wp-content/uploads/2021/11/AHRC-291121-
UnderstandingTheValueOfArts-CulturalValueProjectReport.pdf [accessed 1 December 2022].
203 Q 3
204 Cebr for Arts Council England, Contribution of the arts and culture industry to the UK economy
(May 2020), p 8: https://www.artscouncil.org.uk/research-and-data/contribution-art-and-culture-
sector-uk-economy [accessed 1 December 2022]
205 Q 121. See also for example the Digital R&D Fund for the Arts with Nesta and the Arts and
Humanities Research Council; Creative XR with Digital Catapult; the UK–Canada Immersive
Exchange; and a new category of organisations funded through the National Portfolio Organisations
funding programme for 2023–26 which will help other organisations to innovate digitally. For further
detail see Arts Council England, ‘Our open funds’: https://www.artscouncil.org.uk/our-open-funds
[accessed 3 December 2022].
206 QQ 120, 141
207 Q 9 (Tonya Nelson)
208 Supplementary written evidence from Annette Mees (CRF0071)
209 Q 121
34 At risk: our creative future
and collaboration across multiple places is what has held back a lot of
this stuff from proper adoption.”210
105. The UK is rightly regarded as an international leader in the arts.
Technological innovation and talent exchanges between public and
private organisations will be key to the sector’s future success. We
welcome Arts Council England’s existing support for improving
innovation and digital competence in organisations.
106. We recommend Arts Council England works with the Government to
incentivise further collaboration between the commercial and non-
profit sector to support innovation. This could include Government-
backed incentives for SMEs to collaborate with arts organisations,
for example. We also recommend that Arts Council England plays
an enhanced role in providing coordination among organisations
receiving public funding, to support cost sharing on expensive
projects and ensure the widest possible reuse of new initiatives.
210 Q 58
At risk: our creative future 35
Chapter 4: SKILLS
107. Skills shortages are pressing across the economy,211 but are particularly acute
in the creative industries. The Rt Hon Robert Halfon MP, Minister of State
for Skills, Apprenticeships and Higher Education, said that “88 per cent
of employers in the creative occupations find it hard to recruit higher-level
skilled individuals, compared to around 38 per cent of employers across
the economy.”212 Seetha Kumar, CEO of ScreenSkills, told us that in the
screen sectors, “skills are currently the biggest single inhibitor to growth.”213
Tom Box, Managing Director of animation studio Blue Zoo, said his
company was having to turn away work because of a lack of skilled workers.214
108. International competition for creative skills is growing. Dr Martin Smith
told us that “it is certain that the global shortage of skills—creative skills,
technical skills, cultural management skills and business skills—will intensify
as countries compete for regional and global advantage.”215 Games industry
body UK Interactive Entertainment (Ukie) noted that more remote working
had increased the mobility of the workforce and UK firms were increasingly
fighting to secure talent against international competitors.216 This was echoed
by Adam Dickinson, Development Director of virtual reality company Rezzil,
who told us smaller regional businesses were struggling with the expectation
of matching London or international salaries.217
109. We noted that skills shortages were not unique to the creative sector. But
we did hear that there needed to be a greater recognition that investing in
developing a blend of technical and creative skills was a serious commercial
proposition. The highest growth areas such as screen and CreaTech will
increasingly rely on such skillsets. Verity McIntosh, Senior Lecturer in
Extended and Virtual Realities at University of the West of England (UWE),
told us that those who could
“meld science and technology with artistry [are] absolute unicorns
… but increasingly I am finding people come in quite nervous about
whether they are taking a risk by investing in their own creativity. We
have to tell them that it is worth it”.218
211 For further information on skills needs see CBI, Delivering a labour market that supports growth (26
July 2022), available at: https://www.cbi.org.uk/articles/labour-shortages-are-holding-back-growth/
[accessed 4 January 2023]; Department for Education, Labour market and skills demand horizon scanning
and future scenarios (May 2022): https://assets.publishing.service.gov.uk/government/uploads/system/
uploads/attachment_data/file/1077930/Labour_Market_and_Skills_Demand_Horizon_Scanning_
and_Future_Scenarios_FINAL.pdf [accessed 4 January 2023]
212 Q 133
213 Q 74
214 Q 57
215 Written evidence from Dr Martin Smith (CRF0003)
216 Written evidence from Ukie (CRF0025)
217 Q 57
218 Q 37
219 Q 82
36 At risk: our creative future
time employees by 2025.220 This did not include visual effects, animation
or unscripted production.221 ScreenSkills said there were already “crucial
pressure points” in entry and mid-tier roles in the screen industries, from 2D
and 3D animators and designers, to sound technicians, to hair and makeup
artists.222 Ukie emphasised the shortage of 3D programming skills in the
video games industry.223
111. We found a lack of consistent data and metrics on skills shortages in the
creative industries. A study by the PEC illustrated this problem: researchers
had to draw on over 300 sources of information for the survey. They found
this “indicative of the challenge of developing a coherent and compelling
narrative” to present to policymakers.224 Dinah Caine, Chair of the Camden
STEAM Commission, told us a lack of data on the creative industries
“because of the way that the DfE collects it … has impacted on investment
in, and concern around, creative courses”.225
112. Official data provide a partial picture, though the Office for National
Statistics’ Standard Industrial Classification codes, used to measure
economic activity and determine the balance of jobs in an industry, did not
have an industry code for computer games, for example.226 Eliza Easton said
the high proportion of freelancers made data collection even more difficult.
She noted the Government was working to improve job classifications, but
progress was slow.227 Dr Lisa Morrison Coulthard, Research Director of the
National Foundation for Educational Research said there was a “need for
the Government to take control.”228
113. Several witnesses said the recent launch of the Unit for Future Skills was a
positive step towards better data collection and collation.229 The Unit was
set up in May 2022 by the Department for Education (DfE) to improve the
quality of jobs and skills data, and to make this information more accessible
to policymakers and the public. The Unit’s stated priority for 2022 was to
develop a workplan focused on four areas:
220 British Film Institute, BFI Skills Review 2022 (29 June 2022), p 8: https://www.bfi.org.uk/industry-
data-insights/reports/bfi-skills-review-2022 [accessed 23 November 2022]
221 Q 74 (Seetha Kumar)
222 Written evidence from ScreenSkills (CRF0004)
223 Written evidence from Ukie (CRF0025)
224 Heather Carey, Rebecca Florisson and Lesley Giles, Skills, talent and diversity in the creative industries
(November 2019), pp 44–45: https://pec.ac.uk/discussion-papers/skills-talent-and-diversity-in-the-
creative-industries [accessed 23 November 2022]
225 Q 88
226 Q 87
227 Ibid.
228 Q 66
229 Q 66 (Dr Lisa Morrison Coulthard); Q 74 (Dr Molly Morgan Jones) and Q 87 (Eliza Easton)
At risk: our creative future 37
• gathering feedback from users to help shape the Unit’s products and
longer-term priorities.230
114. Dr Lisa Morrison Coulthard said the Unit for Future Skills presented a “real
opportunity” to make skills policy “properly data driven”.231 Eliza Easton
said it should invest in “real-time mapping, using job adverts to give people a
sense of how many jobs are out there and what they are called.”232
115. The Rt Hon Robert Halfon MP told us the Unit would look at skills shortages
“in micro detail”. He said it had already created a “number of dashboards”.233
116. Skills shortages present a major challenge to the creative industries.
But detailed data on these shortages are limited and fragmented.
This makes it difficult to forecast future requirements and develop
evidence-based policy interventions that target priority areas. We
welcome the launch of the Unit for Future Skills, but there is an
urgent need for progress in its work. The Government should set out
its plans for improving the collection and use of skills data (including
on freelancers) in the creative industries to inform and drive change
in skills policy.
Pre-16 education
117. We heard that the English school system is not preparing students adequately
for careers in the creative industries. Witnesses told us that pre-16 education
plays a key role in providing students with a broad range of skills and
shaping the pathways they then choose to take at 16, from vocational to
higher education. We heard however that careers guidance currently takes
insufficient account of the myriad opportunities in the creative sector.
Witnesses also highlighted how this is exacerbated by the lack of prominence
afforded to creativity234 in the curriculum.
Careers guidance
118. A common theme in our evidence was the lack of awareness among students
of jobs and pathways into the creative industries. Sir Peter Bazalgette noted
that 41 per cent of 16-year-olds “did not know that there was such a thing
as a screen industry career”.235 Tom Box, Managing Director of Blue Zoo
animation studio, said a better understanding of career pathways would
“massively change” the number of young people entering the workforce. He
gave the example of teaching children to code using Python:
“when I have asked school children what they use Python for, they
have said, ‘Oh, my teacher told us it is for building websites.’ They do
not seem to know that the films they have been to see at the weekend,
Benchmark 1
A stable careers programme
Benchmark 2
Learning from career and labour market information
Benchmark 3
Addressing the needs of each pupil
Benchmark 4
Linking curriculum learning to careers
Benchmark 5
Encounters with employers and employees
Benchmark 6
Experience of workplaces
Benchmark 7
Encounters with FE and HE
Benchmark 8
Personal guidance
Source: Gatsby, Good career guidance: Reaching the Gatsby Benchmarks: A handbook for secondary schools,
(2018): https://www.gatsby.org.uk/uploads/education/good-career-guidance-handbook-digital.pdf [accessed 2
December 2022]
236 Q 59
237 Department for Education, Careers boost for young people (5 January 2023): https://www.gov.uk/
government/news/careers-boost-for-young-people [accessed 10 January 2023]
238 Written evidence to the Youth Unemployment Committee inquiry from the Careers & Enterprise
Company, 23 September 2021 (YUN0035)
239 Q 136
240 Department for Education, Careers guidance and access for education and training providers
(September 2022): https://assets.publishing.service.gov.uk/government/uploads/system/uploads/
attachment_data/file/1103188/Careers_statutory_guidance_September_2022.pdf [accessed 30
November 2022]
At risk: our creative future 39
Creativity in school
128. As noted in Chapter 2, the increasing digitalisation of the creative industries
has led to a growing need for individuals with both creative and technical
skills. Dinah Caine raised concerns about a “divide between STEM249
subjects and creative and arts subjects”, and said it was crucial to have an
education system which “recognises the strength of each and brings them
together”.250
129. There have been ongoing calls for the Government to support a STEAM251
agenda, which would encourage studying STEM subjects in combination
with arts and design-based courses.252 We also heard that developing
creativity is not restricted to ‘creative subjects’:253 witnesses noted that all
subjects, including maths and engineering, can be taught in a way that
fosters creativity.254
130. Trends in GCSE entries show a decline in take-up of courses offering a
combination of creative and technical subject matter.255 As Figure 4 shows,
there has been a 70 per cent decline in GCSE entries in design and technology
between 2010 and 2021. Eliza Easton noted that some of the biggest skills
gaps in the creative economy related closely to topics that could be taught in
design and technology courses.256 There has also been a 40 per cent decline
in GCSE entries in other creative subjects.257
300,000
270,000
250,000
200,000
150,000
100,000
83,000
50,000
0
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021
131. We examined the relationship between these declines and the incentives
created by the English Baccalaureate. The Government introduced the
English Baccalaureate (EBacc) in 2010. It provided a measurement for the
number of secondary school pupils taking, and performing well, in:
• Maths
• Sciences
• History or geography
134. Alun Francis, Chief Executive of Oldham College, cautioned that sweeping
changes to the overall pre-16 education system could be challenging and
disruptive.261 We noted however that useful changes could be made within
existing frameworks, illustrated for example by Camden Council’s STEAM
Hub.262 As Sir Peter Bazalgette argued, the Department for Education is
“normally on the receiving end of everybody telling them their subject is the
most important thing in the world”, but the issue of preparing students for the
future is much “wider” than advocating for changes to the core curriculum.263
A 2018 report by Nesta and the Creative Industries Federation for example
recommended that Ofsted ‘Outstanding’ ratings should only be given to
schools that can demonstrate excellence in creative and technical teaching as
well as in “academic subjects.”264
135. The Rt Hon Robert Halfon MP told us the Government had no plans to
change the EBacc, but maintained he “would absolutely like to see more
students doing creative subjects and creative GCSEs”.265 He emphasised the
Government’s National Music Plan, forthcoming Cultural Education Plan
and £115 million investment in arts, culture and heritage subjects.266
136. Employers are increasingly calling for a blend of creative and digital
skills. This interdisciplinary approach needs to be encouraged
at school. Yet there are too few incentives for students to study a
combination of creative and STEM subjects. The Government has
been clear it has no plans to expand the EBacc. While this is a matter
of regret, we have heard that improvements can be made without
wholesale reform to the education system.
137. The Department for Education must tackle the decline in take up
of school subjects relevant to the creative industries—particularly
Design and Technology. It should start by urgently promoting the
value of creative subjects and highlighting the rewarding career
opportunities they can offer. It should also review other options,
such as including a greater focus on creative education in Ofsted’s
inspection regime. The Department should provide an initial update
on its plans in response to this report and a further update by the
end of June 2023.
Post-16 education
138. Post-16 education is key to developing individuals with skills relevant to the
creative industries. We heard that the provision of courses was extensive
but fragmented and confusing. Robert West said there were “circa 400
qualifications available to employers, but they do not always align to local
skills needs or local sector needs.”267 Seetha Kumar of ScreenSkills told us
there were:
268 Q 76
269 Simon Field, Beyond the missing middle: developing higher technical education (November 2020), p 47:
https://www.gatsby.org.uk/uploads/education/beyond-the-missing-middle-pvw.pdf [accessed 10
January 2023]
270 Department for Education, ‘Damien Hinds Technical Education Speech’ (December 2018): https://
www.gov.uk/government/speeches/damian-hinds-technical-education-speech [accessed 24 November
2022]
271 ScreenSkills, ‘Why choose a ScreenSkills Select Course?’: https://www.screenskills.com/training/
screenskills-select/why-choose-a-screenskills-select-course/ [accessed 24 November 2022]
272 Creative Industries Policy and Evidence Centre, Insights from our Industry Champions: The Value of
Creative Higher and Further Education (October 2019): available at https://pec.ac.uk/policy-briefings/
insights-from-our-industr y-champions-the-value-of-creative-higher-and-further-education
[accessed 11 January 2023]
273 Department for Education, Review of post–16 qualifications at level 3 in England: Policy Statement (July
2021) p: 4 https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_
data/file/1003821/Review_of_post-16_qualifications_at_level_3_in_England_policy_statement.pdf
[accessed 24 November 2022]
274 Department for Education, Review of post–16 qualifications at level 3 in England: Policy Statement (July
2021) p: 7 https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_
data/file/1003821/Review_of_post-16_qualifications_at_level_3_in_England_policy_statement.pdf
[accessed 24 November 2022]
275 Department for Education, Review of post–16 qualifications at level 3 in England: Policy Statement (July
2021) p: 14 https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_
data/file/1003821/Review_of_post-16_qualifications_at_level_3_in_England_policy_statement.pdf
[accessed 24 November 2022]
44 At risk: our creative future
T Levels
143. T Levels are vocational equivalents to A Levels, consisting of 80 per cent
classroom learning and 20 per cent industry placement. The first T Level
students started in September 2020. From 2023, it is expected that 24 T
Levels covering 11 technical education routes will be available.
144. Witnesses told us T Levels were welcome but could be better aligned with
the needs of the creative industries. Dinah Caine praised T Levels as an
“excellent idea”, but said that the 45-day work experience placements with
a single employer were “almost impossible” for creative employers to deliver
due to the short-term, project-based nature of work in much of the sector.276
Seetha Kumar told us T Levels “just do not work” for screen industries
and argued that Government should engage more closely with industry in
developing courses.277 For example, confidentiality clauses and industry
regulations prevent those under 18 from working on film and television
production.278
145. Prior to the introduction of T Levels some creative industries employers
expressed dissatisfaction with the quality of further education courses,
noting particular concerns about the lack of emphasis on business and
communication skills.279 The ‘Craft and Design’ and ‘Media, Broadcast
and Production’ T Levels due to start in September 2023 are described on
the Government website as covering “the creative economy” as part of the
courses’ core content.280
146. When we questioned ministers about their plans to address employer concerns,
Julia Lopez MP acknowledged “challenges with the work placements”; small
businesses in particular find it harder to accommodate the work experience
required.281
147. T Levels provide a key vocational route into creative occupations.
But some adjustments may be needed to ensure they deliver on their
objectives. The requirements for workplace placements are hard
for many creative sector businesses to provide. And business skills
must feature more prominently in the content of courses aimed at the
creative industries, given the high proportion of freelancers in the
sector. Closer collaboration between the Department for Education
and the Department for Digital, Culture, Media and Sport will be
key to making these changes a success.
148. The Department for Education must work closely with the
Department for Digital, Culture, Media and Sport in keeping under
review the content and structure of T Level courses relating to the
creative industries.
276 Q 85
277 Q 79
278 Written evidence from ScreenSkills (CRF0004)
279 Creative Industries Policy and Evidence Centre, Insights from our Industry Champions: The Value of
Creative Higher and Further Education (October 2019): available at https://pec.ac.uk/policy-briefings/
insights-from-our-industr y-champions-the-value-of-creative-higher-and-further-education
[accessed 11 January 2023]
280 HM Government, ‘T levels’: https://www.tlevels.gov.uk/ [accessed 5 December 2022]
281 Q 135
At risk: our creative future 45
Apprenticeships
149. An apprenticeship programme involves 20 per cent classroom study and 80
per cent practical training. Apprenticeship programmes are funded by the
Apprenticeship Levy. Since the levy was introduced in 2017, there have been
calls to reform it to be more flexible. The 12-month contract rule can be
difficult to commit to for creative businesses where work is typically project-
based and shorter term.282 Our predecessor committees have repeatedly
called for reform of the Apprenticeship Levy.283
150. In February 2022 the Government introduced Flexi-Job Apprenticeships,
designed to ensure that those sectors with non-standard employment models
could access the benefits of apprenticeships. Under this scheme, an apprentice
may secure multiple short employment contracts directly with businesses,
or via an agency.284 Pact, the UK screen sector trade body, welcomed the
pilot, though noted it is too early to tell whether the changes are working.285
The National Theatre also welcomed the Flexi-Job Apprenticeships but
raised concerns around “the lack of financial provision to learning providers
delivering these apprenticeships models.”286
151. Many witnesses repeated existing concerns about the main apprenticeship
scheme, suggesting the flexi-job scheme would benefit from more publicity.287
Dr Lucy McFadzean, Professor Gabriella Giannachi and Joanne Evans from
the University of Exeter recommended that the Institute for Apprenticeships
and Technical Education accelerates the availability of flexible apprenticeships
in creative sector occupations outside the large organisations currently
taking part in the pilot, such as the BBC.288 Alun Francis noted the success
of group training associations in other sectors such as construction, which
the creative sector may be able to learn from.289
152. The apprenticeship scheme remains poorly suited to a large proportion
of creative businesses, who are unable to provide the required
length of training placements due to the short-term, project-based
nature of much work in the sector. We welcome the recent launch of
the pilot of flexi-job apprenticeships. We recommend the flexi-job
apprenticeships pilot is promoted more widely.
Higher education
153. We heard the economic potential of the creative sector is built on a variety
of roles and qualifications, including higher education. Ed Shedd, Partner in
Technology, Media and Communications at Deloitte, told us “the creative
services sector has a very diverse set of jobs. It is very inclusive. It appeals to
282 Written evidence from ScreenSkills (CRF0004) and Equity (CRF0010); Q 60 (Tom Box)
283 Communications Committee, UK advertising in a digital age (1st Report, Session 2017–19, HL Paper
116), paras 181–182; Communications and Digital Committee, Public service broadcasting: as vital as
ever (1st Report, Session 2019, HL Paper 16), para 123; Communications and Digital Committee,
Breaking news? The future of UK journalism (1st Report, Session 2019–21, HL Paper 176), para 174
284 Education and Skills Funding Agency, ‘Flexi-Job Apprenticeships’ (3 August 2021): https://www.gov.
uk/guidance/flexi-job-apprenticeship-offer [accessed 8 December 2022]
285 Written evidence from Pact (CRF0029)
286 Written evidence from the National Theatre (CRF0033)
287 Written evidence from Equity (CRF0010); Advertising Association (CRF0013) and UK Interactive
Entertainment (CRF0025)
288 Written evidence from Dr Lucy McFadzean, Professor Gabriella Giannachi, Joanne Evans (CRF0011)
289 Written evidence from Alun Francis (CRF0070)
46 At risk: our creative future
the graduates of this world, and it employs those who want to do vocational
jobs.”290
154. We noted however that the balance of qualifications studied by new and
prospective entrants to sector is not aligned with business needs. The creative
workforce is more likely to hold a higher education degree than the overall
workforce: 75 per cent compared to 44 per cent.291 However, this did not
necessarily reflect the needs of the sector. As ScreenSkills told us:
“Higher Education courses fail to train individuals for the skills that our
sector needs: film studies or TV broadcasting courses do not relate to
the occupations we actually need to train people for, and in some cases
overshoot i.e., training at level 3 and level 4 within further education is
often sufficient to support candidates to progress into roles within the
sector.”292
155. The Rt Hon Robert Halfon MP acknowledged the need for balance between
university and vocational qualification.293
156. The UK should be well placed to produce graduates who will meet the
needs of the creative industries future workforce. Verity McIntosh noted that
while other countries, particularly in Asia, were strong in producing highly
skilled science and technology graduates, the UK had the opportunity to
produce graduates who were highly skilled at the intersection of creativity
and technology. She told us “my graduates … in that middle space between
arts and creativity and technology … are ridiculously employable. They
cannot fend off offers quick enough.”294 The Royal College of Art notes that
it is “vital that the Government does not allow a narrative to develop which
positions arts degrees as leading to lower quality careers”.295
157. However, we heard that the Government has not been taking proper account
of the value of creative higher education courses. Caroline Norbury, Chief
Executive of Creative UK, told us there was “worrying rhetoric about creative
degrees being low value.”296 Dr Molly Morgan Jones said “universities are
closing or being asked to close or justify low-value courses. We would argue
that it is not happening on the basis of evidence that is being looked at in a
holistic way.”297 Witnesses told us that the Office for Students had introduced
a measurement of ‘low value’ courses which did not reflect the economic
contributions of creative graduates: creatives often begin as freelancers, start
their own businesses and salaries tend to remain lower for longer than in
other occupations before a later increase.298
158. The Department for Education’s sweeping rhetoric about ‘low value
courses’ is unhelpful. We agree that universities should provide good
value for money. But the Department must also acknowledge that
many of those going into the creative industries will work flexibly,
290 Q2
291 Q 72 (Lesley Giles)
292 Written evidence from ScreenSkills (CRF0004)
293 Q 136
294 Q 37
295 Written evidence from Royal College of Art (CRF0041)
296 Q6
297 Q 80
298 Q 76 (Dr Molly Morgan Jones) and Creative Industries Policy and Evidence Centre, ‘For love or
money?’: https://pec.ac.uk/research-reports/for-love-or-money [accessed 5 December 2022]
At risk: our creative future 47
Lifelong learning
159. Given the pace of technological change, much of our evidence indicated
that workers will need to be continually upskilled as the creative industries
change.299 Robert West of the CBI told us that 80 per cent of 2030’s workforce
was already in the labour market, and therefore “reskilling and upskilling
people who are already working in the creative industries … is the biggest
game in town”.300 Some witnesses suggested the UK did not have a culture
of investing in adult learning in the same way as other countries.301
160. The Skills and Post-16 Education Act 2022 introduced a number of measures
including a Lifelong Loan Entitlement (LLE). The Government said the
LLE will from 2025 provide individuals with a loan entitlement equivalent
to four years of post-18 education to use over their lifetime. It will be available
for modular and full-time study at higher technical and degree levels (levels
4 to 6), regardless of whether they are provided in colleges or universities.302
Witnesses referred to the Lifelong Loan Entitlement, currently under
consultation, as “critical” and potentially “transformational”.303
161. Previously, the November 2020 Spending Review announced a lifetime skills
guarantee, providing adults with free access to level 3 qualifications in a range
of subjects identified as growth areas. Initially open in the first year only to
adults who had not previously achieved a level 3 qualification, as of April
2022 the programme was expanded to all adults. Though mostly in areas
like engineering, health, construction and accountancy, two qualifications
relevant to the creative industries, Digital Product Design and Games
Technologies, are offered. Lord Watson of Invergowrie, Shadow Minister for
Education, questioned why nearly a million ‘priority’ jobs, including creative
and digital roles such as architects and programmers, were excluded from
the lifetime skills guarantee.304
162. The University of the Arts London welcomed the Government’s LLE as
an opportunity to upskill and reskill a cohort of creative sector workers at a
time of technological change. The university said that, since creative skills
featured minimally in the lifetime skills guarantee, it was “important that
creative art and design is not exempt from the LLE and that individuals are
not discouraged from taking up those subjects.”305
299 Written evidence from ScreenSkills (CRF0004); Advertising Association (CRF0013); The Society of
Authors (CRF0031); The National Theatre (CRF0033); Creative Informatics (CRF0035) and UK
Music (CRF0037)
300 Q 74
301 Q 93 (Simon Field) and Q 97 (Corienne Peasgood)
302 Department for Education, Lifelong Loan Entitlement Government Consultation (24 February 2022),
p 8: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/
file/1056948/CP_618_Lifelong_Loan_Entitlement_Consultation_print_version.pdf [accessed 5
December 2022]
303 Q 97 (Corienne Peasgood; Dr Paul Thompson)
304 HL Deb, 12 May 2021, cols 41–45
305 Written evidence from University of Arts London (CRF0044)
48 At risk: our creative future
163. The new Lifetime Skills Guarantee and Lifelong Loan Entitlement are
welcome. Courses available as part of the Lifetime Skills Guarantee
and Lifelong Loan Entitlement should be informed by labour market
data on creative industry skills needs.
Improved coordination
164. As noted above, we heard employers desired greater engagement with
education institutions to make sure training meets the needs of industry.
However, we heard that businesses faced difficulties with engagement.
165. Many witnesses told us they wanted the Government’s business and skills
policy to be better joined up, and for the Government to play a stronger
coordinating role between education and industry. Professor Steven Spier,
Vice-Chancellor of Kingston University, argued that “education and
business policy are completely siloed … Sometimes you feel like the DfE is
pulling against what DCMS or BEIS is trying to do.”306 Seetha Kumar noted
that while growth in the screen sectors has been promoted by tax reliefs and
investment in building new studios, these projects were launched without an
accompanying skills plan to supply the people to work there.307
166. One forum for coordinating the needs of the sector and communicating
them to the Government is provided by the Creative Industries Council,
co-chaired by the Secretaries of State for Digital, Culture, Media and Sport
(DCMS) and Business, Energy and Industrial Strategy (BEIS) alongside
an industry co-chair. There is no representation of the Department for
Education (DfE) on the Council. Sir Peter Bazalgette, the industry co-chair,
told us he wanted the Council better to engage DfE.308 He also noted the
level of BEIS engagement was lower than that of DCMS, and emphasised
the importance of maintaining a strong “partnership between the two.”309
167. Professor Steven Spier praised the Creative Industries Council and suggested
the Government could create a similar Skills Council bringing together DfE
and BEIS. Ministers noted DCMS and DfE already co-chair an internal
“creative advisory group” involving industry.310 We heard, however, that
coordination between business and skills policy should be more formalised.
Equity suggested that lessons could be learned from the Welsh Government,
which launched a ‘Creative Skills Action Plan’ in May 2022.311 Professor
Spier argued that the Skills, Apprenticeships and Higher Education Minister
should have a seat in BEIS:
“BEIS is where the discussions about the future world of work are
happening. The Higher Education Minister does not have any part in
those conversations … The skills are going to be delivered by FE and
HE but they are not at the table when these conversations are being
had.”312
168. Engagement between employers and education policy is important,
but too often fragmented or duplicative. The Government should
306 Q 66
307 Q 74
308 Q 129
309 Q 128
310 Q 133 (Robert Halfon MP) and Q 139 (Julia Lopez MP)
311 Written evidence from Equity (CRF0010)
312 Q 66
At risk: our creative future 49
A digital future
5. The Intellectual Property Office’s proposed changes to intellectual property
law are misguided. They take insufficient account of the potential harm to
the creative industries. They were not even defended by the minister in the
Department for Digital, Culture, Media and Sport whose portfolio stands to
be most affected by the change. Developing AI is important, but it should
not be pursued at all costs. (Paragraph 34)
6. The Intellectual Property Office should pause its proposed changes to the text
and data mining regime immediately. It should conduct and publish an impact
assessment on the implications for the creative industries. If this assessment finds
negative effects on businesses in the creative industries, it should pursue alternative
approaches, such as those employed by the European Union. The Intellectual
Property Office should write to us confirming its plans and timelines in response to
this report. (Paragraph 35)
7. New technologies are making it easier and cheaper to reproduce and distribute
creative works and image likenesses. Timely Government action is needed to
prevent such disruption resulting in avoidable harm, or production moving
to countries with better regulation. (Paragraph 42)
8. The Government should ratify the Beijing treaty on audio-visual performances at
the earliest opportunity. It should set out its timelines for doing so in response to this
report. (Paragraph 42)
9. The UK’s intellectual property framework is respected across the world.
These protections underpin the success of the UK’s creative industry exports.
The Government must not water them down when striking new trade deals.
(Paragraph 47)
10. The Department for International Trade should commit to maintaining the
UK’s existing standards of intellectual property rights in all future trade deals.
(Paragraph 47)
11. Like other sectors, the creative industries are exposed to the opportunities
and threats of automation and job replacement. Workers on lower incomes
and insecure contracts are particularly vulnerable. (Paragraph 54)
At risk: our creative future 51
12. The Government’s Sector Vision must set out a clear plan for ensuring that its
encouragement of technological change is accompanied by complementary plans to
help the creative industries sustain quality jobs and promote a diverse workforce.
(Paragraph 54)
23. The Government should monitor the impact of the Create Growth Programme,
identify its most effective interventions and help local authorities share key learnings
across the country. (Paragraph 96)
24. The Government should work with local authorities to help consolidate guidance
for creative sector businesses into easily accessible support hubs. Local enterprise
partnerships provide a good vehicle for delivering this work. (Paragraph 97)
25. Lack of access to affordable premises inhibits the growth of creative SMEs.
Better co-location programmes could reduce overheads and encourage
profitable exchanges of ideas and people. (Paragraph 100)
26. The Creative Industries Council should work with the Department for Levelling
Up, Housing and Communities to evaluate options for improving long-term access
to affordable workspaces for creative businesses, such as building on the Creative
Land Trust programme. (Paragraph 100)
27. The UK is rightly regarded as an international leader in the arts.
Technological innovation and talent exchanges between public and private
organisations will be key to the sector’s future success. We welcome Arts
Council England’s existing support for improving innovation and digital
competence in organisations. (Paragraph 105)
28. We recommend Arts Council England works with the Government to incentivise
further collaboration between the commercial and non-profit sector to support
innovation. This could include Government-backed incentives for SMEs to
collaborate with arts organisations, for example. We also recommend that Arts
Council England plays an enhanced role in providing coordination among
organisations receiving public funding, to support cost sharing on expensive projects
and ensure the widest possible reuse of new initiatives. (Paragraph 106)
Skills
29. Skills shortages present a major challenge to the creative industries. But
detailed data on these shortages are limited and fragmented. This makes
it difficult to forecast future requirements and develop evidence-based
policy interventions that target priority areas. We welcome the launch of the
Unit for Future Skills, but there is an urgent need for progress in its work.
(Paragraph 116)
30. The Government should set out its plans for improving the collection and use of skills
data (including on freelancers) in the creative industries to inform and drive change
in skills policy. (Paragraph 116)
31. Careers guidance at school on the creative sector is vital. But its current
provision is not good enough. Delivery is patchy and disjointed. Information
about careers in the creative sector is too often out of date. The Careers &
Enterprise Company does important work but is insufficiently well known.
We were pleased that ministers recognised the need for improvements.
(Paragraph 125)
32. The Government should work with education leaders and industry bodies to promote
the work of the Careers & Enterprise Company. Programmes providing guidance
on routes into the creative sector need to be expanded. (Paragraph 125)
33. The Gatsby Benchmarks provide a good opportunity for influencing the
provision of careers guidance (Paragraph 126)
At risk: our creative future 53
34. The Benchmarks’ guidance should be revised to include references to careers in the
creative industries. (Paragraph 126)
35. We endorse the recommendation of the House of Lords Youth Unemployment
Committee that careers guidance be made a compulsory element of the primary and
secondary curriculum. (Paragraph 127)
36. Employers are increasingly calling for a blend of creative and digital skills.
This interdisciplinary approach needs to be encouraged at school. Yet there
are too few incentives for students to study a combination of creative and
STEM subjects. The Government has been clear it has no plans to expand the
EBacc. While this is a matter of regret, we have heard that improvements can
be made without wholesale reform to the education system. (Paragraph 136)
37. The Department for Education must tackle the decline in take up of school subjects
relevant to the creative industries—particularly Design and Technology. It should
start by urgently promoting the value of creative subjects and highlighting the
rewarding career opportunities they can offer. It should also review other options,
such as including a greater focus on creative education in Ofsted’s inspection regime.
The Department should provide an initial update on its plans in response to this
report and a further update by the end of June 2023. (Paragraph 137)
38. Post-16 education plays a critical role in developing skills for the creative
industries. But training pathways are confusing for students and employers.
Clearer routes into the industry are needed. (Paragraph 142)
39. T Levels provide a key vocational route into creative occupations. But some
adjustments may be needed to ensure they deliver on their objectives. The
requirements for workplace placements are hard for many creative sector
businesses to provide. And business skills must feature more prominently
in the content of courses aimed at the creative industries, given the high
proportion of freelancers in the sector. Closer collaboration between the
Department for Education and the Department for Digital, Culture, Media
and Sport will be key to making these changes a success. (Paragraph 147)
40. The Department for Education must work closely with the Department for Digital,
Culture, Media and Sport in keeping under review the content and structure of T
Level courses relating to the creative industries. (Paragraph 148)
41. The apprenticeship scheme remains poorly suited to a large proportion of
creative businesses, who are unable to provide the required length of training
placements due to the short-term, project-based nature of much work in the
sector. We welcome the recent launch of the pilot of flexi-job apprenticeships.
(Paragraph 152)
42. We recommend the flexi-job apprenticeships pilot is promoted more widely.
(Paragraph 152)
43. The Department for Education’s sweeping rhetoric about ‘low value courses’
is unhelpful. We agree that universities should provide good value for money.
But the Department must also acknowledge that many of those going into
the creative industries will work flexibly, in freelance roles, and take time to
generate higher salaries. That does not mean their studies and subsequent
jobs are less worthwhile. (Paragraph 158)
44. The Department for Education, in providing strategic direction to the Office for
Students, should change its approach to ‘low value courses’ to take better account
54 At risk: our creative future
of the realities of work in the creative industries. This should take more detailed
account of business lifecycles and freelance work. (Paragraph 158)
45. The new Lifetime Skills Guarantee and Lifelong Loan Entitlement are
welcome. (Paragraph 163)
46. Courses available as part of the Lifetime Skills Guarantee and Lifelong Loan
Entitlement should be informed by labour market data on creative industry skills
needs. (Paragraph 163)
47. Engagement between employers and education policy is important, but too
often fragmented or duplicative. The Government should be more active in
providing co-ordination. (Paragraph 168)
48. The Creative Industries Council should have engagement from the Department for
Education to support coordination between creative business needs and skills policy.
(Paragraph 168)
At risk: our creative future 55
Members
Baroness Bull
Baroness Buscombe (to 20 October 2022)
Baroness Featherstone
Lord Foster of Bath
Lord Griffiths of Burry Port
Lord Hall of Birkenhead
Baroness Harding of Winscombe
Lord Lipsey
Lord Parkinson of Whitley Bay (from 20 October 2022 to 25 October
2022)
Baroness Rebuck
Baroness Stowell of Beeston (Chair)
Lord Vaizey of Didcot
The Lord Bishop of Worcester
Lord Young of Norwood Green
Declarations of interest
Baroness Bull
Director, No Bull Productions Limited (media and broadcasting; arts
consultancy)
Director, The Rudolf Nureyev Foundation (grant giving organisation)
Chair, Expert Advisory Panel for the Cultural Education Plan
Chair of the panel of judges, The Award for Civic Arts Organisations 2023
Board Member, Fondation En Faveur De L’art Choregraphique, Lausanne,
Switzerland
Baroness Buscombe
Daughter is an actor
Baroness Featherstone
Designer
Lord Foster of Bath
No relevant interests declared
Lord Griffiths of Burry Port
Patron, British Black Classical Foundation
Patron, small museum in North East England
Volunteer, Premier Christian Radio
Writer and Broadcaster, BBC Religious Department
Lord Hall of Birkenhead
Chairman, Frontline
Trustee, National Trust
Trustee, Paul Hamlyn Foundation
Trustee, Oxford Philharmonic Orchestra
Vice-Chairman, London Philharmonic Orchestra
Chairman, Harder Than You Think Ltd
Advisory Board Member, Qwilt
Baroness Harding of Winscombe
56 At risk: our creative future
A full list of Members’ interests can be found in the Register of Lords’ Interests:
https://members.parliament.uk/members/lords/interests/register-of-lords-interests
At risk: our creative future 57
A creative future
The Communications and Digital Committee is launching an inquiry into the
future of the UK’s creative industries. The Committee invites written contributions
by Friday 2 September 2022. The Committee expects to hold oral evidence
sessions from early September.
Background
There are major changes on the horizon for the UK’s creative industries. These
are shaped by a range of national and global trends. This inquiry will examine
some of the most significant changes expected over the next 5-10 years arising
from the effects of new technologies, and explore what is needed from the skills
and talent pipeline to ensure the UK’s creative industries can thrive in this fast-
changing world. It will also consider the role of innovation and organisational
adaptation.
Technological development is just one of many forces driving change in the sector,
but its impacts are likely to be particularly significant. Creative content production
is likely to be affected by new technologies such as machine learning and artificial
intelligence, which could supplement, enhance or in some cases replace human
creative work. Rapid advances have already taken place in some areas, from the
creation of art and music through to narration and voiceovers.
Audience engagement is another area that is becoming more digitalised.
Developments in immersive experiences such as augmented or virtual reality look
set to offer new ways of creating and delivering cultural content, from performances
to painting. Organisations are increasingly turning to digital services to attract
and retain audiences and customers.
Some business models may change significantly. The impact of streaming on the
music and screen industries is already well known, even if its long-term effects are
not fully understood. New forms of creating, distributing and paying for creative
content and services may affect business models across the sector.
As these trends develop there will be positives and negatives, opportunities
and risks. They are likely to affect large institutions, small and medium sized
organisations, as well as the freelancers that constitute a major part of the creative
industries workforce. They will put further pressure on the need for a system that
delivers the right skillsets and talent pipeline for the jobs of the future.
Before the pandemic, the UK’s creative industries were growing more than five
times faster313 than the national economy, generating £111.7 billion for the UK in
2018. Provisional data314 indicate a positive trend in their economic contribution
in 2021, bouncing back from the setbacks during the first year of the pandemic. As
the creative industries face new challenges over the next 5–10 years, policymakers
and industry will need to ensure the right education, innovation and organisational
adaptation frameworks are in place to take advantage of the changes ahead.
313 Department for Digital, Culture, Media & Sport, ‘UK’s Creative Industries contributes almost £13
million to the UK economy every hour’ (6 February 2020): https://www.gov.uk/government/news/
uks-creative-industries-contributes-almost-13-million-to-the-uk-economy-every-hour [accessed
1 December 2022]
314 Creative Industries Council, ‘Positive Trend In Economic Recovery Of UK Creative Industries From
Pandemic’ (4 May 2022): https://www.thecreativeindustries.co.uk/facts-figures/positive-trend-in-
gva-of-uk-creative-industries-from-pandemic [accessed 1 December 2022]
64 At risk: our creative future
Inquiry questions
1. Which areas of the creative industries face the greatest potential for disruption
and change in the next 5–10 years, and what impact could this have? a)
What changes are expected in the way creative/cultural content is produced;
the way audiences are engaged (for example through digital or immersive
experiences); and the way business models operate?
2. What skills will be required to meet these emerging opportunities and
challenges?
3. What actions are needed from the Government and local authorities to
ensure there is an appropriate talent pipeline equipped with these skills? a)
How can this be sufficiently flexible to take account of the pace of change in
the sector?
4. What actions are needed from industry to support the talent pipeline
development? a) What actions are needed from organisations in the creative
industries to prepare for and accommodate the requirements of the future
workforce?
5. What role do innovation and research & development play in addressing the
future challenges facing the creative industries? a)What actions are needed
from the Government, funding bodies and sector organisations to support
innovation, and research & development?
6. How effective are the Government’s existing strategies at supporting the
creative industries to meet the challenges and opportunities ahead?
7. What lessons can the UK’s creative industries learn from other countries,
and other sectors?
Further notes
There are many ways of categorising and defining the creative sector. The
Government refers to the ‘creative industries’, which it has defined315 as “those
industries which have their origin in individual creativity, skill and talent and
which have a potential for wealth and job creation through the generation and
exploitation of intellectual property”. UNESCO has referred to the ‘creative and
cultural industries’, which it has defined316 as activities “whose principal purpose
is production or reproduction, promotion, distribution or commercialisation of
goods, services and activities of a cultural, artistic or heritage-related nature”. Our
inquiry will focus principally on a sub-set of areas including:
1. Music, performing and visual arts
2. Museums and galleries
3. Publishing
4. Gaming, film, TV, video, photography
315 Department for Culture Media and Sport, Creative Industries Economic Estimates (January 2016),
p 3: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/
f ile/523024/Creative_Industries_ Economic_ Estimates_ Januar y_ 2016_Updated_ 201605.pdf
[accessed 11 January 2023]
316 EY, Cultural times (December 2015): https://en.unesco.org/creativity/sites/creativity/files/cultural_
times._the_first_global_map_of_cultural_and_creative_industries.pdf [accessed 11 January 2023]
At risk: our creative future 65
5. (Digital and design services which provide a core input across the areas
above)
The committee encourages interested parties to follow the progress of the inquiry
on Twitter @LordsCommsCom and at: https://committees.parliament.uk/
work/6881/a-creative-future/
66 At risk: our creative future
Visit to StoryFutures
This Committee undertook a visit to StoryFutures, one of the clusters in the
Creative Industries Clusters programme, to inform this report.
On 14 November the Committee visited StoryFutures, which is based at Royal
Holloway, University of London. In attendance were Baroness Stowell, Baroness
Rebuck, Baroness Bull, Lord Young, and Lord Lipsey.
The purpose was to engage with one of the Clusters to understand better its work
and impact, and to explore key issues of the inquiry including the impact of new
technologies, opportunities and challenges for SMEs, research and development,
and skills.
The Committee received briefings and demonstrations from academics and
industry practitioners who were part of the Clusters programme. This included
demonstrations of the StoryTrails experience, the virtual reality film Laika,
the augmented reality experience The Keeper of Paintings and Valkyrie haptic
technologies. The Committee also heard from students at the university.
The visit involved a presentation by Professor Andrew Chitty, Challenge Director
for the Creative Industries Clusters Programme, and a plenary question and
answer session.
The Committee heard that the programme’s value lay in convening universities
and businesses to collaborate on research and development, skills training, business
guidance and support in bringing ideas to market. Businesses stated that having
the support of universities provided a degree of reassurance to investors that made
them a stronger proposition for investment. Academics noted that the Clusters
programme created new incentives for applied research relevant to commercial
applications that did not otherwise exist. With regard to overall evaluation of the
Creative Industries Clusters Programme, the Committee heard that the level of
private co-investment had significantly exceeded the programme’s original targets.
At risk: our creative future 67