Lecture 8 Ict
Lecture 8 Ict
LECTURE PURPOSE:
to study means and methods of information representation in a digital
format, as well as technologies to create Business-processes.
LECTURE CONTENT:
representation of textual, audio, video and graphic information in a
digital format. Basic technologies for information compression.
Animation and 3-D representations of the virtual world. Tools for
developing multimedia applications. Use of multimedia technologies
for planning, descriptions of business processes and their
visualization.
What is Multimedia?
• Derived from the word “Multi” and “Media”
– Multi
• Many, Multiple,
– Media
• Tools that is used to represent or do a certain
things, delivery medium, a form of mass
communication – newspaper, magazine / tv.
• Distribution tool & information presentation – text,
graphic, voice, images, music and etc.
DEFINITION OF
MULTIMEDIA
• Multimedia is a combination of text, graphic, sound, animation,
and video that is delivered interactively to the user by electronic or
digitally manipulated means.
GRAPHIC
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
ELEMENTS OF
MULTIMEDIA GRAPHIC
TEXT
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
● Example
ELEMENTS OF
TEXT
MULTIMEDIA GRAPHIC
GRAPHIC
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
GRAPHIC
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
● Example
ELEMENTS OF
TEXT
MULTIMEDIA GRAPHIC
AUDIO MULTIMEDIA
VIDEO
AUDIO
ANIMATION
AUDIO MULTIMEDIA
VIDEO
AUDIO
ANIMATION
● Example
ELEMENTS OF
TEXT
MULTIMEDIA GRAPHIC
ANIMATION
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
ANIMATION
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
● Example
ELEMENTS OF
TEXT
MULTIMEDIA GRAPHIC
VIDEO
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
Hyper Media
● A combination of hypertext, graphics,
audio, video, (linked elements) and
interactivity culminating in a complete,
non-linear computer-based experience.
EXAMPLE
• Interactive Multimedia
Hyper Media EXAMPLE
Video link
Image link
Audio Link
LINEAR VS NON-LINEAR
LINEAR • A Multimedia Project is identified as Linear when:
– It is not interactive
– User have no control over the content that is being
showed to them.
• Example: A movie; A non-interactive lecture / demo show
NON-LINEAR
● A Multimedia Project is identified as Non-Linear when:
● It is interactive
● Users have control over the content that is being showed to
them.
● Users are given navigational control
● Example: Games; Courseware; Interactive CD
AUTHORING TOOLS
• Use to merge multimedia elements (text,
audio, graphic, animation, video) into a project.
• Designed to manage individual multimedia
elements and provide user interaction (if
required).
AUTHORING TOOLS
Example:
Macromedia Authorware
Macromedia
Director
Macromedia
Flash
Microsoft
Power Point
IMPORTANCE OF MULTIMEDIA
● Education
● Use and Applications
● Courseware / Simulations
● E-Learning / Distance Learning
● Information Searching
IMPORTANCE OF MULTIMEDIA
• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
– Online
● Home
● Use and Applications
● Television
● Satellite TV
● SMS services (chats, voting, reality TV)
● Public Places
● Use and Applications
● Information Kiosk
● Smart Cards, Security
Introduction to Multimedia System
A multimedia system supports the integrated storage,
transmission and representation of the discrete media
types text, graphics and image and the continuous
media types audio and video on a digital computer.
Text, ....
Digitalize
Speech, Audio
Playback
Animation
(Still Image) Video Interactive
History of Multimedia
Systems
Newspaper were perhaps the first mass
communication medium to employ Multimedia,
they used mostly text, graphics, and images.
In 1895, Gugliemo Marconi sent his first
wireless radio transmission at Pontecchio, Italy. A
few years later (in 1901) he detected radio waves
beamed across the Atlantic. Initially invented for
telegraph, radio is now a major medium for audio
broadcasting.
Television was the new media for the 20th
century. It brings the video and has since
changed the world of mass communications.
➢The term “MULTIMEDIA” was first used by BOB GOLDSTEIN in July
1996 to promote opening of his light works.
➢ The term is used in contrast to media which only use traditional forms of printed
or hand-produced material.
Features of
Multimedia products
➢ Complex to create.
➢ Time consuming.
➢ ENGINEERING
▪ Software engineers may use multimedia in Computer Simulations.
▪ Multimedia for software interfaces are often done as a collaboration
between creative professionals and software engineers.
➢ Design could benefit tremendously from open and
collaborative multimedia research.
▪ Data has to represented digitally so many initial source of data needs to be digitise --
translated from analog source to digital representation. They will involve scanning (graphics, still
images), sampling (audio/video) although digital cameras now exist for direct scene to digital
capture of images and video.
▪ The data is large several Mb easily for audio and video – therefore storage, transfer (bandwidth)
and processing overheads are high. Data compression techniques very common.
COMPONENTS OF A MULTIMEDIA SYSTEM
Capture devices
Video Camera, Video Recorder, Audio Microphone, Keyboards,
mice, graphics tablets, 3D input devices, tactile sensors, VR
devices. Digitising/Sampling Hardware
Storage Devices
Hard disks, CD-ROMs, Jaz/Zip drives, DVD, etc
Communication Networks
Ethernet, Token Ring, FDDI, ATM, Intranets, Internets.
Computer Systems
Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP
Hardware
Display Devices
CD-quality speakers, HDTV,SVGA, Hi-Resolution monitors,
Color printers etc.
APPLICATIONS
➢World Wide Web
➢Hypermedia courseware
➢Video conferencing
➢Video-on-demand
➢Interactive TV
➢Groupware
➢Home shopping
➢Games
➢Virtual reality
➢Digital video editing and production systems
➢Multimedia Database systems
Areas of use for multimedia
Educa
tion
Electronic textbook
AREAS OF USE FOR MULTIMEDIA
Education
Multimedia directory
AREAS OF USE FOR MULTIMEDIA
Virtual laboratory
AREAS OF USE FOR MULTIMEDIA
Science and
Technology
Computer guide
AREAS OF USE FOR MULTIMEDIA
Computer games
THANK YOU