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Introduction To Blender 30

This 18.5 hour course teaches beginners how to use Blender 3.0 through step-by-step video tutorials. Students will learn modelling, sculpting, retopology, UV unwrapping, texture painting, animation, particle effects, and rendering by completing the project of modelling and animating a jet plane. The course is designed for complete beginners and covers the basics of all major Blender topics. By the end of the course students will have a solid foundation of Blender skills for careers in 3D art.

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0% found this document useful (0 votes)
314 views8 pages

Introduction To Blender 30

This 18.5 hour course teaches beginners how to use Blender 3.0 through step-by-step video tutorials. Students will learn modelling, sculpting, retopology, UV unwrapping, texture painting, animation, particle effects, and rendering by completing the project of modelling and animating a jet plane. The course is designed for complete beginners and covers the basics of all major Blender topics. By the end of the course students will have a solid foundation of Blender skills for careers in 3D art.

Uploaded by

ays2023ads
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction to Blender 3.

Introduction to Blender 3.0


Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 16.1 GB | Duration: 18h 59m

Become a Blender generalist and learn the basics of all the topics with this
project based step by step course.

What you'll learn


Modelling a basic Jet
Sculpting high detail
Retopology
Unwrapping UVs
Painting and shading
Animating the jet
Making the sky and the clouds
Rendering animations

Requirements
No prior blender knowledge required but a little blender navigation experience
would be beneficial.
You need blender 3.0 which is free to download
Description
Do you have an interest in learning Blender but do not know where to begin?

Then I welcome you to Introduction to Blender 3.0 course.

WHY SHOULD YOU LEARN FROM ME

My name is Alejandro Aguilar, and I have been working in 3D art for about 7
years. I have worked on numerous projects, from mobile games to video
production. My area of work focuses on understanding 3D at a technical level,
so that I can then teach you in an easy-to-understand way.

BENEFITS

By the end of this course,

You will have the basic knowledge of all the chapters inside blender, starting
from modelling to rendering.

You will have a solid understanding of the many tools and workflows Blender
has to offer!

You will be able to make your own art and get started on your journey to a 3D
career!

WHAT WILL I LEARN

How to Model

How to Sculpt in High Detail

How to Retopologize

How to Unwrap a model for textures

Learn Texture Painting and Shading

How to Animate

How to create Particle Volumes and Geometry Nodes

How to render out still images and videos

COURSE PROJECTS

We will start with an overview of the topics we will cover for the course. Then
we will begin modelling and I’ll show you great tools and tips to get started on
your own models. We will make a high poly version of that model to sculpt in
detail, and afterwards retopologize the model. Then we’ll unwrap the model to
prepare painting in textures, as well as using unique shaders. After that we will
cover the basics of animating, creating volumes, and go over one of the more
newer tools of Blender, Geometry Nodes. Finally, we will go over the basics of
rendering and creating high quality images and videos from our work.

IS THIS COURSE RIGHT FOR ME

I have designed this course for complete beginner 3D students who want to
learn how to use Blender, but struggle because they can’t find a tutorial which is
step by step, no fast forward, no skipping and coming from a production artist
who has been doing this for years.

The course is also for artists who want to learn about changes in the latest
version of Blender and improve their skill in new things like Geometry Nodes.

WHO IS NOT THE IDEAL STUDENT

This course is not designed for advanced Blender users.

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE

You will need to have a working computer or laptop.

You should have Blender 3.0 installed on your computer.

JOIN ME NOW

So if you want to get started in Blender and your 3D career, then join me now,
and take your skills to the next level. Don't forget that investing in yourself will
pay for the rest of your life. Hope to see you soon in this course!

Who this course is for


This course is for those who wants to become a 3D generalist special using
blender.
What you'll learn
 Modelling a basic Jet
 Sculpting high detail
 Retopology
 Unwrapping UVs
 Painting and shading
 Animating the jet
 Making the sky and the clouds
 Rendering animations
Course content
10 sections • 50 lectures • 18h 59m total length
Expand all sections

Introduction2 lectures • 4min


 Download project files
Preview00:49
 Overview
03:31

Modelling9 lectures • 3hr 54min


 How to model
23:14
 Using basic tools
11:28
 Block out main areas
Preview29:40
 Blockout Fins
Preview32:12
 Finish the block out
20:25
 Separating pieces
32:57
 Separating the flight deck
26:58
 Modelling the flight deck
26:48
 Finishing the flight deck
30:34
 Modelling chapter quizzes
3 questions

Sculpting20 lectures • 8hr 4min


 Setting up Sculpt
20:07
 Beginning this Sculpt
11:37
 Cleaning up the Aeroplane
23:21
 Sculpting the top wing
31:29
 Sculpting the bottom Wing
28:38
 Adding details to the wing
32:33
 Using masks
28:12
 Finishing the wing
29:02
 Sculpting the back wings
25:38
 Finishing the back wings
29:46
 Using annotations
08:49
 Sculpting lower areas
26:47
 Creating Mein details
32:34
 Adding bolts
31:07
 Cleaning up
20:57
 Sculpting extra objects
31:56
 Adding minor pieces
24:00
 Detailing hull and propellers
17:42
 Sculpting vents
23:18
 Interior engine
06:34
 Sculpting chapter Quizzes
3 questions

Retopology6 lectures • 3hr 9min


 Starting Retopology
29:43
 Retopo Main Area
28:48
 Retopo Back Fins
31:12
 Retopo Extra Detail
38:25
 Retopo Flight Deck
20:44
 Retopo Propellers
40:22
 Retopology Chapter quizzes
3 questions

Unwrapping4 lectures • 1hr 11min


 How to Unwrap
27:45
 Unwrap the Propellers
14:31
 How to Bake Normals
18:46
 Baking Normals on Propellers
09:49
 Unwrapping chapter quizzes
3 questions

Shading and Texture Painting3 lectures • 1hr 22min


 How to Texture Paint
31:48
 Advance Shading and Painting
33:29
 Finish Texture Painting
17:03
 Setting and texture paint quizzes
3 questions

Animation1 lecture • 25min


 How to Animate
24:52
 Animation Chapter quizzes
3 questions

Particles and Geometry Nodes3 lectures • 36min


 Making Volumetric Clouds
11:52
 Geometry Nodes
10:06
 Final Touches
14:17
 Particles and geometry nodes quizzes
3 questions

Rendering1 lecture • 12min


 Render
12:08
 Rendering chapter quizzes
3 questions

Conclusion1 lecture • 1min


 Bonus lecture-What’s next
00:40

Requirements
 No prior blender knowledge required but a little blender navigation experience would
be beneficial.
 You need blender 3.0 which is free to download
Description
Do you have an interest in learning Blender but do not know where to begin?

Then I welcome you to Introduction to Blender 3.0 course.


WHY SHOULD YOU LEARN FROM ME:

My name is Alejandro Aguilar, and I have been working in 3D art for about 7 years. I
have worked on numerous projects, from mobile games to video production. My area of
work focuses on understanding 3D at a technical level, so that I can then teach you in an
easy-to-understand way.

BENEFITS :

By the end of this course,

 You will have the basic knowledge of all the chapters inside blender, starting
from modelling to rendering.
 You will have a solid understanding of the many tools and workflows Blender
has to offer!
 You will be able to make your own art and get started on your journey to a 3D
career!

WHAT WILL I LEARN:


 How to Model
 How to Sculpt in High Detail
 How to Retopologize
 How to Unwrap a model for textures
 Learn Texture Painting and Shading
 How to Animate
 How to create Particle Volumes and Geometry Nodes
 How to render out still images and videos

COURSE PROJECTS:

We will start with an overview of the topics we will cover for the course. Then we will
begin modelling and I’ll show you great tools and tips to get started on your own
models. We will make a high poly version of that model to sculpt in detail, and
afterwards retopologize the model. Then we’ll unwrap the model to prepare painting in
textures, as well as using unique shaders. After that we will cover the basics of
animating, creating volumes, and go over one of the more newer tools of Blender,
Geometry Nodes. Finally, we will go over the basics of rendering and creating high
quality images and videos from our work.

IS THIS COURSE RIGHT FOR ME:


 I have designed this course for complete beginner 3D students who want to
learn how to use Blender, but struggle because they can’t find a tutorial which is
step by step, no fast forward, no skipping and coming from a production artist
who has been doing this for years.
 The course is also for artists who want to learn about changes in the latest
version of Blender and improve their skill in new things like Geometry Nodes.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for advanced Blender users.

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:


 You will need to have a working computer or laptop.
 You should have Blender 3.0 installed on your computer.

JOIN ME NOW:

So if you want to get started in Blender and your 3D career, then join me now, and take
your skills to the next level. Don't forget that investing in yourself will pay for the rest
of your life. Hope to see you soon in this course!

Who this course is for:

 This course is for those who wants to become a 3D generalist special using blender.

This course includes:


 19 hours on-demand video
 Full lifetime access
 Access on mobile and TV
 Certificate of completion

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