FS Traffic Manual
FS Traffic Manual
PROFESSIONAL
Operations Manual
Please note that Microsoft Flight Simulator must be correctly installed on your PC
prior to the installation and use of this FS Traffic software.
CONTENTS
INTRODUCTION.......................................................................................................... 5
FS TRAFFIC OVERVIEW............................................................................................. 8
Traffic Control Centre............................................................................................... 8
Traffic Module.......................................................................................................... 9
In-game menu......................................................................................................... 9
Traffic Fleet.............................................................................................................. 9
SET-UP GUIDE........................................................................................................... 11
MSFS AI traffic settings......................................................................................... 11
Seeing the AI traffic in operation...........................................................................12
Hearing the AI traffic in operation......................................................................... 14
IN-GAME MENU........................................................................................................ 32
LIVE TRAFFIC & ONLINE NETWORKS.................................................................... 33
MSFS Live Traffic................................................................................................... 33
MSFS Multiplayer.................................................................................................. 34
Online networks..................................................................................................... 34
LIMITATIONS............................................................................................................. 39
Aircraft limitations.................................................................................................. 39
Airport limitations................................................................................................... 39
Other limitations.................................................................................................... 40
CREDITS.................................................................................................................... 41
COPYRIGHT.............................................................................................................. 41
Welcome to FS Traffic – the most immersive AI Traffic program you can buy for Microsoft Flight Simulator!
Over twenty years of Flight Simulator have flown by since Just Flight published the first instalment in the
legendary Traffic series and now FS Traffic is the latest version to make the simulated skies ‘as busy as it gets’
and once again sets the bar for AI (Artificial Intelligence) traffic expansions.
FS Traffic for Microsoft Flight Simulator (MSFS) ushers in a new era of AI traffic for flight simulation, providing
previously unthinkable immersion thanks to a large selection of the highest quality AI models and liveries ever
developed for a product of its type, real-world schedules that vary depending on the time, day and year selected
in the simulator and a plethora of customisation options. FS Traffic includes all those features yet still achieves
fantastic FPS/performance.
The product includes over 60 aircraft models and over 700 liveries which cover more than 270 airlines from all
corners of the globe. Each livery is supplied with 4096x4096 textures as standard and a detailed, layered paint kit
is provided.
The aircraft included range from small regional aircraft such as the Dash 8 and E190 to the narrow-body 737 and
A320 and right up to the world’s largest airliners, the 747-8i and A380. You’ll also see the world’s newest and
most advanced airliners such as the 787, A350 and A220 in your virtual skies! These aircraft can be seen in the
air, taking off, landing, taxiing and parking at airports around the world.
You can install this FS Traffic software as often as you like on the same computer system:
1. Log in to your Account on the Just Flight website.
2. Select the ‘Your Orders’ button.
3. A list of your purchases will appear and you can then download the software you require.
Uninstalling
To uninstall this product from your system, use one of the Windows App management features:
Control Panel > Programs and Features
or
Settings > Apps > Apps & features
Select the product you want to uninstall, choose the ‘Uninstall’ option and follow the on-screen instructions.
Uninstalling or deleting this product in any other way may cause problems when using this product in the future
or with your Windows set-up.
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You can also keep up to date with Just Flight via Facebook and Twitter.
The following step-by-step guide covers the essential steps required to set up FS Traffic as quickly as possible.
For more in-depth information on each of these steps, and for further information about how the MSFS Traffic
settings effect the functionality of FS Traffic, please refer to the later sections of this manual.
1. Download and run both the main FS Traffic installer and the FS Traffic Fleet installer.
2. Launch MSFS and navigate to Options > General Options > Traffic.
3. Set the MSFS Traffic Options to the recommended settings:
AIRCRAFT TRAFFIC TYPE: OFF
AIRPORT VEHICLE DENSITY: 1-100 (any setting other than 0)
GROUND AIRCRAFT DENSITY: 0
4. Return to the world map and set your departure airport in the MSFS main menu.
5. Once the flight is loaded, open the FS Traffic in-game menu via the MSFS toolbar and enter the four-letter
ICAO code of your destination airport. Once this is entered, press CONFIRM.
6. You are all set! AI Traffic will now be generated at the departure airport, on your route and at the
destination airport.
FS Traffic is a combination of traffic inside the simulator and tools outside of the simulator, allowing for a fully
immersive and customisable traffic experience.
Each of these elements has their own folder in the MSFS Community folder and each one is responsible for
different elements of the FS Traffic product. There is a brief overview of each of them below and they are
discussed in more depth later in this manual.
In-game menu
The in-game menu is a pop-out menu which is accessed via the MSFS toolbar and provides options to set
a destination airport for your flight plan and remove and regenerate traffic. All of this is achieved within the
simulator and therefore does not require time-consuming restarts of the simulator between changes.
Traffic Fleet
The Traffic Fleet is where all the aircraft models and liveries are stored. It is comprised of over 60 aircraft
models, custom-built from the ground up to ensure both the highest quality and performance friendliness. The
models feature animated control surfaces, landing gear, propellers, engine fans and thrust reversers as well as a
multitude of custom effects and transparent cockpit windows. All models are painted in real-world airline liveries
and have real aircraft registrations.
All FS Traffic aircraft are also set up to work seamlessly with the MSFS ground services. Pushback tugs, baggage
loaders, stairs and jetways will automatically connect to the aircraft during their pre-flight routine.
Each of the aircraft models above has a selection of high quality, 4096x4096 textured liveries. In total there are
over 700 liveries included in FS Traffic, covering over 270 airlines.
Note: This list is accurate at the time of FS Traffic’s release. More aircraft models and liveries will be added as
free updates post-release.
This section of the manual provides a detailed summary of the settings required to set up and use FS Traffic in
Microsoft Flight Simulator.
IMPORTANT! The FS Traffic in-game menu must be opened once every flight to set your destination airport. If
the in-game menu is not opened, traffic will not be generated at the destination airport. A destination airport has
been detected if the FS Traffic in-game menu has been opened and a four-letter ICAO code is displayed.
The Traffic Control Centre gives you full access to customise and expand your AI traffic in a comprehensive and
easy-to-use fashion. You can add and remove schedules, add and remove third-party liveries and models and
adjust a vast selection of FS Traffic’s core settings. All of this is achieved completely independently from the host
simulator, meaning that the Traffic Control Centre does not need to be open for FS Traffic to function.
IMPORTANT! Any changes made in the Traffic Control Centre will only take effect the next time you load MSFS.
If changes are made while MSFS is running, a restart of the simulator is required for these changes to take effect.
Home
The Home page is displayed whenever the Traffic Control Centre app is launched.
From this page the product manual, Just Flight Support and Just Flight social media pages can be quickly
accessed via the respective icons at the bottom of the page. A version number is also visible here, showing
which version of FS Traffic is currently installed.
An embedded Quick Start Guide video also serves as an alternative guide to setting up FS Traffic to function as
intended.
Viewing schedules
A brief example of how to use the Schedules Manager to view the schedules is outlined below:
1. Enter an airport’s details in the box immediately below the ‘Schedules Manager’ tab. Searches can be
performed by inputting the airport’s name, its three-letter IATA code or its four-letter ICAO code.
2. The search results are displayed in the list immediately below the search field.
3. To confirm your choice, left-click the desired entry in the list; this will populate the box immediately to the
right of the search field.
4. Once the correct name is displayed, press the Confirm button to load the flights on the right side of the
page.
5. The drop-down list below the Confirm button can be used to filter the flights for a particular day of the
week. With Monday selected, for example, only flights that operate on a Monday will be shown. The day
of the week is automatically set based on the time and date on your system.
6. Left-clicking a flight in the list will highlight the flight and the details of the highlighted flight will be
displayed in the ‘Flight Details’ section at the bottom left of the page, along with a map of the route.
4. Enter the desired destination airport’s ICAO code, departure time, carrier, aircraft, flight number and days
operated.
Note: ‘Days’ refers to which days of the week the flight will operate on, 1 being a Monday and 7 being a
Sunday. If you would like a flight to operate every day of the week, enter 1234567.
5. When all flight details are entered, click the Add Flight button.
6. The window will then close and you will be redirected back to the Schedules Manager page. Your newly
created flight will now be visible in the list of flights for the departure airport selected.
7. Press the Save Changes button to save the new schedule.
8. The next time MSFS is launched, an AI aircraft will then be seen flying that flight at the times and
between the airports you have entered.
Note: Schedules created via this method will only be created if a route between departure and destination
airports already exists in the FS Traffic schedules. If you are creating a new route between two airports that does
not already exist in the schedules, you must ensure the ‘Create Plan’ tickbox is ticked or, alternatively, you can
create a route via the Flight Plan Manager page.
Liveries
The Liveries page displays which liveries have been allocated to a specific aircraft type and allows for the
importing and allocation of custom aircraft models and liveries. With an aircraft type selected, a table will appear
showing a list of airlines which operate that aircraft type. The table has four columns:
Carrier Name – the name of the airline.
IATA – the airline’s two-letter/digit IATA code.
ICAO – the airline’s three-letter ICAO code.
Livery 1, Livery 2 etc. – these fields show which livery is assigned to an aircraft and airline combination. Entries
in these files are in the same format as the ‘Title=’ entry in the respective aircraft’s aircraft.cfg file. Liveries and
models can be assigned here simply by copying and pasting the ‘Title=’ entry line from any aircraft.cfg folder
in your Community folder (e.g. in the aircraft.cfg for the FS Traffic British Airways A320, the ‘Title=’ entry is
‘JustFlight_AI_A320_BritishAirwaysBAW_IAE’).
If this field is left blank, no livery will be assigned to that aircraft and airline combination and it will instead use the
Fallback Aircraft listed on the left side of the page.
The aircraft.cfg file for any aircraft in the FS Traffic fleet can be found in the respective aircraft folder at the
following file directory: …Community\justflight-aircraft-traffic-fleet\SimObjects\Airplanes\...
The aircraft.cfg file for other third-party aircraft will follow the same basic file structure as the FS Traffic aircraft
but will use different folder names reflecting their product name and models.
3. Use the drop-down lists to choose an aircraft type to add or enter the aircraft’s three-letter/digit ICAO
code manually. A Fallback Livery can also be added here using the ‘title=’ entry from the respective
aircraft.cfg file.
4. Once the aircraft details are entered, ensure the Save button is pressed before exiting the pop-out
window.
5. Ensure the Save Changes button is pressed before exiting the current tab.
Models and liveries can be imported into FS Traffic from other third-party traffic programs using the same
methods outlined above.
IMPORTANT! We strongly advise against using high-fidelity player aircraft as AI Traffic. High-fidelity player aircraft
are not designed to be used as AI aircraft and they will negatively impact performance.
The following tools are provided for creating and editing custom VMR files and templates:
Load Stock Template – scans all the aircraft and liveries in the FS Traffic fleet and generates a table showing the
aircraft type, airline three-letter ICAO code and any liveries which are assigned to that combination. The liveries
assigned to a specific aircraft can be edited by double-clicking on the relevant livery field and then entering the
relevant ‘Title=’ entry from the aircraft.cfg file of the aircraft you would like to assign.
Load Custom Template – allows you to import a VMR template that has been stored locally on your PC. The
template can then be edited using the same method outlined above.
Export Custom Template – allows you to export a VMR template and save it locally on your PC.
Compile VMR File – compiles a VMR file using the data entered in the model matching table. The VMR file can
be stored locally on your PC and then imported into the vPilot software.
For further information on using VMR files with vPilot and VATSIM, please refer to their respective documentation.
Traffic Options – this includes two settings which only affect traffic within the simulator: Traffic Substitution
Mode and Time Before Departure Value (Mins).
Traffic Substitution Mode – controls how aircraft appear in the simulator if the livery in question is not included
with the FS Traffic package. There are three options to choose from:
• Use fallback texture – aircraft without a livery will use the fallback texture listed in the Aircraft Manager
tab. By default, this will typically be a white-liveried aircraft.
• Alternate Livery – aircraft without a livery will be substituted for a livery from another aircraft of the same
type that is currently generated at that airport. For example, an A320 missing a livery in the USA may be
swapped for an American Airlines A320. However, an ATR-72 missing a livery will not be swapped for a
737, as these are different aircraft types.
• No substitutions – aircraft without a livery will not be substituted for any other aircraft. All aircraft with no
liveries will not be generated in the simulator.
Time Between Cruise Traffic Spawning (Mins) – controls how often cruise traffic spawns in terms of minutes. A
lower value will result in a higher rate of cruise traffic spawning. A higher value will result in a lower rate of cruise
traffic spawning. The default value is five minutes, indicating one cruise traffic will spawn every five minutes.
Wingspan Options – provides control over the wingspan of the FS Traffic aircraft, allowing for greater
compatibility when using FS Traffic with default MSFS airports or with third-party airports which may not have
accurate gate sizes set up:
• Real-World Values – sets the wingspan values of the FS Traffic aircraft to their real-world values. This
option is recommended for users who use a large amount of third-party airport scenery add-ons which
have correct gate sizes assigned.
• Compatibility Mode (Low) – sets the wingspan values of all FS Traffic aircraft to be slightly lower than their
real-world values. This option is recommended for users who use a mix of default MSFS airports and
third-party airport scenery add-ons which may not have the correct gate sizes assigned.
• Compatibility Mode (High) – sets the wingspan values of the FS Traffic aircraft to the same values as
Compatibility Mode (Low) but further reduces the wingspan values of wide-bodied aircraft. This option is
recommended for users who wish to see more wide-bodied aircraft generated at default MSFS airports
and at third-party airport scenery add-ons which may not have the correct gate sizes assigned.
Note: In MSFS the wingspan value of AI aircraft is only used to define the size of the aircraft with respect to the
airport gates, therefore adjustments to this value will have no effect on the flight models of the aircraft in the
simulator.
Enable / Disable FS Traffic – enables or disables the FS Traffic module. With the FS Traffic module disabled, no
traffic will be generated within the simulator. Use this setting if you intend to use FS Traffic models with other AI
traffic programs, the default MSFS traffic options or online networks such as VATSIM.
Performance Options – includes settings to adjust the quality of the AI models should greater FPS/performance
be required from the simulator:
• LOD Setting – controls the aircraft’s LOD (level of detail). A lower setting (slider left) decreases the level of
detail in the AI models, thus increasing FPS/performance. A higher setting (slider right) will increase the
level of detail in the AI models, but this may impact performance.
Note: With a lower setting, you may see parts of the aircraft (such as the antennas) disappearing as they
move away from you.
• Texture Detail – controls the quality of the textures on the AI models. Setting this option to Low will
decrease the texture quality of the models, thus increasing FPS/performance. Setting it to High will
increase the textures on the AI models but this may impact performance.
Map Options – allows you to choose between two different map providers. This corresponds to the maps used
on the Schedules Manager and Flight Plan Manager pages.
Database Selection – changes the year of the database currently in use. With Summer 2022 selected, schedules
from Summer 2022 will be generated in both the Traffic Control Centre and in the simulator.
Console Output (Dev Mode Only) – enables or disables the FS Traffic error messages in the MSFS Developer
Mode Console. This option has no effect on the operation or performance of FS Traffic and is intended for use
by other developers who wish to remove the FS Traffic error messages from the MSFS Developer Mode Console.
If you contact Just Flight Support, you may be asked to enable this option and to provide a Console output to
enable further troubleshooting.
FS Traffic’s in-game menu is a useful tool built directly into the simulator. It gives you control over multiple traffic
generation options in real time, without having to perform a lengthy, time-consuming restart of the simulator.
Menu options
The in-game menu has the following options related to traffic generation:
DESTINATION ICAO – allows you to type the four-digit ICAO code of your destination airport. The ICAO code
can be entered by left-clicking on the empty field and typing the ICAO code with your keyboard. Pressing
CONFIRM will confirm your destination. If a flight plan has been set in the main menu, the ICAO code will be
auto-filled when the in-game menu is opened. The destination ICAO can be changed at any time during a flight,
allowing for flights to alternate airports.
IMPORTANT! The in-game menu must be opened before reaching your destination and the destination ICAO
code must be displayed in order for traffic to be generated at your destination airport. (For further information,
see the Seeing the AI traffic in operation section of this manual.)
REMOVE TRAFFIC – removes all generated traffic in the simulator. Traffic must be removed before you
regenerate traffic.
REGENERATE TRAFFIC – regenerates all previously removed traffic in the simulator. Requires traffic to first be
removed.
FS Traffic is fully compatible with the MSFS Live Traffic feature as well as with other online multiplayer networks
such as VATSIM.
Online networks
FS Traffic is fully compatible with online networks such as VATSIM.
In order to prevent a duplicate amount of traffic being generated when you use online networks, the FS Traffic
module can be disabled via the Options page of the Traffic Control Centre so that only online traffic is generated
in the simulator.
A VMR file is included for the vPilot software which features extensive model matching already set up to work
with the FS Traffic fleet. The VMR file is located at the following file directory: …Community\justflight-fstraffic-
controlcentre\Data\trafficControlCentre\VMR.
For further information on using VMR files with the vPilot client and VATSIM, please refer to the documentation of
the respective software.
Here is a comprehensive list of the questions most frequently raised during our extensive testing process. Due to
the number of these FAQs, you may wish to use the search tool (press [Ctrl]+[F] on your keyboard) to search for
keywords relating to any issues you may be experiencing.
If your question is not answered here, please contact the Just Flight Support team for assistance.
The AI aircraft don’t fly schedules which correspond exactly to the real-world schedule
times. The times and the exact aircraft used are often not correct when compared to the
real timetable. Why is this?
The schedules used by FS Traffic are real-world airline schedules taken from a specific week of the year and are
accurate to the schedules during that period. As the schedules are based on one week of a specific year, they
will not correspond 100% with the schedules you are seeing on popular flight tracking websites at the time you
are reading this.
FS Traffic is predominantly an offline program with flight plans stored locally on your PC, but it does support
model matching via the MSFS Live Traffic system if you would like to see our models with Live Traffic.
There are two ways that FS Traffic can detect your destination airport:
Method 1 – setting the destination via the in-game menu:
1. Load MSFS and go to the World Map.
2. Select your departure airport and then click the FLY button.
3. Once loaded into the flight, open the FS Traffic in-game menu.
4. Type the four-letter ICAO code of your destination airport into the DESTINATION ICAO field (for example,
EGLL for London Heathrow, or EHAM for Amsterdam.).
5. Press CONFIRM.
Why are aircraft not parking at their correct locations? For example, airline XYZ is
parking at a gate where it would not be parking in reality.
The aircraft in FS Traffic have been set up with the correct dimensions and airline codes so that they park at the
correct gates. However, the gates must also be set up by the scenery developer to have the correct dimensions
and airline codes.
As FS Traffic is the first product of its type released for Microsoft Flight Simulator, many scenery developers may
not have set their gates up to work correctly with traffic programs.
If you find an airport with this issue, we advise you to contact the scenery developer directly.
Why do I not see any A380s at passenger gates? For example, no A380s at Dubai.
The A380 is the largest aircraft in the FS Traffic package and has the largest wingspan, which means it requires
at least one gate at an airport capable of accommodating an aircraft of its size.
Unfortunately, many airports in MSFS have incorrect gate sizes set, causing issues where certain aircraft cannot
use the same gates they would in the real world (A380s at Dubai being one example of this).
We have included a ‘Wingspan Options’ setting on the Traffic Control Centre > Options page that allows you
to quickly adjust the wingspan values of the FS Traffic aircraft. Setting this option to ‘Compatibility Mode’ will
reduce the size of the FS Traffic aircraft’s wingspan values, allowing aircraft with larger wingspans to generate at
gates set up for aircraft with smaller wingspans.
Alternatively, if you find an airport with a gate size issue, we advise you to contact the scenery developer directly
for a potential fix.
Why are all my AI Aircraft invisible? I can see jetways connecting to invisible aircraft.
FS Traffic aircraft models may be invisible if the simulator’s maximum object count has been exceeded. This may
occur if you are using highly detailed third-party airport sceneries or airport ground service add-ons (such as
cones, people, stairs etc.) which add clutter to airports These products greatly increase the object count within
the simulator and, in extreme circumstances, may exceed the MSFS maximum object count limit.
In an attempt to reduce object count within the simulator, we have included a tool in the Traffic Control Centre
that allows you to customise which ground services interact with the FS Traffic aircraft models. In the Traffic
Control Centre, go to Aircraft Manager > Ground Services and there you can toggle ON/OFF the various pieces
of ground equipment. The more ground equipment enabled, the higher the object count. Three presets are also
available on the left side of the page to allow you to quickly change these ground services.
If you are concerned about a specific product increasing the object count in MSFS, we advise you to contact the
product’s developer directly.
Why are parts of the aircraft disappearing, and why do they have blurry textures?
In the Traffic Control Centre, go to the Options tab and check that the LOD Setting is set to High and that
Texture Detail is set to High. This will increase the quality of the models, but at the cost of a slight reduction in
performance.
I have a custom flight set up for a certain aircraft. Why can I not see it flying in MSFS?
Please ensure you are starting your flight in the simulator at the correct time and day of the week when your
custom flight is due to depart.
When creating a custom flight in the Schedules Manager, make sure you save your changes before leaving the
page by clicking the Save Changes button at the bottom right of the page.
The departure airport for your custom flight may also have no parking spaces available. If you suspect this may
be the case, try reducing the TRAFFIC DENSITY (%) setting in FS Traffic’s in-game menu or deleting some other
flights around the same departure time in the Schedules Manager.
Why are aircraft taking off on the wrong runway, or using the wrong taxiways?
This is a limitation of the MSFS traffic system. In the simulator, aircraft will always take off using the runway that
has the greatest headwind. FS Traffic only injects the aircraft models into the simulator, so it has no control over
which taxiways or runways are used.
Installation issues
I am seeing a message during installation that I do not have enough space on this drive.
FS Traffic includes a large amount of highly detailed aircraft models and liveries and thus it does occupy a large
amount of space on your PC.
To download the FS Traffic installers in a different location, right-click on the download link in your account, then
click ‘Save as’. This will allow you to download the installers to a different drive which has more storage space
available.
Please contact Just Flight’s Support team for further assistance.
I am receiving a (0x3) error during installation and seeing pink/missing textures on aircraft.
This error typically indicates that the file path of your MSFS installation exceeds the 256-character limit set by
Windows. Any files above this limit will not be installed and could cause missing texture issues. This typically
occurs if you have MSFS installed in the default location. We would recommend installing MSFS in a custom
location with a shorter file path such as: D:\Games\Microsoft Flight Simulator.
My browser is telling me that the installer may harm my PC. Should I be worried?
This is a false positive and is a common occurrence when downloading .exe files online. Rest assured that all
Just Flight products are thoroughly tested before going on sale. They are 100% safe to download.
If you see this error message, click on the three dots next to the message and click ‘Allow’. This will tell your
browser that the file is safe and the download will begin.
We have put a great deal of care into the development and testing of FS Traffic but, as great as Microsoft Flight
Simulator is, it does have a number of limitations when it comes to the handling of AI traffic.
We have compiled the following list of simulator limitations that we have discovered during the development of
FS Traffic. With the steady stream of updates which Asobo/Microsoft are providing for Microsoft Flight Simulator,
however, we are hopeful that this list will be reduced with future MSFS updates.
Aircraft limitations
• Aircraft can disappear from a gate if that gate gets reassigned to an arriving aircraft.
• Aircraft have only one ground contact point, causing them to ‘jump’ over gradient changes and in some
cases appear to be floating or sunk into the ground.
• Aircraft loiter on the runway before beginning their take-off roll and before they exit the runway after
landing. This can cause excessive go-arounds.
• Aircraft may fly over the airport at low altitudes after a go-around (introduced with MSFS Sim Update 12).
• Aircraft may land short or long of the runway in strong winds, when using high sim rates, or if an airport’s
ILS system is not set up correctly by the scenery developer.
• Aircraft may not touch down until halfway down the runway (introduced with MSFS Sim Update 12).
• Aircraft taxi slower than real-world aircraft.
• Aircraft turn immediately after take-off to their first waypoint and do not follow a SID (Standard Instrument
Departure).
• Departure aircraft may be slow to climb to their cruising altitude, dependent on their flight length.
• Only an extremely limited number of configuration options are active in the FlightModel.cfg, causing
undesirable aircraft behaviour during all stages of flight.
• The use of high sim rates may prevent aircraft from starting their pre-flight routine.
• The use of Slew mode may prevent aircraft from starting their pre-flight routine.
Airport limitations
• Aircraft take off on the incorrect runway (either not taking off into the wind or taking off from a runway not
normally used in real-world operations).
• Aircraft taxi routes are not correct at all airports.
• Airports having incorrect gate sizes set (AI aircraft cannot use gates where the wingspan is set smaller
than that of the aircraft).
• Airports having incorrect taxiway set-ups, causing AI aircraft to get stuck and eventually disappear.
• Airports not being correctly modelled and are missing taxiways or terminals or only have runways,
preventing correct AI traffic operation. (This typically occurs at auto-generated airports in cities with newly
constructed airports in the real world that are not yet created in MSFS, such as the new Istanbul Airport
LTFM.)
• Airports not having airline codes set at gates, causing airlines to use a random selection of gates.
• Jetway animations are inconsistent when connecting to the aircraft, preventing the jetway from
connecting flush to the aircraft on every occasion.
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