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University of Southern Mindanao

College of Education

Bachelor of Elementary Education

SC TTL 311

TECHNOLOGY FOR TEACHING AND LEARNING

Prepared by: ERLMARIE P. CRASE

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Author’s Declaration
My work, titled "Technology for Teaching and Learning", is my original compilation
and confirmed that this work does not infringe any intellectual property rights of any other
person or entity. Furthermore, this work has not been submitted elsewhere for academic
evaluation or publication.

The ideas presented in this work are based on extensive research and readings. I
have diligently reviewed and documented all sources of information used in this work,
ensuring their accuracy and relevance. Any external sources, whether published or
unpublished have been appropriately cited and referenced under the prescribed citation
style. Moreso that all images used in this module are from creative commons and the public
domain.

I take full responsibility for the content of this work and assert that all opinions
expressed are my own. I acknowledge that this work represents my perspective and is
subject to interpretation and critique by the academic community. However, I stand by the
rigor and integrity with which this study has been conducted.

This work intends to contribute to the field of teaching and learning with
technology. It aims to provide insights, recommendations, and implications for educators
in the integration of technology in educational settings.

I understand the importance of upholding academic honesty and ethical standards.


Therefore, I have adhered to the principles of integrity throughout the writing and
compilation process. I affirm that this work is a true reflection of my efforts, knowledge,
and dedication. I am grateful for the support and guidance received throughout the
completion of this module.

USM VISION-MISSION
Quality and relevant education for its clientele to be globally competitive,
Vision culture-sensitive, and morally responsive to human resources for sustainable
development.

Help accelerate socio-economic development, promote harmony among the


Mission diverse cultures and improve quality of life through instruction, research,
extension, and resource generation in Southern Philippines.

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Preface
Welcome to the area of Technology for Teaching and Learning! In this module, we
start exploring and dealing with the crossroads of education and technology. Throughout
the past few decades, technology has become deeply ingrained in our everyday existence,
bringing about a remarkable transformation in our methods of communication, work, and
education.

As future educators, we must embrace and harness the power of technology to


create engaging and meaningful learning experiences for our learners. This module is a
comprehensive guide that delves into the myriad ways in which technology can transform
teaching and learning practices.

From online collaboration tools to immersive virtual reality experiences, we will


explore the vast possibilities technology offers in enhancing student engagement, fostering
personalized learning, and promoting critical thinking skills. We will also address the
challenges and considerations associated with integrating technology effectively in
educational settings.

Happy reading and may your technological adventures in the classroom be transformative!

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Table of Content

Lesson 1 Introduction to Technology for Teaching and Learning 6


. ICT Competency Standards for Philippine Teacher Education 8

Lesson 2 Technology Standards for 21st Century Learning 10


Educational Technology and Teaching 16
Technology Challenges and Opportunities for Teachers 16

Lesson 3 Technology and Learning 21


Theoretical Perspectives on Learning 22
Technology for Learning 23

Lesson 4 Planning for Technology Integration 30


Designing Quality Instruction 33
Designing, Planning and Integration of Technology Classroom Instruction 40
Lesson Plan 44

Lesson 5 Software for Teaching and Learning 49


Technologies for digital classrooms 53
Connecting Digital Classrooms using Networking 54
Wireless Classroom Technologies 55
Administrative Software for Teachers Tasks 56
Academic Software 56

Lesson 6 Technology for Diverse Learners 60


Technology Solutions for Pupils with Special Needs 63
Technology Support for Pupils with Special Needs in Content Areas 64
Technology Solutions for Pupils for Gifted and Culturally Diverse 65
Students
Lesson 7 The Web in Digital Classrooms 67
Internet and the Evolution of the Web 67
Web Tools and Resources for Teaching and Learning 69

Lesson 8 Technology for Digital Learning and Delivery 72


Instructional Delivery System 72
Technologies for Digital Learning 74

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Course Guide: Technology for Teaching and Learning

Welcome to our class module Technology for Teaching and Learning! This course guide will
walk you through an immersive journey, equipping you with the knowledge and skills to harness the
knowledge of technology in educational settings.

In this course, we will explore a wide range of topics, including online collaboration tools,
virtual learning environments, multimedia integration, and digital assessment strategies. Through
engaging lectures, hands-on activities, and interactive discussions, you will discover innovative
ways to enhance student engagement, promote personalized learning, and foster critical thinking
skills.

By the end of this course, you will be equipped with the tools necessary to effectively
integrate technology into your teaching practices, creating dynamic and meaningful learning
experiences for your students. Get ready to embark on a transformative journey in the realm of
Technology for Teaching and Learning. Let's explore the limitless possibilities together!

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Lesson 1: Introduction to Technology for Teaching and Learning

Learning Outcomes

Identify the competency


and learning in pre-service teacher education

ANALYSIS

 How did Higher Education changed over the


centuries?
 How can you take advantage of Educational
Technology in your Learning?

ABSTRACTION

In the 21st century, technology has revolutionized the

field of education, offering new avenues for both


teaching and learning. This chapter serves as an
in-depth introduction to the integration of technology
in higher education, exploring its transformative impact,
benefits, and the evolving role of educators and learners
in a technology-driven landscape.

1.1 The Digital Transformation of Higher Education

The digital revolution has fundamentally changed the way knowledge is accessed,
shared, and disseminated in higher education. Online resources, digital libraries, and
open educational repositories have expanded the breadth of academic materials

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available to students and educators worldwide. The growth of Massive Open Online
Courses (MOOCs) and distance learning platforms has opened doors to education
for learners across geographical boundaries.

1.2 Advantages of Educational Technology in Higher Education

The incorporation of educational technology in college classrooms offers numerous


advantages. Interactive multimedia content fosters engagement and active learning,
promoting critical thinking and problem-solving skills. Virtual simulations and 3D
models facilitate experiential learning, bridging the gap between theory and real-
world application. Additionally, technology enables collaboration and networking
among students and academics, facilitating knowledge exchange and
interdisciplinary exploration.

1.3 Technology-Enhanced Pedagogies

Effective integration of technology in college-level pedagogy requires a thoughtful


approach. Educators can utilize learning management systems (LMS) to organize
course materials, facilitate discussions, and streamline assessment processes.
Flipped classroom models can optimize in-person class time for interactive
discussions and practical applications, while asynchronous online learning
accommodates flexible study schedules.

1.4 Addressing Challenges in Technology Integration

Despite its benefits, the implementation of educational technology in higher


education comes with challenges. Faculty may face resistance due to concerns
about the devaluation of face-to-face interactions or the perceived complexity of
technology tools. Ensuring digital equity among students, particularly in economically
disadvantaged communities, is critical to fostering an inclusive learning environment.
Faculty development programs and continuous training are essential to equip
educators with the necessary technological skills and pedagogical insights.

1.5 Embracing the Future of Education Technology

Looking ahead, the future of technology in


. higher education holds exciting prospects.
Adaptive learning platforms, personalized AI
tutors, and data analytics can optimize student
learning experiences and tailor instruction to
individual needs. Augmented and virtual reality
applications will provide immersive learning
environments and enhance experiential
learning opportunities

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ICT Competency Standards for Philippine Teacher Education

ICT Competency Standards for Philippine Teacher Education are guidelines


established by the Commission on Higher Education (CHED) to equip pre-service
teachers with the necessary skills and knowledge in educational technology. These
standards aim to prepare educators for the digital age, enabling them to effectively
integrate technology into their teaching practices.

The standards cover areas such as basic computer literacy, educational


technology tools, digital content development, information management,
communication and collaboration, internet safety, technology integration in teaching,
educational research, and evaluation. By adhering to these competency standards,
teachers are better equipped to create engaging and interactive learning
environments, promote personalized instruction, and enhance student learning
outcomes through the strategic use of ICT tools and resources in the classroom.

Domain 1: Understanding ICT in Policies


1.1. Demonstrate awareness of policies affecting ICT in education
1.2. Comply with ICT policies as they affect the teaching-learning environment
1.3. Contextualize ICT policies in the learning environment

Domain 2: Curriculum and Assessment


2.1. Demonstrate understanding of concepts principles and theories of ICT systems
as they apply to teaching-learning

2.2. Evaluate digital and non-digital learning resources in response to students’


diverse needs.
2.3. Develop digital learning resources to enhance teaching-learning
2.4. Use ICT tools to develop 21st-century skills in information media and technology
skills, learning skills, learning and innovation skills, career skills, and effective
communication skills.

Domain 3: Pedagogy
3.1. Apply relevant technology tools for classroom activities
3.2. Use ICT knowledge to solve complex problems and support students
collaborative activities
3.3. Model collaborative knowledge construction in face-to-face and virtual
environment

Domain 4: Technology Tools


4.1 Demonstrate competence in the technical operations of technology tools and
systems as they apply to teaching and learning
4.2 Use technology tools to create new learning opportunities to support a
community of learners.

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4.3 Demonstrate proficiency in the use of technology tools to support teaching and
learning

Domain 5: Organization and Administration


5.1 Manage technology-assisted instruction in an inclusive classroom environment
5.2 Exhibit leadership in shared decision-making using technology tools

Domain 6: Teacher Professional Learning


6.1. Explore existing and emerging technology to acquire additional content and
pedagogical knowledge
6.2 Utilize technology tools in creating communities of practice
6.3 Collaborative with peers, colleagues and stakeholders to access information in
support of professional learning

Domain 7: Teacher Disposition


7.1 Demonstrate social, ethical, and legal responsibility in the use of technology tools
and resources
7.2 Show a positive attitude toward the use of technology tools

 DepEd Order 42, s. 2017 “show skills in the selection, development and
use of the variety of teaching-learning resources including ICT to address
learning goals.”

 ISTE – International Society for Technology in Education


 Philippine ICT Competency Standards
Standard 1: Technology Operations and Concepts
Standard 2: Planning and Designing Learning Environment and
Experiences
Standard 3: Teaching, Learning and Curriculum
Standard 4: Assessment and Evaluation
Standard 5: Productivity and Professional Practice
Standard 6: Social, Ethical, Legal, and Human Issues

 ISTE National Education Technology Standards for Students


 Standard 1: Creativity and Innovation
Standard 2: Communication and Collaboration
Standard 3: Research and Information Fluency
Standard 4: Critical Thinking, Problem-Solving, and Decision Making
Standard 5: Digital Citizenship

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APPLICATION

In a group with five members, discuss the following:

1. In each domain in the ICT Competency Standards for Philippine Teacher


Education, choose the indicators that you possess and indicators that you
still need to acquire.
2. Write the result in the table
Members Acquired Need to be acquired
1.
2.
3.
4.
5.

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QUIZ

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Lesson 2: 21st Century Learning Skills: Nurturing Future-Ready
Graduates

Learning Outcomes

To construct a better understanding of the common


core standards for Educators using technology in the
classroom

ANALYSIS

1.Whay are the 21st century skills vital to the pre-service


students?

2. As future teacher, is there a need to acquire all these


skills? Why?

ABSTRACTION

In an ever-changing and interconnected world,


education must evolve to equip students with the skills
necessary for success in the 21st century. 21st Century
Learning Skills, also known as "Future-Ready Skills" or
"21st Century Competencies," go beyond traditional
academic knowledge. They encompass a broad range
of abilities that prepare individuals to thrive in an
increasingly complex and technology-driven global
society. These skills are vital for college-level students
as they transition into the workforce and become active
global citizens.

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1. Critical Thinking and Problem-Solving:

Critical thinking involves analyzing information objectively, questioning assumptions,


and evaluating evidence to make informed decisions. Problem-solving skills enable
students to identify challenges, devise innovative solutions, and adapt to new
situations.

Scenario: A college student is facing academic challenges and struggling to


manage their time effectively while juggling coursework, part-time work, and
extracurricular activities.

The student engages in critical thinking by


objectively analyzing their situation and identifying
the root causes of their academic challenges.
They question their assumptions and biases to
gain a clear understanding of the factors
contributing to their difficulties.

Problem-Solving: To address the issue, the


student devises a problem-solving strategy. First,
they create a detailed schedule to allocate time
efficiently for each commitment, prioritizing
academic tasks. They seek advice from academic
advisors and professors to explore potential
academic support resources, such as tutoring or
study groups. Additionally, the student evaluates
their extracurricular commitments, considering
which activities to temporarily limit to focus on
academics.
2. Creativity and Innovation:

Fostering creativity encourages students to think outside the box, embrace novel
ideas, and express themselves imaginatively. Innovation entails applying creative
thinking to develop practical solutions and add value to existing concepts.

Scenario: A college student participates in a social innovation competition.


They identify a pressing environmental issue and creatively design a
sustainable packaging solution using biodegradable materials. Their
innovative project impresses the judges, and they win the competition,
earning recognition for their creative approach to addressing real-world
challenges.

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3. Communication and Collaboration:

Effective communication is essential in diverse settings, enabling students to


articulate ideas clearly, listen actively, and engage in constructive dialogue.
Collaboration promotes teamwork, empathy, and the ability to work harmoniously
with others toward common goals.

Scenario: In a group project, college students from diverse backgrounds


collaborate to create a sustainable community initiative. They utilize effective
communication to delegate tasks, share ideas, and provide constructive
feedback. Through collaborative teamwork, they develop an impactful
proposal, showcasing the power of communication and cooperation in
achieving common goals.

4. Digital Literacy:

In the digital age, digital literacy is indispensable. It encompasses the ability to


navigate, evaluate, and utilize digital technologies effectively, ensuring students can
access, analyze, and share information responsibly.

Scenario: A college student conducts research for a term paper,


demonstrating digital literacy by evaluating online sources for credibility and
relevance. They navigate digital libraries and databases efficiently, accessing
reputable scholarly articles. The student utilizes citation management tools to
organize and cite sources accurately, showcasing their proficiency in digital
literacy.

5. Information Literacy:

Information literacy involves assessing the reliability and credibility of sources,


conducting research effectively, and using information ethically and responsibly.

Scenario: A college student researches a complex social issue, showcasing


information literacy skills by critically assessing various sources for accuracy
and bias. They apply effective search strategies to find reliable data and
academic journals, ensuring well-informed insights in their essay. Their
information literacy empowers them to make informed conclusions.

6. Media Literacy:

Media literacy empowers students to critically analyze media messages, recognize


bias, and distinguish between fact and opinion, ensuring they are well-informed
consumers of information.

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7. Global and Cultural Awareness:

In a globalized world, understanding diverse cultures, perspectives, and global


issues is crucial. Global and cultural awareness fosters empathy, respect, and
openness to collaboration with individuals from different backgrounds.

Scenario: During a study abroad program, college student embraces global


and cultural awareness by immersing themselves in the local culture. They
engage with diverse communities, learn the language, and participate in
cultural festivals. Through this experience, they foster respect, empathy, and
appreciation for different perspectives and traditions.

8. Adaptability and Resilience:

21st-century learners must be adaptable in navigating change and resilient in the


face of challenges, embracing a growth mindset and viewing failures as opportunities
for learning.

9. Entrepreneurial Mindset:

The entrepreneurial mindset encourages students to be proactive, take initiative, and


identify opportunities for innovation and entrepreneurship.

10. Emotional Intelligence:

Emotional intelligence entails self-awareness, self-regulation, empathy, and social


skills. Developing emotional intelligence fosters strong interpersonal relationships
and effective leadership.

Scenario: A college student demonstrates


emotional intelligence during a group project,
supporting team members during challenging times
and managing conflicts with empathy and
understanding. Their ability to recognize and
regulate emotions fosters a positive team dynamic,
contributing to effective collaboration and project
success.

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2.1 Educational Technology and Teaching
Educational technology has
revolutionized teaching in the 21st
century, transforming traditional
classrooms into dynamic learning
environments. Through the integration
of digital tools and online resources,
educators can personalize instruction,
foster critical thinking, and engage
students through interactive
multimedia content.

Learning management systems facilitate streamlined communication and


assessment processes, while flipped classroom models optimize in-person
interactions for discussions and hands-on activities. Additionally, adaptive
learning platforms offer personalized learning pathways based on individual
student progress. By harnessing educational technology's potential, educators
empower students to become active learners, equipped with the skills necessary
to thrive in a technologically-driven world and meet the demands of an ever-
evolving workforce.

2.2 Technology challenges and opportunities for teachers in the Philippines:

Challenges:

1. Infrastructure and Connectivity: In many parts of the Philippines, especially in rural


areas, access to reliable internet connectivity and adequate technology infrastructure
can be limited, hindering effective technology integration.

2. Digital Divide: Economic disparities can lead to varying levels of access to


technology among students, creating a digital divide that impacts learning
opportunities

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3. Technical Training: Some teachers
may lack sufficient training and
professional development in using
technology effectively for educational
purposes.

4. Limited Resources: Budget constraints


may limit the availability of modern
technology tools and software in schools.

5. Content Relevance: Ensuring that technology-based educational content is


culturally relevant and aligned with the national curriculum can be a challenge.

Opportunities:

1. Enhanced Access to Information: Technology can provide students and teachers


in remote areas with access to a wide range of educational resources and
information.

2. Blended Learning Models: Integrating technology into traditional teaching methods


allows for a more flexible and personalized approach to instruction.

3. Teacher Professional
Development: Online platforms
and webinars offer
opportunities for teachers to
enhance their technology skills
and stay updated with the
latest educational trends.

4. Distance Education: Technology can enable distance learning programs, making


education more accessible to students in geographically isolated regions.

5. Collaboration and Communication: Technology facilitates communication and


collaboration among teachers, students, and parents, fostering a stronger
educational community.

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6. Interactive Learning Tools: Educational apps and multimedia resources can make
learning more engaging and interactive for students.

7. Global Connectivity: Technology allows Philippine teachers to connect with


educators and educational institutions worldwide, promoting international
partnerships and cultural exchange.

8. Digital Assessment: Online assessment tools can streamline grading and provide
teachers with valuable data on student progress and performance.

9. Innovation and Creativity: Technology provides tools for teachers to create


dynamic and innovative lessons, fostering creativity in the classroom.

10. Inclusive Education: Technology can support


diverse learning needs, enabling teachers to provide
inclusive and differentiated instruction.

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APPLICATION

In a group of 5 members, discuss and present the following:

a. What were your experiences when learning ICT during Senior High
School?
b. List down all the struggles you encountered while learning.
c. What did you do to solve the problem?
d. Write the results in the table
Description of Struggles encountered Solutions
Experiences
1.
2.
3.
4.
5.

e. Present the result to the class

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QUIZ

Name: Section:

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Lesson 3: Technology and Learning

LEARNING OUTCOMES

Classify the different learning theories and the appropriate


technology to be used in teaching

Apply specific technology to be used in a specific task

ANALYSIS

How are we going to transform education through the integration of


technology?

How are the theories will guide us in integrating technology to


enhance students participation

ABSTRACTION

Technology transforms education by offering interactive digital tools, rich media


content, and customized learning paths. Online platforms enable access to diverse
educational resources, promoting analytical thinking and cooperation. Technology
prepares students with vital 21st-century skills and equips them for a dynamic,
technology-driven future. Effective integration improves educational outcomes and
supports lifelong learners.

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3.1 Theoretical Perspectives on Learning

Theoretical perspectives on learning are frameworks or theories that


seek to explain how people acquire knowledge, skills, and attitudes. These
perspectives guide educators in understanding the learning process and
developing effective teaching strategies. Some major theoretical perspectives
on learning include:

1. Behaviorism: This perspective focuses on observable behaviors and


emphasizes the role of external stimuli in shaping learning. Behaviorists
believe that learning occurs through reinforcement and repetition. Positive
reinforcement strengthens desired behaviors, while negative reinforcement
discourages undesirable behaviors.

Example: In an elementary school classroom, a teacher might use


behaviorism by giving a sticker or a small prize to a student who completes
their homework on time or participates actively in class discussions. The
positive reinforcement serves as a reward for the desired behavior,
encouraging the student to continue completing homework and participating in
class discussions in the future.

2. Cognitivism: Cognitivists view learning as an active mental process that


involves the organization and processing of information. They emphasize the
role of memory, attention, and problem-solving in learning. Learners construct
knowledge by organizing new information with existing mental structures.

Example: In a college biology class, students might create a concept


map to understand the various processes involved in cellular respiration. By
connecting concepts like glycolysis, Krebs cycle, and electron transport chain,
students can visually see how these components are interrelated and form a
complete understanding of the cellular respiration process.

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3. Constructivism: Constructivists believe that learners actively construct
knowledge based on their experiences and interactions with the environment.
Learning is a personal, meaning-making process influenced by prior
knowledge, social interactions, and cultural contexts.

Example: In this scenario,


students actively engage in the
learning process by collaborating,
conducting research, and applying
their prior knowledge to construct
new understanding. They have
the freedom to make choices,
explore diverse perspectives, and

4. Connectivism: Connectivism is a relatively newer perspective that focuses


on the networked nature of learning in the digital age. It highlights the
importance of connections and networks in acquiring and sharing knowledge.
Learners leverage technology and online resources to access a vast network
of information.

Example: A student pursuing a degree in computer science might join


online forums, participate in coding communities, and follow influential tech
blogs. By doing so, the student can connect with industry professionals, ask
questions, share ideas, and stay updated with the latest trends and
developments in the field.

Each theoretical perspective offers unique insights into the learning process.
Educators often blend elements of multiple perspectives to design learner-
centered and effective instructional strategies that cater to diverse learners'
needs and preferences.

3.2 Technology for Learning

Technology plays a significant role in enhancing learning experiences in


elementary grades. Here are some examples of how technology can be used
for learning in elementary schools:

1. Educational Apps and Games: Interactive educational apps and games


engage young learners, making learning fun and effective in subjects like
math, language arts, and science.

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a. Prodigy: https://www.prodigygame.com/main-en/teachers/

b. Rosetta Stone: Offers language learning courses using a immersive


approach that emphasizes speaking and listening skills.

c. Math Bingo: A game that reinforces math skills by challenging students


to solve equations and mark off numbers on a bingo card.

d. Star Walk: An astronomy app that enables users to explore the night
sky, learn about constellations, and identify stars and planets.

e. World Geography Quiz: A game that tests players' knowledge of world


geography through interactive quizzes and maps.

https://world-geography-games.com/

f. Anki: A flashcard app that uses spaced repetition to help users


memorize and reinforce various types of information, from vocabulary
to historical facts.

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2. Digital Storytelling: Using digital tools, students can create and share
their own stories, fostering creativity and language development.

Adobe Spark: This app enables users to create stunning visual stories
using templates for web pages, videos, and graphics. It offers a user-
friendly interface and a wide range of customization options.

Storybird: Designed primarily for educators and students, Storybird lets


users create visual stories by pairing art with text. It offers an extensive
library of artwork that users can incorporate into their narratives.

https://storybird.ai/

Sway: Developed by Microsoft, Sway allows users to create interactive


presentations and stories with text, images, videos, and other
multimedia elements. It's suitable for both personal and professional
use.

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https://sway.office.com

Book Creator: As the name suggests, this app lets users create their
own interactive ebooks with text, images, audio, and video. It's popular
in educational settings for students to showcase their work and
creativity.

Toontastic 3D: An app designed for kids by Google, Toontastic 3D


enables users to create animated stories using 3D characters and
backgrounds. It's a great tool to encourage creativity and storytelling
skills in children.

StoryKit: Ideal for younger children, StoryKit allows users to write and
illustrate their stories by combining text with images and drawings.

Steller: This app focuses on visual storytelling, allowing users to


combine photos, videos, and text to create captivating stories to share
with others.

Tapestry: Designed with educators in mind, Tapestry allows for easy


creation and sharing of digital stories by combining photos, videos, and
voice recordings.

Shadow Puppet Edu: Targeted towards teachers and students, this


app lets users create narrated presentations and stories using images,
maps, and other visual elements.

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To download the apps:
https://www.educationalappstore.com/app/shadow-puppet-edu

Storyo: Storyo creates engaging video stories using photos and videos,
automatically adding relevant data like location, weather, and time to
enhance the narrative.

3. Virtual Field Trips: Technology allows students to take virtual field trips to
historical sites, museums, and other places, expanding their
understanding of the world.

5. Multimedia Presentations: Students can use technology to create


multimedia presentations, improving communication and presentation skills.

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7. E-Books and Digital Libraries: Access to e-books and digital libraries
allows students to explore a wide range of reading materials at their own
pace.

8. Educational Videos: Watching educational videos on various topics


enhances comprehension and visual learning.

https://pbskids.org/

By integrating technology into elementary classrooms, educators can create


engaging and interactive learning environments that cater to the diverse
needs and learning styles of young students, preparing them for success in a
technology-driven world. However, it's essential to strike a balance between
technology use and traditional teaching methods to ensure a well-rounded
and holistic learning experience for young learners.

APPLICATION

Integrating technology to teach elementary graders is fun and at the same time
challenging. Create the following task and submit it to Google classroom. Rubrics is
provided to serve as your guide.

1. Create a digital storytelling using your own apps.


2. Choose one topic 3 min. minimum – 5 minutes maximum
a. Food chain (Science)
b. Addition of similar fraction (Math)
c. Si Pagung at ang Matsing (Filipino)
d. Ang pagtira ni Jose Rizal sa dapitan (Araling Panlipunan)

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Rubrics for Digital Storytelling:

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QUIZ

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Lesson 4: Planning for Technology Integration

Learning Outcome

1.9 Identify the principles in designing quality instructions

2.0 Design and plan a quality classroom instructions

2.1 Develop a lesson plan integrating the technology in


the classroom instruction

ANALYSIS

1. How do we select Technology tools to be used


in our classroom instructions?

2. What is the difference between the term “Use


of Technology” and “Technology Integration”

3. Does the Student engagement be affected with


the type of technology used in the classroom?
Why?

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ABSTRACTION

Planning for technology integration in elementary grades requires thoughtful


consideration and strategic implementation. Here are steps to ensure effective
technology integration:

1. Identify Learning Goals:


Define clear learning objectives aligned with the curriculum. Determine how
technology can enhance these goals and support students' academic, social,
and emotional development.

2. Assess Technology Needs:


Evaluate the technology resources available in the school and identify any
gaps or limitations. Consider factors like device availability, internet
connectivity, and software applications.

3. Curriculum Alignment:
Integrate technology seamlessly into existing lesson plans and teaching
strategies. Ensure that technology use enhances, rather than distracts from,
the learning experience.

4. Select Age-Appropriate Tools:


Choose educational apps, websites, and software suitable for elementary
students, considering their developmental stage and learning needs.

5. Digital Citizenship Education:


Teach students about responsible and safe use of technology, including
online etiquette, digital privacy, and internet safety.

6. Student Engagement:
Design interactive and engaging activities using technology to capture
students' interest and promote active participation in the learning process.

7. Differentiation:
Use technology to provide personalized learning experiences, catering to
individual students' strengths and weaknesses.

8. Formative Assessment:
Utilize technology for ongoing assessment and feedback to monitor students'
progress and inform instructional decisions.

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9. Evaluate and Reflect:
Regularly assess the impact of technology integration on student learning and
engagement. Adjust strategies based on feedback and experiences to
continuously improve the learning experience.

4.1 Designing Quality Instruction

Designing quality instruction involves a systematic and learner-centered


approach that ensures meaningful learning experiences. Here are key steps to
design effective and high-quality instruction:

1. Identify Learning Goals (objectives): Clearly define the learning


objectives, what students should know, understand, and be able to do by the
end of the instruction.

2. Know Your Audience (Grade level) : Understand the characteristics, prior


knowledge, and learning styles of the learners to tailor the instruction to their
needs.

3. Use Evidence-Based Practices (Class activities): Incorporate research-


based instructional strategies and best practices that align with the learning
goals and the needs of the learners.

4. Develop Engaging Content (Analysis and Abstraction): Create engaging


and relevant content that captures students' interest and connects to their real-
life experiences.

 Provide Clear Instructions: Ensure that instructions are clear,


concise, and easy to follow, guiding students through the
learning process effectively.
 Scaffold Learning: Gradually increase the complexity of tasks
and provide support as needed, helping students build upon
their prior knowledge and skills.
 Incorporate Technology: Integrate appropriate technology tools
and resources to enhance learning experiences and
engagement.

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5. Encourage Active Learning (Application): Design activities that promote
active participation, critical thinking, and problem-solving, encouraging
students to construct their understanding.

 Foster Collaboration: Encourage collaborative learning


experiences that allow students to work together, share
ideas, and learn from each other.

6. Assess Learning: Use various formative and summative assessment


methods to evaluate students' understanding and progress towards the
learning goals.

 Provide Timely Feedback: Offer constructive feedback to


students, highlighting their strengths and areas for
improvement to support their learning journey.

 Consider Accessibility and Inclusivity: Ensure that the


instruction is accessible to all students, including those with
diverse learning needs and backgrounds.

 Engage Students Emotionally: Create a positive and


supportive learning environment that fosters a sense of
belonging and emotional well-being.

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DepEd Sample Lesson Plan using Technology

Detailed Lesson Plan in English 6

Objectives

At the end of the lesson the students are expected to the following with 85%
accuracy:

A. Identify the degrees of comparison used in the sentences;


B. Practice good sportsmanship towards other people; and
C. Write sentences using the degrees of comparison.

SUBJECT MATTER

A. Topic: Degrees of Comparison


B. References: Cada, Elodie A., and Joyce H. Ternio. English for you and Me.
Parañaque City, Book Wise Publishing House, Inc., 2008. pp. 126-130.
C. Materials: strips of paper for the game, cartolina, chalk
D. Concepts: The three degrees of comparison of modifiers are positive degree,
comparative degree and superlative degree.
E. Values Integration: cooperation, self-esteem, optimism, appreciation,
sportsmanship
F. Methodology: Inductive Method and 4A’s

Procedure

Teacher’s Hint Teacher’s Activity Student’s Activity

Good afternoon class! How is your day so


A. Preliminary far? Good afternoon,
Activities Ma’am. We are fine.
That’s good to hear! So can I expect a full
Greeting blast of energy and active participation Yes Ma’am.
from you?

Before we begin the lesson this afternoon,


let us ask the guidance of almighty God (Student will lead the
Prayer
and let us enlighten our mind to prayer)
completely understand the lesson this
morning. Would you please lead the

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prayer?

(Students will
I would like to request everyone to
Classroom arrange their chairs
arrange your chairs properly and make
Management and will pick up the
sure there are no trashes around you.
trashes.)

I think everyone is present. I’m so glad


Checking of
that everyone understands the reasons of
attendance
coming to school regularly.

I will divide this class into two groups.

Group A and Group B.

Each group will be given jumbled letter. (The whole class will
As I say go, everyone should participate participate to find
B. Motivation to arrange and figure out the word. The out the words.)
word should be posted on the board. The
group, who will win, will get the prize. It is Adjectives.

What is the word that you got?

Very good. Thank you!

Let’s have a short review on the past


lesson that we have for Adjectives. Adjectives are words
that describe a noun.
C. Recall
Define Adjectives.
No.
Your answer is correct. Thank you.

We will play charades. Do you know No.


what it is?
D. Lesson Yes, ma’am.
Proper Each should choose their representative.
The chosen representative will act Set of words to be
Activity something she /he had picked in the act out.
container.
Fat
The first group who will get the 3 words Heavy

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correctly in a short period of time will get Hot
the prize. Funny
Cold
Have I made myself clear? Angry

How did you find the activity? Students will tell


their experiences
(Teacher will ask the group who lose and when playing the
won.) game.
Those are adjectives.
What can you say about the words that
you have guessed?

Our topic for this afternoon is about


Adjectives Degrees of Comparison
The box is heavy.
Let’s have the words that you guessed
earlier. The box is heavier
than the bag.
Please read the first sentence.
The box is the
The word heavy in this sentence is in heaviest among other
positive degree. things in the room.
But what happens when you compare the Only one.
heavy box into another thing?
One syllable
(Students will read the sentence) adjectives form the
Analysis comparative degree
When you compare heavier box to by changing to word
another thing, you need to use with –er in the
comparative degree. This means that the ending of the word.
word will change.
It will become
What should we do if compare the box in colder.
more than one thing. Let say we will
compare the box in three other things. It will become
angrier.
(Students will read the sentence)
We will add –est to
We would then use superlative degree in the word to form
comparing the box in two or more things. superlative degree.
Would you please tell me how many
syllables does the word heavy has?

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What can you say about the changing
from positive degree to comparative
degree with one syllable?

How about the word cold?

What can you say about the changing


from positive degree to comparative
degree with two syllables?

Let say angry.

Two syllables adjectives form the


comparative degree by changing to word
with –er in the ending of the word or
adding more before the word.

More angry or angrier

How about changing from comparative


degree to superlative degree?

Three syllables adjectives form the


comparative degree by changing to word
with –est in the ending of the word or
adding “most” before the word.

Let’s have the word intelligence.

We therefore need to say more intelligent


or most intelligent.

Show Venn Diagram

Positive degree.

When we speak about only one person or


thing, We use the positive degree.
Abstraction
Comparative degree. When we compare
two persons or two things with each
other. There are 2 ways that you can
change “large” to the comparative degree:

Add “er” to the end of the word

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Add “more” to the front of the word

Superlative Degree When we compare


more than two persons or things with one
another There are 2 ways that you can
change “large” to the superlative degree:
•Add “est” to the end of the word

Add “most” to the front of the word

Pick the adjectives in each sentence and


identify the degree of comparison each
adjective belongs. Answers.

I guess I’d rather buy this pair of shoes; cheaper –


It’s cheaper than the other. comparative degree
coldest – superlative
Baguio City is the coldest city in the degree
Application
country. most delicious – –
superlative degree
My mother prepares the most delicious wild – positive
afritada in town. degree
more active –
The lion is a wild animal. comparative degree

Owl is more active at night.

We learned about the


Degrees of
Comparison
What have you learned today?
E.
Generalization The positive degree,
What are the degrees of comparison?
comparative degree
and superlative
degree.

IV. Evaluation

Complete the sentences below with the correct degrees of comparison of adjectives.

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(wise) 1. King Solomon is the ____king of all.
(delicious)2. Chocolate is______.
(strange) 3. Alicia can make _____voice than Emy.
(High) 4. Mt. Everest is the ______mountain in the world.
(tall) 5. Ken is the _____among the players.

V. Assignment

Write down five sentences for each degrees of comparison.

4.2 Designing and Planning of Classroom Instruction

There are several instructional design models and planning frameworks that
educators can use to effectively design and plan classroom instruction. Some
popular models include:

1. ADDIE Model: The ADDIE model (Analysis, Design, Development,


Implementation, and Evaluation) is a systematic instructional design approach.
It involves analyzing learners' needs, designing instructional materials,
developing content and activities, implementing the instruction, and evaluating
its effectiveness.

ADDIE Model

2. Backward Design: This model begins with identifying desired learning


outcomes and objectives, then designing assessments and instructional
activities that align with these goals. It emphasizes starting with the end in
mind and focusing on desired results.
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Backward Design Model

3. SAMR Model: The SAMR model (Substitution, Augmentation, Modification,


and Redefinition) categorizes technology integration levels in the classroom. It
encourages educators to progressively move towards redefining learning
tasks using technology, rather than just substituting traditional methods.

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4. TPACK Model: The TPACK model (Technological Pedagogical Content
Knowledge) highlights the intersection of technological knowledge,
pedagogical knowledge, and content knowledge. It guides teachers in
effectively integrating technology into instruction to enhance learning.

TPACK Model

5. Gagne's Nine Events of Instruction: Developed by Robert Gagne, this


model outlines a series of events that engage learners and facilitate effective
learning, including gaining attention, informing learners of objectives,
presenting content, providing practice, and assessing performance.

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7. Project-Based Learning (PBL): PBL is an instructional approach where
students engage in hands-on projects to explore real-world problems and
challenges. It promotes critical thinking, collaboration, and problem-solving
skills.

8. Inquiry-Based Learning: In this model, students actively explore topics of


interest, generating questions, conducting research, and seeking answers. It
fosters curiosity and independent learning.

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4.3 Lesson Plans

Durati
Quarter: on:
DLP No.: 1 Learning Area: MUSIC Grade Level: 1
2nd 45
mins
Code:
Learning MU1
Competency/ies: Identifies the pitch of a tone as high or low.
ME-
lla-1
Key Concepts /
Understandings to be Know the difference between high and low tone.
Developed:
1. Objectives
Knowledge Identify objects that produce high sounds and objects that
produce low sounds.
Skills Produce high and low sounds using different body parts.
Attitudes Express the love of music.
Values Love of music

2. Content/Topic RHYTHM
Distinction between Sounds and Silence
3. Learning MELC
Resources/
Materials / Enjoying Life Through Music, Art, Physical Education, and Health
Equipment 1
4. Procedures(indicate the steps you will undertake to teach the lesson and indicate the no. of
minutes each step will consume)

4.1 Introductory
Activity
(3 minutes)
http://bit.ly/2WGcyR2
Ask: Can you tell me what are the things you found up in the air? How
about down the ground?
Do: appreciate their answers.

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Present a picture:

http://bit.ly/2WDiCK7

Look at the picture above.

4.2 Activity Ask: Can you name some animals that you see in a farm? Do you know
(15 minutes) what sounds they make? Lets us make the sounds of some of the animals
by singing the song “ Animals Sounds”.
Listen to your teacher sing it. Sing along with your teacher afterward.
Listen carefully to the sound that each animal makes.
Ask: Did you hear high and low sounds from the animals? Which animals
make high sounds and which animals make low sounds? Write the name
of the animals under the correct box.
HIGH LOW

Do: Appreciate the ideas of the learners.

Say: Sounds that we hear around us may be high or low, just like sounds
made by animals. Things make high and low sounds, too. So does nature.
4.3 Analysis
We become more interested in listening to sounds because of their high
(5 minutes)
and low characteristics.

Ask: What do we use to hear different sounds?


4.4 Abstraction ----Appreciate the answers of the learners.
(15 minutes)
Ask: Do you have pet at home? Does it sound high or low?

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Do: Appreciate their answers.

Can you name things that produce high sounds?How about low sounds?
---Appreciate their answers.
Group Activity:
Teacher will divide the class into three groups. Each group will be given an
activity card from the teacher.
Group A: Use red crayon to color the things that make a high sounds. Use
4.5 Application
a yellow crayon to color the things that make low sounds.
(20 minutes)
Group B:You are going to move with high and low sounds while singing
“The Farmer in the Dell”.
Group C: Do the following movements using your body parts that can
make high and low sounds.
5. Assessment(indicate whether it is thru Observation and/ or Talking/conferencing to learners
and/or Analysis of Learners’ Products and/or Tests) 10 minutes
Activity:
How important are high and low sounds in music?

How are you doing? Check (√) the box of your answer. Happy
Tests 1. I can identify objects that produce high and low sounds.
(10 minutes) 2. I can show high and low sounds through movements.
3. I can make high and low sounds using different body parts.
4. I can accompany a song with high and low s unds.

6. Assignment(indicate whether it is for Reinforcement and /or Enrichment and/or


Enhancement of the day’s lesson and/or Preparation for a new lesson) 2 minutes
Preparation for a new
lesson Study the the next lesson.
(2 minutes)
7. Wrap-Up/
Concluding Proceed to end the class with the Goodbye song.
Activity
(3 Minutes)

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APPLICATION

A. Project-Based Learning (PBL) activity for elementary graders focused


on the theme of "Ecosystems and Habitats":

Project Title: "Creating a Miniature Ecosystem Exhibit"

Objective: The objective of this project is to help understand the concept of


ecosystems, explore different habitats, and learn about the interdependence of living
organisms within an ecosystem.

Duration: 2 laboratory sessions

Project Description:

1. Introduction to Ecosystems

- Begin by introducing the concept of ecosystems and habitats to the students


through interactive discussions and multimedia presentations.

- Discuss the various components of an ecosystem, such as living organisms


(plants, animals, insects) and non-living elements (soil, water, air).

- Introduce different types of habitats like rainforests, deserts, oceans, grasslands,


etc., and highlight their unique characteristics and the animals and plants that inhabit
them.

2. Researching Habitats.

- specific habitat to research.

- Provide resources like books, websites, and videos to help students gather
information about their assigned habitats, including the types of plants and animals
found there, the climate, and any environmental challenges faced by those habitats.

- Take notes and compile their findings.

3. Designing the Miniature Ecosystem Exhibit

- In your groups, have a plan and design a miniature ecosystem exhibit

representing the assigned habitat.

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- Each exhibit should include a diorama or model of the habitat, showcasing the
different plant and animal species, as well as the non-living elements of the
ecosystem. There should be a prepared informative posters or labels describing the
unique features of their habitat and the animals and plants found there.

- Emphasize the importance of creativity, accuracy, and teamwork during the


design process.

4. Present the Miniature Ecosystem Exhibit in the class

5. During the presentations, you should explain your chosen habitat, the research
conducted, and the importance of preserving these ecosystems.

Assessment:

Assessment in this PBL activity can be multifaceted. You can evaluate the students
based on:

1. Research Skills: How well they conducted research and gathered relevant
information about their assigned habitats. (15 pts)

2. Creativity: The uniqueness and creativity of their miniature ecosystem exhibit


design. (40pts)

3. Presentation Skills: How well they communicate their findings and knowledge
during the presentations. (25 pts)

4. Collaboration: Their ability to work effectively as a team during the project. (10 pts)

5. Understanding of Ecosystems: (10 pts)

6. Three groups will be chosen to have a demonstration teaching using the


output from the activity.

B. Make a Lesson Plan using the 4As. Emphasize the SAMR approach in
integrating the technology in the classroom instruction particularly in
the presentation of the lesson. Submit the File in the Google classroom

S – SUBSTITUTION - 10
A – AUGMENTATION - 10
M – MODIFICATION - 10
R – REDEFINITION - 10

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QUIZ

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Lesson 5: Software for Teaching and Learning

Learning Outcomes

Describe how a digital classroom look like.

Identify technologies to connect the classroom to other


classrooms locally or internationally.

Create a networking model for a digital classroom

ANALYSIS

a. What do we mean by apps?

b. What are the apps you used when you do


some researches?

c. What is the best application to use when


submitting assignments online?

ABSTRACTION

There are numerous software applications and educational platforms specifically


designed for teaching and learning in elementary grades. Here are some popular
examples:

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Seesaw: Seesaw is a versatile digital portfolio platform that allows teachers to
create and share assignments, collect student work, and provide feedback. It
promotes communication between teachers, students, and parents.

https://web.seesaw.me/classrooms

1. Kahoot!: Kahoot! is an interactive game-based learning platform that engages


students with quizzes, polls, and challenges. It promotes active participation and
fun learning experiences.

https://kahoot.com/

3. ABCmouse: ABCmouse is an early learning software that offers interactive


activities, games, and lessons covering various subjects like reading, math, science,
and art.

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https://www.abcmouse.com/abc

4.Prodigy: Prodigy is a math game platform that adapts to students' skill levels and
provides personalized math practice aligned with the curriculum.

5. Raz-Kids: Raz-Kids offers a library of interactive e-books and reading quizzes,


allowing students to practice reading skills at their own pace.

6. BrainPOP: BrainPOP offers animated videos and interactive activities covering a


wide range of subjects, supporting student learning across the curriculum.

https://www.brainpop.com/

7. Artsonia - Artsonia is a site designed for students to share their art work in
public galleries. Students and teachers can indicate their school's name

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https://www.artsonia.com/

8. Plum's Photo Hunt : Photo-finding missions get kids out to explore and enjoy
their world

These software applications are user-friendly, age-appropriate, and aligned


with educational standards, making them valuable tools for elementary
educators to create engaging and effective learning experiences for their
students.

The following technologies play a vital role in transforming traditional


classrooms into dynamic and innovative learning spaces, fostering
collaboration, personalized instruction, and global connections in the modern
education landscape.

a. Technologies for Digital Classrooms:

Digital classrooms leverage various technologies to enhance teaching and


learning experiences. These technologies include interactive whiteboards,
USM College of Education SC 311 TTL Page 53
document cameras, projectors, and audio systems that facilitate dynamic
presentations and engage students. Educational software and apps provide
interactive content, quizzes, and simulations to reinforce concepts.
Additionally, devices like laptops, tablets, and Chromebooks enable students
to access digital resources, collaborate on assignments, and participate in
online discussions, promoting a more student-centered and personalized
learning environment.

Virtual Classrooms and Group Work


Virtual classrooms are perfect for engaging students in real-time. If
your school has an LMS, then you can even look to utilize an LMS
virtual classroom. The virtual classroom doesn’t have to be the heart of
the digital classroom, but it’s certainly a great place to help students
acclimate to a digital learning environment.

b. Connecting Digital Classrooms using Networking:

Networking technologies, such as local area networks (LAN) and wide area
networks (WAN), enable seamless communication and resource sharing
among digital classrooms. It allows students and teachers to access
centralized learning management systems, share files, and collaborate in real-
time, regardless of their physical locations. Virtual classrooms and video
conferencing tools facilitate live online classes and remote interactions,
connecting learners globally and promoting cross-cultural learning experience

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Digital classroom connected to the network

How network Connected to the Internet

c. Wireless Classroom Technologies:

Wireless technologies in the classroom, such as Wi-Fi and Bluetooth, provide


flexibility and mobility, enabling students and teachers to access digital
content and collaborate without being tethered to a specific location. Students
can use personal devices or classroom-provided tablets to engage with
interactive content, participate in activities, and submit assignments
wirelessly. Wireless projection systems allow teachers to display content from
their devices without the need for cables, fostering a more dynamic and
interactive classroom environment.

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How Bluetooth works

d. Administrative Software for Teachers Tasks:

Administrative software streamlines teachers' tasks and helps manage


classroom activities efficiently. These software tools include gradebooks for
recording and organizing student grades, attendance trackers, lesson
planning software, and behavior management systems. Additionally,
communication platforms like email, messaging apps, and parent-teacher
communication portals facilitate effective communication with parents and
administrators.

e. Academic Software:

Academic software encompasses a wide range of educational applications


designed to support and enrich various subjects and learning areas. This
includes language learning software, math games, science simulations, virtual
dissection tools, and multimedia resources. Academic software aims to
engage students, reinforce learning concepts, and offer personalized learning
experiences tailored to individual student needs and learning styles.

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1. UPDF - Best PDF Editor for Student

2. LibreOffice – word processing

3. OneNote - Educational Software for Students

4. PDF Reader Pro – Portable drive formats

5. AutoDesk Pro- writing

6. Zotero- research

7. Canva- presentation

8. GIMP- photoshop

9. Ccleaner – cleaning the system of your computer

10. Tableau - Free Student Software

f. Online Tools for Digital Classroom:

Online tools for digital classrooms include a plethora of web-based


applications and platforms that enhance teaching and learning. Learning
management systems (LMS) like Google Classroom and Canvas provide
centralized hubs for assignment distribution, grading, and student
collaboration. Productivity tools like Google Workspace and Microsoft Office
365 offer cloud-based document creation, collaboration, and sharing.
Additionally, online assessment tools, video hosting platforms, and interactive
polling apps enrich the digital classroom experience, promoting active
engagement and feedback.

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APPLICATION

1. Make a 15 minutes video presentation using a canva. Submit your video in


the Google classroom. Choose the following topics

a. Mga simbolo sa mapa


b. Kolonyalismo at Imperyalismo
c. Pagkatagtag ng Kilusang Propaganda
d. Ang Tunog na Pinakamataas at Pinakamababa

2. There will be three students to have a demonstration teaching using the


video they submitted.

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QUIZ

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Lesson 6: Technology for Diverse Learners

Technology offers valuable support for diverse learners in elementary grades,


ensuring an inclusive and accessible learning environment. By leveraging technology
effectively, educators can create a supportive and inclusive learning environment
that addresses the unique needs of diverse learners, fostering academic success
and positive learning experiences for all students in elementary grades.

Learning Outcome

Determine the lists of technology that will assists


pupils with special needs.

Select some technologies to support pupils with


special needs in specific subject areas.

Categorize some technologies that will support the


gifted and culturally diverse pupils.

ANALYSIS

What are the features of some technologies that may


help learners with special needs?

How technology you can recommend when your


learners are blind or mute?

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ABSTRACTION

Here are some ways technology benefits diverse learners:

1. Personalized Learning: Adaptive learning software and educational apps can tailor
content and activities based on individual students' abilities, providing targeted
instruction to meet their specific learning needs.

2. Assistive Technology: Various assistive technologies, such as speech-to-text and


text-to-speech tools, graphic organizers, and screen readers, aid students with
disabilities in accessing and comprehending information.

https://learningworksforkids.com/apps/dragon-dictation/

3.Multimodal Learning: Technology enables diverse learners to engage with content


through various modes, including text, audio, video, and interactive elements,
catering to different learning styles.

4. Differentiated Instruction: Digital platforms allow teachers to create and deliver


differentiated instruction, offering varied content and activities to accommodate
students with different proficiency levels and learning preferences.

5. Visual Aids and Multimedia: Visual learners benefit from multimedia resources,
including videos, infographics, and interactive presentations, enhancing their
understanding and retention of concepts.
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6. Gamified Learning: Gamification of learning activities can motivate and engage
students, making the learning process enjoyable and stimulating for diverse learners.

This bubble buster game helps


students to practice their skills with
addition to 10. Students are asked
to touch two numbers to make 10
as quickly as possible, graduating
to more challenging levels as they
play. Learning addition within 10 is
crucial to gaining math fluency,
which is especially the focus in first
.
grade

Give students a chance to practice graphing


positive and negative integers in all four
quadrants of the coordinate plane with this
sixth-grade math game! In Graphing Points
to Find Treasure Part 1, students are asked
to enter the (x, y) coordinates to help the
pirate find all his lost crew and treasure, all
with the promise of getting a share of the
reward!

7. Language Learning Support: Language learners can use language learning apps
and tools to practice speaking, listening, reading, and writing in their target language.

8. Collaborative Learning: Technology enables students to collaborate online,


fostering peer support and interaction among diverse learners, including those who
may be shy or introverted.

9. Culturally Responsive Content: Digital resources can include diverse cultural


perspectives and representations, promoting inclusivity and cultural awareness in the
classroom.

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10. Digital Storytelling: Technology allows students to express themselves creatively
through digital storytelling, enabling diverse learners to share their experiences and
perspectives.

11. Interactive Assessments: Online assessments can accommodate different


learning styles and provide immediate feedback to help diverse learners track their
progress.

12. Universal Design for Learning (UDL): UDL principles encourage educators to
design instruction and materials that are accessible and beneficial to all students,
including those with diverse learning needs.

By incorporating technology solutions that address the unique needs of pupils with
special needs, gifted students, and culturally diverse learners, elementary educators
can foster a more inclusive, engaging, and equitable learning environment for all
students. Technology becomes a powerful tool to empower students and enhance
their learning experiences across content areas

a. Technology Solutions for Pupils with Special Needs:

Technology offers valuable solutions for


students with special needs, helping to
level the playing field and promote
inclusive learning environments. Some
technology solutions for pupils with
special needs in elementary grades
include:

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1. Assistive Technology: Assistive technology tools, such as speech
recognition software, screen readers, and communication devices, support
students with physical, sensory, or communication challenges.

2. Text-to-Speech and Speech-to-Text: These tools aid students with reading


difficulties or writing challenges by converting written text into spoken words
or spoken language into written text.

3. Visual Aids and Graphic Organizers: Visual aids and graphic organizers
help students with learning disabilities or attention difficulties organize
information and understand complex concepts.

4. Educational Apps: Interactive educational apps can provide multisensory


learning experiences and engage students with different learning styles.

5. Math and Language Support Software: Software programs tailored for


students with dyscalculia or dyslexia can offer targeted support and practice.

6. Sensory Tools: Sensory tools, like fidget toys or sensory feedback apps,
can help students with sensory processing challenges stay focused and
engaged in the learning process.

b. Technology Support for Pupils with Special Needs in Content Areas:

1. Reading Apps: Reading apps with adjustable font sizes, highlighting


features, and audio support can aid students with reading difficulties in
accessing content across subjects.

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2. Math Games and Simulations: Interactive math games and simulations
offer hands-on practice and visualization for students struggling with math
concepts.

3. Science Virtual Labs: Virtual labs enable students to conduct experiments


and explore scientific concepts, accommodating those with physical
limitations.

4. Social Studies Interactive Content: Interactive maps, historical timelines,


and multimedia resources can engage students with different learning styles
in social studies content.

c. Technology Solutions for Pupils for Gifted and Culturally Diverse Students:

1. Enrichment Platforms: Technology can provide gifted students with access


to advanced resources, challenging projects, and opportunities for
independent exploration.

2. Online Learning Communities: Gifted students can benefit from


participating in online learning communities or joining global competitions to
interact with like-minded peers and tackle intellectually stimulating challenges.

3. Culturally Relevant Content: Technology can deliver culturally diverse


content, stories, and perspectives, promoting cultural appreciation and
representation.

4. Multilingual Resources: For culturally diverse students, technology can offer


language learning apps, multilingual books, and translation tools to support
language acquisition and communication.

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5. Virtual Cultural Experiences: Virtual tours and cultural exchange programs
provide opportunities for students to explore different cultures and build
cultural understanding.

APPLICATION

1. Create an Audio Narration and Text-to-Speech in your Science class. All


instructions and explanations are available as audio narration, and learners can
also choose to convert the text into speech to cater to different learning
preferences. It is assumed the your learners are blind

Look for an application or technology to do this. The following topics are

a. Food web chain


b. Fossils
c. Earthquakes
d. Climate change

2.Three (3) will have a demonstration teaching using the output they created.
Assuming that learners are blind.

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Lesson 7: The Web in Digital Classrooms

LEARNING OUTCOMES

Discuss the relevance of Internet in classroom


Instruction

Identify the web tools and resources needed for


teaching and learning

ANALYSIS

How convenient the learners engage in the teaching


learning process?

How can we communicate to our learners using the


internet?

What particular competency do we need to integrate


web technology in teaching?

ABSTRACTION

a. Internet and the Evolution of the Web:

The internet has revolutionized the way we access information, communicate, and
conduct various activities. It is a global network of interconnected computers that
enables the transfer of data and allows users to connect with people, resources, and
services worldwide. The evolution of the web, which is an essential part of the
internet, has gone through significant phases:

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1. Web 1.0: In the early days of the internet, the web primarily consisted of static web
pages with limited user interaction. It was mainly used for accessing information and
sharing basic content.

2. Web 2.0: The advent of Web 2.0 brought about interactive and user-generated
content. Social media platforms, online collaboration tools, and web applications
allowed users to actively participate, create, and share content with others.

3. Mobile Web: With the proliferation of smartphones and mobile devices, the web
transitioned to become more mobile-friendly. Responsive web design and mobile
apps enabled users to access the web on the go.

4. Web 3.0 (Semantic Web): Web 3.0 focuses on making web content more
intelligent and contextually aware. It involves using artificial intelligence, data mining,
and machine learning to understand user preferences and deliver personalized
experiences.

5. Web of Things (IoT): The Internet of Things (IoT) integrates physical objects with
the internet, allowing them to collect and exchange data. This has enabled smart
devices and connected systems that enhance everyday life and learning.

The internet and the evolving


web have had a profound impact
on education, enabling online
learning, remote collaboration,
and access to a vast array of
educational resources and tools.
It has transformed the way
students learn and teachers
deliver instruction, making
learning more interactive,

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b. Web Tools and Resources for Teaching and Learning Elementary Graders:

The web offers a plethora of tools and resources that enhance teaching and learning
experiences for elementary graders. Here are some web tools specifically designed
for elementary education:

1. Educational Websites: Websites like ABCmouse, PBS Kids, and National


Geographic Kids offer interactive games, videos, and activities covering various
subjects.

2. Learning Management Systems: LMS platforms like Google Classroom and


Seesaw facilitate online assignments, communication with students, and progress
tracking.

3. Educational Apps: Educational apps for tablets and smartphones cover subjects
like math, reading, and science, making learning fun and engaging for young
learners.

4. Virtual Field Trips: Virtual field trips provide students with opportunities to explore
museums, historical sites, and natural wonders from their classrooms.

5. Interactive Whiteboard Activities: Interactive whiteboard activities allow teachers to


deliver dynamic lessons and engage students through multimedia content.

6. Digital Storytelling Tools: Digital storytelling platforms enable students to create


and share their stories using images, text, and audio.

7. Online Quiz and Game Platforms: Quiz and game platforms like Kahoot! and
Quizlet make learning interactive and gamified, encouraging active participation.

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8. Virtual Manipulatives: Virtual manipulatives for math and science help students
visualize and understand abstract concepts through interactive simulations.

9. Multimedia Resources: Multimedia resources like videos, animations, and audio


clips enrich lessons and support visual and auditory learners.

Integrating these web tools and resources into the elementary classroom enhances
engagement, provides differentiated instruction, and fosters a love for learning
through technology. It empowers students to explore, create, and collaborate while
acquiring essential skills for success in the digital age.

APPLICATION

Incorporating web tools into classroom instruction can enhance learning


experiences and engage students in new ways. Choose two (2) learning
applications that you can perform using web tools in classroom instructions.

a.Online Quizzes and Assessments: Implement web-based quiz tools,


such as Kahoot, Quizizz, or Google Forms, to create interactive quizzes
and assessments.

b. Flipped Classroom Approach: Use web tools to create pre-recorded


lectures or instructional videos that students can access outside of the
classroom.

c. Mind Mapping and Brainstorming: Use web-based mind mapping tools


like MindMeister or Coggle to facilitate brainstorming sessions and help
students organize their ideas.

Submit you output in the Google classroom.

d. Three students will have a demonstration teaching and integrate the


technology they created.

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QUIZ

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Lesson 8: Technology for Digital Learning and Delivery

LEARNING OUTCOMES

Describe the 3 modes of instruction delivery.

Demonstrate the classroom instruction using blended


learning delivery system

ANALYSIS

a. What are the similarities and differences of the


3 modes of delivery of classroom instructions?

b. When to use the different modes?

ABSTRACTION

a. Instructional Delivery System:

An instructional delivery system refers to


the method or platform through which
educational content is delivered to learners
digitally. It encompasses various
technologies and tools that facilitate the
presentation, organization, and
dissemination of instructional materials.
Some common instructional delivery
systems include:

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1. Learning Management Systems (LMS): LMS platforms like Moodle,
Canvas, and Blackboard provide a centralized hub for managing and
delivering course content, assignments, assessments, and communication
between teachers and students.

2. Video Conferencing Tools: Video conferencing software, such as Zoom,


Microsoft Teams, and Google Meet, enables real-time virtual classroom
sessions, live lectures, and remote collaboration.

3. Online Course Platforms: Online course platforms like Coursera, Udemy,


and edX offer a wide range of digital courses on various subjects, allowing
learners to access high-quality content and resources.

4. Webinars and Webcasts: Webinar platforms enable educators to deliver


live presentations, workshops, and seminars to a large audience of learners,
promoting interactive engagement and discussion.

5. Virtual Classrooms: Virtual classroom environments, like Second Life or


Mozilla Hubs, provide immersive and interactive 3D spaces for learners to
interact with each other and engage in virtual simulations.

6. Podcasts and Audio Learning: Podcasts and audio-based learning


platforms offer educational content in audio format, allowing learners to listen
and learn on the go.

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b. Technologies for Digital Learning:

Technologies for digital learning encompass a wide range of tools and


resources that support and enhance the learning process in a digital
environment. Some key technologies for digital learning include:

1. E-Learning Platforms: E-learning platforms offer digital courses, interactive


modules, and multimedia content that can be accessed anytime and
anywhere.

2. Interactive Educational Apps: Interactive apps for tablets and smartphones


provide engaging and gamified learning experiences in various subjects.

3. Digital Textbooks: Digital textbooks offer interactive features like multimedia


content, embedded quizzes, and hyperlinks, enriching traditional textbooks
with interactive elements.

4. Gamification and Game-Based Learning: Gamification elements, such as


badges, leaderboards, and rewards, motivate learners, making the learning
process more engaging and enjoyable.

5. Virtual Reality (VR) and Augmented Reality (AR): VR and AR technologies


immerse learners in interactive 3D environments, allowing them to explore
concepts and scenarios in a realistic and experiential way.

6. Artificial Intelligence (AI) in Learning: AI-powered adaptive learning systems


analyze learner data to personalize content and suggest relevant resources
based on individual needs and performance.

7. Cloud-Based Collaboration Tools: Cloud-based tools like Google


Workspace and Microsoft 365 enable collaborative document creation, real-
time editing, and seamless file sharing among learners and educators.

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8. Online Assessment Platforms: Online assessment tools facilitate the
creation, delivery, and grading of assessments, providing immediate feedback
to learners.

9. Digital Simulations and Virtual Labs: Digital simulations and virtual labs
allow learners to conduct experiments and explore concepts in a safe and
controlled environment.

By harnessing these technologies for digital learning and delivery, educators


can create dynamic and personalized learning experiences, cater to diverse
learning styles, and prepare learners for success in a digitally driven world.
The integration of technology in education enables flexible and accessible
learning opportunities, promoting lifelong learning and continuous skill
development.

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APPLICATION

Performance Task: Creating an Educational Podcast

Objective: The objective of this performance task is to integrate podcasting as


a teaching tool to enhance student learning and communication skills.

Task Description:

1. Topic Selection: Each group of students will choose a topic related to the
current curriculum or subject being studied. The topic should be
educational, engaging, and appropriate for the elementary learners

a. Animals: Introduce young learners to fascinating facts about animals


from different habitats, their behaviors, and unique characteristics.
b. Narrate classic fairy tales and folktales from around the world,
discussing the moral lessons and cultural aspects they convey.
c. Solar system
d. Environmental Heroes: Highlight inspiring stories of environmental
activists and conservationists who are working to protect our planet.
e. Exploring Different Cultures: Introduce children to diverse cultures,
traditions, and celebrations from around the world.
f. Health and Wellness: Share tips on staying healthy, eating nutritious
foods, and the importance of physical activity.

2. Research and Content Creation: Students will conduct research on their


chosen topic, gathering relevant information, data, and examples. They
should plan and create an outline for their podcast episode, ensuring it has a
clear structure and a compelling narrative.

3. Script Writing: Based on their research and outline, students will develop a
script for their podcast episode. The script should be well-written, concise,
and incorporate effective storytelling techniques to captivate the audience.

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4. Recording and Editing: Using recording equipment (microphones,
headphones, audio editing software, etc.), students will record their podcast
episodes. They should pay attention to voice modulation, clarity, and overall
audio quality. After recording, they will edit the episode to remove any errors
or unnecessary parts.

5. Incorporating Sound Effects and Music: Students can enhance their


podcast episodes by adding appropriate sound effects and background music.
This step should be done thoughtfully to complement the content without
overwhelming the listener.

6. Promotion and Publishing: Once the podcast episodes are complete,


students will create promotional materials, such as episode summaries,
artwork, and social media posts, to attract an audience. They will then publish
their podcast episodes on a suitable platform (e.g., SoundCloud, Anchor, or a
school-hosted website).

7. Presentation and Evaluation: Students will present their podcast episodes


to the class or a wider audience, depending on the context. Following the
presentations, both peers and the teacher will provide constructive feedback
on the content, delivery, and overall effectiveness of the educational podcast.

Assessment Criteria:

1. Content and Research (30%): The podcast episode should demonstrate a


deep understanding of the chosen topic, with accurate and relevant
information presented in a logical manner.

2. Script and Delivery (30%): The script should be well-structured, engaging,


and delivered with clear and articulate speech.

3. Audio Quality (20%): The podcast episode should have good audio quality,
with minimal background noise and clear sound.

4. Creativity and Engagement (10%): The podcast should be creative,


capturing the audience's attention and maintaining their interest throughout
the episode.

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5. Promotion and Presentation (10%): Students should effectively promote
their podcast episodes and present them confidently to the audience.

Submit your output to Google classroom.

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QUIZ

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References

When creating modules on Technology for Teaching and Learning for


elementary grades, it's essential to use reputable and up-to-date references.
Here is a list of potential references to consider:

1. Puentedura, R. R. (2014). SAMR: A contextualized introduction. Retrieved


from http://www.hippasus.com/rrpweblog/

2. Edutopia. (n.d.). Technology integration. Retrieved from


https://www.edutopia.org/technology-integration

3. International Society for Technology in Education (ISTE). (n.d.). Standards


for students. Retrieved from https://www.iste.org/standards/for-students

4. Heick, T. (2019). 27 ways to integrate technology in the classroom.


Retrieved from https://www.teachthought.com/technology/27-meaningful-and-
educational-uses-of-technology-for-teachers/

5. TeachThought. (n.d.). The 21st-century skills teachers should have.


Retrieved from https://www.teachthought.com/critical-thinking/10-
characteristics-of-a-21st-century-teacher/

6. U.S. Department of Education. (2010). Transforming American education:


Learning powered by technology. Retrieved from
https://tech.ed.gov/files/2017/01NETP17.pdf

7. Digital Promise. (n.d.). What teachers should know about edtech research.
Retrieved from https://digitalpromise.org/what-teachers-should-know-about-
edtech-research/

8. Guzey, S. S., & Roehrig, G. H. (2009). Teaching science with technology:


Case studies of science teachers' development of technology, pedagogy, and
content knowledge. Contemporary Issues in Technology and Teacher
Education, 9(1), 25-45.

9. Becker, H. J., & Ravitz, J. L. (2001). Computer use by teachers: Are


Cuban's predictions correct? International Journal of Computers for
Mathematical Learning, 6(1), 15-28.

10. Leu, D. J., Kinzer, C. K., Coiro, J., Castek, J., & Henry, L. A. (2013). New
literacies: A dual-level theory of the changing nature of literacy, instruction,
and assessment. In J. Spector, M. D. Merrill, J. Elen, & M. J. Bishop (Eds.),
Handbook of research on educational communications and technology (pp.
107-126). Springer.

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11. Warschauer, M. (2004). Technology and social inclusion: Rethinking the
digital divide. MIT Press.

12. International Society for Technology in Education (ISTE). (n.d.). Standards


for teachers. Retrieved from https://www.iste.org/standards/for-teachers

13. Dede, C., Ketelhut, D. J., Whitehouse, P., Breit, L., & McCloskey, E. M.
(2009). A research agenda for online teacher professional development.
Journal of Teacher Education, 60(8), 8-19.

14. Partnership for 21st Century Learning. (n.d.). Framework for 21st-century
learning. Retrieved from http://www.p21.org/our-work/p21-framework

15. Barron, B. (2006). Interest and self-sustained learning as catalysts of


development: A learning ecology perspective. Human Development, 49(4),
193-224.

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