Revised Module
Revised Module
Revised Module
College of Education
SC TTL 311
The ideas presented in this work are based on extensive research and readings. I
have diligently reviewed and documented all sources of information used in this work,
ensuring their accuracy and relevance. Any external sources, whether published or
unpublished have been appropriately cited and referenced under the prescribed citation
style. Moreso that all images used in this module are from creative commons and the public
domain.
I take full responsibility for the content of this work and assert that all opinions
expressed are my own. I acknowledge that this work represents my perspective and is
subject to interpretation and critique by the academic community. However, I stand by the
rigor and integrity with which this study has been conducted.
This work intends to contribute to the field of teaching and learning with
technology. It aims to provide insights, recommendations, and implications for educators
in the integration of technology in educational settings.
USM VISION-MISSION
Quality and relevant education for its clientele to be globally competitive,
Vision culture-sensitive, and morally responsive to human resources for sustainable
development.
Happy reading and may your technological adventures in the classroom be transformative!
Welcome to our class module Technology for Teaching and Learning! This course guide will
walk you through an immersive journey, equipping you with the knowledge and skills to harness the
knowledge of technology in educational settings.
In this course, we will explore a wide range of topics, including online collaboration tools,
virtual learning environments, multimedia integration, and digital assessment strategies. Through
engaging lectures, hands-on activities, and interactive discussions, you will discover innovative
ways to enhance student engagement, promote personalized learning, and foster critical thinking
skills.
By the end of this course, you will be equipped with the tools necessary to effectively
integrate technology into your teaching practices, creating dynamic and meaningful learning
experiences for your students. Get ready to embark on a transformative journey in the realm of
Technology for Teaching and Learning. Let's explore the limitless possibilities together!
Learning Outcomes
ANALYSIS
ABSTRACTION
The digital revolution has fundamentally changed the way knowledge is accessed,
shared, and disseminated in higher education. Online resources, digital libraries, and
open educational repositories have expanded the breadth of academic materials
Domain 3: Pedagogy
3.1. Apply relevant technology tools for classroom activities
3.2. Use ICT knowledge to solve complex problems and support students
collaborative activities
3.3. Model collaborative knowledge construction in face-to-face and virtual
environment
DepEd Order 42, s. 2017 “show skills in the selection, development and
use of the variety of teaching-learning resources including ICT to address
learning goals.”
Learning Outcomes
ANALYSIS
ABSTRACTION
Fostering creativity encourages students to think outside the box, embrace novel
ideas, and express themselves imaginatively. Innovation entails applying creative
thinking to develop practical solutions and add value to existing concepts.
4. Digital Literacy:
5. Information Literacy:
6. Media Literacy:
9. Entrepreneurial Mindset:
Challenges:
Opportunities:
3. Teacher Professional
Development: Online platforms
and webinars offer
opportunities for teachers to
enhance their technology skills
and stay updated with the
latest educational trends.
8. Digital Assessment: Online assessment tools can streamline grading and provide
teachers with valuable data on student progress and performance.
a. What were your experiences when learning ICT during Senior High
School?
b. List down all the struggles you encountered while learning.
c. What did you do to solve the problem?
d. Write the results in the table
Description of Struggles encountered Solutions
Experiences
1.
2.
3.
4.
5.
Name: Section:
LEARNING OUTCOMES
ANALYSIS
ABSTRACTION
Each theoretical perspective offers unique insights into the learning process.
Educators often blend elements of multiple perspectives to design learner-
centered and effective instructional strategies that cater to diverse learners'
needs and preferences.
d. Star Walk: An astronomy app that enables users to explore the night
sky, learn about constellations, and identify stars and planets.
https://world-geography-games.com/
Adobe Spark: This app enables users to create stunning visual stories
using templates for web pages, videos, and graphics. It offers a user-
friendly interface and a wide range of customization options.
https://storybird.ai/
Book Creator: As the name suggests, this app lets users create their
own interactive ebooks with text, images, audio, and video. It's popular
in educational settings for students to showcase their work and
creativity.
StoryKit: Ideal for younger children, StoryKit allows users to write and
illustrate their stories by combining text with images and drawings.
Storyo: Storyo creates engaging video stories using photos and videos,
automatically adding relevant data like location, weather, and time to
enhance the narrative.
3. Virtual Field Trips: Technology allows students to take virtual field trips to
historical sites, museums, and other places, expanding their
understanding of the world.
https://pbskids.org/
APPLICATION
Integrating technology to teach elementary graders is fun and at the same time
challenging. Create the following task and submit it to Google classroom. Rubrics is
provided to serve as your guide.
Learning Outcome
ANALYSIS
3. Curriculum Alignment:
Integrate technology seamlessly into existing lesson plans and teaching
strategies. Ensure that technology use enhances, rather than distracts from,
the learning experience.
6. Student Engagement:
Design interactive and engaging activities using technology to capture
students' interest and promote active participation in the learning process.
7. Differentiation:
Use technology to provide personalized learning experiences, catering to
individual students' strengths and weaknesses.
8. Formative Assessment:
Utilize technology for ongoing assessment and feedback to monitor students'
progress and inform instructional decisions.
Objectives
At the end of the lesson the students are expected to the following with 85%
accuracy:
SUBJECT MATTER
Procedure
(Students will
I would like to request everyone to
Classroom arrange their chairs
arrange your chairs properly and make
Management and will pick up the
sure there are no trashes around you.
trashes.)
Each group will be given jumbled letter. (The whole class will
As I say go, everyone should participate participate to find
B. Motivation to arrange and figure out the word. The out the words.)
word should be posted on the board. The
group, who will win, will get the prize. It is Adjectives.
Positive degree.
IV. Evaluation
Complete the sentences below with the correct degrees of comparison of adjectives.
V. Assignment
There are several instructional design models and planning frameworks that
educators can use to effectively design and plan classroom instruction. Some
popular models include:
ADDIE Model
TPACK Model
Durati
Quarter: on:
DLP No.: 1 Learning Area: MUSIC Grade Level: 1
2nd 45
mins
Code:
Learning MU1
Competency/ies: Identifies the pitch of a tone as high or low.
ME-
lla-1
Key Concepts /
Understandings to be Know the difference between high and low tone.
Developed:
1. Objectives
Knowledge Identify objects that produce high sounds and objects that
produce low sounds.
Skills Produce high and low sounds using different body parts.
Attitudes Express the love of music.
Values Love of music
2. Content/Topic RHYTHM
Distinction between Sounds and Silence
3. Learning MELC
Resources/
Materials / Enjoying Life Through Music, Art, Physical Education, and Health
Equipment 1
4. Procedures(indicate the steps you will undertake to teach the lesson and indicate the no. of
minutes each step will consume)
4.1 Introductory
Activity
(3 minutes)
http://bit.ly/2WGcyR2
Ask: Can you tell me what are the things you found up in the air? How
about down the ground?
Do: appreciate their answers.
http://bit.ly/2WDiCK7
4.2 Activity Ask: Can you name some animals that you see in a farm? Do you know
(15 minutes) what sounds they make? Lets us make the sounds of some of the animals
by singing the song “ Animals Sounds”.
Listen to your teacher sing it. Sing along with your teacher afterward.
Listen carefully to the sound that each animal makes.
Ask: Did you hear high and low sounds from the animals? Which animals
make high sounds and which animals make low sounds? Write the name
of the animals under the correct box.
HIGH LOW
Say: Sounds that we hear around us may be high or low, just like sounds
made by animals. Things make high and low sounds, too. So does nature.
4.3 Analysis
We become more interested in listening to sounds because of their high
(5 minutes)
and low characteristics.
Can you name things that produce high sounds?How about low sounds?
---Appreciate their answers.
Group Activity:
Teacher will divide the class into three groups. Each group will be given an
activity card from the teacher.
Group A: Use red crayon to color the things that make a high sounds. Use
4.5 Application
a yellow crayon to color the things that make low sounds.
(20 minutes)
Group B:You are going to move with high and low sounds while singing
“The Farmer in the Dell”.
Group C: Do the following movements using your body parts that can
make high and low sounds.
5. Assessment(indicate whether it is thru Observation and/ or Talking/conferencing to learners
and/or Analysis of Learners’ Products and/or Tests) 10 minutes
Activity:
How important are high and low sounds in music?
How are you doing? Check (√) the box of your answer. Happy
Tests 1. I can identify objects that produce high and low sounds.
(10 minutes) 2. I can show high and low sounds through movements.
3. I can make high and low sounds using different body parts.
4. I can accompany a song with high and low s unds.
Project Description:
1. Introduction to Ecosystems
2. Researching Habitats.
- Provide resources like books, websites, and videos to help students gather
information about their assigned habitats, including the types of plants and animals
found there, the climate, and any environmental challenges faced by those habitats.
5. During the presentations, you should explain your chosen habitat, the research
conducted, and the importance of preserving these ecosystems.
Assessment:
Assessment in this PBL activity can be multifaceted. You can evaluate the students
based on:
1. Research Skills: How well they conducted research and gathered relevant
information about their assigned habitats. (15 pts)
3. Presentation Skills: How well they communicate their findings and knowledge
during the presentations. (25 pts)
4. Collaboration: Their ability to work effectively as a team during the project. (10 pts)
B. Make a Lesson Plan using the 4As. Emphasize the SAMR approach in
integrating the technology in the classroom instruction particularly in
the presentation of the lesson. Submit the File in the Google classroom
S – SUBSTITUTION - 10
A – AUGMENTATION - 10
M – MODIFICATION - 10
R – REDEFINITION - 10
Learning Outcomes
ANALYSIS
ABSTRACTION
https://web.seesaw.me/classrooms
https://kahoot.com/
4.Prodigy: Prodigy is a math game platform that adapts to students' skill levels and
provides personalized math practice aligned with the curriculum.
https://www.brainpop.com/
7. Artsonia - Artsonia is a site designed for students to share their art work in
public galleries. Students and teachers can indicate their school's name
8. Plum's Photo Hunt : Photo-finding missions get kids out to explore and enjoy
their world
Networking technologies, such as local area networks (LAN) and wide area
networks (WAN), enable seamless communication and resource sharing
among digital classrooms. It allows students and teachers to access
centralized learning management systems, share files, and collaborate in real-
time, regardless of their physical locations. Virtual classrooms and video
conferencing tools facilitate live online classes and remote interactions,
connecting learners globally and promoting cross-cultural learning experience
e. Academic Software:
6. Zotero- research
7. Canva- presentation
8. GIMP- photoshop
Learning Outcome
ANALYSIS
1. Personalized Learning: Adaptive learning software and educational apps can tailor
content and activities based on individual students' abilities, providing targeted
instruction to meet their specific learning needs.
https://learningworksforkids.com/apps/dragon-dictation/
5. Visual Aids and Multimedia: Visual learners benefit from multimedia resources,
including videos, infographics, and interactive presentations, enhancing their
understanding and retention of concepts.
USM College of Education SC 311 TTL Page 61
6. Gamified Learning: Gamification of learning activities can motivate and engage
students, making the learning process enjoyable and stimulating for diverse learners.
7. Language Learning Support: Language learners can use language learning apps
and tools to practice speaking, listening, reading, and writing in their target language.
12. Universal Design for Learning (UDL): UDL principles encourage educators to
design instruction and materials that are accessible and beneficial to all students,
including those with diverse learning needs.
By incorporating technology solutions that address the unique needs of pupils with
special needs, gifted students, and culturally diverse learners, elementary educators
can foster a more inclusive, engaging, and equitable learning environment for all
students. Technology becomes a powerful tool to empower students and enhance
their learning experiences across content areas
3. Visual Aids and Graphic Organizers: Visual aids and graphic organizers
help students with learning disabilities or attention difficulties organize
information and understand complex concepts.
6. Sensory Tools: Sensory tools, like fidget toys or sensory feedback apps,
can help students with sensory processing challenges stay focused and
engaged in the learning process.
c. Technology Solutions for Pupils for Gifted and Culturally Diverse Students:
APPLICATION
2.Three (3) will have a demonstration teaching using the output they created.
Assuming that learners are blind.
LEARNING OUTCOMES
ANALYSIS
ABSTRACTION
The internet has revolutionized the way we access information, communicate, and
conduct various activities. It is a global network of interconnected computers that
enables the transfer of data and allows users to connect with people, resources, and
services worldwide. The evolution of the web, which is an essential part of the
internet, has gone through significant phases:
2. Web 2.0: The advent of Web 2.0 brought about interactive and user-generated
content. Social media platforms, online collaboration tools, and web applications
allowed users to actively participate, create, and share content with others.
3. Mobile Web: With the proliferation of smartphones and mobile devices, the web
transitioned to become more mobile-friendly. Responsive web design and mobile
apps enabled users to access the web on the go.
4. Web 3.0 (Semantic Web): Web 3.0 focuses on making web content more
intelligent and contextually aware. It involves using artificial intelligence, data mining,
and machine learning to understand user preferences and deliver personalized
experiences.
5. Web of Things (IoT): The Internet of Things (IoT) integrates physical objects with
the internet, allowing them to collect and exchange data. This has enabled smart
devices and connected systems that enhance everyday life and learning.
The web offers a plethora of tools and resources that enhance teaching and learning
experiences for elementary graders. Here are some web tools specifically designed
for elementary education:
3. Educational Apps: Educational apps for tablets and smartphones cover subjects
like math, reading, and science, making learning fun and engaging for young
learners.
4. Virtual Field Trips: Virtual field trips provide students with opportunities to explore
museums, historical sites, and natural wonders from their classrooms.
7. Online Quiz and Game Platforms: Quiz and game platforms like Kahoot! and
Quizlet make learning interactive and gamified, encouraging active participation.
Integrating these web tools and resources into the elementary classroom enhances
engagement, provides differentiated instruction, and fosters a love for learning
through technology. It empowers students to explore, create, and collaborate while
acquiring essential skills for success in the digital age.
APPLICATION
LEARNING OUTCOMES
ANALYSIS
ABSTRACTION
9. Digital Simulations and Virtual Labs: Digital simulations and virtual labs
allow learners to conduct experiments and explore concepts in a safe and
controlled environment.
Task Description:
1. Topic Selection: Each group of students will choose a topic related to the
current curriculum or subject being studied. The topic should be
educational, engaging, and appropriate for the elementary learners
3. Script Writing: Based on their research and outline, students will develop a
script for their podcast episode. The script should be well-written, concise,
and incorporate effective storytelling techniques to captivate the audience.
Assessment Criteria:
3. Audio Quality (20%): The podcast episode should have good audio quality,
with minimal background noise and clear sound.
7. Digital Promise. (n.d.). What teachers should know about edtech research.
Retrieved from https://digitalpromise.org/what-teachers-should-know-about-
edtech-research/
10. Leu, D. J., Kinzer, C. K., Coiro, J., Castek, J., & Henry, L. A. (2013). New
literacies: A dual-level theory of the changing nature of literacy, instruction,
and assessment. In J. Spector, M. D. Merrill, J. Elen, & M. J. Bishop (Eds.),
Handbook of research on educational communications and technology (pp.
107-126). Springer.
13. Dede, C., Ketelhut, D. J., Whitehouse, P., Breit, L., & McCloskey, E. M.
(2009). A research agenda for online teacher professional development.
Journal of Teacher Education, 60(8), 8-19.
14. Partnership for 21st Century Learning. (n.d.). Framework for 21st-century
learning. Retrieved from http://www.p21.org/our-work/p21-framework