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Programming Challenges 13-13

This document provides an overview of programming challenges and how to get started with the robot judge. It discusses choosing a programming language and understanding input/output formats. The document also outlines several programming problems and hints for solving them, including the 3n+1 problem, minesweeper, a travel routing task, and simulating an LCD display. Basic data types and how submissions are evaluated are also covered.

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Sandeep Singh
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© © All Rights Reserved
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0% found this document useful (0 votes)
37 views

Programming Challenges 13-13

This document provides an overview of programming challenges and how to get started with the robot judge. It discusses choosing a programming language and understanding input/output formats. The document also outlines several programming problems and hints for solving them, including the 3n+1 problem, minesweeper, a travel routing task, and simulating an LCD display. Basic data types and how submissions are evaluated are also covered.

Uploaded by

Sandeep Singh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Contents

1 Getting Started 1
1.1 Getting Started With the Judge . . . . . . . . . . . . . . . . . . . . . 1
1.1.1 The Programming Challenges Robot Judge . . . . . . . . . . 2
1.1.2 The Universidad de Valladolid Robot Judge . . . . . . . . . . 2
1.1.3 Feedback From the Judge . . . . . . . . . . . . . . . . . . . . 3
1.2 Choosing Your Weapon . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.2.1 Programming Languages . . . . . . . . . . . . . . . . . . . . . 5
1.2.2 Reading Our Programs . . . . . . . . . . . . . . . . . . . . . . 6
1.2.3 Standard Input/Output . . . . . . . . . . . . . . . . . . . . . 7
1.3 Programming Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
1.4 Elementary Data Types . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.5 About the Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.6 Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
1.6.1 The 3n + 1 Problem . . . . . . . . . . . . . . . . . . . . . . . 15
1.6.2 Minesweeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
1.6.3 The Trip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
1.6.4 LCD Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
1.6.5 Graphical Editor . . . . . . . . . . . . . . . . . . . . . . . . . 19
1.6.6 Interpreter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
1.6.7 Check the Check . . . . . . . . . . . . . . . . . . . . . . . . . 23
1.6.8 Australian Voting . . . . . . . . . . . . . . . . . . . . . . . . . 25
1.7 Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
1.8 Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

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