Flash Ch4
Flash Ch4
4
Tween Animations
Macromedia Flash provides two main ways of animating, Tweening and Keyframe
Animation. The most common form is Tweenng where you set a starting point and an
end point and let the program animate the objects BETWEEN them. This is where the
term TWEEN comes from.
In this chapter you will be shown how to create Tween Animations for a text symbol. The
next few chapters will demonstrate animating graphics.
3 Select the SELECTION TOOL, click on the text and use the MODIFY menu to select
CONVERT TO SYMBOL.
5 You can do a live preview of the animation without opening the TEST MOVIE
screen. Press the <enter> or <return> key and the animation should play once. It
is a useful way of quickly testing that an animation is working correctly.
• The KEYFRAME MARKER which is a solid •. You need at least two KEYFRAMES to
create an animation.
• The PLAYHEAD which is the red rectangle and line. It allows you to move through
the frames. The frame that the PLAYHEAD is over is the FRAME NUMBER at the base
of the TIMELINE panel.
• The FRAMES which are contained in a shaded bar in the TIMELINE panel. They
control the duration of the animation.