Lectures 1 - 6
Lectures 1 - 6
Lectures 1 - 6
Since the 1700s, increases in average living standards became a permanent feature of
economic life in many countries, this was associated with the emergence of a new
economic system called capitalism, in which private property, markets and firms play a
major role. Advances in technology and specialization in products and tasks raised the
amount that could be produced in a day’s work.
Economics is the study of how people interact with each other, and with the natural
environment, in producing their livelihoods.
To compare living standards in each country, we use a measure called GDP per capita.
People obtain their incomes by producing and selling goods and services.
GDP (gross domestic product) is a measure of the total goods and services produced in
a country in a given period such as a year, which is then divided by the country’s
population.
A thousand years ago the world was flat, economically speaking. There were differences
in income between the regions of the world. The countries that took off economically
before 1900—UK, Japan, Italy—are now rich.
● For a very long time, living standards did not grow in any sustained way.
● When sustained growth occurred, it began at different times in different
countries, leading to vast differences in living standards around the world.
Disposable income is the amount of wages or salaries, profit, rent, interest and transfer
payments from the government (such as unemployment or disability benefits) or from
others (for example, gifts) received over a given period such as a year, minus any
transfers the individual made to others (including taxes paid to the government).
Received - given = disposable income
Technology is a process that takes a set of materials and other inputs—including the
work of people and machines—and creates an output.
Capitalism
Capitalism: an economic system where the main institutions are private property,
markets, and firms.
Institutions are the laws and social customs governing the production and distribution
of goods and services.
Private property (people owning things), markets (where goods could be bought and
sold) and familie
Markets are a means of transferring goods or services from one person to another. In
most markets there is competition.
Firms organizations that use inputs to produce outputs and set sales prices
o Input and outputs are private property
o Firms use markets to buy/sell inputs and outputs
o The aim is to make profits
They are different from family businesses due to the fact that they be born, expand and
die fast.
Capitalism implied
● impact on technology: firms competing have incentives to adopt and develop
new technologies
● specialization: growing firms and markets link the entire world. Allows for
specialization in tasks and production
Massive increase of worker productivity.
Absolute advantage A person or country has this the production of a good if the inputs it
uses to produce this good are less than in some other person or country.
Comparative advantage A person or country has comparative advantage in the
production of a particular good, if the cost of producing an additional unit of that good
relative to the cost of producing another good is lower than another person or country’s
cost to produce the same two goods.
Environmental consequences
Increased production and population growth affects the environment
• Global impacts – climate change
• Local impacts – pollution in cities, deforestation
Economics is the study of how people interact with each other and with their natural
surroundings in producing their livelihoods, and how this changes over time.
Summary
1. Important trends in economic variables over time
● Income inequality across regions has increased a lot over time
● “Hockey-stick” growth in GDP, and its negative consequences
● Technological progress helped bring about these trends
2. The adoption of capitalism was another key factor
● Capitalism = Private property + Markets + Firms
● Failure of these institutions can explain divergence in economic growth across
countries
Core: Chp 3 - SCARCITY, WORK, AND CHOICE
KEY CONCEPTS
Ceter paribus: holding everything as it is and changing one sole thing
Incentives: w hat makes us do things (rewards/punishments)
Labor: an input in the production of goods and services
New technologies raise the productivity of goods and services, for example from
1870 to 2000 the Netherlands had a GPD growth of 704% and the working hours
descended -54%
Models
What happens in an economy depends on the actions and interactions of millions of
people. We use models to see the big picture.
We should capture
• the essential features of the economy that are relevant to the
question we want to answer,
• unimportant details should be ignored
Models necessarily omit many details. This is a feature, not a bug.
Production functions s how how inputs (e.g. labour) translate into outputs (e.g. goods
and services), holding other factors constant (e.g. production environment)
1. Marginal product: Change in output per unit change in input (evaluated at a given
point, holding other inputs constant)
Example: how much does the grade increase when I study one more hour.
4h= 5
5h= 5,7
Increasing 1 h (5-4) means a marginal product of 0,7 (5,7-5)
trade-off (there are two things we like so we have to balance them against
each other, the more we get form one good the less we get from the other)
Indifference curves s how all combinations of goods that give the same utility
(satisfaction)
The marginal rate of substitution is the slope of the indifference curve and represents
the tradeoffs that an individual is willing to make.
Example: Passing from 15 to16 free time hours (Af - Bf) would generate a trade off of
-0,9 on his grade (Ag-Bg) so 1h free time = -0.9 grade
Opportunity cost
Choices are limited by constraints and involve tradeoffs (Studying example: higher
grades vs. more free time)
The opportunity cost of an action is the net benefit of the next best alternative action
Economic cost =
out-of-pocket costs + opportunity costs
If the benefit from an action exceeds the economic costs, you receive an e
conomic rent
from choosing it.
The feasible frontier shows the maximum output that can be achieved with a given
amount of input. We are not taking off what we want but what is possible to us.
The marginal rate of transformation (MRT) is the slope of the feasible frontier,
and represents the tradeoffs that an individual faces .
Optimal Decision Making
The utility-maximising choice is where the amount of one good the individual is willing to
trade off for the other good (MRS) equals the actual tradeoff between the two goods
(MRT)
MRS = MRT
(slope of indifference curve = slope of the feasible frontier)
WHERE THE CURVES TOUCH
What happens when the feasible frontier
changes?
ross-country differences
C
Differences in working hours can be explained by preferences that differ across
countries. Other explanations?
A social dilemma
Strategic Interaction
A situation involving more than one person/party, where one’s actions affect both their own
and other people’s outcomes and people are aware of the ways that their actions affect
others.
Strategy: Action(s) that people can take when engaging in a social interaction.
Best response: Strategy that yields the highest payoff, given the other player’s strategy
Dominant strategy: A best response to all possible strategies of the other player (does not
always exist!)
Dominated strategy: a strategy that is NOT a best response independently of other player’s
strategy. - A
dominated strategy should never
be chosen
- Prisoner’s dilemma
A game with a dominant strategy equilibrium Playing the dominant strategy
yields lower individual and total payoffs compared to other strategies.
Altruistic preferences: People care about the well-being of others (for some reason or
the other)
Chapte: 4.6 to 4.8 of the textbook.Lecture 4: Public Goods
Elinor Ostrom
Social preferences
Inequality aversion: Disliking outcomes in which some individuals receive more than
others R
eciprocity: Being kind/helpful to others who are kind/helpful, and vice versa
We evaluate whether others have been ‘kind’ or ‘helpful’ according to social norms
(common understanding of how to act in situations when one’s actions affect others).
1. Lab experiments:
• Can control available actions and outcomes.
• Can create a control/treatment group for comparison.
• Results can be replicated.
• Can control for other variables.
3. Natural/Social experiments:
• Real-world observations that look like a designed experiment
• Even more realistic but very rare
Public goods
We can distinguish the following characteristics in a public good
- Non-rival
- Impossibility of exclusion
Private benefits of contribution are lower than private cost of contribution, this
generates makes being a f ree rider (not contributing) a dominant strategy
Repeated Games
Negotiations: When there is a social dilemma, people may sit and talk. So we need to
understand the negotiation process.
- A sequential game where players choose how to divide up economic rents, The
proposer’s offer may be motivated by altruism, fairness (50-50 split), inequality
aversion, social norms, or reciprocity...
Sequential games
On which players choose how to act after the other player has already acted.
Sequential games are composed of subgames
- The entire sequential game is considered a subgame itself
- Additional subgames: whenever we can observe previous decisions
In sequential games the Nash equilibrium is called: subgame perfect Nash equilibrium
the player that starts has a benefit
Nash Equilibria
Every dominant strategy equilibrium is a Nash equilibrium (no one wants to change their
strategy), but not every Nash equilibrium is a dominant equilibrium strategy.
Nash equilibrium is when the dominant strategy for both is the same
When there is m
ore than 1 Nash equilibrium and individuals make their choices without
coordination, there is a good chance that the option selected is not the optimal one. And
since there is not really a method to solve the problem society could be stuck at a bad
place forever.
Summary
1. Social interactions can be modeled as games
● Players choose best responses t o others’ strategies
2. S
ocial dilemmas e .g. prisoner’s dilemma can be resolved by social preferences, peer
punishment, or binding agreements
● The rules of the game also matter for outcomes
3. Multiple Nash equilibria can cause coordination problems
● Economic and political institutions can help achieve socially optimal outcomes
Lecture 6: Economic Institutions
Chapter 5 of the textbook. Before the lecture, you should know what an allocation is.
Also, find out how, way back in the end of the 17th century, the rules for sharing
booty differed between a pirate ship like the Royal Rover and a ship of the royal navy
like the Favourite
Introduction
Institutions: t he rules of the game are often determined long before playing, they can
take many forms such as governments, laws, social norms, etc.
● Institutions determine how the decisions of players lead to who gets what: the
allocation.
Evaluating outcomes
Pareto Efficiency: this allocation takes place if nobody can be better off without making
somebody worse off. This criteria does not help us choose among the allocations. Pareto
efficiency is unrelated to fairness. Many allocations that could be unfair are Pareto efficient
Pareto dominant: an allocation where the outcome is better than in other allocation
Fairness and Economics Economics does not provide judgements about what is fair,
they look for Pareto efficiency.
But economics can clarify:
- How institutions (rules of the game) affect inequality
- Tradeoffs in the fairness of outcomes e.g. giving up equality of income for
equality of opportunity
- Which public policies can address unfairness, how can they do it, and what are
the consequences.
Determining allocations
Feasible allocations
● T echnically feasible outcomes (limited by
technology).
● biological survival constraint shows the
biologically feasible outcomes (limited by
survival).
Coercion: Imposing Allocations by Force
Bruno can enforce any allocation he wants,the allocation that maximises his economic
rent is where the slope of the biological constraint (MRS) equals the slope of the feasible
frontier (MRT). MRS = MRT
● Under coercion, the allocation chosen is where the slope of the biological
constraint equals the slope of the feasible frontier.
● Without coercion, joint surplus is maximized where the slope of the reservation
indifference curve equals that of the feasible frontier.
The allocation chosen will be on the Pareto efficiency curve (line CD).
- At C, Angela gets all the surplus.
- At D, Bruno gets all the surplus.
- In any other point on the curve, Angela and Bruno split the surplus, and each
received a rent. (G)