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Scratch Guide

Scratch is a programming language that makes it easy to create interactive stories, games, and animations. A Scratch program uses sprites which have costumes, scripts made of graphic blocks, and a stage. Sprites can be manipulated and their appearance changed using costumes and backdrops.

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Arsham Butt
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0% found this document useful (0 votes)
36 views6 pages

Scratch Guide

Scratch is a programming language that makes it easy to create interactive stories, games, and animations. A Scratch program uses sprites which have costumes, scripts made of graphic blocks, and a stage. Sprites can be manipulated and their appearance changed using costumes and backdrops.

Uploaded by

Arsham Butt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Scratch(class-7)

Q.1. What is scratch?

Ans. Scratch is a new programming language that makes it easy to create interactive stories,
games, and animations – and share your creations with others on the web.

Q.2. What are the basic components of scratch program?

objects called sprites, costume(different looks of sprites), graphic blocks(used to give the
instructions to perform any task in a scratch program, scrip( graphic blocks are snap together,
these blocks run from top to bottom when double clicked or run through any hat top block i.e.,
flag block)

Q. 3. What is stage?

Ans. It is an area where stories, games and animations come into life. Sprites move and
interact with one another on the Stage. The Stage is 480 units wide and 360 units tall. It is
divided into an x-y grid. The middle of the Stage has an x-coordinate of 0 and a y-coordinate of
0.

Q4. What is presentation mode?


Ans. Presentation Mode button to see projects at full-screen size. To exit Presentation
Mode, press the Esc key.

Q.5.What is the default sprite of scratch?

Ans. Cat

Q. How can we create sprite in scratch?

Ans. By using these buttons we can create sprites.

Q. 6. What is sprite list?

Ans. The Sprite List displays thumbnails of all of the sprites in the project. For each sprite, it
shows the sprite’s name, how many scripts it has, and how many costumes it has.

Sprite list is also used to see and edit a sprite’s scripts, costumes, and sounds, click on the
sprite’s thumbnail in the Sprite List – or double-click on the sprite itself on the Stage. (The
selected sprite is highlighted and outlined in blue in the Sprite List.) To show, export, duplicate,
or delete a sprite, right-click on the sprite’s thumbnail in the Sprite List. To show a sprite that is
off the stage or hidden, Shift+click on the sprite’s thumbnail in the Sprite List - this will bring
the sprite to the middle of the Stage and show it. List can be rearranged by dragging the
thumbnails of sprites.

Q7. Can the sprite and stage change their appearance?


Yes, both can by switch with other costume/background.

Q. 8. What is the block palette and script area?

Ans. Right side are of the scratch where the graphic blocks are placed together is called block
palette and the area where these blocks are snapped together is called script area(laying in the
center of the scratch software.

Q.9. Can we move a stack or copy it for another sprite?

Ans. To move a stack, pick it up from the top block. If you drag out a block from the middle of
a stack, all of the blocks beneath it will come along with it. To copy a stack of blocks from one
sprite to another, drag the stack to the thumbnail of the other sprite in the Sprite List.

Q.10. How many types of the blocks available in scratch?

Ans. Some blocks have white editable text fields inside, such as . To change
the value, click inside the white area and edit the number. You can also drop rounded blocks,

like , inside these areas. Some blocks have pull-down menus, such as

. Just click on the to see the menu, then click again to make a
selection.
Qno11. How to clean up the script area?
To clean up the Scripts Area, right-click and select clean up from the menu
How can we export a screenshot of the Scripts Area?
To export a screenshot of the Scripts Area, right-click and select save picture of scripts.
Q.12. How many ways are there to create new costume?
Ans .There are three ways to create new costumes: • Click to paint a new costume in the Paint
Editor. • Click to import an image file from your hard disk. • Drag in one or more images from
the web or your desktop. Scratch can recognize many different image formats: JPG, BMP, PNG,
and GIF (including animated GIF). Each costume has a costume number (displayed to its left).
You can rearrange the order of the costumes by dragging the thumbnails. The costume
numbers will update if you change their order.
Right-click on a costume thumbnail to convert the costume into a new sprite, or to export a
copy of the costume as a separate file.
Q.13. Can we play sounds in scratch program?
Ans. Yes,AU, AIF and WAV files with 8bits or 16 bits(not 24 bits) only can be inserted in scratch.
Q.14. What is meant by current sprite info?

Ans. Current Sprite Info shows a sprite’s name, x-y position, direction, and lock state.

Direction: The sprite’s direction indicates which direction the sprite will move when it runs a
move block
(0=up, 90=right, 180=down, -90=left). The blue line on the thumbnail shows the sprite’s
direction.

Lock: Click the Lock to change the sprite’s lock state. An unlocked sprite can be dragged in
presentation
mode and the web player.

Export: Click Export to save the sprite as a separate file, allowing it to be imported into
another project.

Q.15. What are Rotation styles?

Ans. Click the Rotation Style buttons to control how the costume appears as the sprite
changes its
direction.

Toolbar is used to select a tool, then click on other objects to perform an action.
Arrow: Normal mode. Pick up and move sprites and blocks.
Duplicate: Duplicate sprites, costumes, sounds, blocks, and scripts. (Shift+click for
multiple.)
Delete: Delete sprites, costumes, sounds, blocks, and scripts. (Shift+click for multiple.)
Grow: Make sprites bigger. (Shift+click for larger size steps.)
Shrink: Make sprites smaller. (Shift+click for larger size steps.)

Q.13. Can we share a scratch program?


Ans. Yes, we uploads our project to the Scratch website (http://scratch.mit.edu).
Q.16. What is meant by undo and redo?
Undo allows you to retrieve the last block, script, or sprite you deleted (but does not allow
you to undo most other actions). Redo: it is used to do any undo function again.

Q.14. What is meant by language setting?

Ans. Set Language option laying at the top allows us to select the language of the user
interface.

Q.15. important terms.

Import Project: Bring all of the sprites and backgrounds from another project
into the current project. This feature is useful for combining sprites from multiple projects.
Start Single Stepping: The Scratch program runs one step at a time,
highlighting each block as it runs. This feature can be useful for finding bugs in
programs, and for helping new programmers understand the flow of a program.
Compress Sounds: Compress sounds used in the project, to reduce the overall
file size of the project.
Compress Images: Compress images used in the project, to reduce the overall file
size of the project.
Want Help? brings up a page with links to reference materials, tutorials, and frequently
asked questions. To get help on an individual block, right-click on the block and select help
from the pop-up menu.

Paint Editor
Q.16. What is green flag?

Ans. It is used to start the script.

Q.17. What is script?

Script means specific instruction given to the sprite to perform a task. In scratch it is
composed of graphic blocks snapped together in the form of a stack in the script area.

Q.16. How many types of the graphic blocks available in scratch?

There are three main types of blocks in the Blocks Palette:

1. Stack Blocks: These blocks have bumps on the bottom and/or notches on the top, such
as .

2. Hats: These blocks have rounded tops, such as . These blocks are placed

at the tops of stacks.

Reporters: These blocks, such as and , are designed to fit in the


input
area of other blocks.

Reporters come in two shapes, and fit only into “holes” of the same

shape. Reporters with rounded ends (such as ) report numbers and fit inside
blocks
with rounded holes (such as ). Reporters with pointed ends (such as )
report boolean values (true or false) and fit inside blocks with pointed holes (such as ).

Note: read the Block description from the guide.

Important are: costume, Costume#, move 10, repeat, switch to background.

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