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Activity States and Lifecycle of Mobile Application and Development

The document discusses the concept of activity states and lifecycle which are fundamental in mobile application development, especially on Android. It describes the four activity states - active, paused, stopped, and destroyed. It also explains the eight activity lifecycle methods - onCreate(), onStart(), onResume(), onPause(), onStop(), onRestart(), onDestroy(), onSaveInstanceState(), and onRestoreInstanceState(). Understanding the activity lifecycle is crucial for managing resources and handling state changes and interruptions in mobile apps.

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0% found this document useful (0 votes)
38 views5 pages

Activity States and Lifecycle of Mobile Application and Development

The document discusses the concept of activity states and lifecycle which are fundamental in mobile application development, especially on Android. It describes the four activity states - active, paused, stopped, and destroyed. It also explains the eight activity lifecycle methods - onCreate(), onStart(), onResume(), onPause(), onStop(), onRestart(), onDestroy(), onSaveInstanceState(), and onRestoreInstanceState(). Understanding the activity lifecycle is crucial for managing resources and handling state changes and interruptions in mobile apps.

Uploaded by

srv69official
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Activity states and lifecycle of mobile application and development

In mobile application development, especially on platforms like Android, the concept of activity
states and lifecycle is fundamental. An activity represents a single, focused task that a user can
perform, and understanding its lifecycle is crucial for managing the UI and handling user
interactions. Here, I'll provide an overview of the activity states and lifecycle in the context of
Android development:

Activity States:

Active (Running) State:

The activity is in the foreground and actively interacting with the user.

It is visible on the screen, and the user can interact with its UI elements.

Paused State:

The activity is partially obscured, and another activity partially covers it.

It is still visible, but the user is not currently interacting with its UI.

Stopped State:

The activity is completely hidden, either by another activity or due to being stopped by the
system.

It may be removed from memory if the system requires resources.

Destroyed State:

The activity is being removed from memory, either because the user explicitly closed it or the
system needed to free up resources.

Activity Lifecycle Methods:

onCreate():
Called when the activity is first created.

Initialization of essential components and setup should be done in this method.

onStart():

Called when the activity becomes visible to the user.

Perform actions that need to happen every time the activity becomes visible.

onResume():

Called when the activity starts interacting with the user.

Registering UI components, starting animations, and acquiring resources can be done here.

onPause():

Called when the activity is partially obscured.

Save data and release resources that are not needed while the activity is not visible.

onStop():

Called when the activity is no longer visible to the user.

Release resources that are not needed while the activity is not visible.

onRestart():

Called when the activity is restarting after being stopped.

Initialization that needs to happen every time the activity restarts can be done here.

onDestroy():
Called before the activity is destroyed.

Release resources, unregister receivers, and perform cleanup here.

Handling State Changes:

onSaveInstanceState():

Called before an activity is paused or stopped.

Use it to save the activity's state so that it can be restored later.

onRestoreInstanceState():

Called after onStart() when the activity is being re-initialized from a previously saved state.

Restore the activity's state here using the data saved in onSaveInstanceState().

public class MainActivity extends AppCompatActivity {

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

// Initialization and setup

@Override

protected void onStart() {

super.onStart();

// Activity becoming visible

}
@Override

protected void onResume() {

super.onResume();

// Activity interacting with the user

@Override

protected void onPause() {

super.onPause();

// Activity partially obscured

@Override

protected void onStop() {

super.onStop();

// Activity no longer visible

@Override

protected void onDestroy() {

super.onDestroy();

// Activity being destroyed

}
@Override

protected void onSaveInstanceState(Bundle outState) {

super.onSaveInstanceState(outState);

// Save state data before the activity is paused or stopped

@Override

protected void onRestoreInstanceState(Bundle savedInstanceState) {

super.onRestoreInstanceState(savedInstanceState);

// Restore state data after the activity is re-initialized

Understanding the activity lifecycle is essential for managing resources efficiently, ensuring a
smooth user experience, and handling configuration changes or interruptions gracefully in
mobile app development. It's important to note that the specifics of the lifecycle may vary
between different platforms and development environments.

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