E-COMMERCE - Unit-1
E-COMMERCE - Unit-1
E-COMMERCE
Introduction
• It is a general concept covering any form of business transaction or information
exchange executed using information and communication technologies (ICT‘s)
• It includes electronic trading of goods, services and electronic material.
• It takes place between companies, between companies and their customers,
or between companies and public administrations.
Electronic Commerce Framework:
• E-Commerce application will be built on the existing technology infrastructure -
a myriad of computers Communication networks Communication software forming
information superhighway.
• Public policy to govern issues such as universal access,privacy and information pricing.
• Technical standards to dictate the nature of information publishing ,user interfaces and
transport in the interest of compatability across the entire network
• Any successful e-commerce will require the I-way infrastructure in the same way that
regular commerce needs interstate highway network to carry goods from one point to
another
• I-way will be a mesh of interconnected data highways of many forms
Telephone,wires,cable TV wire
Radio-based wireless-cellular & satellite
• Movies=video + audio
• On the I-way messaging software fulfills the role, in any no. of forms: e-
mail, EDI, or point-to-point file transfers
• Multimedia content can be considered both fuel and traffic for electronic
commerce applications.
• The technical definition of multimedia is the use of digital data in more than
one format, such as the combination of text, audio, video, images, graphics,
numerical data, holograms, and animations in a computer file/document.
• These servers, deriving their name because they serve information upon
request, must handle large-scale distribution, guarantee security, &
complete reliability
• The server manages application tasks, storage & security & provides
scalability-ability to add more clients and client devices (like Personal digital
assistants to Pc‘s. See in fig.
• It captures, processes, manages, & delivers text, images, audio & video.
2. Geographical information systems that require storage & navigation over maps
4. Postproduction studios
5. Shopping kiosks.
Transport Routers
• Computers with audio & video Mobile
Information Transport Providers computing
• Wireless
communications Consumer
Access Devices
Information Consumers
long-distance telephone
Access Devices
Personal/desktop
computing capabilities
Videophone
4. Sight, sound, and motion combine to make television a powerful means of marketing
• Lessons from history indicate that the most successful technologies are
those that make their mark social
• In 1945, in U.S no one had TV. By 1960 about 86percent of households did
• Now contrast with Telephone. Bell invented the telephone in 1876 and by1940, 40% of
U.S. households and by 1980 about 95-98 percent of households connected
• Penetration was slower for Telephone than for TV because of the effort
needed to set up the wiring infrastructure
The impact of both was good on business, social, consumer behavior and
entertainment habits
Radio began in 1960, and by 1989, almost 3 decades later, just 319
radio stations followed the news format
want?
2.If a new system requires more steps to do essentially the same things,
consumers may resist it
3.Some people fit that mold, but most of public prefers to lay back and just
watch television and let someone else do the work of figuring out the
sequence of television programming
2. If
it is doubled they will not buy and at the service provider economics
will increased then network operators might look to advertises to fill the
gap
2. Blockbuster video collects the information and shows the typical consumer
4. Go to video store to select video on limited budget and has time to kill
Commerce
78% said their worry about it is that they will pay for something that they
previously received free of charge
4. Retailers are in the immediate line of fire and were first to bear the brunt of cost cutting
1.E-commerce is forcing companies to rethink the existing ways of doing target marketing
and even event marketing.
3.Users find moving images more appealing than still image and listening more appealing
than reading text on a screen
3.Once targeted business process is inventory management, solutions for these processes go
by different names
4.In manufacturing industry they‘re known as just-in-time inventory systems, in the retail as
quick response programs, and in transportation industry as consignment tracking systems
2. To reduce the risk of being of out of stock, retailers are implementing QR systems
3. It provides for a flexible response to product ordering and lowers costly inventory levels
5.It creates a closed loop consisting of retailer, vendor, & consumer chain,& as consumers
make purchases the vendor orders new deliveries from the retailer through
its computer network
2.Supply Chain Management (SCM) is also called ―extending‖, which means integrating the
internal and external partners on the supply and process chains to get raw materials to the
manufacturer and finished products to the consumer
Payment management: The goal is to link company and the suppliers and
distributors so that payments can be sent and received electronically
2. It
is to improve communications and information sharing and to gather
and analyze competitive data in real-time
CONSUMER-ORIENTED APLICATIONS
• The wide range of applications envisioned for the consumer marketplace can
be broadly classified into:
(i) Entertainment
2. Home Shopping
3. Home Entertainment
• The newest technologies are direct deposit of payroll, on-line bill payment
and telephone transfers
• For home banking, greater demands on consumers and expanding need for
information, it‘s services are often categorized as basic, intermediate and
advanced
• The evolution of ATM machines from live tellers and now to home banking
• The ATM network has with banks and their associations being the routers
and the ATM machines being the heterogeneous computers on the network.
• The problem with home banking in 1980 is, it is expensive service that
requires a PC, a modem and special software
• The Figure explains the range of services that may well be offered by banks in future
• In short, home banking allows consumers to avoid long lines and gives flexibility
2. Home Shopping:
• When HSN started in Florida in 1977, it mainly sold factory overruns and
discontinued items
• It works as, the customer uses her remote control at shop different channels
with touch of button. At this time, cable shopping channels are not truly
• In this the customer identifies the various catalogs that fit certain
parameters such as safety, price, and quality
3. Home Entertainment:
• Customer can watch movie, play games, on-screen catalogs, such as TV guide.
signal
overloading is kept
minimum
billing process
Advanced Services
• It is shown in Table
• Economic issues might allow theaters to maintain an important role in the movie industry
34.8% $13.2
1.1% $0.4
• The customer by giving some information away for free and provide
information bundles that cover the transaction overhead.
• Critical mass of Buyers and sellers: To get critical mass, use electronic mechanisms
• Negotiation and bargaining: Buyers and sellers need to able to haggle over
conditions of mutual satisfaction, money, terms & conditions, delivery dates
& evaluation criteria
(i) Pre purchase preparation: The pre purchase preparation phase include search
and discovery for a set of products to meet customer requirements
(ii) Purchase consummation: The purchase consummation phase include mercantile protocols
(iii) Post purchase interaction: The post purchase interaction phase includes
customer service & support
• The purchase is done by the buyers, so consumers can be categorized into 3 types
• Reminder purchase
• The distinction between carrying out a shopping activity ―to achieve a goal‖
(utilitarian) as opposed to doing it because ― u love it‖ (hedonic).
• Seller contacts his bank or billing service to verify the validity of the cash
• Two major components compromise credit card transactions in this process: electronic
authorization and settlement
• Step3: System verifies the source of the transaction and routes it.
• Step4: In this, transaction count and financial totals are confirmed between
the terminal and the network
• Step5: In this, the system gathers all completed batches and processes
the data in preparation for settlement
• Merchants are charged a flat fee per transaction for authorization and
data capture services
• The other form of billing allows merchants to pay a ‖bundled‖ price for
authorization, data capture, & settlement
• Consumers appear to spend more when using cards then when spending cash
Database access and compatibility issues: Customers should get kind of services
by easy issues like calling an 800 number
• The actual details of OMC vary from industry to industry and also for
individual products and services
• The sales force broadcasts ads (direct marketing), sends personalized e-mail
to customers (cold calls), or creates a WWW page
• After an acceptable price Quote, the customer enters the order receipt &
entry phase of OMC.
• This was under the purview of departments variously titled customer service,
order entry, the inside sales desk, or customer liaison.
• Not, all customers‘ orders are created equal; some are better for the business.
Order Scheduling
• In this phase the prioritized orders get slotted into an actual production or
operational sequence.
• After the order has been fulfilled & delivered, billing is given by finance staff.
• The billing function is designed to serve the needs and interests of the
company, not the customer.