SKEWER

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C H A PTER 9

Skewer
Like a pin, but the more important unit is in front.

W H AT'S T H E B I G I D E A ?

The front piece usually must get out of the way, and then you take the piece
in back. A skewer occurs when a rook, bishop, or queen attacks an enemy
piece, and if that piece were to move, there would be an attack on an equal
or less valuable piece behind it. We use the term skewer if the unit in front
is more important than the unit in back, or if the two units are equal in value

a b c d e f g h a b c d e f g h
Diagram A Diagram B

In diagram A, the d 1 -rook attacks the enemy d5-king, and when the king
moves, the rook can take the bishop. That's a Skewer. In diagram B, the
bishop skewers the two knights. It is also called a skewer if the pieces under
attack are equal in value.
What to do:
(The same as with a pin, except that the more important piece is in front.)
I) Look for enemy pieces lined up on the same rank, file, or diagonal.
2) Find one of your pieces that can attack the front piece and, attacking
through it like an X-ray, hit the second piece.
3) Attack!

91
Find the Skewer

a b c d e f g h a b c d e _f g h
1 . White to move. (Th is is the win n i ng 2 . White to move and Black to Move
trick from the final game in the fil m (both sides have a Skewer)
Searching for Bobby Fischer. )

a b c d e f g h a b c d e f g h
3 . Black to move. 4 . Black to move.

Answers:
1. 1 h8=Q+ pawn promotion to a queen is an instant skewer.
2. 1 White 1 Rd4+ skewers the queen. Black: 1 . . . Qa4+ skewers the rook.
3. 1 . . . Qcl + skewers the rook.
4. 1 . . . Bc3 + skewers the pawn.

92 Skewer 9
a b c d e f g h a b c d e f g h
5 . White to move. 6 . White to move.

a b c d e f g h a b c d e f g h
7. Black to move. 8 . Black to move .

Answers:
5. 1 Rh7+ skewers the rook.
6. 1 Bc2 skewers the knights.
7. 1 . . . Qdl + skewers the rook.
8. / . . . Re8+ skewers the rook.

9 Skewer 93
a b c d e f g h a b c d e f g h
9 . Black to move. l 0. White to move.

a b c d e f g h a b c d e f g h
l l . Black to move. 1 2 . White to move.

Answers:
9. l ... Rh5 skewers the bishop. Thefork, Rc5 does not work, as White can play 2 Qb8+
J O. 1 Qh8+ skewers the rook on b8.
11. 1 . Qb 7 + skewers the rook on h 1
. .

12. 1 Ba5 skewers the rook on d8

94 Skewer 9
a b c d e f g h a b c d e f g h
1 3 . White to move. 1 4. Black to move.

a b c d e f g h a b c d e f g h
1 5 . White to move. 1 6 . Black to move.

Answers:
13. I Bh6 skewers the rook on j8.
14. I . . Bg5 skewers the rook on cl.
.

15. I Qd8+ skewers the queen on h4.


1 6. I . . . Bd5 skewers the rook on hi.

9 S kewer 95
G A M ES F E A T U R I N G S K E W E RS

Game 1 6
Queen Pawn Game
1 d4 dS

2 c4 es This has a very unnatural look to it. 2 . . . e6 is far more


reasonable.
3 dxes d4

4 e3 Now it is White who goes in for a less natural move. 4 Nf3 looks
better.
4 ... Bb4+

5 Bd2 dxe3

6 Bxb4? White should have tried 6 fxe3 .


6 . exf2+!
.. Now White is staggering and about to fall. The pawn cannot be
taken, as after 7 Kxf2, Black wins the unguarded queen.
7 Ke2 fxgl = N + !

8 Rxgl Diagram.

a b c d e f g h

8 .. Bg4+ !
.

Black skewers the queen o n d 1 .

96 Skewer 9
Game 1 7
Petroff Defense
1 e4 es
2 Nf3 Nf6

3 NxeS Nc6

4 Nxc6 dxc6

s es Ne4

6 d3? 6 d4 was far better. The knight can be evicted later.


6 ... Bes

7 dxe4? Bxf2+

White sees that 8 Kxf2 deflects (see Chapter 1 4) the king away from the
queen, and Black will simply play 8 . . . Qxd l . So,
8 Ke2 Diagram.

a b c d e f g h

But that allows the same skewer we saw in the previous game.
8 ... Bg4+ and the queen leaves the board after all.

9 Skewer 97

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