SKEWER
SKEWER
SKEWER
C H A PTER 9
Skewer
Like a pin, but the more important unit is in front.
W H AT'S T H E B I G I D E A ?
The front piece usually must get out of the way, and then you take the piece
in back. A skewer occurs when a rook, bishop, or queen attacks an enemy
piece, and if that piece were to move, there would be an attack on an equal
or less valuable piece behind it. We use the term skewer if the unit in front
is more important than the unit in back, or if the two units are equal in value
a b c d e f g h a b c d e f g h
Diagram A Diagram B
In diagram A, the d 1 -rook attacks the enemy d5-king, and when the king
moves, the rook can take the bishop. That's a Skewer. In diagram B, the
bishop skewers the two knights. It is also called a skewer if the pieces under
attack are equal in value.
What to do:
(The same as with a pin, except that the more important piece is in front.)
I) Look for enemy pieces lined up on the same rank, file, or diagonal.
2) Find one of your pieces that can attack the front piece and, attacking
through it like an X-ray, hit the second piece.
3) Attack!
91
Find the Skewer
a b c d e f g h a b c d e _f g h
1 . White to move. (Th is is the win n i ng 2 . White to move and Black to Move
trick from the final game in the fil m (both sides have a Skewer)
Searching for Bobby Fischer. )
a b c d e f g h a b c d e f g h
3 . Black to move. 4 . Black to move.
Answers:
1. 1 h8=Q+ pawn promotion to a queen is an instant skewer.
2. 1 White 1 Rd4+ skewers the queen. Black: 1 . . . Qa4+ skewers the rook.
3. 1 . . . Qcl + skewers the rook.
4. 1 . . . Bc3 + skewers the pawn.
92 Skewer 9
a b c d e f g h a b c d e f g h
5 . White to move. 6 . White to move.
a b c d e f g h a b c d e f g h
7. Black to move. 8 . Black to move .
Answers:
5. 1 Rh7+ skewers the rook.
6. 1 Bc2 skewers the knights.
7. 1 . . . Qdl + skewers the rook.
8. / . . . Re8+ skewers the rook.
9 Skewer 93
a b c d e f g h a b c d e f g h
9 . Black to move. l 0. White to move.
a b c d e f g h a b c d e f g h
l l . Black to move. 1 2 . White to move.
Answers:
9. l ... Rh5 skewers the bishop. Thefork, Rc5 does not work, as White can play 2 Qb8+
J O. 1 Qh8+ skewers the rook on b8.
11. 1 . Qb 7 + skewers the rook on h 1
. .
94 Skewer 9
a b c d e f g h a b c d e f g h
1 3 . White to move. 1 4. Black to move.
a b c d e f g h a b c d e f g h
1 5 . White to move. 1 6 . Black to move.
Answers:
13. I Bh6 skewers the rook on j8.
14. I . . Bg5 skewers the rook on cl.
.
9 S kewer 95
G A M ES F E A T U R I N G S K E W E RS
Game 1 6
Queen Pawn Game
1 d4 dS
4 e3 Now it is White who goes in for a less natural move. 4 Nf3 looks
better.
4 ... Bb4+
5 Bd2 dxe3
8 Rxgl Diagram.
a b c d e f g h
8 .. Bg4+ !
.
96 Skewer 9
Game 1 7
Petroff Defense
1 e4 es
2 Nf3 Nf6
3 NxeS Nc6
4 Nxc6 dxc6
s es Ne4
7 dxe4? Bxf2+
White sees that 8 Kxf2 deflects (see Chapter 1 4) the king away from the
queen, and Black will simply play 8 . . . Qxd l . So,
8 Ke2 Diagram.
a b c d e f g h
But that allows the same skewer we saw in the previous game.
8 ... Bg4+ and the queen leaves the board after all.
9 Skewer 97