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UNIT-III

INPUT-OUTPUT ORGANIZATION

Peripheral Devices:
The Input / output organization of computer depends upon the size of computer and the
peripherals connected to it. The I/O Subsystem of the computer, provides an efficient mode
of communication between the central system and the outside environment

The most common input output devices are:

i) Monitor

ii) Keyboard

iii) Mouse

iv) Printer

v) Magnetic tapes

The devices that are under the direct control of the computer are said to be connected
online.

Input - Output Interface


Input Output Interface provides a method for transferring information between internal
storage and external I/O devices.

Peripherals connected to a computer need special communication links for interfacing them
with the central processing unit.

The purpose of communication link is to resolve the differences that exist between the
central computer and each peripheral.

The Major Differences are:-

1. Peripherals are electromechnical and electromagnetic devices and CPU and


memory are electronic devices. Therefore, a conversion of signal values may
be needed.

2. The data transfer rate of peripherals is usually slower than the transfer rate of CPU
and consequently, a synchronization mechanism may be needed.

3. Data codes and formats in the peripherals differ from the word format in the CPU
and memory.
4. The operating modes of peripherals are different from each other and must be
controlled so as not to disturb the operation of other peripherals connected to the
CPU.

To Resolve these differences, computer systems include special hardware components


between the CPU and Peripherals to supervises and synchronizes all input and out transfers

 These components are called Interface Units because they interface between the
processor bus and the peripheral devices.

I/O BUS and Interface Module


It defines the typical link between the processor and several peripherals.

The I/O Bus consists of data lines, address lines and control lines.

The I/O bus from the processor is attached to all peripherals interface.

To communicate with a particular device, the processor places a device address on address
lines.

Each Interface decodes the address and control received from the I/O bus, interprets them for
peripherals and provides signals for the peripheral controller.

It is also synchronizes the data flow and supervises the transfer between peripheral and
processor.

Each peripheral has its own controller.

For example, the printer controller controls the paper motion, the print timing

The control lines are referred as I/O command. The commands are as following:

Control command- A control command is issued to activate the peripheral and to inform it
what to do.

Status command- A status command is used to test various status conditions in the interface
and the peripheral.

Data Output command- A data output command causes the interface to respond by
transferring data from the bus into one of its registers.

Data Input command- The data input command is the opposite of the data output.

In this case the interface receives on item of data from the peripheral and places it in its
buffer register. I/O Versus Memory Bus
To communicate with I/O, the processor must communicate with the memory unit. Like the
I/O bus, the memory bus contains data, address and read/write control lines. There are 3 ways
that computer buses can be used to communicate with memory and I/O:

i. Use two Separate buses , one for memory and other for I/O.

ii. Use one common bus for both memory and I/O but separate control lines for each.

iii. Use one common bus for memory and I/O with common control lines.

I/O Processor

In the first method, the computer has independent sets of data, address and control buses
one for accessing memory and other for I/O. This is done in computers that provides a
separate I/O processor (IOP). The purpose of IOP is to provide an independent pathway for
the transfer of information between external device and internal memory.

Asynchronous Data Transfer :


This Scheme is used when speed of I/O devices do not match with microprocessor, and
timing characteristics of I/O devices is not predictable. In this method, process initiates the
device and check its status. As a result, CPU has to wait till I/O device is ready to transfer
data. When device is ready CPU issues instruction for I/O transfer. In this method two types
of techniques are used based on signals before data transfer.

i. Strobe Control

ii. Handshaking
Strobe Signal :

The strobe control method of Asynchronous data transfer employs a single control line to
time each transfer. The strobe may be activated by either the source or the destination unit.

Data Transfer Initiated by Source Unit:

In the block diagram fig. (a), the data bus carries the binary information from source to
destination unit. Typically, the bus has multiple lines to transfer an entire byte or word. The
strobe is a single line that informs the destination unit when a valid data word is available.

The timing diagram fig. (b) the source unit first places the data on the data
bus. The information on the data bus and strobe signal remain in the active state to allow the
destination unit to receive the data.

Data Transfer Initiated by Destination Unit:

In this method, the destination unit activates the strobe pulse, to informing the source to
provide the data. The source will respond by placing the requested binary information on the
data bus.

The data must be valid and remain in the bus long enough for the destination
unit to accept it. When accepted the destination unit then disables the strobe and the source
unit removes the data from the bus.
Disadvantage of Strobe Signal :

The disadvantage of the strobe method is that, the source unit initiates the transfer has no way
of knowing whether the destination unit has actually received the data item that was places in
the bus. Similarly, a destination unit that initiates the transfer has no way of knowing whether
the source unit has actually placed the data on bus. The Handshaking method solves this
problem.

Handshaking:

The handshaking method solves the problem of strobe method by introducing a second
control signal that provides a reply to the unit that initiates the transfer.

Principle of Handshaking:

The basic principle of the two-wire handshaking method of data transfer is as follow:

One control line is in the same direction as the data flows in the bus from the source to
destination. It is used by source unit to inform the destination unit whether there a valid data
in the bus. The other control line is in the other direction from the destination to the source. It
is used by the destination unit to inform the source whether it can accept the data. The
sequence of control during the transfer depends on the unit that initiates the transfer.

Source Initiated Transfer using Handshaking:

The sequence of events shows four possible states that the system can be at any given time.
The source unit initiates the transfer by placing the data on the bus and enabling its data valid
signal. The data accepted signal is activated by the destination unit after it accepts the data
from the bus. The source unit then disables its data accepted signal and the system goes into
its initial state.
Destination Initiated Transfer Using Handshaking:

The name of the signal generated by the destination unit has been changed to ready for data
to reflects its new meaning. The source unit in this case does not place data on the bus until
after it receives the ready for data signal from the destination unit. From there on, the
handshaking procedure follows the same pattern as in the source initiated case.

The only difference between the Source Initiated and the Destination Initiated transfer is in
their choice of Initial sate.
Advantage of the Handshaking method:

 The Handshaking scheme provides degree of flexibility and reliability because the
successful completion of data transfer relies on active participation by both units.

 If any of one unit is faulty, the data transfer will not be completed. Such an error can
be detected by means of a Timeout mechanism which provides an alarm if the data is
not completed within time.

Asynchronous Serial Transmission:

The transfer of data between two units is serial or parallel. In parallel data transmission, n bit
in the message must be transmitted through n separate conductor path. In serial transmission,
each bit in the message is sent in sequence one at a time.

Parallel transmission is faster but it requires many wires. It is used for short distances and
where speed is important. Serial transmission is slower but is less expensive.

In Asynchronous serial transfer, each bit of message is sent a sequence at a time, and binary
information is transferred only when it is available. When there is no information to be
transferred, line remains idle.

In this technique each character consists of three points :

i. Start bit

ii. Character bit

iii. Stop bit

i. Start Bit- First bit, called start bit is always zero and used to indicate the beginning
character.

ii. Stop Bit- Last bit, called stop bit is always one and used to indicate end of
characters. Stop bit is always in the 1- state and frame the end of the characters to
signify the idle or wait state.

iii. Character Bit- Bits in between the start bit and the stop bit are known as character
bits. The character bits always follow the start bit.

Serial Transmission of Asynchronous is done by two ways:


a) Asynchronous Communication Interface

b) First In First out Buffer

Asynchronous Communication Interface:

It works as both a receiver and a transmitter. Its operation is initialized by CPU by sending a
byte to the control register.

The transmitter register accepts a data byte from CPU through the data bus and
transferred to a shift register for serial transmission.

The receive portion receives information into another shift register, and when a
complete data byte is received it is transferred to receiver register.

CPU can select the receiver register to read the byte through the data bus. Data in the
status register is used for input and output flags.

First In First Out Buffer (FIFO):

A First In First Out (FIFO) Buffer is a memory unit that stores information in such a manner
that the first item is in the item first out. A FIFO buffer comes with separate input and output
terminals. The important feature of this buffer is that it can input data and output data at two
different rates.

When placed between two units, the FIFO can accept data from the source unit at one rate,
rate of transfer and deliver the data to the destination unit at another rate.

If the source is faster than the destination, the FIFO is useful for source data arrive in
bursts that fills out the buffer. FIFO is useful in some applications when data are transferred
asynchronously.

Modes of Data Transfer :


Transfer of data is required between CPU and peripherals or memory or sometimes between
any two devices or units of your computer system. To transfer a data from one unit to
another one should be sure that both units have proper connection and at the time of data
transfer the receiving unit is not busy. This data transfer with the computer is Internal
Operation.

All the internal operations in a digital system are synchronized by means of clock pulses
supplied by a common clock pulse Generator. The data transfer can be

i. Synchronous or

ii. Asynchronous

When both the transmitting and receiving units use same clock pulse then such a data transfer
is called Synchronous process. On the other hand, if the there is not concept of clock pulses
and the sender operates at different moment than the receiver then such a data transfer is
called Asynchronous data transfer.

The data transfer can be handled by various modes. some of the modes use CPU as an
intermediate path, others transfer the data directly to and from the memory unit and this can
be handled by 3 following ways:

i. Programmed I/O

ii. Interrupt-Initiated I/O

iii. Direct Memory Access (DMA)

Programmed I/O Mode:

In this mode of data transfer the operations are the results in I/O instructions which is a
part of computer program. Each data transfer is initiated by a instruction in the program.
Normally the transfer is from a CPU register to peripheral device or vice-versa.

Once the data is initiated the CPU starts monitoring the interface to see when next transfer
can made. The instructions of the program keep close tabs on everything that takes place in
the interface unit and the I/O devices.

 The transfer of data requires three instructions:


In this technique CPU is responsible for executing data from the memory for output
and storing data in memory for executing of Programmed I/O as shown in Flowchart-:

Drawback of the Programmed I/O :

The main drawback of the Program Initiated I/O was that the CPU has to monitor the units all
the times when the program is executing. Thus the CPU stays in a program loop until the I/O
unit indicates that it is ready for data transfer. This is a time consuming process and the CPU
time is wasted a lot in keeping an eye to the executing of program.

To remove this problem an Interrupt facility and special commands are used.

Interrupt-Initiated I/O :

In this method an interrupt facility an interrupt command is used to inform the device about
the start and end of transfer. In the meantime the CPU executes other program. When the
interface determines that the device is ready for data transfer it generates an Interrupt Request
and sends it to the computer.

When the CPU receives such an signal, it temporarily stops the execution of the program
and branches to a service program to process the I/O transfer and after completing it returns
back to task, what it was originally performing.

 In this type of IO, computer does not check the flag. It continue to perform its task.
 Whenever any device wants the attention, it sends the interrupt signal to the CPU.

 CPU then deviates from what it was doing, store the return address from PC and
branch to the address of the subroutine.

 There are two ways of choosing the branch address:

 Vectored Interrupt

 Non-vectored Interrupt

 In vectored interrupt the source that interrupt the CPU provides the
branch information. This information is called interrupt vectored.

 In non-vectored interrupt, the branch address is assigned to the fixed address in the
memory.

Priority Interrupt:

 There are number of IO devices attached to the computer.

 They are all capable of generating the interrupt.

 When the interrupt is generated from more than one device, priority interrupt
system is used to determine which device is to be serviced first.

 Devices with high speed transfer are given higher priority and slow devices are
given lower priority.

 Establishing the priority can be done in two ways:

 Using Software

 Using Hardware

 A pooling procedure is used to identify highest priority in software means.

Polling Procedure :

 There is one common branch address for all interrupts.

 Branch address contain the code that polls the interrupt sources in sequence. The
highest priority is tested first.

 The particular service routine of the highest priority device is served.

 The disadvantage is that time required to poll them can exceed the time to serve
them in large number of IO devices.

Using Hardware:

 Hardware priority system function as an overall manager.


 It accepts interrupt request and determine the priorities.

 To speed up the operation each interrupting devices has its own interrupt vector.

 No polling is required, all decision are established by hardware priority interrupt unit.

 It can be established by serial or parallel connection of interrupt lines.

Serial or Daisy Chaining Priority:

 Device with highest priority is placed first.

 Device that wants the attention send the interrupt request to the CPU.

 CPU then sends the INTACK signal which is applied to PI(priority in) of the first
device.

 If it had requested the attention, it place its VAD(vector address) on the bus. And it
block the signal by placing 0 in PO(priority out)

 If not it pass the signal to next device through PO(priority out) by placing 1.

 This process is continued until appropriate device is found.

 The device whose PI is 1 and PO is 0 is the device that send the interrupt request.

Parallel Priority Interrupt :

 It consist of interrupt register whose bits are set separately by the interrupting devices.

 Priority is established according to the position of the bits in the register.


 Mask register is used to provide facility for the higher priority devices to interrupt
when lower priority device is being serviced or disable all lower priority devices
when higher is being serviced.

 Corresponding interrupt bit and mask bit are ANDed and applied to priority encoder.

 Priority encoder generates two bits of vector address.

 Another output from it sets IST(interrupt status flip flop).

The Execution process of Interrupt–Initiated I/O is represented in the flowchart:


Direct Memory Access (DMA):

In the Direct Memory Access (DMA) the interface transfer the data into and out of the
memory unit through the memory bus. The transfer of data between a fast storage device such
as magnetic disk and memory is often limited by the speed of the CPU. Removing the CPU
from the path and letting the peripheral device manage the memory buses directly would
improve the speed of transfer. This transfer technique is called Direct Memory Access
(DMA).

During the DMA transfer, the CPU is idle and has no control of the memory buses. A DMA
Controller takes over the buses to manage the transfer directly between the I/O device and
memory.

The CPU may be placed in an idle state in a variety of ways. One common method
extensively used in microprocessor is to disable the buses through special control signals
such as:

 Bus Request (BR)

 Bus Grant (BG)

These two control signals in the CPU that facilitates the DMA transfer. The Bus Request
(BR) input is used by the DMA controller to request the CPU. When this input is active, the
CPU terminates the execution of the current instruction and places the address bus, data
bus
and read write lines into a high Impedance state. High Impedance state means that the output
is disconnected.

The CPU activates the Bus Grant (BG) output to inform the external DMA that the Bus
Request (BR) can now take control of the buses to conduct memory transfer without
processor.

When the DMA terminates the transfer, it disables the Bus Request (BR) line. The CPU
disables the Bus Grant (BG), takes control of the buses and return to its normal operation.

The transfer can be made in several ways that are:

i. DMA Burst

ii. Cycle Stealing

i) DMA Burst :- In DMA Burst transfer, a block sequence consisting of a number of


memory words is transferred in continuous burst while the DMA controller is master
of the memory buses.

ii) Cycle Stealing :- Cycle stealing allows the DMA controller to transfer one data
word at a time, after which it must returns control of the buses to the CPU.

DMA Controller:

The DMA controller needs the usual circuits of an interface to communicate with the
CPU and I/O device. The DMA controller has three registers:

i. Address Register

ii. Word Count Register

iii. Control Register


i. Address Register :- Address Register contains an address to specify the
desired location in memory.

ii. Word Count Register :- WC holds the number of words to be transferred. The
register is incre/decre by one after each word transfer and internally tested for zero.

i. Control Register :- Control Register specifies the mode of transfer

The unit communicates with the CPU via the data bus and control lines. The
registers in the DMA are selected by the CPU through the address bus by enabling the
DS (DMA select) and RS (Register select) inputs. The RD (read) and WR (write)
inputs are bidirectional.
When the BG (Bus Grant) input is 0, the CPU can communicate
with the DMA registers through the data bus to read from or write to the DMA
registers. When BG =1, the DMA can communicate directly with the memory by
specifying an address in the address bus and activating the RD or WR control.

DMA Transfer:

The CPU communicates with the DMA through the address and data buses as with
any interface unit. The DMA has its own address, which activates the DS and RS
lines. The CPU initializes the DMA through the data bus. Once the DMA receives the
start control command, it can transfer between the peripheral and the memory.
When BG = 0 the RD and WR are input lines allowing the CPU to
communicate with the internal DMA registers. When BG=1, the RD and WR are
output lines from the DMA controller to the random access memory to specify the
read or write operation of data.
Summary :
 Interface is the point where a connection is made between two different parts of
a system.
 The strobe control method of Asynchronous data transfer employs a single
control line to time each transfer.
 The handshaking method solves the problem of strobe method by introducing
a second control signal that provides a reply to the unit that initiates the
transfer.
 Programmed I/O mode of data transfer the operations are the results in
I/O instructions which is a part of computer program.
 In the Interrupt Initiated I/O method an interrupt facility an interrupt command is used
to inform the device about the start and end of transfer.
 In the Direct Memory Access (DMA) the interface transfer the data into and out of the
memory unit through the memory bus.

Input-Output Processor:

 It is a processor with direct memory access capability that communicates with IO


devices.

 IOP is similar to CPU except that it is designed to handle the details of IO operation.

 Unlike DMA which is initialized by CPU, IOP can fetch and execute its
own instructions.

 IOP instruction are specially designed to handle IO operation.


 Memory occupies the central position and can communicate with each processor by
DMA.

 CPU is responsible for processing data.

 IOP provides the path for transfer of data between various peripheral devices and
memory.

 Data formats of peripherals differ from CPU and memory. IOP maintain such
problems.

 Data are transfer from IOP to memory by stealing one memory cycle.

 Instructions that are read from memory by IOP are called commands to distinguish
them from instructions that are read by the CPU.

Instruction that are read from memory by an IOP

» Distinguish from instructions that are read by the CPU

» Commands are prepared by experienced programmers and


are stored in memory

» Command word = IOP program


PCI

 PCI (Peripheral Component Interconnect)

 Developed by Intel(1993)

 Used for interfacing processor with its chipset

 Very successful, widely used

 Much faster than ISA(Industry Standard


Architecture)
FEATURES OF PCI BUS

 Synchronous Bus Architecture.

 64 Bit Addressing.

 Linear Burst Mode Data Transfer.

 Large Bandwidth.

 PCI operates at 66MHz and at 33MHz.

 Plug-and-Play(PnP).
USB
 The very well known connection port available on your PC is the USB port.

 USB is an acronym for Universal Serial Bus

 The change that has been caused by this standard and its wide
application is definitely mentionable.

 USB was created by a core group of companies that consisted of


Compaq, Digital, IBM, Intel, Northern Telecom and Microsoft.
FEATURES OF USB
 A maximum of 127 peripherals can be connected to a single USB host
controller.

 USB device has a maximum speed up to 480 Mbps (for USB 2.0).

 Length of individual USB cable can reach up to 5 meters without a hub


and 40 meters with hub.

 USB acts as "plug and play" device.

 USB can draw power by its own supply or from a computer. USB
devices use power up to 5 voltages and deliver up to up to 500 mA.

 If a computer turns into power-saving mode, some USB devices will


automatically convert themselves into "sleep" mode.
APPLICATIONS OF USB

 USB connections are used to connect computer peripherals such as


mouse, keyboards, digital cameras, printers, flash drives, joysticks,
scanners, modems, storage devices, etc.

 It has become common on other devices such as phones, PDAs, etc.


SCSI
 Small Computer Systems Interface

 Developed by Shugart Associates (1981)


 Originally called Shugart Associates Systems Interface
(SASI)
 Set of standards for physically connecting and
transferring data between computers and peripheral
devices
 SCSI ports allows data to be transmitted in a “daisy
chain”
 Up to 8 or 16 devices can be attached on a single SCSI bus.
 SCSI uses handshaking signal between devices
SCSI BUS
SCSI BUS PHASES
Bus Free Phase
• In a busy system, the SCSI bus may be free for as little as 1.2 ps while there is no device
requesting the bus . if the bus is free it could remain free indefinitely.

Arbitration Phase
• A device can arbitrate and be granted the bus in 3.6 ps or less. Devices that lose
arbitration can try again when the bus is in free state.
Selection Phase
• The selection phase can select the target in 580 ns. If the target does not respond the bus waits
for 250 ms and then enters the free phase.

Message Phase
• The message phase is the first information transfer phase in the connection, which allows the
initiator to send an Identification message to the target. In SCSI messages are always transferred
asynchronously.
Command Phase
• The target responds to the Inquiry data, during the command phase
Data In Phase
• The data transfer can be done synchronously if both the initiator and the target have
previously established a synchronous data transfer agreement.

Status
• The target finally sends a single status byte asynchronously during status phase.

Message In Phase
• The last information that is transferred in the established connection is typically the
command complete message during the message in phase.

Bus Free Phase


•The target device releases the BSY signal and returns to the Bus Free phase. The bus is
now available.

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