D5S2
D5S2
(MOOC) [email protected]
[email protected]
MASSIVE OPEN ONLINE COURSES (MOOC)
3.
4.
Courseware Title:
Title of LO:
1/19/20 Virtual 2
About the Experiment
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Aim of the Experiment
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Theorical Concepts
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Experimental Procedure
In this section, the entire process or procedure of
the experiment has to be clearly stated.
It is expected that the procedure will be video
recorded and edited to suit the requirement of the
learners.
An instruction manual must be prepared
explaining steps by step elaboration of the
experimental procedure.
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Results and Discussions
In this section, the results are to be explained and
presentation of the results are to be discussed in
case of conventional subjects.
In case of programming languages, the output
of the program has to be explained.
In case of configuration of the equipment in
software-based system the change in the
configuration must be clearly explained.
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Conclusion
1/19/20 Virtual 8
Timeline for Virtual Labs
1 2 3 4 5
rt withPrepare
Designthe
the
Script
Virtual
and the
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Record
Graphics
Experiment
your
thatVideo
are required
Clips
Create
and
forthe
Edit
Video
Web
them
Recording
pages
asPrepare
as
perrequired
thethe
requirement
Instructional
and upload the
Manual
videoand
clips
Connect
in the all the com
Youtube go Live.
1/19/2024
Virtual Labs 9
Important Tips
It is generally observed that Video Clips of smaller duration is
more effective in for deliberation. Make Video Clips of
duration 5-7 minutes.
Rajeev Chatterjee
www.nitttrkol.ac.in
Rajeev Chatterjee
[email protected]
[email protected]
What is a Learning Object (LO)?
• A LO is a small chunk of learning content that ideally address to one
Instructional Objective (IO), Learning Objective or Objective in
general.
• A LO can be a collection of a small content along with illustration,
practice-based content and a set of items for assessment.
• Ideally, a LO should contain learning content that can be generally
accomplish learning within 6 to 14 minutes.
• The principle of Learning Objects is the creation of instructional
components that can be reused numerous times in different learning
contexts.
• Scalability,
• Discoverability, and
• Interchangeability.