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Cad Shortcut/ Hotkey

This document provides a cheat sheet for commonly used AutoCAD commands organized alphabetically. It includes shortcuts for managing the screen, drawings, and general features as well as commands for creating geometric objects like arcs, aligning objects, adding hatches, and more. Keyboard shortcuts and their corresponding commands are listed to help users quickly access tools in AutoCAD.

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Mr. E
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© © All Rights Reserved
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0% found this document useful (0 votes)
51 views9 pages

Cad Shortcut/ Hotkey

This document provides a cheat sheet for commonly used AutoCAD commands organized alphabetically. It includes shortcuts for managing the screen, drawings, and general features as well as commands for creating geometric objects like arcs, aligning objects, adding hatches, and more. Keyboard shortcuts and their corresponding commands are listed to help users quickly access tools in AutoCAD.

Uploaded by

Mr. E
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

Page 1 of 9

AutoCAD cheat sheet


F4 Toggle 3DOsnap
Toggle General Features
F5 Toggle Isoplane
Ctrl + E Toggle coordinate display
F6 Toggle Dynamic UCS
Ctrl + G Toggle Grid
F7 Toggle grid mode
Ctrl + E Cycle isometric planes
F8 Toggle ortho mode
Ctrl + F Toggle running object snaps
F9 Toggle snap mode
Ctrl + H Toggle Pick Style
F10 Toggle polar mode
Ctrl + Shift + H Toggle Hide pallets
F11 Toggle object snap tracking
Ctrl + I Toggle Coords
F12 Toggle dynamic input mode
Ctrl + Shift + I Toggle Infer Constraints

Manage Workflow
Manage Screen
Ctrl + C Copy object
Ctrl + 0 Clean Screen
Ctrl + X Cut object
Ctrl + 1 Property Palette
Ctrl + V Paste object
Ctrl + 2 Design Center Palette
Ctrl + Shift + C Copy to clipboard with base
Ctrl + 3 Tool Palette point
Ctrl + 4 Sheet Set Palette Ctrl + Shift + V Paste data as block
Ctrl + 6 DBConnect Manager Ctrl + Z Undo last action
Ctrl + 7 Markup Set Manager Palette Ctrl + Y Redo last action
Ctrl + 8 Quick Calc Ctrl + [ or Ctrl + \ Cancel current command
Ctrl + 9 Command Line or Esc

Manage Drawings A, B, C
Ctrl + N New Drawing A ARC / Creates an arc

Ctrl + S Save drawing A then D then C ADCENTER / Manages and


inserts content such as blocks,
Ctrl + O Open drawing
xrefs, and hatch patterns
Ctrl + P Plot dialog box
A then A AREA / Calculates the area and
Ctrl + Tab Switch to next perimeter of objects or of defined
Ctrl + Shift + Tab Switch to previous drawing areas
Ctrl + Page Up Switch to previous tab in current A then L ALIGN / Aligns objects with other
drawing objects in 2D and 3D
Ctrl + Page Down Switch to next tab in current A then P APPLOAD / Load Application
drawing A then R ARRAY / Creates multiple copies
Ctrl + Q Exit of objects in a pattern
Ctrl + A Select all objects A then R then R ACTRECORD / Starts the Action
Recorder

Toggle Drawing Modes A then R then M ACTUSERMESSAGE / Inserts a


user message into an action
F1 Display Help macro
F2 Toggle text screen A then R then U ACTUSERINPUT / Pauses for
F3 Toggle object snap mode user input in an action macro
Page 2 of 9

A then R then S ACTSTOP / Stops the Action Command Line window


Recorder and provides the C then O then L COLOR / Sets the color for new
option of saving the recorded objects
actions to an action macro file
C then O COPY / Copies objects a
A then T then I ATTIPEDIT / Changes the specified distance in a specified
textual content of an attribute direction
within a block
C then T CTABLESTYLE / Sets the name
A then T then T ATTDEF / Redefines a block and of the current table style
updates associated attributes
C then U then B NAVVCUBE / Controls the
A then T then E ATTEDIT / Changes attribute then E visibility and display properties of
information in a block the ViewCube tool
B BLOCK / Creates a block C then Y then L CYLINDER / Creates a 3D solid
definition from selected objects cylinder
B then C BCLOSE / Closes the Block
Editor
A, B, C
B then E BEDIT / Opens the block
definition in the Block Editor A ARC / Creates an arc

B then H HATCH / Fills an enclosed area A then D then C ADCENTER / Manages and
or selected objects with a hatch inserts content such as blocks,
pattern, solid fill, or gradient fill xrefs, and hatch patterns

B then O BOUNDARY / Creates a region A then A AREA / Calculates the area and
or a polyline from an enclosed perimeter of objects or of defined
area areas

B then R BREAK / Breaks the selected A then L ALIGN / Aligns objects with other
object between two points objects in 2D and 3D

B then S BSAVE / Saves the current block A then P APPLOAD / Load Application
definition A then R ARRAY / Creates multiple copies
B then V then S BVSTATE / Creates, sets, or of objects in a pattern
deletes a visibility state in a A then R then R ACTRECORD / Starts the Action
dynamic block Recorder
C then A then M CAMERA / Sets a camera and A then R then M ACTUSERMESSAGE / Inserts a
target location to create and user message into an action
save a 3D perspective view of macro
objects A then R then U ACTUSERINPUT / Pauses for
C then B then A CONSTRAINTBAR / A toolbar- user input in an action macro
then R like UI element that displays the A then R then S ACTSTOP / Stops the Action
available geometric constraints Recorder and provides the
on an object option of saving the recorded
C then H PROPERTIES / Controls actions to an action macro file
properties of existing objects A then T then I ATTIPEDIT / Changes the
C then H then A CHAMFER / Bevels the edges of textual content of an attribute
objects within a block
C then H then K CHECKSTANDARDS / Checks A then T then T ATTDEF / Redefines a block and
the current drawing for standards updates associated attributes
violations A then T then E ATTEDIT / Changes attribute
C then L then I COMMANDLINE / Displays the information in a block
Page 3 of 9

B BLOCK / Creates a block C then Y then L CYLINDER / Creates a 3D solid


definition from selected objects cylinder
B then C BCLOSE / Closes the Block
Editor D, E, F
B then E BEDIT / Opens the block
D DIMSTYLE / Creates and
definition in the Block Editor
modifies dimension styles
B then H HATCH / Fills an enclosed area
D then A then N DIMANGULAR / Creates an
or selected objects with a hatch
angular dimension
pattern, solid fill, or gradient fill
D then A then R DIMARC / Creates an arc length
B then O BOUNDARY / Creates a region
dimension
or a polyline from an enclosed
area D then B then A DIMBASELINE / Creates a
linear, angular, or ordinate
B then R BREAK / Breaks the selected
dimension from the baseline of
object between two points
the previous or selected
B then S BSAVE / Saves the current block dimension
definition
D then B then C DBCONNECT / Provides an
B then V then S BVSTATE / Creates, sets, or interface to external database
deletes a visibility state in a tables
dynamic block
D then C then E DIMCENTER / Creates the
C then A then M CAMERA / Sets a camera and center mark or the centerlines of
target location to create and circles and arcs
save a 3D perspective view of
D then C then O DIMCONTINUE / Creates a
objects
dimension that starts from an
C then B then A CONSTRAINTBAR / A toolbar- extension line of a previously
then R like UI element that displays the created dimension
available geometric constraints
D then C then O DIMCONSTRAINT / Applies
on an object
then N dimensional constraints to
C then H PROPERTIES / Controls selected objects or points on
properties of existing objects objects
C then H then A CHAMFER / Bevels the edges of D then D then A DIMDISASSOCIATE / Removes
objects associativity from selected
C then H then K CHECKSTANDARDS / Checks dimensions
the current drawing for standards D then D then I DIMDIAMETER / Creates a
violations diameter dimension for a circle
C then L then I COMMANDLINE / Displays the or an arc
Command Line window D then E then D DIMEDIT / Edits dimension text
C then O then L COLOR / Sets the color for new and extension lines
objects D then I DIST / Measures the distance
C then O COPY / Copies objects a and angle between two points
specified distance in a specified D then I then V DIVIDE / Creates evenly spaced
direction point objects or blocks along the
C then T CTABLESTYLE / Sets the name length or perimeter of an object
of the current table style D then J then L DIMJOGLINE / Adds or removes
C then U then B NAVVCUBE / Controls the a jog line on a linear or aligned
then E visibility and display properties of dimension
the ViewCube tool D then J then O DIMJOGGED / Creates jogged
Page 4 of 9

dimensions for circles and arcs E then L ELLIPSE / Creates an ellipse or


D then L DATALINK / The Data Link an elliptical arc
dialog box is displayed E then P then D EXPORTPDF / Exports drawing
D then L then U DATALINKUPDATE / Updates then F to PDF
data to or from an established E then R EXTERNALREFERENCES /
external data link Opens the External References
D then O DONUT / Creates a filled circle palette
or a wide ring E then X EXTEND / Extends objects to
D then O then R DIMORDINATE / Creates meet the edges of other objects
ordinate dimensions E then X then I QUIT / Exits the program
D then O then V DIMOVERRIDE / Controls then T
overrides of system variables E then X then P EXPORT / Saves the objects in
used in selected dimensions a drawing to a different file
D then R DRAWORDER / Changes the format
draw order of images and other E then X then T EXTRUDE / Extends the
objects dimensions of a 2D object or 3D
D then R then A DIMRADIUS / Creates a radius face into 3D space
dimension for a circle or an arc F FILLET / Rounds and fillets the
D then R then E DIMREASSOCIATE / Associates edges of objects
or re-associates selected F then I FILTER / Creates a list of
dimensions to objects or points requirements that an object must
on objects meet to be included in a
D then R then M DRAWINGRECOVERY / selection set
Displays a list of drawing files F then S FSMODE / Creates a selection
that can be recovered after a set of all objects that touch the
program or system failure selected object
D then S DSETTINGS / Sets grid and F then S then H FLATSHOT / Creates a 2D
snap, polar and object snap then O then T representation of all 3D objects
tracking, object snap modes, based on the current view
Dynamic Input, and Quick
Properties
G, H, I
D then T TEXT / Creates a single-line text
object G GROUP / Creates and manages
saved sets of objects called
D then V DVIEW / Defines parallel
groups
projection or perspective views
by using a camera and target G then C then O GEOCONSTRAINT / Applies or
then N persists geometric relationships
D then X DATAEXTRACTION / Extracts
between objects or points on
drawing data and merges data
objects
from an external source to a data
extraction table or external file G then D GRADIENT / Fills an enclosed
area or selected objects with a
E ERASE / Removes objects from
gradient fill
a drawing
G then E then O GEOGRAPHICLOCATION /
E then D DDEDIT / Edits single-line text,
Specifies the geographic
dimension text, attribute
location information for a
definitions, and feature control
drawing file
frames
H HATCH / Fills an enclosed area
Page 5 of 9

or selected objects with a hatch L then A then S LAYERSTATE / Saves, restores,


pattern, solid fill, or gradient fill and manages named layer
H then E HATCHEDIT / Modifies an states
existing hatch or fill L then E QLEADER / Creates a leader
H then I HIDE / Regenerates a 3D and leader annotation
wireframe model with hidden L then E then N LENGTHEN / Changes the
lines suppressed length of objects and the
I INSERT / Inserts a block or included angle of arcs
drawing into the current drawing L then E then S MESHSMOOTHLESS /
I then A then D IMAGEADJUST / Controls the then S Decreases the level of
image display of the brightness, smoothness for mesh objects by
contrast, and fade values of one level
images L then I LIST / Displays property data for
I then A then T IMAGEATTACH / Inserts a selected objects
reference to an image file L then O LAYOUT / Creates and modifies
I then C then L IMAGECLIP / Crops the display drawing layout tabs
of a selected image to a L then T LINETYPE / Loads, sets, and
specified boundary modifies linetypes
I then D ID / Displays the UCS coordinate L then T then S LTSCALE / Changes the scale
values of a specified location factor of linetypes for all objects
I then M IMAGE / Displays the External in a drawing
References palette L then W LWEIGHT / Sets the current
I then M then P IMPORT / Imports files of lineweight, lineweight display
different formats into the current options, and lineweight units
drawing
I then N INTERSECT / Creates a 3D M, N, O
solid, surface, or 2D region from
M MOVE / Moves objects a
overlapping solids, surfaces, or
specified distance in a
regions
specified direction
I then N then F INTERFERE / Creates a
M then A MATCHPROP / Applies the
temporary 3D solid from the
properties of a selected object
interferences between two sets
to other objects
of selected 3D solids
M then A then T MATERIALS / Shows or hides
I then O INSERTOBJ / Inserts a linked or
the Materials window
embedded object
M then E MEASURE / Joins similar
objects to form a single,
J, K, L unbroken object
J JOIN / Joins similar objects to M then E then A MEASUREGEOM / Measures
form a single, unbroken object the distance, radius, angle,
J then O then G DIMJOGGED / Creates jogged area, and volume of selected
dimensions for circles and arcs objects or sequence of points

L LINE / Creates straight line M then I MIRROR / Creates a mirrored


segments copy of selected objects

L then A LAYER / Manages layers and M then L MLINE / Creates multiple


layer properties parallel lines
M then L then A MLEADERALIGN / Aligns and
Page 6 of 9

spaces selected multileader OFFSETSRF SURFOFFSET/ Creates a


objects parallel surface or solid by
M then L then C MLEADERCOLLECT / setting an offset distance from
Organizes selected a surface
multileaders that contain OP OPTIONS / Customizes the
blocks into rows or columns, program settings
and displays the result with a OPENPROJECT SURFOFFSET / Creates a
single leader parallel surface or solid by
M then L then D MLEADER / Creates a setting an offset distance from
multileader object a surface
M then L then E MLEADEREDIT / Adds leader O then R then B then 3DORBIT / Rotates the view
lines to, or removes leader I then T in 3D space, but constrained
lines from, a multileader to horizontal and vertical orbit
object only
M then L then S MLEADERSTYLE / Creates O then S OSNAP / Sets running object
and modifies multileader snap modes
styles
M then O PROPERTIES / Controls P, Q, R
properties of existing objects
P PAN / Adds a parameter with
M then O then R then MESHSMOOTHMORE /
grips to a dynamic block
E Increases the level of
definition
smoothness for mesh objects
by one level P then A PASTESPEC / Pastes objects
from the Clipboard into the
M then S MSPACE / Switches from
current drawing and controls the
paper space to a model space
format of the data
viewport
P then A then R PARAMETERS / Controls the
M then S then M MARKUP / Opens the Markup
associative parameters used in
Set Manager
the drawing
M then T MTEXT / Creates a multiline
P then A then R BPARAMETER / Adds a
text object
then A then M parameter with grips to a
M then V MVIEW / Creates and dynamic block definition
controls layout viewports
P then A then T SURFPATCH / Creates a new
N then O then R then GEOGRAPHICLOCATION / then C then H surface by fitting a cap over a
T then H Specifies the geographic surface edge that forms a closed
location information for a loop
drawing file
P then C POINTCLOUD / Provides
N then S then H then NEWSHOT / Creates a options to create and attach
O then T named view with motion that point cloud files
is played back when viewed
P then C then A POINTCLOUDATTACH / Inserts
with ShowMotion
then T then T then an indexed point cloud file into
N then V then I then NEWVIEW / Creates a named A then C then H the current drawing
E then W view with no motion
P then C then I POINTCLOUDINDEX / Creates
O OFFSET / Creates concentric then N then D an indexed point cloud (PCG or
circles, parallel lines, and then E then X ISD) file from a scan file
parallel curves
P then E PEDIT / Edits polylines and 3D
OBJECTSELECTION OPTIONS / Customizes the polygon meshes
+ LIMIT program settings
Page 7 of 9

P then L PLINE / Creates a 2D polyline Q then V then L QVLAYOUT / Displays preview


P then O POINT / Creates a point object images of model space and
layouts in a drawing
P then O then F HIDEPALETTES / Hides
then F currently displayed palettes Q then V then L QVLAYOUTCLOSE / Closes
(including the command line) then C preview images of model space
and layouts in the current
P then O then L POLYGON / Creates an
drawing
equilateral closed polyline
R REDRAW / Refreshes the
P then O then N SHOWPALETTES / Restores
display in the current viewport
the display of hidden palettes
R then A REDRAWALL / Refreshes the
P then R PROPERTIES / Displays
display in all viewports
Properties palette
R then C RENDERCROP / Renders a
P then R then E PREVIEW / Displays the drawing
specified rectangular area,
as it will be plotted
called a crop window, within a
PRINT PLOT / Plots a drawing to a viewport
plotter, printer, or file
R then E REGEN / Regenerates the entire
P then S PSPACE / Switches from a drawing from the current
model space viewport to paper viewport
space
R then E then A REGENALL / Regenerates the
P then S then O POLYSOLID / Creates a 3D drawing and refreshes all
then L then I then wall-like polysolid viewports
D
R then E then C RECTANG / Creates a
P then T then W PUBLISHTOWEB / Creates rectangular polyline
HTML pages that include images
R then E then G REGION / Converts an object
of selected drawings
that encloses an area into a
P then U PURGE / Removes unused region object
items, such as block definitions
R then E then N RENAME / Changes the names
and layers, from the drawing
assigned to items such as layers
P then Y then R PYRAMID / Creates a 3D solid and dimension styles
pyramid
R then E then V REVOLVE / Creates a 3D solid
Q then C QUICKCALC / Opens the or surface by sweeping a 2D
QuickCalc calculator object around an axis
Q then C then U QUICKCUI / Displays the R then O ROTATE / Rotates objects
then I Customize User Interface Editor around a base point
in a collapsed state
R then P RENDERPRESETS / Specifies
Q then P QUICKPROPERTIES / Displays render presets, reusable
open drawings and layouts in a rendering parameters, for
drawing in preview images rendering an image
Q then S then A QSAVE / Saves the current R then P then R RPREF / Displays or hides the
then V then E drawing Advanced Render Settings
Q then V then D QVDRAWING / Displays open palette for access to advanced
drawings and layouts in a rendering settings
drawing using preview images R then R RENDER / Creates a
Q then V then D QVDRAWINGCLOSE / Closes photorealistic or realistically
then C preview images of open shaded image of a 3D solid or
drawings and layouts in a surface model
drawing R then W RENDERWIN / Displays the
Page 8 of 9

Render window without starting specifies text styles


a rendering operation S then T then A STANDARDS / Manages the
association of standards files
S, T, U with drawings
S then U SUBTRACT / Combines
S STRETCH / Stretches objects
selected 3D solids, surfaces, or
crossed by a selection window or
2D regions by subtraction
polygon
T MTEXT / Creates a multiline text
S then C SCALE / Enlarges or reduces
object
selected objects, keeping the
proportions of the object the T then A TABLET / Calibrates, configures,
same after scaling and turns on and off an attached
digitizing tablet
S then C then R SCALESCRIPT / Executes a
sequence of commands from a T then B RABLE / Creates an empty table
script file object

S then E then C SECTION / Uses the intersection T then E then D TEXTEDIT / Edits a dimensional
of a plane and solids, surfaces, then I then T constraint, dimension, or text
or mesh to create a region object

S then E then T SETVAR / Lists or changes the T then H THICKNESS / Sets the default
values of system variables 3D thickness property when
creating 2D geometric objects
S then H then A SHADEMODE / Starts the
VSCURRENT command T then I TILEMODE / Controls whether
paper space can be accessed
S then L SLICE / Creates new 3D solids
and surfaces by slicing, or T then O TOOLBAR / Displays, hides, and
dividing, existing objects customizes toolbars

S then N SNAP / Restricts cursor T then O then L TOLERANCE / Creates


movement to specified intervals geometric tolerances contained
in a feature control frame
S then O SOLID / Creates solid-filled
triangles and quadrilaterals T then O then R TORUS / Creates a donut-
shaped 3D solid
S then P SPELL / Checks spelling in a
drawing T then P TOOLPALETTES / Opens the
Tool Palettes window
S then P then E SPLINEDIT / Edits a spline or
spline-fit polyline T then R TRIM / Trims objects to meet the
edges of other objects
S then P then L SPLINE / Creates a smooth
curve that passes through or T then S TABLESTYLE / Creates,
near specified points modifies, or specifies table styles

S then P then L SECTIONPLANE / Creates a U then C UCSMAN / Manages defined


then A then N then section object that acts as a user coordinate systems
E cutting plane through 3D objects U then N UNITS / Controls coordinate and
S then P then L SEQUENCEPLAY / Plays angle display formats and
then A then Y named views in one category precision

S then P then L MESHSPLIT / Splits a mesh face UNHIDE or UNISOLATEOBJECTS /


then I then T into two faces UNISOLATE Displays objects previously
hidden with the
S then S then M SHEETSET / Opens the Sheet
ISOLATEOBJECTS or
Set Manager
HIDEOBJECTS command
S then T STYLE / Creates, modifies, or
U then N then I UNION / Unions two solid or two
Page 9 of 9

region objects the current viewport


Z then E then B ANALYSISZEBRA / Projects
V, W, X then R then A stripes onto a 3D model to
analyze surface continuity
V VIEW / Saves and restores
Z then I then P ETRANSMIT / Creates a Self-
named views, camera views,
Extracting or Zipped Transmittal
layout views, and preset views
Package
V then G then O VIEWGO / Restores a named
view Last modification: 10/7/2020 6:34:45 AM
V then P DDVPOINT / Sets the 3D
More information: defkey.com/autocad-
viewing direction
shortcuts?filter=False
V then P then L VIEWPLAY / Plays the animation
then A then Y associated to a named view Customize this PDF...

V then S VSCURRENT / Sets the visual


style in the current viewport
V then S then M VISUALSTYLES / Creates and
modifies visual styles and
applies a visual style to a
viewport
W WBLOCK / Writes objects or a
block to a new drawing file
W then E WEDGE / Creates a 3D solid
wedge
W then H then E NAVSWHEEL / Displays a wheel
then E then L that contains a collection of view
navigation tools
X EXPLODE / Breaks a compound
object into its component objects
X then A XATTACH / Inserts a DWG file
as an external reference (xref)
X then B XBIND / Binds one or more
definitions of named objects in
an xref to the current drawing
X then C XCLIP / Crops the display of a
selected external reference or
block reference to a specified
boundary
X then L XLINE / Creates a line of infinite
length
X then R XREF / Starts the
EXTERNALREFERENCES
command

Y-Z
Z ZOOM / Increases or decreases
the magnification of the view in

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