Cad Shortcut/ Hotkey
Cad Shortcut/ Hotkey
Manage Workflow
Manage Screen
Ctrl + C Copy object
Ctrl + 0 Clean Screen
Ctrl + X Cut object
Ctrl + 1 Property Palette
Ctrl + V Paste object
Ctrl + 2 Design Center Palette
Ctrl + Shift + C Copy to clipboard with base
Ctrl + 3 Tool Palette point
Ctrl + 4 Sheet Set Palette Ctrl + Shift + V Paste data as block
Ctrl + 6 DBConnect Manager Ctrl + Z Undo last action
Ctrl + 7 Markup Set Manager Palette Ctrl + Y Redo last action
Ctrl + 8 Quick Calc Ctrl + [ or Ctrl + \ Cancel current command
Ctrl + 9 Command Line or Esc
Manage Drawings A, B, C
Ctrl + N New Drawing A ARC / Creates an arc
B then H HATCH / Fills an enclosed area A then D then C ADCENTER / Manages and
or selected objects with a hatch inserts content such as blocks,
pattern, solid fill, or gradient fill xrefs, and hatch patterns
B then O BOUNDARY / Creates a region A then A AREA / Calculates the area and
or a polyline from an enclosed perimeter of objects or of defined
area areas
B then R BREAK / Breaks the selected A then L ALIGN / Aligns objects with other
object between two points objects in 2D and 3D
B then S BSAVE / Saves the current block A then P APPLOAD / Load Application
definition A then R ARRAY / Creates multiple copies
B then V then S BVSTATE / Creates, sets, or of objects in a pattern
deletes a visibility state in a A then R then R ACTRECORD / Starts the Action
dynamic block Recorder
C then A then M CAMERA / Sets a camera and A then R then M ACTUSERMESSAGE / Inserts a
target location to create and user message into an action
save a 3D perspective view of macro
objects A then R then U ACTUSERINPUT / Pauses for
C then B then A CONSTRAINTBAR / A toolbar- user input in an action macro
then R like UI element that displays the A then R then S ACTSTOP / Stops the Action
available geometric constraints Recorder and provides the
on an object option of saving the recorded
C then H PROPERTIES / Controls actions to an action macro file
properties of existing objects A then T then I ATTIPEDIT / Changes the
C then H then A CHAMFER / Bevels the edges of textual content of an attribute
objects within a block
C then H then K CHECKSTANDARDS / Checks A then T then T ATTDEF / Redefines a block and
the current drawing for standards updates associated attributes
violations A then T then E ATTEDIT / Changes attribute
C then L then I COMMANDLINE / Displays the information in a block
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S then E then C SECTION / Uses the intersection T then E then D TEXTEDIT / Edits a dimensional
of a plane and solids, surfaces, then I then T constraint, dimension, or text
or mesh to create a region object
S then E then T SETVAR / Lists or changes the T then H THICKNESS / Sets the default
values of system variables 3D thickness property when
creating 2D geometric objects
S then H then A SHADEMODE / Starts the
VSCURRENT command T then I TILEMODE / Controls whether
paper space can be accessed
S then L SLICE / Creates new 3D solids
and surfaces by slicing, or T then O TOOLBAR / Displays, hides, and
dividing, existing objects customizes toolbars
Y-Z
Z ZOOM / Increases or decreases
the magnification of the view in