Art of Strategy Review
Art of Strategy Review
9 September 2020
Gökhan İçel
Istanbul Commerce University, Phd candidate in International Trade
Dual M.S. degree in Industrial Engineering and Operations Research, Penn State University
M.M.M. degree in Quality and Manufacturing Management, Penn State University
B.S. degree in Textile Engineering, Istanbul Technical University
Turkey
ABSTRACT
Operations Research is the interdisiplinary field of applied mathematics. Its roots come from
second world war. It has wide application in many sciences. Military, economics, business,
manufacturing, technology, medicine, i.e. In this book the author focused on gametheory, a
dicipline under operations research. Game theory has again diffirent application areas in economy
and business. In this book the authors focused on main game theory models, gave practical
examples and Daily samples. They have given examples from economy and business, but kept
examples usually focused on daily problems to keep the complex game theory concepts simple. I
find this game theory book very useful to understand and examine game theory.
Cite this article: İçel, G. (2020). A book review on Game Theory: "Art of Strategy"by Avinash K. Dixit and Barry J.
Nalebuff. International Journal of Liberal Arts and Social Science, 8(9), 49-65.
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5. This is mystance
Catholic church of Math Luther, of the Popes and the assault on the authority of the
council denied the request by not Marthin Luther King refusal to giveup her opinion had. This
determination had long virtuous, profound consequences; It gave
birth to Protestant Reformism and radically changed the medieval stereotype. Charles
De Gaulle watched "No!" his stance influenced many important decisions regarding France's
position in the European Economic Community. His stubbornness did not leave the opponent an
opportunity to offer an acceptabl ecounter-proposal.
A compromise in the short term may be a goodstrategy in thelongrun. The second kind of problem
is managing to reach the required degree of stubbornness.
Ferdin and De Lesseps was a competent engineer with an extraordinary vision and
determination. He became famous by building the Suez Canal. He later attempted the same tactic to
build the Panama Canal, but this time the result was disastrous. De Lesseps' problem was that his
inflexible personality did not allow him to admit defeat even when it was clear that he had lost the
battle.
6. Analyzing with the strategic method
Th etrick is to change the incentives of the future self to change its behavior.
7. Buffet's dilemma:
The issue providing job security is the advantage offered by the collected funds. You put people in
a dilemma of prisoners to get people to do something that is against their interests. This is called
the prisoners' dilemma, as the two sides act against their mutual interests. The police meet with the
two suspects separately. If one suspect thinks the other will confessbe fore him, both inmates are
encouraged to be the first to confess, fearing an increase in his sentence.
8. Mix your games
In a strategic game, it is not possible to predict the opponent's move. Whichever strategy you
choose, there may be an option that will defeat it. Therefore, what is important here is that your
opponent can not predict your choice .
It is difficult to make random selections in a one-move game. As the repetitions of the game
increase, the potency of the approach can increase. Mix your games suggestion does not mean
choosing a game strategy that keeps spinning with predictable logic. A systematic template of your
opponent can easily detect and use against you, as well as constant repetitions of a single
strategy. Important when mixing is unpredictability . The importance of random strategies is one of
the first predictions of game theory. This is a simple and intuitive approach, but needsto be
improvedto be useful in practice.
9. Never give a sucker equal chance
Take a look at the futures market on the Chicago exchange . If another speculatortries to sell you a
futures contract, know that he can only win if you lose. From the point of view of the traders in the
stockexchange, the shopping here is a zero-sumgame. When the two sides agree to trade, they both
think they will make money. But one of them must be wrong. This is the nature of the zero-
sumgame. Neitherside can win. When someone tries to sell you a futures contract, the number that
will entery our pocket will be out of his pocket. Remember that wanting to sell means they see
themselves smarter than you. The buying and selling numbers are not exactly the same; The
difference between them is called the trade difference. The fact that this difference is quite low in
liquid markets indicates that the level of information required in buy and sell orders is limited.
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rejection responses was observed, nosignificant increase in generosity was observed in the amounts
offered .
The ultimatum by the game and findings resulting from experiments carriedout on the others like
him, stretch with the assumption that every player of the prize will win personally, the only
problem i expect the basis to facing the theory of reasoning can state differs considerably . It is
believed that backward reasoning should remain our starting point for predicting the analysis and
consequences of such games. This takes us beyond classical economic theory. Game theorists
should in corporate their analysis into players' concerns for fairness or altruism. Behavior game
theory does not abandon rationality, but rather expands it. This is the best ; If we better understand
the motives that motivate people, our understanding of strategic interactions as well as economic
decision-making will be enhanced. This is already happening; The boundary research of game
theory is increasingly adding equality, altruism and similar concerns to players' goals.
When we gain some experience in reasoning backwards, you will find that many strategic
situations in our work and daily life have a tree-like logic. However, for complex games like chess,
it is not possible to reach a complete conclusion through backward reasoning. Chess is, in principle,
an ideal game of sequential moves suitable fo rsolving by backward reasoning.
The pragmatic solution involves combining forward-looking analysis with elements of value
judgment. The first is the science of game theory, forward thinking and backward reasoning. The
second is the art of the practitioner, it is to be able to make a value judgment about a position
according to the number of stones and their mutual positioning, even though he can not find a clear
solution that will bring the game to an end from that point forward .
The conclusion we draw from chess gives us a way of thinking about the highly complex games
that we may encounter. You must combine the forward looking rule with the backward reasoning
rule that will guide you in evaluating the intermediate positions you reach at the end of our forward
calculation analysis. Only such a synthesis of game theory science and the art of playing a certain
game can lead to success, not only one of them.
An important practical aspect of looking ahead and reasoning backwards is to play the game from
the perspective of both players. For this, while trying to put yourself in the other person's shoes,
you need to know what they know and what they don't know and target what they really aim
for. Otherwise, you may have to remain indecisive.
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or players choose, if a player's strategy remains the most favorable of all valid strategies , that
player is considered to have the dominant strategy. This creates a rule for simultaneous moves
games.
The prisoners dilemma is an even more featured game. Not one of the players but both of them
have dominant strategies. This is what makes the prisoner dilemma an important game.
In games of simultaneous moves, the situation is different from sequential games. It will not be
enough to just look back and produce a forward strategy. What is necessary for simultaneous
moves is to think about what the other person is thinking. If you have a dominant strategy,
you should use it. Another important issue here is that firms' efforts to protect themselves do not
work best for them, contrary to what classical economic theories have taught since Adam Smith . In
then extchapter, a broader concept of solutions for simultaneous games will be presented. This
concept is Nash equilibrium.
In the fifty years since the invention of the prisoner's dilemma game, the theory has evolved. Some
developments in this area are taken into consideration. The other side of cooperation is deviation. A
player may be offered an appropriate reward, encouraging them to choose cooperation over the
initial dominant divergence strategy or be discouraged from deviating by the threat of an
appropriate penalty. Punishment is a more common method of solving prisoner dilemmas.
It is a version of the code of conduct for an eye-for-a-tooth behavior. Treat them as others have
treated you. More precisely, the strategy envisages cooperation in the first period , after that it
always imitates the actions of the opponent. Kisasa-tit is the clearest and simplest strategy ever
seen. It's good because it never cheats. He is open to provocation, which means he never allows
him to go unpunished. And it is forgiving because it does not hold grudges for a long time and is
open to repairing cooperation .
Some preconditions and strategies are required to ensure cooperation. First of all, it is necessary to
detect cheating before it can be punished. If this determination happens quickly and accurately, the
penalty will be just in time and accurate. Determining the nature of the punishment is another
strategy. Different penalties can occur with in the structure of the game. Anyone who gains an
advantage through cheating in a game always loses in subsequent games. The limits of acceptable
behavior and the consequences of cheatings hould be clear to the person who intends to
cheat. Precision is another important prerequisite. Players must ensure that deviation will be
punished and cooperation can be rewarded. Another criterion is size. The criminal dimension of the
penalties should be clear. If strong enough to deter criminal who tried to do new tricks, probably
never had to be applied on z . It is therefore necessary to keep the punishment at a sufficiently high
level to provided eterrence.
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partnerships rather than conflicts of interest. To be more precise, the reare mutual gains or mutual
collective losses.
The moves in a game can be sequential or simultaneous. There is a linearchain of thought and
decision in sequential games. I'm evil like that my opponent if I can do it and I said in response
responds as follows. This type of game is studied by drawing a game tree. Here the first rule can be
expressed as " IR referto URLs, walked backward mind" is the rule.
There is a logical reasoning loop in simultaneous games. I think he thinks about me this way,
like. In this cycle, although he does not know the opponent's move in the game, he must make
predictions and make a move. To solve this type of game, we draw a table showing the results
corresponding to all possible combinations of choices.
First of all , whether there is a dominant strategy that negates all strategies of the
opponent , whatever the opponent's choice is, it is checked. This leads us to this second rule : " If
you have a dominant strategy, use it" If we do not have a dominant strategy, this We must make
sure that he will make the move and use the most appropriate move that can correspond.
If the dominant strategy of both sides, then both pressed strategy, namely from all the other
possible strategies of each sideusing our au We look at whether that man is worse. Here, the third
rule should be used if we can detect it . "The interests assessment under Suppressed
strategies" have to do succession do not make a move on. If a dominant strategy emerges in smaller
games in this progression, the second rule comes into play again and the emerging dominant
strategies should be chosen. This approach will lead us to a simpler solvable result.
Finally, there is neither a dominant nor a suppressed strategy, or once the game has been simplified
as much as possible, the fourth rule is applied. "Look for an equilibrium, a binary strategy where
each player's action is better than can be given to the other's action. " The result you will find is a
Nash equilibrium .
John Nash's equilibrium, strategy games, such as thinking of making frames from apartments cycle
so that others thought impossible to kill as manictheoreticalway is değerlendirl . The goal here is to
explore a result in which each player in the game will choose the strategy that best suits his or her
opponent's strategy. If such a combination of strategies comes out, none of the players need to
change their strategy unilaterally. The occurrence of such a result that each player finds the best
response in the game according to the opinion of the opponent's preference and the response they
both give is compatible with the opinion of the opponent, carefully puts the cycle of thinking
(circle) of what the opponent thinks . Therefore, this situation is called the fulcrum or balance of
the thinking systems of the players. This can be used as the definition of Nash Equilibrium. In
addition, if the sum of the results of both players does not change in such games, this situation is
called a fixed sumgame.
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An important general feature of mixed strategy balances in zero-sum games is that the best success
percentage of the player and the best success percentage of the opponent are the same. This
theory is called the Mini maks theorem. This theorem states that in zero -sumgames where players'
interests are diametrically opposed , the player must strive to minimize the opponent's maximum
return while the opponent tries to maximize his minimum return.
The fifth rule can be expressed as follows: if it seems disadvantageous for you to allow your
opponent to anticipate your true preference in the game of forgiveness (zero-sumgame), it is in your
best interest to randomly choose among your available pure strategies. The proportions of your
mix should be a quality that your competitor can not take advantage of by applying a certain pure
strategy among the strategies avail able to you .
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determined to uncover the truth. Players who know less often tend to take that in for mation straight
from them. Game theorists have studied many tools that serve this purpose.
Actions explain more than words. Players should observe what another player is doing, not what
they say. Each player should end eavorto manipulate their actions in a way that changes the
information content, knowing that the other party will interpret their actions with the same
understanding. These kinds of games of behavior manipulation aimed at manipulating the
inferences of others and seeing others' efforts to manipulate our interests continue every day
through out our lives.
Strategic players with special knowledge try to hide it, fearing that others will be harmed when they
gain access to that information. And, when properly interpreted, they attempt to reveal information
that will work for them. They know that actions, like their faces, leak information. They
preferactions that will increase this leak in their favor. These types of strategies are called signaling
strategies. They will act in a way that eliminates or minimizes leaks against them; This is called a
signal (signal) mixing strategy.
If you want to leak information from someone, you must set up a certain action if the information is
of one kind, or a situation in which it is most appropriate for him to take another action if it is
another type. Action (orinaction) then brings information to light. This strategy is called screening .
Actions aimed at transmitting personal information about a player to other players are called
beacons. In order for a sign to be a reliable carrier of a certain information item, there is a situation
that makes it an optimal action for the player to take it only if and only if it has that special
knowledge.
Whether different players use the discrimination and signaling strategies, the same principle
underlies both, that is, it serves to distinguish between possible types of players and highlight the
special expertise that one of the players has.
Giving no signs is sometimes an act that conveys information. It is often a sign of a bad incident,
but not always. If the other player knows that you have an opportunity for action that points to
something good about yourself, and you do not take that action, he or she will interpret it as you
really do not have the good feature in question.
Everything you do gives a sign, not even sending any sign. For this reason, if you can give a signa
bout yourself, you should. Thus, you will distinguish yourself from those who can not signal. In
some cases, the best way to give a clue about your talentor type is to give no sign, and you can get
the insight that refusing to play the sign game. In some cases, the strongest sign you can send is that
you don't need to give a sign.
This situation in which all types (or everyone with different types of information) exhibit the same
behavior and therefore it is not possible to derive from this behavior, is called the collecting
balance in the signaling game. Different types eventually meet in the same pool of signals. On the
contrary, the type of balance that one type signals, another type does not, so that the action clearly
definesor separates the types is called the separating balance. In order to derive the type
probabilities of actions on the basis of observations, it is necessary to use a formula
called Bayes Rule. Partial information can be extracted from the action to distinguish the two types,
the result is called semi-separation.
The correct balance game mixing ratio of the person depends on the results he obtains. Observing a
player's move provides information about the mix used and provides valuable evidence for
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understanding the results the opponent can achieve. Betting strategies in poker are a prime example
of this.
The most effective application of the concept of discrimination in your life is the one related to
price differentiation. Firms use the concept of distinction when pricing their products and
services. Some firms may use a system that can encourage customers not to deviate from their price
preference. Such a constraint is called incentive compliance limitation. On the other hand, the
requirement of customers to protect their purchase willingness regarding price is called
participation restriction.
Marriage decision
A lady asks him to tatto otheman's body to see if the person he is planning to marry is serious about
the marriage. When the man does not do it, he thinks that he is not serious and leaves.
King Solomon Dilemma
Two women appeal to the king, claiming ownership of a child. The king tells him that he will
divide the child in two and the part that will remain alive will go to the real mother. The real
mother shows herself and wants her child to be given to the other woman rather than harmed.
Poker game
The poker player must alway shide his hand behind a mask of instability. A good poker player
should avoid regular movements and behave in such a way that they do not follow even the most
basic correct game principles. This example gives an example of raising the pots of the floor at the
poker table using Bayes' Rule.
The simplest probability table of the poker game can be expressed as follows:
Before your opponent speaks, you assume that the probabilities of his hand being good or bad are
the same. You can get something out of his speech. If he runs away, you don't need to doubt his
hand is bad. If he sees the ground, you'll know his hand is fine.
The calculation of probabilities due to the elevation of the ground is made by Bayes Rule. The
probability that the opponent player has a good hand, provided that he gets X bid, is equal to that
person's probability of both good hand and probability of cloak X divided by the probability of
always casting X. The player's escape means that his hand is bad. A good hand never runs away. I
seeif he says he must have a good hand, a poker player will neversee if his hand is not good. If a
boost comes in, things get a little more complicated. Since the player has a good hand, the
probability of raising is 1/2 * 2/3 = 1/3. On the other hand, the probability of increasing, iebluffing,
even though he is badly handed is 1/2 * 1/3 = 1/6. Therefore, the probability of raising in total is
1/3 + 1/6 = ½. According to Bayes' rule, the probability of having a good hand depending on the
raising condition is a small part of the total probability of raising compared to when the player's
hand is good. In this case, this ratio is 1/3 / 1/2 = 2/3.
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Let's set up the ideal situation for the company. For example, let's assume that they can distinguish
between types with customer at tire. The company can create a perfect price separation. If he sells
the first ticket to tourists for 175 USD , he earns 175-150 = 25 USD. If he sells the economy ticket
for 140 USD , he will make a profit of 140-100 = 40 USD this time. Here, the second option is
more suitable for the company. The best for the company is to sell the first class only
to Business and the economy totourists.
When this strategy is implemented, the company's total profit for 100 customers is as follows.
(140-100) * 70 + (300-150) * 30 =
40 * 70 + 150 * 30 = 2800 + 4500 = 7300 USD
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Although they are ready to pay 225 USD, they can give 140 USD and buy economy seats, which
will earn them a consumer surplus of 85 USD . The company must provide business passengers
with this excess that they will earn if they buy at least economy tickets. For this reason, first class
tickets should be at most 300 - 85 = 215 USD. Therefore, we see that the company can distinguish
between two types of consumers.
Signaling through bureaucracy
People view bureaucratic delays and troubles as indicative of government in competence, although
these are sometimes valuable strategies for dealing with information problems.
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commonand special elements. While common values are valid, when determining the value of a
product or service, it is important to know whoor how many people bid and when they will
withdraw from the tender.
The advantage in Japanese auctions is that when raising prices, it is clear how many people are
active. Even if a participant wants to continue until the end, in the British auction, he can stay
quietly. He can join later with a surprise exit. It is literally known how many people participated in
the Japanese auction, and even what number they were drawn. Japanese auctions can be called a
British auction where every one clearly shows their hand.
Vickrey Auction
At the Vickrey auction, bids are put in a sealed envelope. To determine the winner, envelopes are
opened and the highest bidder wins. However, there is an intervention here . The winner pays not
his own bid, but the second highest bid.
Income balance
At this point you understand that the Vickrey auction yields the same result as the British (or
Japanese) auction method in the same step. The one who reaps the highest value in both wins. In
both, the winning player will pay the second highest bid.
Buyer premium
Auction houses operate with a 20 percent buyer premium. Since the buyer knows this rule, what
weneed to do is assume that the buyer will take this into account when bidding because he knows
this rule. In otherwords, the number that the buyer will set as the upper limit when raising the price
should be twenty percent lower than the number determined for the purchase of the productor
service.
Online auctions
Although the Vickrey auction technique was defined a long time ago, it is not used
today. Nowadays, it emerges as the indispensable technique of online auctions. The world-
famous eBay auction site has an application called bidding by proxy. We can compare this to
the Vickrey auction. Proxy bids are reminiscent of the Vickrey auction. E n the highest bid at the
end of time people earn and pay figure is equal to the second highest bid by proxy.
Sniping (ambush bedtime)
People generally do not prefer to play directly empirically. They wait until the last minute, or even
the last second, to put forward their best offers. This is called sniping (lurking). Bidnapper
that will snip on your behalf, etc. There are internet services such as; they save you the trouble of
waiting in front of your computer until the end of the auction to bid.
One of the powerful ideas of game theory is the concept of being result-oriented. What is meant to
be stated here is to look at the results of the games and to follow the places where the steps you
take result and act accordingly.
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players. However, their offers also depend on youroffers. At thispoint, it is always planning to end
this endless loop as if you were the winner.
Netherlands Auction
In the Dutch auction, the bidding process works in reverse. The auction starts with a high price,
goes down gradually and stops at one point. This auction is exactly the opposite of the Japanese
auction.
Treasury bond
Each week, the US Treasury opens an auction to determine interest rates on national debt, at least
for that weekly portion. Untiltheearly 1990s, the functioning of the tender was that the winners paid
the number they offered. With the encouragement of Milton Freidman and other economists, the
Treasury switched to uniform pricing in 1992 and made this change permanent in 1998.
Priority game
The priority grabbing game is justlike a duel. If you miss by firing prematurely, it is inevitable that
your opponent will takeover the move and shoot you. If you wait too long, you have a good chance
of being hit without any opportunity to shoot.
War of attrition
The opposite of the war of priority is the war of attrition. The goal here is to overwhelmy our
opponent with your stamina instead of acting first. The essence of the game is not who will move
first, but who will throw the towel first. This is a dangerous game, so making an agreement with the
other player would be the most reasonable strategy.
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There are two main aspects to an incentive scheme: the average pay to the worker enough to
overcome the participation constraint , and the pay depending on whether the outcome is good or
bad to encourage him to do more . The wider the difference between these two, the greater the
potency of the incentive.
We pay productivity wages because we have to pay the worker enough to convince him to work at
our company and adjust this amount in a way that encourages careful effort. This way we get a
control over the productivity of the worker.
Employees often have morethan one task. In such cases, incentives for different tasks may interact
with each other. Ultimately, the overall effect depends on whether these two tasks are substitutes or
complementary to each other. In a situation where tasks are interchangeable, incentive incentives to
an effort in one direction will have a negative effect on the end result in another.
In many companies and organizations, there are many people doing similar or even exactly the
same tasks at the same time. This situation will reveal competition among workers. This situation
can be overcome by paying according to relative performance with the appropriate incentive
system.
Most organizations of any size consist of many layers. Companies have a hierarchical structure
such as shareholders, board members , senior management, middle management, chief and line
worker. Each of these levels is in charge of the lower ones in the hierarchy and is obliged to
provide them with appropriate incentives.
In some organizations, the control structure is not pyramid. In work places where the pyramid is
reversed, a worker is responsible to morethan one boss. We encounter this situation mainly in the
public sector.
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