Advnturer Dude 117676997

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Paladin 1 Advnturer_Dude

CLASS & LEVEL PLAYER NAME


Surina Daardendrian
Dragonborn Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+1 Constitution -1 16 11 --
+3 +1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
17
• +4 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

-1 DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +0

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

13 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set
+2 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Draconic, Dwarvish
30 ft. (Walking)
+1 +2 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+2 Performance CHA === ACTIONS === celestial, fiend, undead within 60 ft. that is not behind
+0 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
total cover. You can use this feature 3 times per long
rest.
Help, Hide, Ready, Search, Use an Object,
P +3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Lay on Hands Pool • 5 / Long Rest
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You have a pool of healing power that can restore
5 HP per long rest. As an action, you can touch a
-1 Stealth DEX Breath Weapon (Gold) • 1 / Short Rest creature to restore any number of HP remaining in the
CHARISMA As an action once per short rest, exhale in a 15 ft. pool, or 5 HP to either cure a disease or neutralize a
+0 Survival WIS
cone (DEX DC 11, half damage on success) for 2d6 poison affecting the creature.

+2 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

Divine Sense • 3 / Long Rest


As an action, you can detect good and evil. Until
15 the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Glaive +5 1d10+3 Slashing Martial, Heavy, Reach, Two-Handed

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 Advnturer_Dude
CLASS & LEVEL PLAYER NAME
Surina Daardendrian
Dragonborn Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === damage on a successful one.

* Hit Points • PHB 84 | Gold Dragon • BR 34


As an action once per short rest, exhale in a 15 ft.
* Proficiencies • PHB 84 cone (DEX DC 11, half damage on success) for 2d6
Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the | Breath Weapon (Gold): 1 / Short Rest • 1 Action
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Damage Resistance • BR 34
celestial, fiend, undead within 60 ft. that is not behind You have resistance to the damage type associated
total cover. You can use this feature 3 times per long with your draconic ancestry.
rest.
| Gold Dragon • BR 34
| 3 / Long Rest • 1 Action Fire Damage

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.

| Gold Dragon • BR 34
Fire

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 11 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb. Block of Incense 2 --

Glaive 1 6 lb. Censer 1 --

SP 0 Longsword 1 3 lb. Vestments 1 --

Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


GP 25 Pouch 1 1 lb.

Signet Ring 1 --
PP 0 Amulet 1 1 lb.

Alms Box 1 --
WEIGHT CARRIED

100.5 lb. Blanket 1 3 lb.

ENCUMBERED Candle 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Rations (1 day) 2 4 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

510 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Surina Daardendrian Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Despite my noble birth, I do not place myself above other folk;


we all have the same blood. I also take great pains to always
look my best and follow the latest fashions.

PERSONALITY TRAITS

Noble Obligation. It is my duty to protect and


care for the people beneath me.

IDEALS

The common folk must see me as a hero


of the people.

BONDS

I too often hear veiled insults and


threats in every word addressed to
me, and I’m quick to anger.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You understand wealth, power, and privilege. You


carry a noble title, and your family owns land,
collects taxes, and wields significant political
influence. As an honest, hard-working landowner
who cares deeply about the people who live and
work on your land, you are keenly aware of your
responsibility to them.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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