Adept Mech Cards

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ADEPTUS MECHANICUS

ARMY RULE
An Adeptus Mechanicus army marching to war is a sight
both terrifying and glorious, each holy warrior a disturbing
fusion of Human and machine. While the ruling Tech-
Priests and their fanatical followers raise modified voices
in praise of the Machine God, their Skitarii soldiery and
Servitor creations are controlled by doctrina imperatives
loaded by their masters to augment and adapt the
warriors’ abilities.

DOCTRINA IMPERATIVES
At the start of the battle round, you can select one of the
Doctrina Imperatives below. Until the end of the battle
round, that Doctrina Imperative is active for your army, and
all units from your army that have the Doctrina Imperatives
ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■R anged weapons equipped by models in this unit have
the [HEAVY] ability.
■ Each time a ranged attack targets this unit, if this unit
is within your deployment zone, worsen the Armour
Penetration characteristic of that attack by 1.

CONQUEROR IMPERATIVE
■R anged weapons equipped by models in this unit have
the [ASSAULT] ability.
■ Each time a model in this unit makes a ranged attack,
if the target of that attack is within your opponent's
deployment zone, improve the Armour Penetration
characteristic of that attack by 1.
ADEPTUS MECHANICUS – RAD-COHORT
DETACHMENT RULE
If your Army Faction is Adeptus Mechanicus, you can use
this Rad-Cohort Detachment rule.

RAD-BOMBARDMENT
Whether as a result of natural phenomena, apocalyptic
internecine strife or calamitous accidents, many forge
worlds are heavily irradiated. When holy wars of requisition
are unleashed, the Tech-Priests think nothing of turning
this invisible curse upon their foes, bombarding the
battlefield with deadly radiation prior to an assault.

BATTLE ROUND 1
BOMBARDMENT
At the start of the first battle round, for each enemy unit
within your opponent's deployment zone, your opponent
must decide whether that unit will take cover or stand firm.
If a unit takes cover, until the end of the battle round, that
unit is Battle-shocked. If a unit stands firm, roll one D6 for
that unit: on a 3+, that unit suffers D3 mortal wounds.

BATTLE ROUND 2 ONWARDS

FALLOUT
At the start of the second, third, fourth and fifth battle
rounds, roll one D6 for each enemy unit within your
opponent's deployment zone. On a 3+, that unit suffers 1
mortal wound.
ADEPTUS MECHANICUS – RAD-COHORT
STRATAGEMS
If you are using the Rad-Cohort Detachment rule, you can use these Rad-Cohort Stratagems.

BALEFUL HALO LETHAL DOSAGE


RAD-COHORT – BATTLE TACTIC STRATAGEM RAD-COHORT – WARGEAR STRATAGEM

A haze of deadly radiation hangs around Sanctified with the Tri-fold Litany, the
the warriors of a Rad-Cohort, every most blessed power cells, fuel canisters
1CP exhalation they make adding to the
2CP and solid slugs have spent a decade
isotopic fog, sapping the strength and in the oldest and most irradiated forge
stamina of those who are not inured to temple to certify their lethality.
its effects.
WHEN: Your Shooting phase.
WHEN: Fight phase, just after an enemy TARGET: One Adeptus Mechanicus
unit has selected its targets. unit from your army that has not been
TARGET: One Adeptus Mechanicus unit selected to shoot this phase.
from your army (excluding Vehicle units) EFFECT: Until the end of the phase,
that was selected as the target of one or each time a model in your unit makes a
more of that enemy unit’s attacks. ranged attack that targets an enemy unit
EFFECT: Until the end of the turn, each (excluding Vehicle units), add 1 to the
time an attack is made that targets your Wound roll.
unit, subtract 1 from the Wound roll.
AGGRESSOR IMPERATIVE
EXTINCTION ORDER RAD-COHORT – BATTLE TACTIC STRATAGEM
RAD-COHORT – STRATEGIC PLOY STRATAGEM
The Skitarii feel the press of an invisible
As Tech-Priests order the purge of an area hand upon their minds as the Machine
of the battlefield, rad-bombardments are
1CP God drives them forward. Servos are
1CP redoubled in the hopes of turning it into pushed to their structural limits as fibre
a wasteland. bundles fill with the boundless energy of
the Motive Force and propel the faithful on
WHEN: Your Command phase.
an unstoppable crusade.
TARGET: One Tech-Priest model from
your army and one objective marker WHEN: Your Charge phase.
within 24" of that model. TARGET: One Skitarii unit from your army
EFFECT: Roll one D6 for each enemy unit that Advanced this turn.
within range of that objective marker. On a EFFECT: Until the end of the turn, your unit
4+, that unit suffers 1 mortal wound and it is eligible to declare a charge even though
must take a Battle-shock test. it Advanced this turn.
RESTRICTIONS: You can only use this
Stratagem if the Conqueror Imperative is
active for your army.
ADEPTUS MECHANICUS – RAD-COHORT
STRATAGEMS
If you are using the Rad-Cohort Detachment rule, you can use these Rad-Cohort Stratagems.

VENGEFUL FALLOUT BULWARK IMPERATIVE


RAD-COHORT – STRATEGIC PLOY STRATAGEM RAD-COHORT – BATTLE TACTIC STRATAGEM

The sentence for those who dare strike The warrior wisdom of experienced
at the Tech-Priests' holy creations has Reductors is force-loaded into the Skitarii’s
1CP been carefully prepared in advance and 1CP minds. Each pulse of data bestows a
it can be unleashed with an anger born of sensation of sacred invulnerability upon
fanatical faith. the Tech-Priests’ soldiers.
WHEN: Your opponent’s Shooting phase, WHEN: Your opponent’s Shooting phase,
just after an enemy unit has resolved just after an enemy unit has selected
its attacks. its targets.
TARGET: One Adeptus Mechanicus unit TARGET: One Skitarii unit from your army
from your army that was selected as that was selected as the target of one or
the target of one or more of that enemy more of that enemy unit’s attacks.
unit’s attacks. EFFECT: Until the end of the turn, models
EFFECT: Your unit can shoot as if it were in your unit have a 4+ invulnerable save.
your Shooting phase, but it must target RESTRICTIONS: You can only use this
only that enemy unit when doing so, and Stratagem if the Protector Imperative is
it can only do so if that enemy unit is an active for your army.
eligible target. After your unit has finished
making these attacks, it is not eligible to
shoot again this turn.
ADEPTUS MECHANICUS – RAD-COHORT
ENHANCEMENTS
If you are using the Rad-Cohort Detachment rule, you can use these Rad-Cohort Enhancements.

ARCHIVED PURGE PROTOCOLS MASTER ANNIHILATOR


Having witnessed the rad-bombardment of a hundred With a mind blissfully unsullied by the passions
battlefields, this experienced commander can call common to the flesh, this zealot has become
upon the minutiae of those servo-recorded conflicts, a peerless annihilator, commanding ruthless
feeding adjusted protocols into the data-nets of their technology to eliminate all life before them. So
warriors, granting them a hyper-predictive combat blessed, they impart the detached logic of their
awareness to perfectly defeat the foe as they stumble priorities unto their minions.
out from their irradiated positions.
Adeptus Mechanicus model only. While the bearer is
Skitarii Marshal model only. At the start of the leading a unit, ranged weapons equipped by models
battle round, you can select one friendly Skitarii in that unit have the [SUSTAINED HITS 1] ability.
unit within 12" of the bearer. Until the start of the next
battle round, if the Protector Imperative is active for OMNI-STERILISER
your army, the Conqueror Imperative is active for that
unit instead, and if the Conqueror Imperative is active This weapon exemplifies the Adeptus Mechanicus'
for your army, the Protector Imperative is active for disdain for organic life. All flesh, blood and bone
that unit instead. caught in its searing beams are reduced to inert
atoms in an instant.
EXCORIATING EMANATION
Adeptus Mechanicus model only. Add 3 to the
This devoted follower of the Machine God is wreathed Attacks characteristic of the bearer's ranged weapons.
in a dense, radioactive fog that shrouds their allies In addition, the bearer's ranged weapons have the
from the sights and scanners of the foe. [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities.

Adeptus Mechanicus model only. While the bearer


is leading a unit, models in that unit have the
Stealth ability.
ARCHAEOPTER FUSILAVE ARCHAEOPTER FUSILAVE
M T SV W LD OC The Archaeopter Fusilave’s changeable payload of deep-bore, high
20+" 9 3+ 10 7+ 0 explosives defines its position as a devastating bomber and ground
clearance aircraft. Tech-Priests employ whole squadrons to level
enemy defences and root out sheltering heretics, as well as to clear
prospective sites for further investigation in the Quest for Knowledge.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Cognis heavy stubber array CORE: Deadly Demise D3, Hover ■ This model’s command uplink can be replaced with 1 chaff launcher. ■ 1 Archaeopter Fusilave
36" 9 4+ 4 0 1
[RAPID FIRE 9, SUSTAINED HITS 1, TWIN-LINKED]
FACTION: Doctrina Imperatives This model is equipped with: cognis heavy stubber array;
armoured hull; command uplink.
MELEE WEAPONS RANGE A WS S AP D
Bomb Rack: Each time this model finishes a Normal move,
Armoured hull Melee 3 4+ 6 0 1 you can select one enemy unit it moved across and roll six
D6: for each 3+, that unit suffers 1 mortal wound.

WARGEAR ABILITIES
Chaff Launcher: The bearer has the Smoke keyword.

Command Uplink: Each time you select the bearer’s unit as


the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.

DAMAGED: 1-3 WOUNDS REMAINING


While this model has 1-3 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Vehicle, Aircraft, Fly, Imperium, Skitarii, Archaeopter Fusilave KEYWORDS: Vehicle, Aircraft, Fly, Imperium, Skitarii, Archaeopter Fusilave
Adeptus Mechanicus Adeptus Mechanicus

ARCHAEOPTER STRATORAPTOR ARCHAEOPTER STRATORAPTOR


M T SV W LD OC The Stratoraptor takes advantage of the Archaeopter’s directional
20+" 9 3+ 10 7+ 0 thrusters and adaptable wing profile to excel in the role of ground
attack gunship. Its spread of heavy weapons – with a mixture of high
strength and high rate of fire – ensures the Stratoraptor poses a lethal
danger to dug-in infantry and heavily armoured vehicles alike.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Cognis heavy stubber [RAPID FIRE 3, SUSTAINED HITS 1] 36" 3 4+ 4 0 1 CORE: Deadly Demise D3, Hover ■ This model’s command uplink can be replaced with 1 chaff launcher. ■ 1 Archaeopter Stratoraptor
Heavy phosphor blaster [IGNORES COVER] 36" 3 4+ 6 -1 1 This model is equipped with: 2 cognis heavy stubbers;
FACTION: Doctrina Imperatives
Twin cognis lascannon [SUSTAINED HITS 1, TWIN-LINKED] 48" 1 4+ 12 -3 D6+1 2 heavy phosphor blasters; twin cognis lascannon; armoured
Strafing Run: Each time this model makes a ranged attack hull; command uplink.
MELEE WEAPONS RANGE A WS S AP D that targets an enemy unit (excluding units that can Fly), add
1 to the Hit roll.
Armoured hull Melee 3 4+ 6 0 1

WARGEAR ABILITIES
Chaff Launcher: The bearer has the Smoke keyword.

Command Uplink: Each time you select the bearer’s unit as


the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.

DAMAGED: 1-3 WOUNDS REMAINING


While this model has 1-3 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

KEYWORDS: Vehicle, Aircraft, Fly, Imperium, Skitarii, FACTION KEYWORDS: KEYWORDS: Vehicle, Aircraft, Fly, Imperium, Skitarii, FACTION KEYWORDS:
Archaeopter Stratoraptor Adeptus Mechanicus Archaeopter Stratoraptor Adeptus Mechanicus

ARCHAEOPTER TRANSVECTOR ARCHAEOPTER TRANSVECTOR


M T SV W LD OC Ideal aerial insertion transports, Transvectors are used in vast
20+" 9 3+ 10 7+ 0 numbers by Explorator fleets for reconnaissance and rapid extraction
in the face of hostiles. They are incredibly agile, their implanted pilots
able to reshape the wings to suit changing atmospherics, while
directing their cognis heavy stubbers to scythe apart oncoming foes.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Cognis heavy stubber array CORE: Deadly Demise D3, Deep Strike, Hover ■ This model’s command uplink can be replaced with 1 chaff launcher. ■ 1 Archaeopter Transvector
36" 9 4+ 4 0 1
[RAPID FIRE 9, SUSTAINED HITS 1, TWIN-LINKED]
FACTION: Doctrina Imperatives This model is equipped with: cognis heavy stubber array;
armoured hull; command uplink.
MELEE WEAPONS RANGE A WS S AP D
Aerial Deployment: If this model starts the game in Hover
Armoured hull Melee 3 4+ 6 0 1 mode and in Strategic Reserves, it can be set up in the TRANSPORT
Reinforcements step of your first, second or third Movement
phase, regardless of any mission rules. This model has a transport capacity of 11 Skitarii Infantry
or Tech-Priest Infantry models. It cannot transport
Jump Pack or Kataphron models.
WARGEAR ABILITIES
Chaff Launcher: The bearer has the Smoke keyword.

Command Uplink: Each time you select the bearer’s unit as


the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.

DAMAGED: 1-3 WOUNDS REMAINING


While this model has 1-3 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

KEYWORDS: Vehicle, Aircraft, Transport, Fly, Imperium, Skitarii, FACTION KEYWORDS: KEYWORDS: Vehicle, Aircraft, Transport, Fly, Imperium, Skitarii, FACTION KEYWORDS:
Archaeopter Transvector Adeptus Mechanicus Archaeopter Transvector Adeptus Mechanicus

BELISARIUS CAWL BELISARIUS CAWL


M T SV W LD OC Belisarius Cawl’s war form is a multi-limbed, biomechanical hybrid.
6" 8 2+ 10 6+ 3 Advanced bionics grant him immense strength and resilience, while
snaking tendrils rapidly repair his cybernetic body. For ten thousand
years, Cawl has eradicated the Imperium’s enemies, and he leads the
Machine God’s devotees in holy acquisition still.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Solar atomiser [BLAST, MELTA D3] 18" D3 2+ 14 -4 3 Canticles of the Omnissiah: At the start of the battle round, ■ None ■ 1 Belisarius Cawl – Epic Hero
select one of the abilities in the Canticles of the Omnissiah
This model is equipped with: solar atomiser; arc scourge;
MELEE WEAPONS RANGE A WS S AP D section (see left). Until the start of the next battle round, this
Cawl’s Omnissian axe; mechadendrite hive.
model has that ability.
Arc scourge
Melee 4 2+ 5 -1 1
[ANTI-VEHICLE 4+, DEVASTATING WOUNDS, EXTRA ATTACKS] Mechanicus Bodyguard: While this model is within 3" of one
or more other friendly Adeptus Mechanicus units, this model SUPREME COMMANDER
Cawl’s Omnissian axe Melee 4 2+ 8 -2 2
has the Lone Operative ability. If this model is in your army, it must be your Warlord.
Mechadendrite hive [EXTRA ATTACKS] Melee 2D6 3+ 4 0 1
Self-repair Mechanisms: At the start of your Command phase,
this model regains up to D3 lost wounds.
CANTICLES OF THE OMNISSIAH
Invocation of Machine Vengeance (Aura): While a friendly Adeptus Mechanicus unit is within 6" of this
model, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
INVULNERABLE SAVE 4+
Mantra of Discipline (Aura): While a friendly Adeptus Mechanicus unit is within 6" of this model, each
time you take a Battle-shock or Leadership test for that unit, you can re-roll that test.

Shroudpsalm (Aura): While a friendly Adeptus Mechanicus unit is within 6" of this model, that unit has
the Stealth ability.

KEYWORDS: Monster, Character, Epic Hero, Imperium, Tech-Priest, FACTION KEYWORDS: KEYWORDS: Monster, Character, Epic Hero, Imperium, Tech-Priest, FACTION KEYWORDS:
Belisarius Cawl Adeptus Mechanicus Belisarius Cawl Adeptus Mechanicus
CORPUSCARII ELECTRO-PRIESTS CORPUSCARII ELECTRO-PRIESTS
M T SV W LD OC Electro-Priests of the Corpuscarii faction build up huge electrical
6" 3 7+ 1 7+ 1 potential as they zealously chant their canticles of battle. They
conduct the Motive Force through their bodies, eager to share its
illumination, releasing it from their gauntlets in coruscating arcs of
electrical power that leap from target to target.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Electrostatic gauntlets [PISTOL, SUSTAINED HITS 2] 12" 3 3+ 5 0 1 CORE: Feel No Pain 5+ ■ None ■ 5-10 Corpuscarii Electro-Priests

Electro-infusion: While a Character model is leading this Every model is equipped with: electrostatic gauntlets.
MELEE WEAPONS RANGE A WS S AP D
unit, each time an attack targets this unit, subtract 1 from the
Electrostatic gauntlets [SUSTAINED HITS 2] Melee 3 4+ 5 0 1 Wound roll.

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Imperium, Electro-Priests, Corpuscarii KEYWORDS: Infantry, Imperium, Electro-Priests, Corpuscarii
Adeptus Mechanicus Adeptus Mechanicus

CYBERNETICA DATASMITH KATAPHRON BREACHERS


M T SV W LD OC M T SV W LD OC

6" 4 2+ 3 7+ 1 5" 7 3+ 3 7+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES RANGED WEAPONS RANGE A BS S AP D ABILITIES


Archeotech pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 3+ 6 -1 1 CORE: Leader Heavy arc rifle FACTION: Doctrina Imperatives
36" 2 4+ 8 -2 3
[ANTI-VEHICLE 4+, RAPID FIRE 2]

MELEE WEAPONS RANGE A WS S AP D Battle Protocols: In your Command phase, if this model is Torsion cannon [ANTI-INFANTRY 2+, BLAST] 48" D3 4+ 6 -2 2 Breaching Command: Each time a model in this unit makes an
leading a Kastelan Robots unit, it can set that unit’s battle attack, re-roll a Hit roll of 1. While this unit is within 6” of one
Power fist Melee 2 3+ 8 -2 2 protocol. If it does, take a Leadership test for this model; if that or more friendly Adeptus Mechanicus Battleline units, you
test is passed, that unit enters a protocol of your choice from
MELEE WEAPONS RANGE A WS S AP D
can re-roll the Hit roll instead.
those listed below. Once a unit enters a protocol, it remains in Arc claw [ANTI-VEHICLE 4+] Melee 4 4+ 5 -1 1
that protocol until it enters a different one. Hydraulic claw Melee 2 4+ 8 -2 3
■ Protector Protocol: Add 2 to the Attacks characteristic of
INVULNERABLE SAVE 6+
ranged weapons equipped by Kastelan Robot models in
that unit.
■ Conqueror Protocol: Add 2 to the Attacks characteristic of
melee weapons equipped by Kastelan Robot models in
that unit.
■ Aegis Protocol: Add 1 to the Toughness characteristic of
Kastelan Robot models in that unit.

INVULNERABLE SAVE 5+

KEYWORDS: Infantry, Character, Imperium, Tech-Priest, FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Imperium, Kataphron, Breachers
Cybernetica Datasmith Adeptus Mechanicus Adeptus Mechanicus

KASTELAN ROBOTS KASTELAN ROBOTS


M T SV W LD OC Kastelan Robots are giant automata from Mankind’s dark past,
6" 9 2+ 7 7+ 2 shielded with thick armour and advanced force fields. Heeding
preprogrammed doctrines without fail, Kastelans are bastions in
defence and nigh unstoppable on the attack, unleashing heavy
firepower and bludgeoning swipes with their giant fists.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Heavy phosphor blaster [IGNORES COVER] 36" 3 4+ 6 -1 1 CORE: Deadly Demise 1 ■ Any number of models can each have their twin Kastelan fist replaced with one of the following: ■ 2-4 Kastelan Robots
Incendine combustor [IGNORES COVER, TORRENT] 12" D6 N/A 6 -1 1 ◦ 1 Kastelan phosphor blaster and 1 Kastelan fist Every model is equipped with: incendine combustor;
Robotic Bodyguard: While a Cybernetica Datasmith model ◦ 1 twin Kastelan phosphor blaster and 1 close combat weapon
Kastelan phosphor blaster [IGNORES COVER] 24" 3 4+ 6 0 2 twin Kastelan fist.
is leading this unit, that model has the Feel No Pain 4+ ability.
Twin Kastelan phosphor blaster ■ Any number of models can each have their incendine combustor replaced with 1 heavy
24" 3 4+ 6 0 2 Repulsor Grid: Each time a ranged attack is allocated to a
[IGNORES COVER, TWIN-LINKED] phosphor blaster.
Kastelan Robot model in this unit, on an unmodified saving
throw of 6, the attacking unit suffers 1 mortal wound after it
MELEE WEAPONS RANGE A WS S AP D has finished making its attacks.
Close combat weapon Melee 3 4+ 6 0 1
Kastelan fist Melee 4 4+ 12 -2 3 INVULNERABLE SAVE 5+
Twin Kastelan fist [TWIN-LINKED] Melee 4 4+ 12 -2 3

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Vehicle, Walker, Imperium, Kastelan Robots KEYWORDS: Vehicle, Walker, Imperium, Kastelan Robots
Adeptus Mechanicus Adeptus Mechanicus

FULGURITE ELECTRO-PRIESTS FULGURITE ELECTRO-PRIESTS


M T SV W LD OC Crackling with power stolen from those they slay, Fulgurite
6" 3 7+ 1 7+ 1 Electro- Priests are fanatical cultists of the Machine God. With their
heavy, copper-bound staves, they smite blasphemers that waste the
Motive Force, leeching it from heretic warriors and harnessing the holy
energy in their capacitors where it empowers their voltagheist field.

MELEE WEAPONS RANGE A WS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Electroleech stave [DEVASTATING WOUNDS] Melee 2 3+ 6 -1 2 CORE: Feel No Pain 5+ ■ None ■ 5-10 Fulgurite Electro-Priests

Electro-infusion: While a Character model is leading this Every model is equipped with: electroleech stave.
unit, each time an attack targets this unit, subtract 1 from the
Wound roll.

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Imperium, Electro-Priests, Fulgurite KEYWORDS: Infantry, Imperium, Electro-Priests, Fulgurite
Adeptus Mechanicus Adeptus Mechanicus
IRONSTRIDER BALLISTARII IRONSTRIDER BALLISTARII
M T SV W LD OC Ironstrider Ballistarii are swift combat walkers piloted by veteran
10" 7 3+ 7 7+ 2 marksmen. They smoothly pick their way across the battlefield before
invoking the fully awakened machine spirits of their weapons to
acquire rapidly cogitated firing solutions. Their destructive firepower
unleashed, they redeploy to hunt for fresh targets.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Twin cognis autocannon CORE: Deadly Demise 1 ■ Any number of models can each have their twin cognis autocannon replaced with 1 twin ■ 1-3 Ironstrider Ballistarii
48" 2 4+ 9 -1 3
[SUSTAINED HITS 1, TWIN-LINKED]
cognis lascannon.
Twin cognis lascannon FACTION: Doctrina Imperatives Every model is equipped with: twin cognis autocannon;
48" 1 4+ 12 -3 D6+1 Ironstrider feet.
[SUSTAINED HITS 1, TWIN-LINKED]
Elevated Strider: This unit is eligible to shoot and declare
a charge in a turn in which it Fell Back, and you can re-roll
MELEE WEAPONS RANGE A WS S AP D Desperate Escape tests taken for models in this unit.
Ironstrider feet Melee 3 4+ 5 0 1
Broad Spectrum Data-tether: Each time you select this unit
as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.

INVULNERABLE SAVE 5+

KEYWORDS: Vehicle, Walker, Smoke, Imperium, Skitarii, FACTION KEYWORDS: KEYWORDS: Vehicle, Walker, Smoke, Imperium, Skitarii, FACTION KEYWORDS:
Ironstrider Ballistarii Adeptus Mechanicus Ironstrider Ballistarii Adeptus Mechanicus

KATAPHRON BREACHERS KATAPHRON BREACHERS


M T SV W LD OC Kataphron Breachers are large battle servitors that grind forward on
5" 7 3+ 3 7+ 1 heavy tracks. They are ideal tools for smashing open enemy battle
lines and bastions with blasts from heavy weapons and blows from
combat attachments, while any enemy firepower is deflected by thick
armour and absorbed by layered bionics.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Heavy arc rifle FACTION: Doctrina Imperatives ■ Any number of models can each have their heavy arc rifle replaced with 1 torsion cannon. ■ 3-6 Kataphron Breachers
36" 2 4+ 8 -2 3
[ANTI-VEHICLE 4+, RAPID FIRE 2]
■ Any number of models can each have their arc claw replaced with 1 hydraulic claw. Every model is equipped with: heavy arc rifle; arc claw.
Torsion cannon [ANTI-INFANTRY 2+, BLAST] 48" D3 4+ 6 -2 2 Breaching Command: Each time a model in this unit makes an
attack, re-roll a Hit roll of 1. While this unit is within 6” of one
MELEE WEAPONS RANGE A WS S AP D or more friendly Adeptus Mechanicus Battleline units, you
can re-roll the Hit roll instead.
Arc claw [ANTI-VEHICLE 4+] Melee 4 4+ 5 -1 1
Hydraulic claw Melee 2 4+ 8 -2 3
INVULNERABLE SAVE 6+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Imperium, Kataphron, Breachers KEYWORDS: Infantry, Imperium, Kataphron, Breachers
Adeptus Mechanicus Adeptus Mechanicus

KATAPHRON DESTROYERS KATAPHRON DESTROYERS


M T SV W LD OC These biomechanical constructs operate as mobile heavy weapons
5" 6 3+ 3 7+ 1 platforms, bearing large esoteric cannons as well as close defence
armaments. Their ballistic subroutines can be directed to operate
independently of preprogrammed battle protocols, making them
flexible tools of destruction.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Cognis flamer [IGNORES COVER, TORRENT] 12" D6 N/A 4 0 1 FACTION: Doctrina Imperatives ■ Any number of models can each have their heavy grav-cannon replaced with 1 Kataphron ■ 3-6 Kataphron Destroyers
Heavy grav-cannon [ANTI-VEHICLE 2+] 30" 4 4+ 6 -1 2 plasma culverin.
Sentinel Directives: Each time you target this unit with the Every model is equipped with: heavy grav-cannon; phosphor
Kataphron plasma culverin – standard 36" 4 4+ 7 -2 1 ■ Any number of models can each have their phosphor blaster replaced with 1 cognis flamer. blaster; close combat weapon.
Fire Overwatch Stratagem, hits are scored on unmodified Hit
Kataphron plasma culverin – supercharge rolls of 5+ when resolving that Stratagem.
36" 4 4+ 8 -3 2
[HAZARDOUS]
Phosphor blaster [IGNORES COVER, RAPID FIRE 1] 24" 1 4+ 5 0 1
INVULNERABLE SAVE 6+
MELEE WEAPONS RANGE A WS S AP D
Close combat weapon Melee 2 4+ 5 0 1

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Imperium, Kataphron, Destroyers KEYWORDS: Infantry, Imperium, Kataphron, Destroyers
Adeptus Mechanicus Adeptus Mechanicus

ONAGER DUNECRAWLER ONAGER DUNECRAWLER


M T SV W LD OC The Onager Dunecrawler’s flexible armaments can blast apart
8" 10 2+ 11 7+ 3 squadrons of aircraft or atomise elite infantry in beams of blinding
energy. They are versatile heavy weapons platforms, well-shielded
and easily able to advance alongside Skitarii as their multiple limbs
propel them over treacherous obstacles.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Cognis heavy stubber [RAPID FIRE 3, SUSTAINED HITS 1] 36" 3 4+ 4 0 1 CORE: Deadly Demise D3 ■ This model’s eradication beamer can be replaced with one of the following: ■ 1 Onager Dunecrawler
Daedalus missile launcher [ANTI-FLY 2+] 48" 1 4+ 10 -2 D6+1 ◦ 1 daedalus missile launcher and 1 Icarus array This model is equipped with: eradication beamer;
FACTION: Doctrina Imperatives ◦ 1 neutron laser and 1 cognis heavy stubber
Eradication beamer – dissipated Dunecrawler legs.
36" D6 4+ 9 -2 2
[BLAST, SUSTAINED HITS D3]
Dunecrawler: This model can be moved over terrain features ◦ 1 twin Onager heavy phosphor blaster
Eradication beamer – focused that are 4" or less in height as if they were not there. ■ This model can be equipped with 1 additional cognis heavy stubber.
18" D6 4+ 9 -3 3
[BLAST, SUSTAINED HITS D3]
Heavy phosphor blaster [IGNORES COVER] 36" 3 4+ 6 -1 1 ■ This model can be equipped with one of the following:
WARGEAR ABILITIES ◦ 1 broad spectrum data-tether
Neutron laser [BLAST, HEAVY] 48" 2 4+ 16 -4 D6+1
Broad spectrum data-tether: Each time you select the bearer ◦ 1 smoke launchers
Icarus array [ANTI-FLY 4+, TWIN-LINKED] 48" 6 4+ 8 -1 2
as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
Twin Onager heavy phosphor blaster
36" 4 4+ 6 -1 2
[IGNORES COVER, TWIN-LINKED] Smoke launchers: The bearer has the Smoke keyword.

MELEE WEAPONS RANGE A WS S AP D


DAMAGED: 1-4 WOUNDS REMAINING
Dunecrawler legs Melee 3 4+ 6 0 1
While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

INVULNERABLE SAVE 4+
Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Vehicle, Walker, Imperium, Skitarii, Onager Dunecrawler KEYWORDS: Vehicle, Walker, Imperium, Skitarii, Onager Dunecrawler
Adeptus Mechanicus Adeptus Mechanicus
PTERAXII SKYSTALKERS PTERAXII SKYSTALKERS
M T SV W LD OC Pteraxii Skystalkers have their consciousness pared back until little
12" 4 4+ 2 7+ 1 but their optimised reactions remain. They are manoeuvrable and
preternatural airborne hunters, who track their prey from choice
vantage points before swooping in to unleash withering hails
of razor-sharp flechettes.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Flechette blaster [PISTOL] 12" 5 4+ 3 0 1 CORE: Deep Strike ■ None ■ 1 Pteraxii Skystalker Alpha
Flechette carbine 18" 6 4+ 3 0 1 ■ 4-9 Pteraxii Skystalkers
FACTION: Doctrina Imperatives
The Pteraxii Skystalker Alpha model is equipped with:
MELEE WEAPONS RANGE A WS S AP D Ride the Thermals: In your Shooting phase, after this unit flechette blaster; taser goad.
Close combat weapon Melee 2 4+ 3 0 1 has shot, if it is not within Engagement Range of one or more Every Pteraxii Skystalker model is equipped with: flechette
enemy units, it can do one of the following: carbine; close combat weapon.
Taser goad [SUSTAINED HITS 2] Melee 3 4+ 6 0 1
■ Make a Normal move of up to 6".
■ Make a Normal move of up to 12", provided every model
in this unit ends that move wholly within 6" of one or more
friendly Adeptus Mechanicus Battleline units.
In either case, if it does, until the end of the turn, this unit is
not eligible to declare a charge.

INVULNERABLE SAVE 5+

KEYWORDS: Infantry, Fly, Jump Pack, Grenades, Imperium, Skitarii, FACTION KEYWORDS: KEYWORDS: Infantry, Fly, Jump Pack, Grenades, Imperium, Skitarii, FACTION KEYWORDS:
Pteraxii Skystalkers Adeptus Mechanicus Pteraxii Skystalkers Adeptus Mechanicus

PTERAXII STERYLIZORS PTERAXII STERYLIZORS


M T SV W LD OC Sterylizors are eradicators of cybernetic parasite organisms within
12" 4 4+ 2 7+ 1 ships and manufactorums, and eagerly unleash the chemical fire of
their phosphor torches upon the Machine God’s foes. They descend in
flocks from the sky upon membranous wing-packs, their vicious talons
primed, eager to see their enemies writhe in flames.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Flechette blaster [PISTOL] 12" 5 4+ 3 0 1 CORE: Deep Strike ■ None ■ 1 Pteraxii Sterylizor Alpha
Phosphor torch [IGNORES COVER, TORRENT] 12" D6 N/A 4 0 1 ■ 4-9 Pteraxii Sterylizors
FACTION: Doctrina Imperatives
The Pteraxii Sterylizor Alpha model is equipped with:
MELEE WEAPONS RANGE A WS S AP D Searing Conflagration: In your Shooting phase, after this flechette blaster; Pteraxii talons; taser goad.
Pteraxii talons Melee 2 4+ 4 0 1 unit has shot, select one enemy unit (excluding Monsters Every Pteraxii Sterylizor model is equipped with: phosphor
and Vehicles) that was hit by one or more of this unit’s torch; Pteraxii talons.
Taser goad [SUSTAINED HITS 2] Melee 3 4+ 6 0 1
phosphor torches this phase and roll one D6, adding 3 to the
result if this unit is within 6" of one or more friendly Adeptus
Mechanicus Battleline units. On a 4+, until the end of
your opponent’s next turn, that enemy unit is aflame. While
a unit is aflame, subtract 2" from its Move characteristic and
subtract 2 from Advance and Charge rolls made for it.

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Fly, Jump Pack, Imperium, Skitarii, Pteraxii Sterylizors KEYWORDS: Infantry, Fly, Jump Pack, Imperium, Skitarii, Pteraxii Sterylizors
Adeptus Mechanicus Adeptus Mechanicus

SERBERYS RAIDERS SERBERYS RAIDERS


M T SV W LD OC Long-range scouts and outriders, Raiders of the Serberys Corps
12" 4 4+ 2 7+ 2 employ advanced suites of sensors within their cybercanid mounts to
identify enemy interlopers. They maintain punishing rates of carbine
fire while moving at high speed, and when their prey can run no more,
Raiders draw their sabres and charge into the fray.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Archeotech pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 4+ 6 -1 1 CORE: Scouts 9" ■ 1 Serberys Raider can be equipped with 1 enhanced data-tether. ■ 1 Serberys Raider Alpha
Galvanic carbine [DEVASTATING WOUNDS] 18" 3 4+ 4 0 1 ■ 2-5 Serberys Raiders
FACTION: Doctrina Imperatives
The Serberys Raider Alpha model is equipped with:
MELEE WEAPONS RANGE A WS S AP D Tactica Obliqua: Once per turn, when an enemy unit ends a archeotech pistol; galvanic carbine; cavalry sabre and
Cavalry sabre and clawed limbs Melee 4 4+ 4 0 1 Normal, Advance or Fall Back move within 9" of this unit, if this clawed limbs.
unit is not within Engagement Range of one or more enemy Every Serberys Raider model is equipped with: galvanic
units, it can do one of the following: carbine; cavalry sabre and clawed limbs.
■ Make a Normal move of up to D6".
■ Make a Normal move of up to 6", provided every model in
this unit ends that move wholly within 6" of one or more
friendly Adeptus Mechanicus Battleline units.

WARGEAR ABILITIES
Enhanced data-tether: Each time you select the bearer’s unit
as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Mounted, Imperium, Skitarii, Serberys Raiders KEYWORDS: Mounted, Imperium, Skitarii, Serberys Raiders
Adeptus Mechanicus Adeptus Mechanicus

SERBERYS SULPHURHOUNDS SERBERYS SULPHURHOUNDS


M T SV W LD OC Sulphurhound cavalry squadrons are aggressive shock troops
12" 4 4+ 2 7+ 2 and line-breakers. The loping, mechanical beasts breathe gouts of
incinerating phosphor and disembowel the foe with slashing claws,
while the elite Skitarii riders unload incandescent pistol fire as they
smash through defence lines, before circling back for survivors.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Phosphor blast carbine [BLAST, IGNORES COVER] 18" D6 4+ 6 0 1 FACTION: Doctrina Imperatives ■ For every 3 models in this unit, 1 Serberys Sulphurhound’s twin phosphor pistols can be replaced ■ 1 Serberys Sulphurhound Alpha
Phosphor blast pistol [IGNORES COVER, PISTOL] 12" D3 4+ 4 0 1 with 1 phosphor blast carbine and 1 phosphor pistol. ■ 2-5 Serberys Sulphurhounds
Line-breakers: Each time this unit ends a Charge move, select
Phosphor pistol [IGNORES COVER, PISTOL] 12" 1 4+ 4 0 1 The Serberys Sulphurhound Alpha model is equipped with:
one enemy unit within Engagement Range of it and roll one
Sulphur breath [IGNORES COVER, PISTOL, TORRENT] 9" D6 N/A 3 -1 1 D6 for each model in this unit, adding 2 to the result if this phosphor blast pistol; sulphur breath; cavalry arc maul;
Twin phosphor pistols unit started its Charge move within 6" of one or more friendly clawed limbs.
12" 2 4+ 4 0 1 Adeptus Mechanicus Battleline units. For each 4+, that
[IGNORES COVER, PISTOL, TWIN-LINKED] Every Serberys Sulphurhound model is equipped with: twin
enemy unit suffers 1 mortal wound. phosphor pistols; sulphur breath; clawed limbs.
MELEE WEAPONS RANGE A WS S AP D
Cavalry arc maul
Melee 2 4+ 5 -1 1
INVULNERABLE SAVE 5+
[ANTI-VEHICLE 4+, DEVASTATING WOUNDS, EXTRA ATTACKS]
Clawed limbs Melee 4 4+ 4 0 1

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Mounted, Imperium, Skitarii, Serberys Sulphurhounds KEYWORDS: Mounted, Imperium, Skitarii, Serberys Sulphurhounds
Adeptus Mechanicus Adeptus Mechanicus
SERVITORS SERVITORS
M T SV W LD OC Ubiquitous throughout the Imperium, mindless Servitors also
6" 3 4+ 1 8+ 0 accompany their priestly masters to war and aid them in heavy-duty
technical endeavours. Protected by industrial cybernetics, their huge
servo-arms make for brutal weapons, while some are implanted with
ranged weaponry with which they defend their creators’ holy work.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Heavy bolter [HEAVY, SUSTAINED HITS 1] 36" 3 6+ 5 -1 2 FACTION: Doctrina Imperatives ■ Up to 2 models can each have their Servitor’s servo-arm replaced with one of the following: ■ 4 Servitors
Multi-melta [HEAVY, MELTA 2] 18" 2 6+ 9 -4 D6 ◦ 1 heavy bolter and 1 Servitor’s tools Every model is equipped with: Servitor’s servo-arm.
Mindlock: While a Tech-Priest model is leading this unit, ◦ 1 multi-melta and 1 Servitor’s tools
Plasma cannon – standard [HEAVY, BLAST] 36" D3 6+ 7 -2 1
improve the Ballistic Skill and Weapon Skill characteristics of
Plasma cannon – supercharge ranged and melee weapons equipped by Servitor models in ◦ 1 plasma cannon and 1 Servitor’s tools
[HEAVY, BLAST, HAZARDOUS]
36" D3 6+ 8 -3 2 SERVITOR RETINUE
this unit by 1.
At the start of the Declare Battle Formations step, this unit
MELEE WEAPONS RANGE A WS S AP D can join one other unit from your army that is being led by a
INVULNERABLE SAVE 6+ Tech-Priest Enginseer model (a unit cannot have more than
Servitor’s servo-arm Melee 1 5+ 8 -2 3 one Servitors unit joined to it). If it does, until the end of the
Servitor’s tools Melee 1 5+ 3 0 1 battle, every model in this unit counts as being part of that
Bodyguard unit, and that Bodyguard unit’s Starting Strength is
increased accordingly.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Imperium, Servitors KEYWORDS: Infantry, Imperium, Servitors
Adeptus Mechanicus Adeptus Mechanicus

SICARIAN INFILTRATORS SICARIAN INFILTRATORS


M T SV W LD OC Sicarian Infiltrators broadcast disruptive frequencies that scramble
8" 4 4+ 2 7+ 1 augurs and painfully disrupt enemy senses. Thus obscured, the
Infiltrators perform reconnaissance and outflanking missions,
intensifying their sensory barrage to crash enemy comms and attack
unseen through the resultant anarchy.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Flechette blaster [PISTOL] 12" 5 4+ 3 0 1 CORE: Infiltrators, Stealth ■ Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette ■ 1 Sicarian Infiltrator Princeps
Stubcarbine [PISTOL] 12" 3 4+ 4 0 1 blaster and 1 taser goad. ■ 4-9 Sicarian Infiltrators
FACTION: Doctrina Imperatives
Every model is equipped with: stubcarbine; power weapon.
MELEE WEAPONS RANGE A WS S AP D Neurostatic Interference (Aura): While an enemy unit is
Power weapon Melee 2 4+ 4 -2 1 within 6" of this unit, each time a Battle-shock or Leadership
test is taken for that unit, subtract 1 from that test. While this
Taser goad [SUSTAINED HITS 2] Melee 2 4+ 6 0 1
unit is within 6" of one or more friendly Adeptus Mechanicus
Battleline units, subtract 2 from that test instead.

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Imperium, Skitarii, Sicarian Infiltrators KEYWORDS: Infantry, Imperium, Skitarii, Sicarian Infiltrators
Adeptus Mechanicus Adeptus Mechanicus

SICARIAN RUSTSTALKERS SICARIAN RUSTSTALKERS


M T SV W LD OC Ruststalkers are unleashed as weapons of fear, to hunt down errant
8" 4 4+ 2 7+ 1 servo units and heretic blasphemers, or to pounce on isolated hostile
units and assassinate enemy leaders. Like their fellow Sicarians,
Ruststalkers’ stilt-like limbs enable them to run down their prey before
carving them apart with micro-vibrating transonic blades.

MELEE WEAPONS RANGE A WS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Transonic blades [DEVASTATING WOUNDS, PRECISION] Melee 4 4+ 4 -1 1 CORE: Stealth ■ Any number of Sicarian Ruststalkers can each have their transonic razor and chordclaw replaced with ■ 1 Sicarian Ruststalker Princeps
Transonic blades and chordclaw 1 transonic blades. ■ 4-9 Sicarian Ruststalkers
Melee 4 4+ 4 -2 1 FACTION: Doctrina Imperatives
[ANTI-INFANTRY 3+, DEVASTATING WOUNDS, PRECISION]
■ The Sicarian Ruststalker Princeps’ transonic razor and chordclaw can be replaced with 1 transonic Every model is equipped with: transonic razor and chordclaw.
Transonic razor and chordclaw blades and chordclaw.
Melee 3 4+ 4 -2 1 Optimised Gait: Add 1 to Advance and Charge rolls made for
[ANTI-INFANTRY 3+, PRECISION]
this unit. While this unit is within 6" of one or more friendly
Adeptus Mechanicus Battleline units, add 2 to Advance
and Charge rolls made for this unit instead.

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Imperium, Skitarii, Sicarian Ruststalkers KEYWORDS: Infantry, Imperium, Skitarii, Sicarian Ruststalkers
Adeptus Mechanicus Adeptus Mechanicus

SKITARII MARSHAL SKITARII MARSHAL


M T SV W LD OC Marshals lead the maniples and cohorts of Skitarii soldiery. They are
6" 3 4+ 3 6+ 1 veteran warriors of countless crusades, privileged to bear enhanced
augmentations. Marshals stand as intermediaries between Skitarii
formations and their priestly masters, employing sacred uplinks to
refine their warriors’ doctrines closer to holy perfection.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Archeotech pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 3+ 6 -1 1 CORE: Leader ■ None ■ 1 Skitarii Marshal

FACTION: Doctrina Imperatives This model is equipped with: archeotech pistol; control stave.
MELEE WEAPONS RANGE A WS S AP D
Control stave Melee 4 3+ 6 -1 1 Control Edict: While this model is leading a unit, each time a LEADER
model in that unit makes an attack, you can re-roll the Hit roll.
Servo-skull Uplink: Once per turn, you can select this model’s This model can be attached to the following units:
unit for a Stratagem even if that Stratagem has already been ■ Skitarii Rangers
used on another unit from your army this phase. ■ Skitarii Vanguard

WARGEAR ABILITIES
Control Stave: The bearer’s unit can still be selected as the
target of a Stratagem while Battle-shocked.

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Character, Imperium, Skitarii, Marshal KEYWORDS: Infantry, Character, Imperium, Skitarii, Marshal
Adeptus Mechanicus Adeptus Mechanicus
SKITARII RANGERS SKITARII RANGERS
M T SV W LD OC Rangers relentlessly pursue their quarry over months or even years,
6" 3 5+ 1 7+ 2 tracking their prey unto death. They bear antique, long-barrelled
galvanic rifles, whose energised ammunition transfers a coruscating
charge when it hits, leaving the prey a smoking husk while the
Rangers are already lining up their next target.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Archeotech pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 4+ 6 -1 1 CORE: Scouts 6" ■ The Skitarii Ranger Alpha can be equipped with 1 Alpha combat weapon. ■ 1 Skitarii Ranger Alpha
Arc rifle ■ The Skitarii Ranger Alpha’s galvanic rifle can be replaced with 1 archeotech pistol. ■ 9 Skitarii Rangers
30" 1 4+ 8 -1 D3 FACTION: Doctrina Imperatives
[ANTI-VEHICLE 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
■ 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 arc rifle. Every model is equipped with: galvanic rifle; close
Galvanic rifle 30" 2 4+ 4 0 1 combat weapon.
Objective Scouted: At the end of your Command phase, if this ■ 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 plasma caliver.
Plasma caliver – standard 30" 2 4+ 7 -2 1 unit is within range of an objective marker you control, that
Plasma caliver – supercharge [HAZARDOUS] 30" 2 4+ 8 -3 2 objective marker remains under your control, even if you have ■ 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 transuranic arquebus.
Transuranic arquebus [HEAVY, PRECISION] 36" 1 4+ 7 -2 D3 no models within range of it, until your opponent controls it at ■ 1 Skitarii Ranger equipped with a galvanic rifle can be equipped with one of the following:
the start or end of any turn.
◦ 1 enhanced data-tether*
MELEE WEAPONS RANGE A WS S AP D ◦ 1 omnispex*
WARGEAR ABILITIES * That model’s galvanic rifle cannot be replaced.
Alpha combat weapon Melee 2 4+ 5 -1 1
Close combat weapon Melee 1 4+ 3 0 1 Enhanced data-tether: Each time you select the bearer’s unit
as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.

Omnispex: Ranged weapons equipped by models in the


bearer’s unit have the [IGNORES COVER] ability.

INVULNERABLE SAVE 6+
Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Battleline, Imperium, Skitarii, Rangers KEYWORDS: Infantry, Battleline, Imperium, Skitarii, Rangers
Adeptus Mechanicus Adeptus Mechanicus

SKITARII VANGUARD SKITARII VANGUARD


M T SV W LD OC The hyper-irradiated shot unleashed by the Skitarii Vanguard’s
6" 3 5+ 1 7+ 2 carbines ensure those that would otherwise survive the injury still
sicken and die. Vanguard are infused with this radiation, emitting a
debilitating aura they themselves are inured to. This hardens them to
fight in the most toxic war zones to defend the Tech-Priests’ interests.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Archeotech pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 4+ 6 -1 1 FACTION: Doctrina Imperatives ■ The Skitarii Vanguard Alpha can be equipped with 1 Alpha combat weapon. ■ 1 Skitarii Vanguard Alpha
Arc rifle ■ The Skitarii Vanguard Alpha’s radium carbine can be replaced with 1 archeotech pistol. ■ 9 Skitarii Vanguard
30" 1 4+ 8 -1 D3 Rad-saturation (Aura): While an enemy unit (excluding
[ANTI-VEHICLE 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Vehicle units) is within 3" of this unit, subtract 1 from the ■ 1 Skitarii Vanguard’s radium carbine can be replaced with 1 arc rifle. Every model is equipped with: radium carbine; close
Plasma caliver – standard 30" 2 4+ 7 -2 1 combat weapon.
Objective Control characteristic of models in that unit. ■ 1 Skitarii Vanguard’s radium carbine can be replaced with 1 plasma caliver.
Plasma caliver – supercharge [HAZARDOUS] 30" 2 4+ 8 -3 2
Radium carbine [ANTI-INFANTRY 4+] 18" 3 4+ 3 0 1 ■ 1 Skitarii Vanguard’s radium carbine can be replaced with 1 transuranic arquebus.
WARGEAR ABILITIES
Transuranic arquebus [HEAVY, PRECISION] 36" 1 4+ 7 -2 D3 ■ 1 Skitarii Vanguard equipped with a radium carbine can be equipped with one of the following:
Enhanced data-tether: Each time you select the bearer’s unit ◦ 1 enhanced data-tether*
MELEE WEAPONS RANGE A WS S AP D as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP. ◦ 1 omnispex*
Alpha combat weapon Melee 2 4+ 5 -1 1 * That model’s radium carbine cannot be replaced.
Omnispex: Ranged weapons equipped by models in the
Close combat weapon Melee 1 4+ 3 0 1 bearer’s unit have the [IGNORES COVER] ability.

INVULNERABLE SAVE 6+

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Battleline, Imperium, Skitarii, Vanguard KEYWORDS: Infantry, Battleline, Imperium, Skitarii, Vanguard
Adeptus Mechanicus Adeptus Mechanicus

SKORPIUS DISINTEGRATOR SKORPIUS DISINTEGRATOR


M T SV W LD OC Hovering over the ruins of war on a bed of atomised gases, Skorpius
10" 10 2+ 12 7+ 3 Disintegrators are archaic, front-line battle tanks. They surge forward
in unstoppable armoured waves and support infantry advances,
maintaining blistering salvoes of fire to cripple enemy war engines
and sweep aside hordes of lesser foes.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Belleros energy cannon [BLAST, INDIRECT FIRE] 36" 2D6 4+ 7 -2 1 CORE: Deadly Demise D3 ■ This model’s belleros energy cannon can be replaced with 1 ferrumite cannon. ■ 1 Skorpius Disintegrator
Cognis heavy stubber [RAPID FIRE 3, SUSTAINED HITS 1] 36" 3 4+ 4 0 1 This model is equipped with: belleros energy cannon;
FACTION: Doctrina Imperatives
Disruptor missile launcher [TWIN-LINKED] 36" 3 4+ 9 -2 D6 3 cognis heavy stubbers; disruptor missile launcher;
Ferrumite cannon 48" 3 4+ 12 -3 D6 Broad Spectrum Data-tether: Each time you select this model armoured hull.
as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
MELEE WEAPONS RANGE A WS S AP D Blistering Salvoes: Each time this model makes an attack
Armoured hull Melee 3 4+ 6 0 1 with a belleros energy cannon that targets an Infantry unit,
add 1 to the Hit roll. Each time this model makes an attack
with a ferrumite cannon that targets a Monster or Vehicle
unit, add 1 to the Hit roll.

DAMAGED: 1-4 WOUNDS REMAINING


While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Vehicle, Imperium, Skitarii, Skorpius Disintegrator KEYWORDS: Vehicle, Imperium, Skitarii, Skorpius Disintegrator
Adeptus Mechanicus Adeptus Mechanicus

SKORPIUS DUNERIDER SKORPIUS DUNERIDER


M T SV W LD OC Skorpius Duneriders enable forge lords to ferry squads of their cyborg
12" 9 3+ 11 7+ 2 infantry onto the front lines, overwhelming the foe through swiftly
redeployed weight of numbers. Duneriders sweep onto enemy
defences in a cloud of chemical smoke, saturating the area with heavy
calibre shot as their payload of warriors disembarks.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Cognis heavy stubber array CORE: Deadly Demise D3 ■ None ■ 1 Skorpius Dunerider
36" 9 4+ 4 0 1
[RAPID FIRE 9, SUSTAINED HITS 1]
FACTION: Doctrina Imperatives This model is equipped with: cognis heavy stubber array;
armoured hull.
MELEE WEAPONS RANGE A WS S AP D
Broad Spectrum Data-tether: Each time you select this model
Armoured hull Melee 3 4+ 6 0 1 as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP. TRANSPORT
Dunerider: Units can disembark from this Transport after
it has Advanced. Units that do so count as having made a This model has a transport capacity of 12 Adeptus
Normal move that phase, and cannot declare a charge in the Mechanicus Infantry models. It cannot transport Jump Pack
same turn, but can otherwise act normally in the remainder or Kataphron models.
of the turn.

KEYWORDS: Vehicle, Transport, Dedicated Transport, Imperium, Skitarii, FACTION KEYWORDS: KEYWORDS: Vehicle, Transport, Dedicated Transport, Imperium, Skitarii, FACTION KEYWORDS:
Skorpius Dunerider Adeptus Mechanicus Skorpius Dunerider Adeptus Mechanicus
SYDONIAN DRAGOONS SYDONIAN DRAGOONS
M T SV W LD OC Striding through a mist of their own sacred incense, the long-limbed
10" 7 3+ 7 7+ 2 engines ridden by Sydonian Dragoons are forever in motion. Dragoons
mark their quarry with shots of glowing phosphor or irradiated slugs,
allowing them to detect their prey through the cloying mist and home
in on them with a thunderous stampede.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Phosphor serpenta [IGNORES COVER] 18" 1 4+ 5 -1 2 CORE: Deadly Demise 1, Stealth ■ Any number of models can each have their taser lance replaced with 1 radium jezzail and 1 ■ 1-3 Sydonian Dragoons
Radium jezzail [ANTI-INFANTRY 3+, HEAVY, PRECISION] 36" 1 4+ 5 -2 3 Ironstrider feet.
FACTION: Doctrina Imperatives Every model is equipped with: taser lance.
■ Any number of models can each be equipped with 1 phosphor serpenta.
MELEE WEAPONS RANGE A WS S AP D Elevated Strider: This unit is eligible to shoot and declare
Ironstrider feet Melee 3 4+ 5 0 1 a charge in a turn in which it Fell Back, and you can re-roll
Desperate Escape tests taken for models in this unit.
Taser lance [ANTI-WALKER 2+, LANCE, SUSTAINED HITS 2] Melee 4 4+ 7 -2 2
Broad Spectrum Data-tether: Each time you select this unit
as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Imperium, Vehicle, Walker, Skitarii, Sydonian Dragoons KEYWORDS: Imperium, Vehicle, Walker, Skitarii, Sydonian Dragoons
Adeptus Mechanicus Adeptus Mechanicus

TECH-PRIEST DOMINUS TECH-PRIEST DOMINUS


M T SV W LD OC Tech-Priests Dominus are the theocratic generals of a forge world’s
6" 4 2+ 4 7+ 1 armies. They lead congregations of warriors in binharic prayer and
direct those beneath them with precision strategies. They are masters
of machines, as capable of healing damage to their creations as they
are at destroying the enemy’s corrupted engines.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Eradication ray – dissipated 24" D3 3+ 6 -1 1 CORE: Leader ■ This model’s macrostubber can be replaced with 1 phosphor serpenta. ■ 1 Tech-Priest Dominus
Eradication ray – focused 12" D3 3+ 6 -2 2 ■ This model’s volkite blaster can be replaced with 1 eradication ray. This model is equipped with: macrostubber; volkite blaster;
Lord of the Machine Cult: While this model is leading a unit,
Macrostubber [PISTOL] 12" 5 3+ 4 0 1 Omnissian axe.
models in that unit have the Feel No Pain 5+ ability. If that unit
Phosphor serpenta [IGNORES COVER] 18" 1 3+ 5 -1 2 has the Electro-Priests keyword, models in that unit have
Volkite blaster [DEVASTATING WOUNDS] 24" 3 3+ 5 0 2 the Feel No Pain 4+ ability instead. LEADER
Data-spike: At the start of the Fight phase, you can select one
This model can be attached to the following units:
MELEE WEAPONS RANGE A WS S AP D enemy Vehicle unit within Engagement Range of this model’s
unit and roll one D6: on a 4+, that enemy unit suffers D6 ■ Corpuscarii Electro-Priests
Omnissian axe Melee 4 3+ 6 -2 2
mortal wounds and, until the end of the phase, the Weapon ■ Fulgurite Electro-Priests
Skill characteristic of melee weapons equipped by that ■ Kataphron Breachers
enemy unit is worsened by 1.
■ Kataphron Destroyers
■ Skitarii Rangers
INVULNERABLE SAVE 5+ ■ Skitarii Vanguard

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Imperium, Infantry, Character, Tech-Priest, Dominus KEYWORDS: Imperium, Infantry, Character, Tech-Priest, Dominus
Adeptus Mechanicus Adeptus Mechanicus

TECH-PRIEST ENGINSEER TECH-PRIEST ENGINSEER


M T SV W LD OC The most widespread of a forge world’s priesthood, Enginseers
6" 4 3+ 3 7+ 1 maintain many of the Imperium’s mechanisms, such as reactors,
battle tanks and even starships. They have an intuitive connection
with holy apparatuses, and can awaken the most recalcitrant of
engine spirits with whispered machine cant.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Archeotech pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 3+ 6 -1 1 CORE: Leader ■ None ■ 1 Tech-Priest Enginseer

Enginseer: While this model is within 3" of one or more This model is equipped with: archeotech pistol; Omnissian
MELEE WEAPONS RANGE A WS S AP D axe; servo-arm.
friendly Adeptus Mechanicus Vehicle units, unless it is
Omnissian axe Melee 3 4+ 6 -2 2 leading a unit, this model has the Lone Operative ability.
Servo-arm [EXTRA ATTACKS] Melee 1 4+ 6 -2 2 LEADER
Omnissiah’s Blessing: In your Command phase, select one
friendly Adeptus Mechanicus model within 3" of this model.
This model can be attached to the following units:
That model regains up to D3 lost wounds and, if it is a Vehicle
model, until the start of your next Command phase, that ■ Corpuscarii Electro-Priests
model has a 4+ invulnerable save. Each model can only be ■ Fulgurite Electro-Priests
selected for this ability once per Command phase. ■ Kataphron Breachers
Vengeance for the Omnissiah: If a friendly Adeptus ■ Kataphron Destroyers
Mechanicus Vehicle model is destroyed within 12" of this ■ Servitors
model, until the end of the battle, this model’s Omnissian axe ■ Skitarii Rangers
has an Attacks characteristic of 6.
■ Skitarii Vanguard

INVULNERABLE SAVE 5+

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Imperium, Infantry, Character, Tech-Priest, Enginseer KEYWORDS: Imperium, Infantry, Character, Tech-Priest, Enginseer
Adeptus Mechanicus Adeptus Mechanicus

TECH-PRIEST MANIPULUS TECH-PRIEST MANIPULUS


M T SV W LD OC Amongst the augmentations of a Tech-Priest Manipulus is a galvanic
6" 4 2+ 4 7+ 1 cell from which they channel powerful charges of the Motive Force.
They drain power sources dry and use the energy to overcharge the
cells of their warriors’ armaments, all while defending their divine work
with blasts from their own arcane weapons.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Magnarail lance [HEAVY] 36" 1 3+ 7 -2 3 CORE: Leader ■ This model’s magnarail lance can be replaced with 1 transonic cannon. ■ 1 Tech-Priest Manipulus
Transonic cannon [DEVASTATING WOUNDS, TORRENT] 12" D6 N/A 4 0 2 This model is equipped with: magnarail lance;
Galvanic Field: While this model is leading a unit,
weapons equipped by models in that unit have the Omnissian staff.
MELEE WEAPONS RANGE A WS S AP D [LETHAL HITS] ability.
Omnissian staff Melee 4 3+ 6 -1 2 LEADER
Defend the Divine Work: Once per battle, at the start of any
phase, this model can use this ability. If it does, until the
This model can be attached to the following units:
end of the phase, all models in this model’s unit have a 4+
invulnerable save. ■ Corpuscarii Electro-Priests
■ Fulgurite Electro-Priests
INVULNERABLE SAVE 5+ ■ Kataphron Breachers
■ Kataphron Destroyers
■ Skitarii Rangers
■ Skitarii Vanguard

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Imperium, Infantry, Character, Tech-Priest, Manipulus KEYWORDS: Imperium, Infantry, Character, Tech-Priest, Manipulus
Adeptus Mechanicus Adeptus Mechanicus
TECHNOARCHEOLOGIST TECHNOARCHEOLOGIST
M T SV W LD OC Technoarcheologists are seekers of divine arcana, driven to uncover
6" 4 3+ 3 7+ 1 that which is hidden and to analyse its capabilities. Hardened to life on
the Imperium’s dangerous frontiers, these priests employ cogitative
instincts to detect approaching foes and awaken their servitor
guardians to effective modes of attack.

RANGED WEAPONS RANGE A BS S AP D ABILITIES WARGEAR OPTIONS UNIT COMPOSITION


Archeotech pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 3+ 6 -1 1 CORE: Leader ■ None ■ 1 Technoarcheologist

Seekers of Divine Arcana: While this model is leading a unit, This model is equipped with: archeotech pistol;
MELEE WEAPONS RANGE A WS S AP D servo-arc claw.
add 1 to the Objective Control characteristic of models in
Servo-arc claw [ANTI-VEHICLE 4+, DEVASTATING WOUNDS] Melee 3 4+ 8 -2 2 that unit.
Cogitative Instincts: Enemy units that are set up on the LEADER
battlefield as Reinforcements cannot be set up within 12"
This model can be attached to the following units:
horizontally of this model.
■ Corpuscarii Electro-Priests
■ Fulgurite Electro-Priests
INVULNERABLE SAVE 5+ ■ Kataphron Breachers
■ Kataphron Destroyers
■ Skitarii Rangers
■ Skitarii Vanguard

FACTION KEYWORDS: FACTION KEYWORDS:


KEYWORDS: Infantry, Character, Imperium, Tech-Priest, Technoarcheologist KEYWORDS: Infantry, Character, Imperium, Tech-Priest, Technoarcheologist
Adeptus Mechanicus Adeptus Mechanicus

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