Test 7
Test 7
You should spend about 20 minutes on Questions 1-13, which are based on Reading Passage 1
on pages 2 and 3
Computer
games
The early days of the video game
business
It's not whether you win or lose, but how you play the game. In the age of
computers, that statement takes on new meanings: video game cannot ever
really be defeated because, no matter how high the score, It is always the
human who tires first or makes the fatal error. But millions of people
continue to play, because microelectronic technology has enabled game
designers to conveniently and inexpensively transform plain screens into
playfields of extraordinary capability. At the same time, a multi-billion
dollar industry has grown from very humble beginnings in just a few
decades.
The technological roots of video game can be traced back to 1962, when an
MIT (Massachusetts Institute of Technology) graduate student demonstrated
Spacewar, a science-fiction fantasy game played on a mainframe computer
and a large screen. That game. immediately attracted a wide cult following
among computer buffs. The next important step came in 1968, when a console
was developed that could be used to play game on ordinary televisions. But it
was not until the early 1970s that a young University of Utah engine to the
point that adaptation of Spacewar from a large computer into coin-operated
from, for use in video game arcades, was becoming economically feasible.
Bushnell and his associates began working on such a machine in a converted
bedroom workshop, but were unsuccessful. What they ultimately developed
instead was a simple tennis-like game that they named Pong.
Pong took the industry by storm and quickly became the first coin-operated
video-game Hit. And soon thereafter commercial Pong - style home video
games also appeared. Yet despite early enthusiasm, consumer interest in
this area proved leas sustained than had been anticipated and, as prices
started to drop and losses mounted, most of the early manufacturers
withdrew from the field. Profits proved to be just as elusive at Bushnell's
company, Atari, where a rapidly growing market presence in coin-operated
machine and home video required greater injections of capital and more
professional management than the company was able to provide. In 1976,
the founders of Atari sold their share of the company for a sum that was
only equivalent to their sales in that year.
All of this, however, was too good to last. By late 1982, the public’s
fascination with arcade games had begun to low down, and fewer potential
best-sellers were becoming available for conversion to cartridges that could
be used on an Atari machine. At the same time, the market was flooded with
illegal software of all types. It was thus not until the late 1980s that the
unstructured nature of the industry, at least on the software side, had
stabilized and become restructured in a manner similar, in many respects, to
the book publishing business.
Until 1986, when Japan-based Nintendo introduced a more technologically
sophisticated and user-friendly game console, the hardware side was also in
disarray. But with tight control of software development and marketing,
Nintendo was able to revive and then capture up to 80 percent of a once-
again booming market in which no significant competition appeared until the
early 1990s. By that point, the annual operating profits of Nintendo had
already grown to over $1 billion-an amount exceeding the 1991 profits of all
the major Hollywood film studios combined. In 1999, sales of game hardware
and software, led by PlayStation, were equal in size (around s7 billion) to US
domestic box-office revenues.
With change the only constant, the game industry has moved on to become
what it is today. However, no matter what the technology or the format, the
essence of a successful game will always be the same: it is simple to
understand and to play on an elementary level, but it is compulsive and
maddeningly difficult- in fact, forever impossible-to master fully.
Questions 1-6
A history of video
games
1960s
Spacewar was first played on a computer and special
screen.
1970s
Advances in technology led to cheaper 1………….and the possibility of
coin-operated video games.
The first successful coin-operated video game
was 2 ................... 3……………was bought
from its original owners.
Space Invaders was successful because of its colourful
4......
1980s
Pac-Man was the first game to attract
5............
1990s
At first one company dominated the market.
By the end of the decade 6................ had become the biggest
selling home. entertainment product.
Questions 7-13
Do the following statements agree with the information given in Reading Passage 1? In boxes 7-
13 on your answer sheet. Write
TRUE if the statement agrees with the information
FALSE if the statement contradicts the information
NOT GIVEN if there is no information on this
READING PASSAGE 2
You should spend about 20 minutes on Questions 14-26, which are based on Reading
Passage 2 on pages 6 and 7.
E. In the 19th century, the railways were another feat of engineering which
captured the imagination of painters, and the steam engine in the distance
of a landscape became as much a part of it as the herd of cows in the
foreground. The Impressionist Claude Monet painted railway stations -
such as the Gare St-Lazare in Parin - as well as flower and gardens. By
the 20th century, engineenng. technology and industry were very well
established as subjects for artists.
F. American-born artist Joseph Pennell portrayed buildings under
construction and shrouded in scaffolding, and recorded scenes of industry
during World War I. He is perhaps best known for his prints of the
Panama Canal as it neared completion and of the partially completed Hell
Gate and Delaware River Bridges. Pennell has often been quoted as
saying, "Great engineering is great art', a sentiment that he expressed
repeatedly. He wrote of his contemporaries: I understand nothing of
engineering, but I know that engineers are the greatest architects and the
most pictorial builders since the (ancient) Greeks. Pennell called the
sensation that he felt when he looked at a great construction project "the
Wonder of Work". He saw engineering as a process memorialized in
every completed dam, skyscraper, bridge or other great engineering feat.
G. Today, one of the most innovative and influential engineers is Santiago
Calatrava, who also trained as an architect. His bridges and other
structures provide public spaces on a human scale, and stand as pieces of
sculpture in their own right. Increasingly, commissioners of bridges in
the US are looking to such individuals, to teams of engineers and
architects who work with artists. The growing awareness of the
intangible added value of art is sure to give us more masterpieces like
the Brooklyn Bridge. They in turn will continue to be noble monuments
to civilization, and will be welcome subjects for artists of all kinds.
Questions 14-19
Reading Passage 2 has seven paragraphs, A-G
Which paragraph contains the following information?
Write the correct letter A-G in boxes 14-19 on your answer sheet.
NB You may use any fetter more than once.
14. a time when a transport system became an inspiration for artists
15. a reference to the current trend of including artists in engineering
projects
16. reasons for the idea that art and engineering are difficult to combine
17. how the depiction of human labour involved danger to an artist
18. a reference to an artist who celebrated a number of unfinished structures
19. a reference to two large engineering works that are symbols of their
locations.
Questions 20-22
Look at the following statements (Questions 20-22) and the list of people below.
Match each statement with the correct person, A-G
Write the correct letter, A-G, in boxes 20-22 on your answer sheet.
List of people
A. Lewis Hine
B. Charles Sheeler
C. Abraham Darby
D. Michael Rooker
E. Claude Monet
F. Joseph Pannell
G. Santiago Calatrava
Questions 23-26
So what advice does Nicholson have for the corporate world? He thinks that
by knowing the reasons for people's behaviour it is possible to mould
corporate environments into places that have more chance of working
efficiently and being pleasant places to work in. Nicholson admits that not
everybody in the business word agrees with his belief in the effectiveness of
evolutionary psychology in the workplace. One group that resist the theory of
evolutionary psychology is young MBA graduates who are just beginning
their careers and feel that evolutionary psychology will make their lives at
work more difficult. Older and wiser executives points out that they still tend
to cling to the idea of a magic formula to bring people into line with
corporate strategy. But that is back-to-front thinking according to Nicholson,
who contends that we should be reinventing our business structures not our
fundamental human nature.
At the end of his book, Nicholson gives his forecast of what will and will
not change in the business world. He believes that most people will still
prefer more traditional forms of work and throughout their lives will
continue to aim at lifelong status advancement. He also maintains that the
line between work and home will be less defined, but that people will
prefer traditional working patterns if working from home leaves them
isolated from their work community. He doubts that the high- tech ideas of
virtual companies will ever be very successful because people will still
want to meet each other face-to-face. Nicholson describes his ideal
organisation in the future: it would be decentralized, with small sub-units:
the staff would be from diverse backgrounds and be allowed a high degree
of self-determination. New endeavors and creativity would replace systems
and rationality. Nicholson. acknowledges that there is a long way to go in
terms of the translation of his ideas of evolutionary psychology into
practical propositions, but he is confident more and more people will come
round to his way of thinking.
Questions 27-31
30. Which of the following does Nicholson predict will happen in the
business world?
31. Which of the following is the most suitable title for Reading Passage
3?
Questions 32-35
Do the following statements agree with the views of the writer in Reading Passage 3? In
boxes 32-36 on your answer sheet, write
TRUE if the statement agrees with the views of the writer
FALSE if the statement contradicts the views of the writer
NOT GIVEN if it is impossible to say what the writer thinks about this
Questions 36-40
Complete the summary using the list of words, A-I below.
Write the correct letter, A-I, in boxes 36-40 on your answer sheet.