Basics of Filmmaking
Basics of Filmmaking
CONTENTS
Filmmaking is more accessible than it ever was. The availability of equipment is not the issue is used
to be. Films like Tangerine were captured on an iPhone. No matter what you decide to record, you will
follow the same process as has been done successfully for over a century. Your work will be divided
into three stages.
Pre-Production
Your story is the most important aspect of your film. A poor story cannot be rescued by beautiful
images and stunning music. All the time you spend in pre-production, the research and writing phase,
will be pay back so much more when you are at production stage.
Rather than try to summarise volumes of texts written about storytelling, you could do no better than
glean from the resources at Pixar in a Box, who produced a massive wealth of experience when
partnered with the Khan Academy. You can find their lessons here: www.khanacademy.org/partner-
content/pixar. Some aspects of this resource that are most useful to this guide are summarised in this
section.
Production
These are the nuts and bolt of capturing all the components making up your film. You have planned
the theme, story, scenes, and emotions and now it is time to commit them to memory. This section
covers all the basic aspects of accurately capturing sound and vision that tell your story.
You will switch our cameras to manual to provide the best production value possible. How can we use
lighting to enhance the telling of your story? What types of methods can you use to record the sound
you need? Not rushing this stage will make your job that little bit easier in the final stage of making a
film.
Post-Production
“It’s in the can” is only the start of this section. You’ve captured all your components and mow you
need to stitch them together. This last stage is a VERY quick lesson in using iMovie on a Mac, managing
green screen techniques, tweaking clips and adding those small touches you want for your film.
Let’s tackle the first of these sections, perhaps the one requiring the most work: Pre-production.
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CHARACTER
What your character wants will drive the story by their actions. How are their wants at odds with their
needs? These may differ greatly, causing a conflict. Conflict is an example of an obstacle that needs to
be overcome by the character. These obstacles may be external barriers such a long journey, but can
also be our personality, such as fear, or generosity.
STORY STRUCTURE
What do you want the audience to know and when? With a joke, the punch line has to come at the end
with the build-up in the middle. Every other order would ruin the joke. The emotional impact of your
story demands the same attention to structure. It requires more than just a start, middle and end.
Begin by coming up with the most important moments in your story; the ‘story beats’. Beats are the
kind of things you would mention if you described what happened yesterday in thirty seconds. Avoid
going into the details, but focus on cause and effect, or choices made by the character. An example of
how to do this is to use the improv tool of the story spine that follows.
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With your story, step back and try to say what connects all the 1. Once upon a time…
separate events in the story. Simply put, what are you trying to 2. Every day…
say in your story? This is getting to the theme, often connected to 3. Until one day…
the moral, or lesson that the main character learns at the end of
4. Because of that…
the story. A month after seeing your film, what would people say
5. Because of that…
it was about? Ideally, you should know the theme before you
6. Because of that…
begin a film, but you may discover a different one while working
on it. Allowing your theme to grow during the development 7. Until finally…
stage is essential, but you should be clear of what that theme is 8. And ever since then…
by the time you’ve finished writing. The moral of the story is…
The story spine can be broken up into three acts, the most common form of story structure. Act one is
the hook that makes us want to go on the journey with them and the filmmaker. Mapped onto the
story spine it looks like this:
1. We meet our main characters, protagonists and antagonists, and when and where the
story takes place.
2. This is where we learn more about how the world works, and the characters place in it.
3. An event, which leads to a key obstacle, setting the story in motion. Also known as the
inciting incident.
The inciting incident should happen at the end of the first act and launch you into act two. You will
begin to analyse television episodes, whole series and movies, to come to expect the twist or inciting
event that happens at the end of both the first and second acts.
Act two begins the journey to achieve the goals of the protagonist. It is more than just a series of
events strung together. The protagonist will encounter a series of progressive complications during
steps 4 to 6 of our story spine. The choices and actions of the main characters as they attempt to
overcome these escalating obstacles is the substance of the second act. The more they are beaten up,
the more of an opportunity for growth they will have, and learn what is most important; the theme of
the film. As a result, act two may contain the lowest point of the film for our character.
The low point should happen at the end of act two, so that in act
three the main character is forced to confront the things that
they didn’t want to confront at the end of act one. The
point of no return may occur half way through act
two, but the permanent change in your character
should occur at the end of act two.
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THE SCREENPLAY
A screenplay is the script of your film, including any instructions for actors and scene directions. They
tend to have very specific guidelines on formatting, font size and even font. Combined, these
guidelines ensure that one page of a screenplay usually takes up one minute of film. A ninety page
screenplay plays out in about an hour and half.
The good news is that you can get a software package to do most of the formatting for you. Visit
www.storywriter.amazon.com to see how a simple screenwriting software package works. Other
brands are available and many are premium priced with many analysis features.
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STORYBOARDING
A storyboard is a graphical route through your narrative, highlighting the shots you want to capture. It
isn’t necessary for you to be a proficient artist. You concept can quickly be captured very quickly
indeed, ensuring YOU stay in the moment of the images in your head as scene plays out.
The pictures in this example start with a wide shot, then introduce Sarah in closeup. This is also time
to put to good use all those composition abbreviations, such as XLS and CA, etc. More on these later.
Any fine details are omitted from the drawing, but would likely be indicated in the screenplay. For
example, while frame 1 shows what looks like a barbeque, indicating an external (EXT) shot of a patio-
garden, it might be a badly drawn table in a living room, clearly an internal (INT) shot. Similarly with
the other descriptive markers in the scene heading of the screenplay, such as DAY or NIGHT. Rather,
let the screenplay do the hard work of drawing those aspects for you, while letting the storyboard take
care of the actual images you plan to film. Any notes beneath each frame can capture any action in the
shot, any camera motions as well as any dialogue spoken it.
Each scene may have its own storyboard. This may help not only Top Tip #1
when you come to stitch it all together in post-production, but
also at the time of filming. If you know that you will return to a Remember that films are never
scene later in your film, you should be planning to film both filmed in the order they are
scenes at the same time. Why would you move camera, lights, kit shown. So why would each
and crew twice, when you can film all the shots from both scenes scene be shot in the same way?
in one go. Set up the kit to film all the
closeups, and then capture the
If you really are not sure where to start, try dividing the sheet up wide shots at the end. Just
into separate panes that you can reorder and move around the beware of any continuity of
page to get a feeling for the flow. Does it change the emotion? props and the like, when you
reorder them.
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EVERYONE IS KUBRICK THESE DAYS
With a mobile phone in your pocket we have all got used to being able to capture video whenever we
want and yet we get so much of it wrong. We often use the wrong aspect ratio, the wrong frame rate
and lack the basic controls and kit we need to be able to capture quality footage.
However, we’re likely to use a mobile phone at some point so it’s worth covering some basics that are
specific problems for phones and how we’ve got used to using them.
These principles apply to everything you are going to film in most projects, whatever camera you are
using. There are also many problems common to phones and all cameras and these largely relate to
them being set to ‘automatic’. We’re going to solve many of these by setting our cameras to manual as
much as possible, to take control of them.
To make life easier later on, agree on some of the global settings that you want to use for a project.
These settings will apply for every scene you will be filming. Set these first before worrying about
those settings you will have to set differently for every scene.
How you navigate to these settings will vary depending on what camera you are planning to use. Get
to know your camera well and never be afraid to get the instruction manual out.
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GLOBAL SETTINGS: ASPECT RATIO, RESOLUTION AND FPS
720p HD at 30 fps
1080p HD at 30 fps
1080p HD at 60 fps
4k at 30 fps
1 Incidentally, the ‘p’ means ‘progressive’, suggesting each frame in the video is made up of all the lines in the picture. i.e. All
1080 lines are captured. The alternative is ‘i’ or ‘interlaced’ where each frame is made up of alternating lines of the image.
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Fig. 2. Common settings for resolution set on
cameras and screens (Not to scale).
On an iPhone, the following file sizes are for a minute of footage at the resolutions above:
Your camera may have different ranges of numbers for fps, a legacy of the differences between the
speeds at which television pictures are shown. In the UK, this is typically 50 fps, while the US uses 60
fps. Older televisions struggle with switching between the two settings, while newer televisions are
able to change automatically. 60 fps is smoother and often evident in videogame play. 30 fps is
considered to be a standard for web-based video.
You may find you have 25 fps and 50 fps 2, maybe even 24 fps.
Traditionally, 24 fps provides the cinematic look of movies Top Tip #2
(alongside other means), so ignore that for now. As 50 fps is twice
If you plan to do post-production
as smooth as 25 fps, go with the high setting.
editing using iMovie then record
However, you are likely to be doing all post-production editing in at 60 fps as it will output your
iMovie on a Mac. While brilliant, because it is free software it work at that. If you import 50 fps
comes with some quirks (see the box opposite), so if you can set footage, it will only export your
your camera to record at 60 fps, then do that. Also remember that finished file at 25 fps and it won't
the very first clip you drag on the timeline of iMovie will set the fps look as smooth as your original
for the whole project. If you film at 60 fps, make sure you drag one footage did.
of these clips into the timeline first.
You always have the option to step it down to a lower frame rate using free software like Handbrake,
but you will never gain any extra smoothness converting it from 30 fps to 60 fps later. Film at the
higher frame rate and you have options. The only exception is if you want to output to 24 fps.
It is possible to use much higher frame rates on a camera via a slo-mo mode. For instance, an iPhone
will shoot 720p footage at 240 frames per second. So when the video is played back at a normal speed
of 60 fps, everything appears in slow motion; silky smooth yet at quarter speed. It is possible to
further slow things down in post-production but if you can capture it at the right speed to begin with,
you should do that. Slowing clips ‘in post’ will not retain the smoothness of the rest of the film.
2 If this is the case, you may have your camera set to PAL rather than NTSC. There is nothing wrong with this, but to get the
best quality video output from iMovie, you will want to set it to NTSC to get the alternative numbers of 30 and 60 fps.
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LENS CHOICE AND FIELD OF VIEW
If you are filming on a phone, this is not something you can really control, but there will still be things
you need to consider. If you are using an action camera like a GoPro, then while the lens choice is not a
physical thing, you do have options over the field of view (fov). These cameras can shoot a ‘superwide’
frame that captures a wide field of view, or something more ‘linear’, both in a 16:9 ratio. These are
demonstrated in fig. 3 below.
Fig. 3. GoPro shots in ‘superview’ and ‘linear’ fields of view from a fixed point.
The wider field of view captures more of the scene and makes
fuller use of the sensor the image is captured on. It looks good but Top Tip #3
slightly distorted. This distortion is much more pronounced when
Select a field of view closest to the
filming close to the camera and when camera motion is included in
look of a DSLR as possible so that
the shot. However, The ‘linear’ fov digitally focuses on the central the footage you take on either
part of the lens and sensor to prevent the distortion at the edges of camera blends nicely when
the image. With a high quality action camera, you won't notice a edited.
drop in quality by using this ‘digital zoom’.
On a mobile phone this digital zoom is what happens when zooming into the scene using your fingers.
Rather than a physical change in your lens, the zoom is accomplished digitally. At some point, you
maximise the resolution of your camera sensor and just make your pixels bigger. Try to avoid using
digital zoom if you have the option to move the camera closer to what you want to film.
With a DSLR, you can be swarmed with options regarding lens choice. You will see filmmakers with
huge collections of lenses to attach to their camera. They will favour a selection of ‘prime’ lenses,
which will have a fixed focal length, such as a “fast 50mm prime”. It will be a lens that does not zoom,
so it requires fewer glass elements between the world you are capturing and the sensor in the camera.
This means that a prime lens lets in lots of light and you can film in lower light conditions without
relying on bigger and brighter lighting rigs. Incidentally, this is also the reason the simple lens systems
of action cameras and mobiles can film quite well in low light, despite such tiny lenses and sensors.
However, you are likely to have a zoom lens on your DLSR. While it blocks more light than a prime
lens, you won't have to physically move the camera so much to frame your shots. To increase the light,
you can adjust the ISO value, or sensitivity of the camera sensor; but be aware that higher ISO numbers
increase noise in your images and can make them look grainy. For now, set it to 800, we can tweak it
later.
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EXPOSING YOURSELF
On an iPhone, you can set the exposure and focus simultaneously, and then tweak the exposure. Point
your phone at a scene and move it about between bright and dark areas to watch it darken and
brighten automatically. This frustrating wandering of exposure isn't what you want so hold the phone
still and tap the screen on whatever subject you want to be correctly exposed, such as the person
talking. The phone will temporarily set exposure and focus for that subject.
For DSLRs
On a DSLR there are other ways of increasing the amount of light coming in, other than adjusting the
ISO or sensitivity of the sensor, with it’s incumbent drawbacks of increasing grain in the film. It is
through opening the aperture, the mechanical equivalent of the iris of your eye. To let more light in,
open up the aperture until you can capture video at the brightness your subject deserves. If your
image is still not bright enough, go back and increase the ISO or consider some additional lighting.
If you are struggling to get enough light into the scene, you can either set up some lighting or go back
to change your global settings to 30 fps. You can then go back to setting your shutter speed to 60. That
gives you more latitude with shooting in a darker room.
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DEPTH OF FIELD AND FOCUS
Now you are looking at the scene, you may notice that it is not all in focus. This focus is obvious on an
iPhone, but you may need to press a button on the front of your DSLR to preview what is in focus and
what isn’t. To achieve a cinematic look you want only a single point to be in focus, with the
background nicely blurred so we won't be distracted by it. This is how your eyes focus. Even if you’re
not after ‘cinematic’, you want to influence where people look on screen when watching your video.
Don't be tempted to rely on the zoom on your lens to get close to the subject and then focus. It may
help a little, but there is no guarantee that it will retain that focus at a different focal length on your
zoom.
What do you want to zoom into when you are setting the focus of something large like a person
talking? Usually, it is the eye of the person speaking, yet this may mean that any gestures in front of
them are blurred. If they are, revisit your aperture setting to close it down and widen your depth of
field so that all the important aspects are in focus.
Focus, like sound, is something that when it is done correctly, nobody will notice it. Unfortunately, if it
is done badly, it will stand out and distract hugely from the production value of your film.
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WHITE BALANCE AND COLOUR CORRECTION
As we’ve moved from old filament light bulbs, through fluorescent tubes to energy efficient bulbs and
now LED bulbs, you might have noticed how they affect the colour of objects in your environment.
Some bulbs will have a warm colour, while others are described as cool. Even daylight will have a
variable colour temperature. Light on a cloudy day is not the same as a bright sunny day. Even times of
the day will present different temperatures. Consider the warm glow of a sunset painting the
landscape with oranges and yellows, compared to the blue-grey light of early morning. Cameras don't
try to adjust for these different light conditions and need to be setup to tell them what sort of light you
are shooting in. To do this we use a setting called white balance.
White balance allows the camera to record a scene without unwanted colour casts by providing
weighting to the three primary colours it captures; red, green and blue. Fortunately, this is easy to do.
Most mobile phones don't give you control over white balance and you will have to adjust it in post-
production. Therefore, it is very useful to record a short clip of you preparing for this before each
scene is shot. Whenever you move the camera, the light visibly changes, or a camera setting is
changed, you should include this in your shot list. A further problem can arise when you import all
your footage into iMovie to find they are all mixed up.
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PREPARING TO CAPTURE SOUND
The slate also serves another purpose. That ‘clapping noise’ Mythbusting #3
allows an editor to sync the images with any sound recorded on
any external devices such a microphones linked to digital “Filmmaking is needlessly ritualistic”
recorders. This is essential if you are using an action camera or
phone to record images. Inevitably, the sound quality recorded The use of the slate in front of the
natively by these devices will be terrible without the use of camera while speaking the words,
external microphones. “Scene [whatever]; take [whatever]”
[CLAP!] is done for reason. Film was
When you import sound files and video into the iMovie timeline, always recorded separately to the
you will want to line them up exactly so that speech is in perfect sound because film was just that, a
sync with the movement of the face. You can physically see stream of still images. To sync them
where the sound of the clap is as well as the exact frame where up, the information about each take
the slate closes, allowing you to line them up perfectly. Later you needed to be marked on both
can then choose between the best audio out of the two feeds; images and sound recording. Hence,
that from the camera or that from the external device. One can both the closing slate is used and the
words spoken. [CLAP!]
be muted as you are editing.
Even when it comes to the setup of your DSLR there aren’t many settings at your disposal. The first
thing to do is switch off any automatic settings. What these do is boost quiet moments and normalise
the audio you want to record. Sounds useful, but isn’t. A result of this is that when you want things
quiet, it boosts sensitivity to capture all the background noise in the room, which you don't want. Then
when you start talking, you can hear the sound dip as it switches from high sensitivity to low, before
rising back to normal. Set it to manual and then you set the slider to the right amount.
A very useful feature of DSLRs is the ability to see the sound bars bouncing up and down when you test
your microphones. You are looking for them to peak around the mark specified on your camera. On a
Canon DSLR, this is between 12dB and 0dB. Keep the audio peaking between these when people talk
and all should be good.
It would be best to be able to hear it at the same time. A decent pair of headphones is very useful as
they present a good range of sound to the ears. Not all cameras allow you to do this, so if you are
looking for a camera to shoot film on, this is a big consideration.
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MICROPHONES
You will realise that most in-built microphones on cameras and phones are poor. You need either
something else to record sound on alongside your on-board audio, or to upgrade the microphone used
on your camera. Each type of microphone has strengths and weaknesses.
These microphones tend to have the usual 3.5mm jack plug which
Top Tip #4
plug nicely into most DSLR cameras. However, to use one on an
iPhone or GoPro you will need to use an adaptor and there will be Sometimes, these microphones
no option to be able to monitor the sound you collect live. These require separate power. Replace
adaptors can be quite expensive, sometimes more expensive than the batteries regularly and don't
buying a small digital recorder you can plug a microphone into. forget to switch them on. Always
Later you can compare the native audio with that recorded from the check before you shout ‘action!’
external device.
It is worth playing back your audio to ensure there is nothing untoward, such as fridges switching on,
mobile phones clicking, people coughing, crackling from loose cables, or popping as percussive sounds
are made down a microphone placed too close to a person speaking. Look out for ‘p’ and ‘b’ pops.
Remember the more mics you set up in an environment, the more recorders you need to have running
or you need to invest in a mixer, which you will need to balance and monitor. This is the work of a
whole other person. Don't expect to pay attention to the video, the audio mix and getting the best from
your presenter all by yourself. Filmmaking is a team effort.
Other equipment can help you get close to the source of the
sound. A boom, attached to a shotgun mic will get you close to
the speaker. Again, you want another person to hold it. If there
is any wind, you will want to use a ‘dead cat’ too. This doesn’t
solve the challenge, but does limit the amount of wind noise.
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LIGHTING (“YES, IT’S SUPPOSED TO BE IN YOUR EYES!”)
The good new is that DSLRs are very good at capturing scenes in a good range of lighting conditions,
everything from candlelight to bright sunlight on a snow scene, but only if you set the camera up right
for it. However, you will soon realise that you need to give it a hand, highlight a subject in a certain
way, or create an emotional cue in a scene.
Two things are essential when you consider lighting: the colour/temperature of the light you are using
and where you place those light sources. The first of these we’ve covered when we set our white
balance Beware how colour casts from certain lights dominate on camera without being balanced
(fig.4). But using this colour cast can be useful to achieve a look you want. If you want something else,
consider using gels of coloured films in front of your lights. Just be careful of how hot lights get!
Fig.4 Uncorrected colour cast from sodium streetlights and fluorescent tubes.
Placement of lights can add depth and dimension as well as reflect mood and emotion. Depending on
how what type of lights and how many you have will enable you to create the feel you want. Typically
you will use three light sources; a key light, back light and fill light. There are no hard and fast rules for
placing them. The example below is a textbook example of the three-point lighting setup.
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YOU’VE BEEN FRAMED (NOTES ON COMPOSITON)
It’s ok to break the rules on composition, but you must first learn those rules and at least attempt to do
them justice. We’re talking about where things sit in your camera frame in relation to other things,
even in the third dimension. Luckily, a simple framing guide is built into your cameras, and it’s called
the rule of thirds. You will find these grid lines will help, so switch them on.
As well as this, you need to ensure that microphone booms don't drop into the top of the frame, or
lighting equipment and crew don't appear at the edge of frame. You are ideally looking for nothing
that distracts from your subject.
If you are using a green screen or plain backdrop, ensure there are no shadows cast on it. Move the
subject forward, the camera back and use the zoom to bring the two closer, just like you see above.
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Let’s take a look at the main types of shot often filmed. How you storyboard the order of the shots you
film will help the audience follow the narrative of your story. For instance, the first shot may be the
Extreme Long Shot, which sets the scene; sometimes called the ‘establishing shot’. It allows the
audience to become immersed with the players, in the environment that the action is to take place in.
Extreme Medium
Long Shot Closeup
(XLS) (MCU)
Medium Big
Long Shot Closeup
(MLS) (BCU)
Extreme
Mid Shot
Closeup
(MS)
(XCU)
Insert Cutaway
(I) (CA)
The bottom two are extremely useful for highlighting details but also allow you to make sneaky edits
between different takes. Keep the audio running over the cutaway or insert and nobody will notice.
As well as the shot at eye level, you can alter the angle of the camera to change the emotion of the shot,
perhaps to portray intentions or some aspect of narrative, known or unknown to the protagonist.
Canted or
High
Dutch
Angle
angle
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CROSSING THE LINE (THE 180° RULE)
CAMERA MOTION
For many shots you will be using a tripod and capturing a static shot, but that doesn’t mean you can’t
smoothly, and purposely move the camera. Ask yourself: Do I want movement in this shot? What type
of movement do I want? What equipment do you have to create that movement? Then you will need to
pre-visualise and block out the movement you are planning to make!
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THE STUFF YOU’VE FORGOTTEN
There will be lots of things that go wrong when you are filming, but the trick is to work as a team. The
runner is the person that is sent to get the one essential item you need immediately. To ensure you
don't run short on runners, prepare the following:
Gaffer tape Useful for holding kit together, securing loose cables, but not for
sticking lavalier mics to skin.
Batteries Not just spares for the camera, but also a range that fit your mics
and digital recorders.
Chargers For all phone makes, cameras, monitors and possibly lights.
Extension leads Because you are taking over a large space, cables will inevitably
never reach the wall.
Umbrellas and plastic bags Because you live on earth and it rains here. Use a large umbrella for
the camera.
Notepad You need to record every shot and take, together with any
comments made by the director about each take.
A printed copy of your script Because batteries on your tablet will fail during the day.
Cash Because you want tea right? Yes, and so do your crew. Treat them
well and they will work better!
While on that last note, you are going to want patience; lots of it. Filming takes much long than you
imagine, but take solace in that fact that the longer you spend getting the preparation right and the
filming right, the easier your editing will be. You’ll be glad you left that beat in before calling “Cut!”
You need to be able to communicate clearly with everyone involved, including your subject. Be kind
and clear. Let people know why you think another take is needed.
Finally, remember that your film can never be rescued from a bad story, no matter how technically
brilliant it is. Writing your script is the cathartic process of refining your understanding of the material
and organising the research you have done. Your story will develop during this process. When the
director is ready to call action, the pressure turns over the subject. If you are the subject then you need
to relate to your audience, even though you can't see them beyond the people behind the camera. Your
job is now to throw away the script and talk to the camera like you are sharing the wonderful things
you want your audience to hear.
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“ACTION!”
Only when you are ready does the Director get to say these immortal words. For most people, that’s
not you. This document is training you for the position of Assistant Director. The Director is
responsible for getting the best out of the performers; the right messages delivered in the right way,
with the right emotion. Your job is to ensure that the sound and vision of what the Director sees is
captured accurately. Are you ready? Run through your checklist:
If all the departments are set, the following commands are how you call a shot as an Assistant Director.
Feel like a filmmaker? Excellent start. When you’ve got everything ‘in the can’ it is time to go to ‘post’.
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POST-PRODUCTION (HOURS IN THE DARK, WITH A COMPUTER)
The following guide has been put together using iMovie as it’s free on a Mac and is pretty good for
most simple projects. As the software is updated, features change and buttons move so we will focus
more on your workflow rather than a detailed account. However, the general layout is as below:
The top half of the screen shows the media you have imported (C), whether clips, still images, or audio
with the preview screen to the right. As you skim your cursor over any clip you will see it played in
that window. You’ll also hear the audio as you skim so a set of headphones will help you here. The
preview window is also where you can playback your work so far. The top window (A) also hosts any
titles (D), transitions (F), and stock audio and foley 3 elements (G) you may choose to use in your film.
Any sections of clips or other elements you want to use are dragged from (C) to the timeline window
at the bottom. Here is where you construct your film in order. When a clip is in position you can make
changes to it using the editing tools (B). From left to right, these are Colour Balance, Colour Correction,
Cropping, Stabilisation, Volume, Equaliser, Speed, and Clip Filter and Audio Effects.
Keyboard shortcuts are very useful to speed up your editing experience. The Help section in iMovie is
very useful, but some common ones are: cmd+x (cut) cmd+c (copy), cmd+v (paste), cmd+b (split clip),
m (add marker), and the space bar will start and stop playback from your position. Other useful
shortcuts are cmd+z (undo), cmd+y (redo) and ß (delete selection).
3 Foley is the word used to describe sounds you add to the film, such as telephones ringing, rain falling, and other noises.
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WORKFLOW IN NON-LINEAR EDITING
Begin by dragging clips you want into the timeline. To rearrange them, just click and drag sideways.
You can add a cutaway (E) by dropping a clip into the space above the main timeline. Notice how the
audio from the cutaway clip has been lowered to zero so that it doesn't interfere with the audio over
the lower clip 4.
To adjust the volume of audio within a clip, hover over the audio waveforms and you will see it change
to tiny up and down arrows. Click and drag to increase or decrease the volume of that audio. You can
also select and adjust just a region of the audio (G) by clicking and holding on the audio until a
selection window can be dragged sideways.
The edit tools (B) contains the Colour Balance tool which allows you to
select the white of the slate you filmed so that iMovie can recognise
the temperature of the light shining on it. It will adjust any colour cast
on that clip. If you want to adjust contrast, brightness or add tint, then
use the Colour Correction tool instead.
This window is dynamic and if you select a cutaway clip, it will add a
Video Overlay button allowing you to choose how you see that second
clip. Options include Cutaway, Green Screen, Split Screen and Picture in
Picture. If you have filmed against the green screen, you will be able to
crop the area so you tune the image till it looks correct. Imagine that
you don't have to just use footage you have filmed to be your
background when filming green screen; you can also create
animation5.
When you are happy with the order of clips, you can add music, foley,
titles and transitions. Titles can also be used as ASTONs in the Lower
Third. How you use sound effects and transitions is up to you, but
don't go mad. It’s like using all the animations in PowerPoint in one
presentation. The stock audio does contain some jingles and musical
themes of different lengths. These are royalty free so imagine how
many people with a Mac have used them to death.
Other than the stock media in iMovie, you have options for licensing other royalty-free images and
music. Websites like www.youtube.com/audiolibrary/music are great sources. In the credits of your
film, you should include all attributions as directed in the instructions provided by the library used. In
fact, you have a responsibility to ensure that even brands visible in your film are cleared for use!
When everything is finished, use the Share button in the top right corner to export as a File. Check your
resolution and quality settings. You’ll never need to export in Pro-RES setting by the way, so select
Medium but go with your maximum resolution. Finally, let iMovie put it all together. Well done!
4Audio for this clip has also been detached to show how it looks when audio has been imported from another source.
5PowerPoint is good for creating animation and exporting as a movie. Make sure you set your video size correctly so it
exports correctly. If you use a Mac, Keynote is MUCH smoother at exporting animation in presentations as video.
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