Comparative Analysis of Interactive Coding Platforms VS Traditional Classroom Instructions in Computing and Information Technology Department in National University Dasmarinas
Comparative Analysis of Interactive Coding Platforms VS Traditional Classroom Instructions in Computing and Information Technology Department in National University Dasmarinas
Abstract— The field of coding and programming has gained programmers, two prominent educational approaches have
immense importance in the Philippines, ranking as the second emerged: traditional classroom instruction and interactive online
most in-demand job in 2021. To address the skills gap in aspiring coding platforms. This research aims to determine which
approach is more effective in teaching coding to beginners by On the other hand, the advent of interactive online
systematically evaluating learning outcomes, coding proficiency, platforms such as Udemy, CodeAcademy, Coursera, and
and overall educational experiences. The study's objectives
include distinguishing students using interactive coding platforms EdX has resulted in the emergence of a flexible and self-
from those using traditional classroom instruction, comparing paced learning environment. These platforms break the
their average grades, and identifying the effectiveness of materials down into smaller chunks followed by
interactive coding platforms. The research methodology involves exercises, which are easier to understand and follow than
participants from the CIT Department, with data gathered
through a self-made questionnaire. The analysis employs a two-
a larger amount of information at once (Shen, R. & Lee,
sample t-test to compare the mean grades of students using M. 2020). This structured content is particularly helpful
interactive coding platforms with those using traditional to beginners due to its accessibility and offered learner
classroom instruction. The results demonstrate that the mean environment.
average of grades for students using interactive coding platforms
is higher, indicating the effectiveness of this approach. This study
provides valuable insights into the effectiveness of interactive While both traditional classroom instruction and
coding platforms in teaching coding to beginners, with practical interactive coding platforms have their respective merits,
implications for educational institutions and instructors to further the imperative now lies in determining their relative
improve the teaching method of programming to their own effectiveness. By evaluating the academic achievement of
students.
students from the CIT Department at NU Dasmarinas
who have been exposed to at least one or both of this
KEYWORDS: I. INTRODUCTION learning methods, this study seeks to offer insights for the
As the second CIT Department at NU Dasmarinas in deciding on the
Interactive Coding most efficient approach for teaching beginners to code by
highest in-demand job in
Platform the Philippines in 2021 methodically evaluating the learning outcomes, coding
(Statista Research proficiency, and overall educational experiences of these
Department, 2023). As a students.
result, various
educational approaches
and platforms have been A. Research Description
prevalent to bridge the
skill gap of aspiring and beginner programmers to create ● Objectives (General and Specific)
proficient software developers, and other professional IT
related jobs, with the traditional classroom instruction in The general objective of the study is to assess the
Tertiary level and interactive online coding platforms effectiveness of interactive coding platforms by
standing out as two prominent methodologies. comparing the academic performance of the students
from the Computing and Information Technology
The traditional classroom instruction approach, rooted Department in National University - Dasmariñas that use
in the historical foundations of education, provides the said platforms to the academic performance of
students within the CIT Department at NU Dasmarinas students who use traditional classroom instructions.
with face-to-face interaction with experienced instructors
to provide programming language to students. However, Specifically, the study aimed to;
programming courses taught in a classroom setting can be
very difficult for an instructor to go beyond covering the 1.Distinguish the students from Computing and
language's syntax, such as program design skills and Information Technology Department in National
problem-solving skills, in such a constrained class period University - Dasmariñas that use the said platforms from
because of the wide range of student backgrounds (Salleh students who use traditional classroom instructions
et al. 2018). But despite this, If students encounter
difficulties with assignments or have inquiries about a 2. Compare the average grades of the students from
lecture during a traditional classroom setting, it is Computing and Information Technology Department in
typically straightforward to engage in direct National University - Dasmariñas that use the said
communication with the instructor either before or after platforms from the average grade of the students who use
the class, or to arrange online meetings at alternative traditional classroom learning.
times.(Sadeghi, 2019).
3. Identify whether the said platforms are effective to use
as alternative learning than use traditional classroom ● Expected Output
learning.
1. Compared the academic performance to students who
● Hypothesis of the Study use the platforms and students who used traditional
Alternative Hypothesis (HA1) classroom instructions.
The mean average of the grades of
students who use interactive coding platforms is 2. Learned the effectiveness of using online interactive
greater than the mean average of the grades of coding platforms
students who use traditional classroom
instructions. Proving the interactive coding 3. Recommend some interactive coding platforms that are
platforms effective. effective for students who plan to study coding or plan to
pursue computer science.
Null Hypothesis (HO1)
The mean average of the grades of ● Resource Requirement
students who use interactive coding platforms is
less than the mean average of the grades of Reading resources:
students who use traditional classroom Books, Journals, Internet articles
instructions. Proving interactive coding
platforms not effective. Software:
Google Docs ,Microsoft Teams, T-Test
● Importance of the Study Calculator, T-Distribution Grapher
Pie Graph
Figure 4.1 shows the graphical representation of
the survey results for the first question. It distinguishes
Figure 4.1 Graphical Representation of Survey students who use interactive coding platforms to students
Results to Distinguish Students Who Use Coding who use traditional classroom instructions. With the
Platforms To Students Who Do not sample size being 10, it shows that 50%(5) of the
respondents use interactive coding platforms and 50%(5)
of the respondents use traditional classroom instructions.
This shows that half of the respondents use interactive
coding platforms and the other half use traditional
classroom instructions.