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Tutorial 1 - Creating An Application Involves Several Steps

1. Creating an Android application involves planning the purpose, features, user interface, and technology stack. The developer then sets up the development environment, breaks the app into modules, and codes, tests, debugs and deploys each module. 2. This document provides steps to create a basic To-Do list app for Android using Java and Visual Studio. It involves designing an interface with fields to add tasks and a recycler view to display them, storing tasks in an ArrayList, and handling input to add new tasks.

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0% found this document useful (0 votes)
49 views

Tutorial 1 - Creating An Application Involves Several Steps

1. Creating an Android application involves planning the purpose, features, user interface, and technology stack. The developer then sets up the development environment, breaks the app into modules, and codes, tests, debugs and deploys each module. 2. This document provides steps to create a basic To-Do list app for Android using Java and Visual Studio. It involves designing an interface with fields to add tasks and a recycler view to display them, storing tasks in an ArrayList, and handling input to add new tasks.

Uploaded by

njugunakevin811
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Creating an application involves several steps:

1. Define the Purpose: Start by determining the purpose of your application. What
problem will it solve, or what value will it provide to its users? Clearly defining the
purpose will guide your development process.
2. Identify Target Platforms: Decide which platforms you want your application to run on,
such as web, or mobile (Android). This choice will influence the technologies and
frameworks you'll use.
3. Plan the Features: Make a list of features you want your application to have. Start with
the essential functionalities and prioritize them. This will help you stay focused during
development.
4. Design the User Interface: Create a rough sketch or wireframe of how you want your
application to look and function. This will serve as a visual guide for development.
5. Choose a Technology Stack: Based on your target platforms and requirements, select
appropriate technologies and frameworks. For web applications, you might consider
HTML/CSS, JavaScript, and popular frameworks like React or Angular. Mobile app
development could involve Java/Kotlin for Android and Swift/Objective-C for iOS.
Desktop applications often use frameworks like Electron.
6. Set Up the Development Environment: Install the necessary software and tools to
support your chosen technology stack. This may include code editors, development
frameworks, and software development kits (SDKs).
7. Break It Down: Divide your application into smaller components or modules. This allows
you to tackle one piece at a time, making development more manageable.
8. Start Coding: Begin implementing your application by writing code for each module.
Follow best practices and coding standards to ensure clean and maintainable code.
9. Test and Debug: Regularly test your application as you develop to catch and fix any
issues or bugs. Automated testing frameworks can be helpful in this process.
10. Deploy and Release: Once your application is ready, deploy it to the appropriate
platform. Web applications might need hosting, while mobile apps need to be published
on app stores. Make sure to handle necessary security measures and user privacy
concerns.
Here is an easy-to-use and friendly Android application idea that we will work on:
To-Do List Manager:
We will create an app that allows users to manage their tasks and to-do lists. They can add
tasks, set due dates, create reminders, and mark tasks as completed. Include features like
sorting, categorizing, and adding notes to enhance usability.

Here's a step-by-step implementation guide for creating a To-Do List Manager Android
application using Java and Visual Studio:

Step 1: Set up the Development Environment

 Install the latest version of Java Development Kit (JDK) on your computer.
 Download and install Android Studio, which includes the Android SDK and necessary
tools for Android app development.

Step 2: Create a New Project

 Open Android Studio and click on "Start a new Android Studio project."
 Choose an application name and domain, and select the target SDK version.
 Select "Empty Activity" as the template for your project.

1. Open Android Studio and select "Start a new Android Studio project" from the welcome
screen. If you already have a project open, you can go to "File" > "New" > "New Project"
to start a new one.
2. In the "Create New Project" window, you'll be prompted to enter the following
information:
 Application Name: Enter a name for your application.
 Company Domain: Provide a unique domain name that represents your application
package structure (e.g., com.example).
 Project Location: Choose the directory where you want to save your project files.
 Language: Select "Java" as the programming language for your project.
 Minimum SDK: Choose the minimum Android version that your application will support.
You can select a recent version or choose the default value provided by Android Studio.
 Use legacy android.support libraries: Leave this unchecked unless you have specific
requirements for using the older support libraries.
3. Click on the "Next" button to proceed.
4. In the "Target Android Devices" screen, you can specify the devices you want your
application to run on. You can choose to target only smartphones, tablets, wearables,
TVs, or a combination of these. You can also select "Phone and Tablet" to support a
wide range of devices.
5. Click on the "Next" button.
6. In the "Add an Activity to Mobile" screen, you can choose a template for your
application's main activity. For a basic application, you can select "Empty Activity" or
"Basic Activity." You can also explore other templates based on your specific needs.
7. Click on the "Next" button.
8. In the "Configure Activity" screen, provide a name and layout file name for your activity.
The layout file will define the UI of your main activity. By default, Android Studio
generates a layout file with the same name as your activity.
9. Click on the "Finish" button to create the project.
10. Android Studio will generate the project structure and build files for your new Android
application. It may take a few moments to set up the project.
11. Once the project is created, you'll see the project structure in the "Project" pane on the
left side of the Android Studio window. It will include folders like "app," "res," and
"java."

Step 3: Design the User Interface

 Open the "activity_main.xml" file located in the "res/layout" directory.


 Design the layout by adding UI elements such as TextViews, EditTexts, Buttons, and
RecyclerView.
 Customize the layout to suit your preferences and provide a visually appealing design
for the to-do list.

1. Open Android Studio and navigate to the "res/layout" directory in the project explorer.
2. Locate the "activity_main.xml" file and open it.
3. Inside the "activity_main.xml" file, you'll see a default layout structure. Replace the
existing code with the following XML code:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="16dp"
android:paddingTop="16dp"
android:paddingRight="16dp"
android:paddingBottom="16dp"
tools:context=".MainActivity">

<EditText
android:id="@+id/editTextTask"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter a new task"
android:inputType="text" />

<Button
android:id="@+id/buttonAdd"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/editTextTask"
android:text="Add Task" />

<RecyclerView
android:id="@+id/recyclerViewTasks"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="@id/buttonAdd"
android:layout_marginTop="16dp" />

</RelativeLayout>

4. Let's go through the XML code to understand the UI structure:


 We're using a RelativeLayout as the root layout. It allows positioning UI elements relative
to each other.
 The EditText element is used to input a new task. It has an ID of editTextTask and fills the
width of the screen.
 The Button element with an ID of buttonAdd is placed below the EditText to add a new
task.
 Below the Button, we have a RecyclerView element with an ID of recyclerViewTasks . This is
where the tasks will be displayed.
5. Customize the UI elements as per your preference:
 Modify attributes like android:text , android:hint , android:layout_width , android:layout_height ,
or android:layout_marginTop to adjust the appearance and positioning of the elements.
 You can apply different styles, colors, or fonts to the UI elements to match your app's
design.
6. Save the changes to the layout file.

Step 4: Handle User Input and Display the To-Do List

 In the Java code file associated with the main activity, retrieve references to the UI
elements defined in the layout file.
 Implement logic to handle user input when adding a new task to the to-do list.
 Store the tasks in a data structure such as an ArrayList or a database.
 Use a RecyclerView to display the tasks dynamically in the UI.

1. Open the Java code file associated with the main activity. By default, it is named
MainActivity.java .
2. Declare and initialize the necessary variables and objects at the top of the class:

public class MainActivity extends AppCompatActivity {


private EditText editTextTask;
private Button buttonAdd;
private RecyclerView recyclerViewTasks;
private ArrayList<String> taskList;
private TaskAdapter taskAdapter; }

3. In the onCreate() method, retrieve references to the UI elements defined in the layout
file:

@Override
protected void onCreate(Bundle savedInstanceState) {
super .onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

editTextTask = findViewById(R.id.editTextTask);
buttonAdd = findViewById(R.id.buttonAdd);
recyclerViewTasks = findViewById(R.id.recyclerViewTasks);

taskList = new ArrayList <>();


taskAdapter = new TaskAdapter (taskList);

RecyclerView. LayoutManager layoutManager = new LinearLayoutManager ( this );


recyclerViewTasks.setLayoutManager(layoutManager);
recyclerViewTasks.setAdapter(taskAdapter);
}

4. Implement the logic to handle user input when adding a new task. Inside the onCreate()
method, add the following code:

buttonAdd.setOnClickListener( new View .OnClickListener() {


@Override
public void onClick(View v) {
String task = editTextTask.getText().toString().trim();
if (!task.isEmpty()) {
taskList.add(task);
taskAdapter.notifyDataSetChanged();
editTextTask.setText( "" );
}
}
});
5. Create a new Java class named TaskAdapter to handle the display of tasks in the
RecyclerView. Add the following code to the new class:

public class TaskAdapter extends RecyclerView .Adapter<TaskAdapter.TaskViewHolder> {


private ArrayList<String> taskList;

public TaskAdapter(ArrayList<String> taskList) {


this .taskList = taskList;
}

@NonNull
@Override
public TaskViewHolder onCreateViewHolder(@NonNull ViewGroup parent, int viewType) {
View view = LayoutInflater.from(parent.getContext()).inflate(R.layout.item_task, parent, false );
return new TaskViewHolder (view);
}

@Override
public void onBindViewHolder(@NonNull TaskViewHolder holder, int position) {
String task = taskList.get(position);
holder.textViewTask.setText(task);
}

@Override
public int getItemCount() {
return taskList.size();
}

public static class TaskViewHolder extends RecyclerView .ViewHolder {


public TextView textViewTask;

public TaskViewHolder(@NonNull View itemView) {


super (itemView);
textViewTask = itemView.findViewById(R.id.textViewTask);
}
}
}

6. Create a new XML layout file named item_task.xml to define the layout for individual
tasks in the RecyclerView. Add the following code to the new layout file:

<TextView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/textViewTask"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="16dp"
android:textSize="16sp" />

7. Save all the changes and run the application. You should now be able to enter tasks in
the EditText, click the "Add Task" button to add them to the RecyclerView, and see the
tasks displayed in the list.

This implementation handles user input by adding tasks to the taskList ArrayList when the "Add
Task" button is clicked. The taskAdapter notifies the RecyclerView of any changes in the data, and
the TaskAdapter class handles the binding of tasks to individual views in the RecyclerView.

Remember, you can further enhance the functionality by adding options to mark tasks as
completed or delete tasks, implementing sorting or filtering mechanisms, or incorporating
additional features based on your requirements.

Step 5: Implement Functionality for Task Management

 Add functionality to mark tasks as completed or delete tasks from the to-do list.
 Update the UI dynamically to reflect changes made to the task list.
 Implement features like sorting tasks based on priority or due date.
 Consider adding options to edit task details or set reminders.
1. Inside the TaskAdapter class, update the TaskViewHolder to include additional UI elements
for task management:

public static class TaskViewHolder extends RecyclerView .ViewHolder {


public TextView textViewTask;
public ImageButton buttonDelete;
public CheckBox checkBoxComplete;

public TaskViewHolder(@NonNull View itemView) {


super (itemView);
textViewTask = itemView.findViewById(R.id.textViewTask);
buttonDelete = itemView.findViewById(R.id.buttonDelete);
checkBoxComplete = itemView.findViewById(R.id.checkBoxComplete);
}
}

2. Update the onBindViewHolder() method in the TaskAdapter class to handle task


management actions:
@Override
public void onBindViewHolder(@NonNull TaskViewHolder holder, int position) {
String task = taskList.get(position);
holder.textViewTask.setText(task);

// Delete Task
holder.buttonDelete.setOnClickListener( new View .OnClickListener() {
@Override
public void onClick(View v) {
taskList.remove(position);
notifyDataSetChanged();
}
});

// Complete Task
holder.checkBoxComplete.setOnCheckedChangeListener( null );
holder.checkBoxComplete.setChecked( false );
holder.checkBoxComplete.setOnCheckedChangeListener( new
CompoundButton .OnCheckedChangeListener() {
@Override
public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
// Update task status or perform any necessary actions
}
});
}

3. Update the item_task.xml layout file to include the additional UI elements:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">

<CheckBox android:id="@+id/checkBoxComplete"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />

<TextView
android:id="@+id/textViewTask"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:padding="16dp"
android:textSize="16sp" />
<ImageButton
android:id="@+id/buttonDelete"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_delete" />

</LinearLayout>

4. Save all the changes and run the application. You should now have the following
additional functionality:
 Each task in the RecyclerView will have a checkbox to mark it as complete.
 Clicking the delete button will remove the task from the list.

You can further enhance the functionality based on your requirements. For example, you can
update the onCheckedChanged() method to update the task status in the data source ( taskList),
store the completed tasks separately, or trigger any necessary actions when a task is marked as
complete.

Remember to handle the task management actions appropriately, update the UI to reflect
changes (e.g., strike through completed tasks), and ensure that the data source ( taskList) is
properly updated.

Feel free to customize the UI, add additional features, or extend the functionality as per your
application's requirements.

Step 6: Enhance User Experience

 Implement additional features like search functionality to find specific tasks, filter tasks
based on categories or labels, or add tags to tasks for better organization.
 Include options for customization, such as choosing different themes or color schemes
for the app.
 Implement animations or transitions to enhance the user experience and make the app
more engaging.
1. Implement a smooth animation when adding and removing tasks in the TaskAdapter.
Inside the onBindViewHolder() method, update the code for adding and removing tasks as
follows:

// Delete Task
holder.buttonDelete.setOnClickListener( new View .OnClickListener() {
@Override
public void onClick(View v) {
taskList.remove(position);
notifyItemRemoved(position); notifyItemRangeChanged(position, getItemCount());
}
});

// Complete Task
holder.checkBoxComplete.setOnCheckedChangeListener( null );
holder.checkBoxComplete.setChecked( false );
holder.checkBoxComplete.setOnCheckedChangeListener( new
CompoundButton .OnCheckedChangeListener() {
@Override
public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
// Update task status or perform any necessary actions

// Add animation
Animation animation = AnimationUtils.loadAnimation(holder.itemView.getContext(),
android.R.anim.fade_out);
animation.setDuration( 300 );
holder.itemView.startAnimation(animation);
animation.setAnimationListener( new Animation .AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}

@Override
public void onAnimationEnd(Animation animation) {
notifyItemRemoved(position);
notifyItemRangeChanged(position, getItemCount());
}

@Override
public void onAnimationRepeat(Animation animation) {}
});
}
});

2. Add a divider line between each task in the RecyclerView for better visual separation.
Update the item_task.xml layout file as follows:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">

<CheckBox
android:id="@+id/checkBoxComplete"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />

<TextView
android:id="@+id/textViewTask"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:padding="16dp"
android:textSize="16sp" />

<ImageButton
android:id="@+id/buttonDelete"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_delete" />

</LinearLayout>
<View
android:layout_width="match_parent"
android:layout_height="1dp"
android:background="@color/divider" />

3. Create a new XML file named divider.xml in the res/drawable directory to define the
divider line's appearance. Add the following code to the new file:

<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="@color/divider" />
</shape>

4. Create a new XML file named recycler_view_item_decorator.xml in the res/drawable


directory to define the spacing between items in the RecyclerView. Add the following
code to the new file:

<resources>
<dimen name="recycler_view_item_spacing"> 8dp </dimen>
</resources>

5. Open the activity_main.xml layout file and update the RecyclerView element to include the
divider line and spacing:

<RecyclerView
android:id="@+id/recyclerViewTasks"
android:layout_width="match_parent"

android:layout_height="wrap_content"
android:layout_below="@id/buttonAdd"
android:layout_marginTop="16dp"
android:divider="@drawable/divider"
android:dividerHeight="1dp"
android:clipToPadding="false"
android:paddingTop="@dimen/recycler_view_item_spacing"
android:paddingBottom="@dimen/recycler_view_item_spacing" />

6. Update the MainActivity class to remove the animation remnants when navigating back
to the main activity. Inside the onResume() method, add the following code:

@Override
protected void onResume() {
super .onResume(); recyclerViewTasks.clearAnimation();
}

7. Save all the changes and run the application. You should now have the following user
experience enhancements:
 Smooth fade-out animation when deleting a task or marking it as complete.
 A visible divider line between each task in the RecyclerView .
 Proper spacing between tasks.

These enhancements will improve the visual appeal and user experience of your To-Do List
Manager application. Remember to customize the animations, colors, and dimensions
according to your app's design guidelines and preferences.

Step 7: Test and Debug

 Regularly test your application on different Android devices or emulators to ensure it


functions correctly and is responsive.
 Use debugging tools provided by Android Studio to identify and fix any issues or bugs.
 Run the application on an emulator or physical device by clicking the "Run" button in
Android Studio's toolbar.
 Interact with the application and perform various tasks to test its functionality, including
adding tasks, deleting tasks, marking tasks as complete, and scrolling through the task
list.
 During testing, pay attention to any unexpected behavior, crashes, or errors that may
occur. If you encounter any issues, you can follow the steps below to debug and resolve
them:
 Examine the logcat output in Android Studio's Logcat panel to check for any
error messages, warnings, or exceptions thrown by the application.
 Place breakpoints in relevant sections of your code by clicking in the left margin
of the code editor next to the line you want to pause execution at. When the
breakpoint is hit during debugging, the application will pause, allowing you to
inspect variables and step through the code line by line.
 Utilize Android Studio's debugging tools, such as the Debug panel and variable
inspector, to examine the state of variables and the program flow.
 Make use of log statements ( Log.d(), Log.e(), etc.) to print relevant information to
the logcat output for debugging purposes. You can add log statements in
different sections of your code to trace the execution flow and track variable
values.
 If an error occurs, review the error message and stack trace in the logcat output
to identify the cause of the issue. Use this information to locate the problematic
code and apply necessary fixes or adjustments.
 Make incremental changes to your code, testing after each modification, to
isolate and address any bugs or unexpected behavior. Test different scenarios
and edge cases to ensure the application behaves as intended in various
scenarios.
 Use the Android Device Monitor or Android Profiler to analyze the application's
performance, identify any memory leaks or performance bottlenecks, and
optimize your code as necessary.
 Iterate through the testing and debugging process, making adjustments and resolving
issues until you are satisfied with the stability and functionality of the application.

Step 8: Build and Deploy

 Generate a signed APK (Android Package) file for your application.


 Distribute the APK to others for testing or release it on the Google Play Store.

 Before building and deploying the application, it's essential to configure the necessary
settings and prepare the app for release:
 Update the android:label attribute in the AndroidManifest.xml file to set the desired
name for your application.
 Verify that the android:versionCode and android:versionName attributes in the
build.gradle file are correctly incremented to reflect the new version of your
application.
 Ensure that you have generated a signed APK (Android Package Kit) file to deploy
the application. Follow the instructions provided by Google to generate a signed
APK: https://developer.android.com/studio/publish/app-signing
 Once the preparation steps are complete, it's time to build and deploy the application:
 In Android Studio, select "Build" from the top menu, then choose "Build
Bundle(s) / APK(s)" and click on "Build APK(s)".
 Android Studio will compile the code and generate an APK file for your
application. The APK file will be located in the app/build/outputs/apk directory of
your project.
 Connect your Android device to your computer via USB or use an emulator to
deploy the application for testing. Make sure USB debugging is enabled on your
device or emulator.
 In Android Studio, click on the "Run" button in the toolbar or select "Run" from
the top menu, then choose your connected device or emulator to deploy and run
the application.
 Android Studio will install the APK on the selected device or emulator, and your
application will launch for testing.
 Test the deployed application on the device or emulator to ensure it works as
expected in a real-world environment. Pay attention to any issues or unexpected
behavior and address them accordingly.
 If you are ready to release your application to the public, you can follow the Google Play
Store guidelines to publish your app on the Google Play Store:
 Prepare promotional materials, such as app icons, screenshots, and descriptions,
according to the Google Play Store's guidelines.
 Sign up for a Google Play Developer account and follow the instructions to create
a new application listing on the Google Play Console.
 Complete all the required information, including the application title,
description, screenshots, pricing, and distribution options.
 Upload the signed APK file generated in Step 2 to the Google Play Console and
follow the steps to submit your application for review.
 Once your application is approved, it will be available for download on the
Google Play Store.

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