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Vending Machine Project

The document describes a C++ programming assignment to create a simulated vending machine. It includes a list of group members working on the project. The main body outlines the key components needed for the vending machine program, such as classes to represent the machine and items, a user interface, item selection, payment processing, dispensing purchased items, error handling, and testing. It emphasizes the importance of design, functionality, and reliability testing for the simulation.

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0% found this document useful (0 votes)
201 views2 pages

Vending Machine Project

The document describes a C++ programming assignment to create a simulated vending machine. It includes a list of group members working on the project. The main body outlines the key components needed for the vending machine program, such as classes to represent the machine and items, a user interface, item selection, payment processing, dispensing purchased items, error handling, and testing. It emphasizes the importance of design, functionality, and reliability testing for the simulation.

Uploaded by

kalfikir123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Department of computer Science

Assignment on Programming Fundamental 1


Course code- (CoSc1012)
Project Title- vending machine
Section RCD/C --- Group Member List
No Full Name ID No

1.Kalkidan Getachew RCD/0557/2015


2. Kalkidan Tadele RCD/0559/2015
3. Kebron Dawit RCD/0560/2015
4. Yohannes Gebre RCD/0571/2015
5. Bereket Alemayehu RCD/0781/2015

Submitted to: Instructor Tihitina Mesfin


Submission date: January 15, 2024

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Vending Machine in C++ Coding
A vending machine is a self-service machine that dispenses items such as snacks, beverages, and
even small consumer products after the customer inserts money or credit into the machine.
Implementing a vending machine in C++ involves creating a program that simulates the
functionality of a real-world vending machine. This can include features such as selecting items,
processing payments, and dispensing the chosen product.

Design and Structure: When implementing a vending machine in C++, it’s important to
consider the design and structure of the program. This typically involves creating classes to
represent the vending machine itself, as well as the items it contains. The main components of
the program may include classes for the vending machine, items, and payment processing.

User Interface: The user interface of the vending machine program can be implemented using
C++’s input/output functionalities. This includes displaying options for selecting items,
prompting the user for payment, and providing feedback on the transaction process.

Item Selection: In the program, users should be able to select items from a list of available
products. This can be achieved by presenting a menu of items with corresponding codes or
numbers that users can input to make their selection.

Payment Processing: The vending machine program needs to handle payment processing,
which may involve simulating coin or bill insertion. Users should be able to input money or
credit in order to complete their purchase.

Dispensing Items: Once payment has been processed, the selected item should be dispensed
to the user. This involves updating the inventory of available items and providing feedback on
the successful completion of the transaction.

Error Handling: It’s important to incorporate error handling in the program to account for scenarios such
as insufficient funds, invalid item selections, or technical issues during the transaction process.

Testing and Debugging: After implementing the vending machine program in C++,
thorough testing and debugging are essential to ensure its functionality and reliability. This may
involve simulating various user interactions and edge cases to identify and address any potential
issues.

Overall, implementing a vending machine in C++ requires careful consideration of its design,
user interface, item selection process, payment processing, item dispensing, error handling, as
well as thorough testing and debugging to create a robust and functional simulation of a real-
world vending machine.
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