Lecture 35 - Applet Programming-II
Lecture 35 - Applet Programming-II
Summary
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Java's applet package and Applet class provide support for creating
interactive web-based applications.
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Differences between Java applications and applets include the
absence of a main method in applets and the use of drawstring() for
output.
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A new applet has been developed that is an event-driven program,
similar to the calculator programs found on mobile devices.
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Writing an applet program requires implementing various methods
such as init, start, stop, paint, and destroy.
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The order of execution for the init, start, and paint methods in an applet
program follows a specific sequence.
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The init method is crucial for initializing and customizing the applet
before it starts running.
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The stop method in Java applets allows for the preservation of memory
while the destroy method completely removes it.
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The applet class includes methods such as init, start, stop, and destroy
for basic functionality.
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The update and paint methods in applet class allow for re-initialization
and customization of background and foreground colors.
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A new applet allows for the creation of a scrolling banner with moving
text.
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