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Lecture 35 - Applet Programming-II

This document discusses Java applet programming. It notes that applets allow for interactive web applications and differ from applications in lacking a main method and using drawstring for output. Applets are window-based programs that use AWT for user interaction. The document outlines the key methods like init, start, stop, paint and destroy that must be implemented in an applet class inherited from Applet. It also describes the order of execution for these methods and their various purposes like initialization and memory management.
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0% found this document useful (0 votes)
13 views9 pages

Lecture 35 - Applet Programming-II

This document discusses Java applet programming. It notes that applets allow for interactive web applications and differ from applications in lacking a main method and using drawstring for output. Applets are window-based programs that use AWT for user interaction. The document outlines the key methods like init, start, stop, paint and destroy that must be implemented in an applet class inherited from Applet. It also describes the order of execution for these methods and their various purposes like initialization and memory management.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lecture 35: Applet Programming—II


Generated on October 26, 2023

Summary

Notes Screenshots Bookmarks

0 16 0

Applets in Java programming are essential and versatile concepts with


numerous applications, requiring a well-organized design approach.

0:29
0:50

Java's applet package and Applet class provide support for creating
interactive web-based applications.

3:12
Differences between Java applications and applets include the
absence of a main method in applets and the use of drawstring() for
output.

5:39

Applets are window-based programs that allow for user interaction


through the AWT concept.

6:22
A new applet has been developed that is an event-driven program,
similar to the calculator programs found on mobile devices.

7:36

Applet programming requires the inclusion of two packages and the


creation of a user-defined class inherited from the applet class.

9:49
Writing an applet program requires implementing various methods
such as init, start, stop, paint, and destroy.

11:19

Methods start, stop, and destroy can be overwritten even if no code is


written for them in an applet.

11:37
The order of execution for the init, start, and paint methods in an applet
program follows a specific sequence.

12:58

The init method is crucial for initializing and customizing the applet
before it starts running.

13:53
The stop method in Java applets allows for the preservation of memory
while the destroy method completely removes it.

18:55

The SampleFrame class extends a Frame, which is a separate window


that can be included in an applet or viewed separately.

19:40
The applet class includes methods such as init, start, stop, and destroy
for basic functionality.

22:42

The update and paint methods in applet class allow for re-initialization
and customization of background and foreground colors.

24:56
A new applet allows for the creation of a scrolling banner with moving
text.

27:56

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