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Have you ever found yourself immersed in video games? I certainly did.

Have you ever


wondered if the pixels on the screen hold more influence than we give them credit for?
Are these digital landscapes shaping our behaviors, or is there more to the story?
Today, I want delve deeper into the fascinating question that comes up frequently in our
society: "Do video games encourage violence?" This is a topic that has captured the
interest of the general public, and I think it's important to investigate it with an emphasis
on data and facts.
First, let's focus on a thorough examination conducted in 2017 by the American
Psychological Association found a weak link between playing violent video games and
acting aggressively. As the study itself notes, it's important to remember that correlation
does not imply causality.

A meta-analysis that examined over 1,000 studies was published in the Journal of Youth
and Adolescence in 2019 and included a thorough summary of the connection between
violent video games and aggression.

Contrary to popular belief, the findings of this extensive investigation revealed a


compelling narrative. The results of this investigation showed that there wasn't enough
data to back up the idea that playing violent video games causes people to become
more aggressive. This indicates that a large amount of research did not demonstrate a
consistent and obvious relationship between playing video games and increased
hostility.

What makes these findings particularly noteworthy is their emphasis on the need for a
nuanced perspective. Instead of viewing the relationship between video games and
aggression in isolation, the study stressed the importance of considering various
individual factors. The complexity of human behavior, as influenced by mental health
and the family environment, was shown to be important in determining an individual's
tendency toward aggressive behavior.

In conclusion, it is important to consider whether our assumptions regarding a clear


connection between video games and aggression accurately represent the complexity
that research indicates as we negotiate the complex field of this relationship. Would a
deeper comprehension enable us to have more fruitful conversation? Let's continue to
investigate, think, and refine our viewpoints in order to promote thoughtful discussion.
Thank you for your attention.
Janno Miguel E. Relampagos 11 – Milky Way
Outline for “Do Video Game Encourage Violence”
Table Format
Purpose To inform.

Specific Purpose To inform the audience and address the


topic, "Do video games encourage
violence?" in a thoughtful and balanced
manner.
Topic Delving into the question of whether video
games encourage violence, presenting
research findings and challenging common
beliefs.
Pattern Causal

Introduction Ask questions and examine how behavior


is affected by video games, paying special
attention to whether or not they promote
violence.
Body Cite two important studies: a 2019 meta-
analysis and a 2017 study by the American
Psychological Association.
Conclusion Emphasize to rethink assumptions,
understand nuances. Ask a final question.
List Format
1.0 Have you ever found yourself in a video game?
1.1 I certainly did.
1.2 Today, I want delve deeper into the fascinating question that comes up frequently
in our society: "Do video games encourage violence?"
2.0 Thorough examination conducted in 2017 by the American Psychological
Association.
2.1 Found a weak link between playing violent video games and acting aggressively.
3.0 It's important to remember that correlation does not imply causality.
3.1 A meta-analysis that examined over 1,000 studies was published in the Journal
of Youth and Adolescence in 2019.
3.2 The results of this investigation showed that there wasn't enough data to back up
the idea that playing violent video games causes people to become more
aggressive.
3.3 The complexity of human behavior, as influenced by mental health and the family
environment, was shown to be important in determining an individual's tendency
toward aggressive behavior.
4.0 It is important to consider whether our assumptions regarding a clear connection
between video games and aggression accurately represent the complexity that
research indicates as we negotiate the complex field of this relationship.

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