Reference and Introduction
Reference and Introduction
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GUI
Graphical User Interface (GUI)
provides user-friendly human interaction
Building Java GUIs require use of frameworks:
AWT
Swing
JavaFX (part of Java since JSE 8, 2014) includes:
GUI components
Event Programming
Graphics
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How do GUIs work?
• They loop and respond to events
Render GUI
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Example: a mouse click on a button
Operating System recognizes mouse click
determines which window it was inside
notifies that program
Program runs in loop
checks input buffer filled by OS
if it finds a mouse click:
determines which component in the program
if the click was on a relevant component
respond appropriately according to handler
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GUI Look vs. Behavior
Look
physical appearance
custom component design
containment
layout management
Behavior
interactivity
event programmed response
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What does a GUI framework do for you?
Provides ready made visible, interactive,
customizable components
you wouldn’t want to have to code your own
window
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JavaFX vs Swing and AWT
Swing and AWT are replaced by the JavaFX platform for
developing rich Internet applications in JDK8 (2014)
History:
When Java was introduced (1996), the GUI classes were bundled in a
library known as the Abstract Windows Toolkit (AWT)
AWT was prone to platform-specific bugs
AWT was fine for developing simple graphical user interfaces, but not for
developing comprehensive GUI projects
The AWT user-interface components were replaced by a more robust,
versatile, and flexible library known as Swing components (1997)
Swing components are painted directly on canvases using Java code
Swing components depend less on the target platform and use less of the native
GUI resource
With the release of Java 8, Swing is replaced by a
completely new GUI platform: JavaFX
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Basic Structure of JavaFX
Stage
Scene
Button
javafx.application.Application is
the entry point for JavaFX applications
JavaFX creates an application thread for running the
application start method, processing input events,
and running animation timelines.
Override the start(Stage) method!
javafx.stage.Stage is the top level JavaFX
container.
The primary Stage is constructed by the platform.
javafx.scene.Scene class is the container
for all content in a scene graph.
javafx.scene.Node is the base class for
9 scene graph nodes.
(c) Paul Fodor and Pearson Inc.
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
}
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// Multiple stages can be added beside the primaryStage
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.scene.control.Button;
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Display a Shape
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene; Circle in a Pane
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.paint.Color;
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
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Binding Properties
JavaFX introduces a new concept called binding property
that enables a target object to be bound to a source object.
If the value in the source object changes, the target property is
also changed automatically.
The target object is simply called a binding object or a binding
property.
Resizing the window in the previous example would cover
the object:
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.paint.Color;
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
17 }
} (c) Paul Fodor and Pearson Inc.
The Image and ImageView Classes
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.layout.HBox;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.geometry.Insets;
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Text
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.geometry.Insets;
import javafx.scene.text.Text;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.scene.text.FontPosture;
public class ShowText extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
pane.setPadding(new Insets(5, 5, 5, 5));
Text text1 = new Text(20, 20, "Programming is fun");
text1.setFont(Font.font("Courier", FontWeight.BOLD,
FontPosture.ITALIC, 15));
pane.getChildren().add(text1);
Text text2 = new Text(60, 60, "Programming is fun\nDisplay text");
pane.getChildren().add(text2);
Text text3 = new Text(10, 100, "Programming is fun\nDisplay text");
text3.setFill(Color.RED);
text3.setUnderline(true);
text3.setStrikethrough(true);
pane.getChildren().add(text3);
Scene scene = new Scene(pane, 600, 800);
primaryStage.setScene(scene); primaryStage.show();
}
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} (c) Paul Fodor and Pearson Inc.
Line
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Line;
import javafx.scene.paint.Color;
public class ShowLine extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Line line1 = new Line(10, 10, 10, 10);
line1.endXProperty().bind(pane.widthProperty().subtract(10));
line1.endYProperty().bind(pane.heightProperty().subtract(10));
line1.setStrokeWidth(5);
line1.setStroke(Color.GREEN);
pane.getChildren().add(line1);
Line line2 = new Line(10, 10, 10, 10);
line2.startXProperty().bind(pane.widthProperty().subtract(10));
line2.endYProperty().bind(pane.heightProperty().subtract(10));
line2.setStrokeWidth(5);
line2.setStroke(Color.GREEN);
pane.getChildren().add(line2);
Scene scene = new Scene(pane, 200, 200);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
39 }
(c) Paul Fodor and Pearson Inc.
Rectangle
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
import javafx.scene.shape.Rectangle;
import javafx.scene.paint.Color;
import java.util.Collections;
public class ShowRectangle extends Application {
public void start(Stage primaryStage) {
Pane pane = new Pane();
Rectangle r1 = new Rectangle(25, 10, 60, 30);
r1.setStroke(Color.BLACK);
r1.setFill(Color.WHITE);
pane.getChildren().add(new Text(10, 27, "r1"));
pane.getChildren().add(r1);
Rectangle r2 = new Rectangle(25, 50, 60, 30);
pane.getChildren().add(new Text(10, 67, "r2"));
pane.getChildren().add(r2);
for (int i = 0; i < 4; i++) {
Rectangle r = new Rectangle(100, 50, 100, 30);
r.setRotate(i * 360 / 8);
r.setStroke(Color.color(Math.random(), Math.random(),
Math.random()));
r.setFill(Color.WHITE);
pane.getChildren().add(r);
}
Scene scene = new Scene(pane, 250, 150);
primaryStage.setScene(scene); primaryStage.show();
41 }
...// main (c) Paul Fodor and Pearson Inc.
Circle
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Ellipse
radiusX radiusY
(centerX, centerY)
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Arc radiusY length
startAngle
0 degree
radiusX
(centerX, centerY)
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Polygon and Polyline
The getter and setter methods for property values and a getter for property
javafx.scene.shape.Polygon itself are provided in the class, but omitted in the UML diagram for brevity.
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Event Programming
Procedural programming is executed in
procedural/statement order
In event-driven programming, code is executed
upon activation of events
Operating Systems constantly monitor events
Ex: keystrokes, mouse clicks, etc…
The OS:
sorts out these events
reports them to the appropriate programs
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Where do we come in?
For each control (button, combo box, etc.):
define an event handler
construct an instance of event handler
tell the control who its event handler is
Event Handler?
code with response to event
a.k.a. event listener
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Java’s Event Handling
An event source is a GUI control
JavaFX: Button, ChoiceBox, ListView, etc.
http://docs.oracle.com/javase/8/javafx/user-interface-tutorial/ui_controls.htm
different types of sources:
can detect different types of events
can register different types of listeners (handlers)
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Java’s Event Handling
When the user interacts with a control
(source):
an event object is constructed
the event object is sent to all registered listener
objects
the listener object (handler) responds as you
defined it to
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Event Listeners (Event Handler)
Defined by you, the application programmer
you customize the response
How?
Inheritance & Polymorphism
You define your own listener class
implement the appropriate interface
define responses in all necessary methods
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Event Objects
Contain information about the event
Like what?
location of mouse click
event source that was interacted with
etc.
Listeners use them to properly respond
different methods inside a listener object can
react differently to different types of interactions
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.control.Button;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
public class HandleEvent extends Application {
public void start(Stage primaryStage) {
HBox pane = new HBox(10);
Button btOK = new Button("OK");
Button btCancel = new Button("Cancel");
OKHandlerClass handler1 = new OKHandlerClass();
btOK.setOnAction(handler1);
CancelHandlerClass handler2 = new CancelHandlerClass();
btCancel.setOnAction(handler2);
pane.getChildren().addAll(btOK, btCancel);
Scene scene = new Scene(pane);
primaryStage.setScene(scene); primaryStage.show();
}…/*main*/}
class OKHandlerClass implements EventHandler<ActionEvent> {
@Override
public void handle(ActionEvent e) {
System.out.println("OK button clicked");
}}
class CancelHandlerClass implements EventHandler<ActionEvent> {
@Override
public void handle(ActionEvent e) {
52 System.out.println("Cancel button clicked");
(c) Paul Fodor and Pearson Inc.
}}
Handling GUI Events
Source object: button.
An event is generated by external user actions such as mouse movements,
mouse clicks, or keystrokes.
An event can be defined as a type of signal to the program that
something has happened.
Listener object contains a method for processing the event.
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Event Classes
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Event Information
An event object contains whatever properties are
pertinent to the event:
the source object of the event using the
getSource() instance method in the
EventObject class.
The subclasses of EventObject deal with
special types of events, such as button actions,
window events, component events, mouse
movements, and keystrokes.
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Selected User Actions and Handlers
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The Delegation Model
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ControlCircle program that uses two buttons to control the size of a circle
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.control.Button;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.paint.Color; ...
import javafx.scene.shape.Circle;
public class ControlCircle extends Application {
private CirclePane circlePane = new CirclePane();
@Override
public void start(Stage primaryStage) {
HBox hBox = new HBox();
Button btEnlarge = new Button("Enlarge");
Button btShrink = new Button("Shrink");
hBox.getChildren().add(btEnlarge);
hBox.getChildren().add(btShrink);
btEnlarge.setOnAction(new EnlargeHandler());
BorderPane borderPane = new BorderPane();
borderPane.setCenter(circlePane);
borderPane.setBottom(hBox);
BorderPane.setAlignment(hBox, Pos.CENTER);
Scene scene = new Scene(borderPane, 200, 150);
58 primaryStage.setScene(scene); primaryStage.show();
} (c) Paul Fodor and Pearson Inc.
ControlCircle program that uses two buttons to control the size of a circle
// Inner Class
class EnlargeHandler
implements EventHandler<ActionEvent> {
@Override
public void handle(ActionEvent e) {
circlePane.enlarge();
}
}
}
class CirclePane extends StackPane {
private Circle circle = new Circle(50);
public CirclePane() {
getChildren().add(circle);
circle.setStroke(Color.BLACK);
circle.setFill(Color.WHITE);
}
public void enlarge() {
circle.setRadius(circle.getRadius() + 2);
}
public void shrink() {
circle.setRadius(circle.getRadius() > 2
? circle.getRadius() - 2 : circle.getRadius());
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}
} (c) Paul Fodor and Pearson Inc.
Scene scene = new Scene(hBox, 300, 50);
primaryStage.setTitle("AnonymousHandlerDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
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Simplifying Event Handing Using
Lambda Expressions
Lambda expression is a new feature in Java 8.
Predefined functions for the type of the input.
Lambda expressions can be viewed as an anonymous method
with a concise syntax.
(a) Anonymous inner class event handler (b) Lambda expression event handler
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.control.Button;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
public class LambdaHandlerDemo extends Application {
@Override
public void start(Stage primaryStage) {
// Hold two buttons in an HBox
HBox hBox = new HBox();
hBox.setSpacing(10);
hBox.setAlignment(Pos.CENTER);
Button btNew = new Button("New");
Button btOpen = new Button("Open");
Button btSave = new Button("Save");
Button btPrint = new Button("Print");
hBox.getChildren().addAll(btNew, btOpen, btSave, btPrint);
btNew.setOnAction(e -> {System.out.println("Process New");});
btOpen.setOnAction(e -> {System.out.println("Process Open");});
btSave.setOnAction(e -> {System.out.println("Process Save");});
btPrint.setOnAction(e -> {System.out.println("Process Print");});
Scene scene = new Scene(hBox, 300, 50);
primaryStage.setScene(scene); Output:
primaryStage.show(); Process New
} Process Open
public static void main(String[] args) {
69 launch(args); }} Process Save
(c) Paul Fodor and Pearson Inc.
Process Print
Basic Syntax for a Lambda Expression
The basic syntax for a lambda expression is either:
(type1 param1, type2 param2, ...) -> expression
or
(type1 param1, type2 param2, ...) -> { statements; }
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MouseEvent
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// Move the text with the mouse clicked
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
public class MouseEventDemo extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Text text = new Text(20, 20, "Programming is fun");
pane.getChildren().add(text);
text.setOnMouseDragged(e -> {
text.setX(e.getX());
text.setY(e.getY());
});
Scene scene = new Scene(pane, 300, 100);
primaryStage.setTitle("MouseEventDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
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}
The KeyEvent Class
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
public class KeyEventDemo extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Text text = new Text(20, 20, "A");
text.setFocusTraversable(true);
pane.getChildren().add(text);
text.setOnKeyPressed(e -> {
switch (e.getCode()) {
case DOWN: text.setY(text.getY() + 10); break;
case UP: text.setY(text.getY() - 10); break;
case LEFT: text.setX(text.getX() - 10); break;
case RIGHT: text.setX(text.getX() + 10); break;
default:
if (Character.isLetterOrDigit(e.getText().charAt(0)))
text.setText(e.getText());
}
});
Scene scene = new Scene(pane, 200, 200);
primaryStage.setTitle("KeyEventDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
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}
The KeyCode Constants
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import
Control Circle with Mouse and Key
javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.KeyCode;
import javafx.scene.input.MouseButton;
import javafx.scene.layout.HBox;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
circlePane.setOnMouseClicked(e -> {
if (e.getButton() == MouseButton.PRIMARY) {
circlePane.enlarge();
}
else if (e.getButton() == MouseButton.SECONDARY) {
circlePane.shrink();
}
});
scene.setOnKeyPressed(e -> {
if (e.getCode() == KeyCode.UP) {
circlePane.enlarge();
}
else if (e.getCode() == KeyCode.DOWN) {
circlePane.shrink();
}
});
}
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Listeners for Observable Objects
import javafx.beans.InvalidationListener;
import javafx.beans.Observable;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
public class ObservablePropertyDemo {
public static void main(String[] args) {
DoubleProperty balance = new SimpleDoubleProperty();
balance.addListener(new InvalidationListener() {
public void invalidated(Observable ov) {
System.out.println("The new value is " +
balance.doubleValue());
}
});
balance.set(4.5);
}
}
Output:
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The new value is 4.5
Control Nodes
Input control nodes:
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