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Alternity Weapons

The document lists various weapons along with their attributes such as damage, weight, accuracy, and special abilities. The weapons include melee weapons like clubs, swords, axes, and polearms as well as ranged weapons like bows, crossbows, and firearms. Each weapon's damage is shown for light, moderate, and heavy armor. Other attributes provided are the weapon's type (light, offensive, protective), weight in kilograms, accuracy modifier, number of actions to use, ability to hide it, and durability. Special notes explain unique abilities such as reach or armor penetration.

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0% found this document useful (0 votes)
152 views5 pages

Alternity Weapons

The document lists various weapons along with their attributes such as damage, weight, accuracy, and special abilities. The weapons include melee weapons like clubs, swords, axes, and polearms as well as ranged weapons like bows, crossbows, and firearms. Each weapon's damage is shown for light, moderate, and heavy armor. Other attributes provided are the weapon's type (light, offensive, protective), weight in kilograms, accuracy modifier, number of actions to use, ability to hide it, and durability. Special notes explain unique abilities such as reach or armor penetration.

Uploaded by

Hrvoje
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WEAPON Skill Damage O/G/A Type Kg Acc Act Hide Dur.

Special
Main gauche LB/Br. d4w/d4+1w/d4+2w LI/O/P 1 0 4 +3 2OM +1 bonus parry
Club Blu. d4+1s/d4w/d4+1w LI/O/B 2 0 3 +1 3GL
Stiletto LB d4w/d4+1w/d4+2w LI/O/P 1 0 4 +3 2OM -2 armor soak, -1 plate
Dagger/Jambiya LB d4w/d4+1w/d4+2w LI/O/P 0,5 0 4 +3 2OM
Sap Blu. d4s/d6s/d6+2s LI/O/B 1 0 3 +2 1O-
Quarterstaff Blu. d4+1s/d4+3s/d6w LI/O/B 2 -1 3 / 3OL plates soak +2
Claymore HB d4+2w/d6+2w/d4+1m LI/O/S 6 0 2 / 6OM 2-handed armor soak -1
Spear*/Light Lance Pol. d4w/d4+2w/d4m LI/O/P 3 0 3 / 3OL +1 pen. accuracy if used 1-handed
Longspear*/Heavy Lance Pol. d6w/d6+2w/d6m LI/O/P 5 0 2 / 4OL 2-handed, 1-handed if used on
mount, reach weap.
Gauntlet Un. d4+1s/d4+2s/d4-1w LI/O/B 1 0 4 +3 6OM +1 dmg if base Un. dmg higher
Spiked gauntlet Un. d4+2s/d4w/d4+1w LI/O/B 1 0 4 +3 6OM +1 dmg if base Un. dmg higher
Hand axe AHP d4w/d4+1w/d4+2w LI/O/S 2,5 0 3 +2 3GL
Battle axe AHP d4+2w/d4+3w/d4m LI/O/S 4 0 3 / 4GL
Mace Blu. d6+1s/d4+1w/d6+1w LI/O/B 4 0 2 +1 10OM -1 mail soak
Maul Blu. d8+2s/d6+2w/d8+2w LI/O/B 12 +1 2 / 9GL -1 plate & mail soak, 2-handed
Short sword LB d4w/d6w/d6+2w LI/O/P 1,5 0 3 +1 3OM
Ninja to LB d4w/d4+1w/2d4+1w LI/O/P 2 0 3 +2 3OM
Broad sword HB d4+2w/d6+2w/d4m LI/O/S 4 0 2 / 6OM
Long sword HB d4+2w/d6+2w/d4m LI/O/S 3 0 3 / 5OM
Flail CF d6+2s/d4+2w/d6+2w LI/O/B 3,5 +1 2 +1 5OM disarm +1 bonus, shield parry +1
pen., 50% ignore shield, +1 bonus
trip**
Great flail CF 2d4+1s/d6+1w/2d4+1w LI/O/B 7 +2 2 / 7OM as flail, +1 bonus STR checks, -1
plate soak, 2-handed
Great axe AHP d6+1w/d6+2w/d4+1m LI/O/S 10 +1 2 / 6GL 2-handed
Morningstar Blu. d6+2s/d4+2w/d6+2w LI/O/B 5 0 2 / 4GL -1 plate soak
Halberd* Pol. d6+1w/d4+3w/d4+1m LI/O/P 7,5 +1 1 / 3OL -2 plate & mail soak, reach weap.
Warhammer AHP d4+3s/d4+1w/d4+3w LI/O/B 4 0 3 / 5GM -1 plate soak
Hammer AHP d4+2s/d4w/d4+2w LI/O/B 2 0 3 +1 4OL
*blunt head can be used as quarterstaff
**knock opponent to the ground - takedown
Italic: can be used with power/defensive martial art
Dur. M (moderate armor d6+2) L (light armor d4) O/G/A Toughness
WEAPON Skill Damage O/G/A Type Kg Acc Act Hide Dur. Special
Light mace Blu. d4+2s/d4w/d4+2w LI/O/B 2 0 3 +1 6OM
Rapier LB d4w/d4+1w/d4+2w LI/O/P 2 -1 3 +2 3OL +1 bonus parry (no vs L weapons)
Cat o' three tails CF d6+2s/d4+2w/2d4+1w LI/O/B 4,5 +1 2 / 6OM as flail
Sabre/scimitar LB d4w/d4+2w/2d4+1w LI/O/S 2,5 0 3 +1 5OL
Great scimitar/falchion HB d6w/d6+2w/d12w LI/O/S 7 0 2 / 6OM +1 pen. accuracy if used 1-handed
Great mace/Great club Blu. 2d4s/d6w/2d4w LI/O/B 7 +1 2 / 12GM -2 mail soak
Bastard sword HB d4+2w/d6+2w/d4+1m LI/O/S 5 0 2 / 6OM STR 11 or +1 pen. accuracy 1-
handed
Great sword HB d6+1w/2d4+1w/d6m LI/O/S 8 +1 2 / 6OM -2 plate & mail soak, 2-handed
Short bow Bow d4w/d4+2w/d4+3w LI/O/P 1 +1 3 / 2OL range 20/40/100 m
Composite short bow Bow d4+1w/d4+3w/d4+4w LI/O/P 1 0 3 / 2OL range 30/60/150 m
Sling Sling d4s/d4+2s/d4w LI/O/B 0,5 +1 2 +2 1O- range 10/20/60 m (+10 m m.w.
bullet)
Javelin Throw d4w/d4+1w/d4+2w LI/O/P 1 0 1 / 2OL +50% throwing distance
Long bow Bow d4+1w/d6+1w/d4m LI/O/P 1,5 +1 2 / 3OL range 40/80/200 m
Composite long bow Bow d4+2w/d6+2w/d4+1m LI/O/P 2 0 2 / 3OL range 50/100/250 m
Hand crossbow X-bow d4w/d4+1w/d4+2w LI/O/P 1 0 2 +2 2OM range 6/12/30 m
Crossbow X-bow d4+2w/2d4w/d4+1m LI/O/P 2 0 1 / 4OM range 50/100/250 m, reload 1
action
Heavy crossbow X-bow d6+1w/2d4+1w/d6m LI/O/P 4 +1 1 / 5GM range 60/120/300 m, reload 2
action
Flintlock musket Flintl. d6+1w/d6+3w/d6+1m HI/O/P 4 +2 1 / 5OM range 20/40/100 m, reload 2 action
Flintlock pistol Flintl. d4+2w/d6+2w/d4+1m HI/O/P 2 +2 2 +2 4OM range 4/8/16 m, reload 1 action
Light pick APH d4+1w/d4+2w/d4+3w LI/O/P 2 0 2 / 4OM -1 plate soak
Heavy pick APH d4+2w/d4+3w/d4m LI/O/P 4 0 2 / 5GM -2 plate soak
Trident* Pol. d4+1w/d4+2w/d4+1m LI/O/P 3,5 0 2 / 4GL +1 bonus parry & disarm
Cutlass HB d4+1w/d6+1w/d6+3w LI/O/S 2 +1 3 +1 5OL

*blunt head can be used as quarterstaff


**knock opponent to the ground - takedown
Italic: can be used with power/defensive martial art
Dur. M (moderate armor d6+2) L (light armor d4) O/G/A Toughness
WEAPON Skill Damage O/G/A Type Kg Acc Act Hide Dur. Special
Three-section staff Blu. d4+1s/d4+3s/d6w LI/O/B 2 0 3 +1 4OL +1 bonus parry, shield parry +1 pen.,
+1 bonus trip**
Kukri LB d4w/d6w/d6+2w LI/O/S 2 -1 4 +1 2OM
Cleaver APH d4+1w/d4+2w/d4m LI/O/S 3,5 +1 2 / 3GM
Voulge* Pol. d4+1w/d6+1w/d4+1m LI/O/P 6 +1 1 / 3OL as halberd
Bardiche* Pol. d4+2w/d6+2w/d4+1m LI/O/P 6 +1 1 / 3OL as halberd
Ranseur* Pol. d4w+1/d6+1w/d4+1m LI/O/P 4,5 +1 2 / 3OL as halberd
Spetum* Pol. d4w+1/d6+2w/d4+1m LI/O/P 4,5 +1 2 / 3OL as halberd
Partisan* Pol. d4w/d4+2w/d4m LI/O/P 5 0 2 / 3OL reach weap.
Military fork* Pol. d4w+1/d6+1w/d4+1m LI/O/P 4,5 0 2 / 3OL reach weap.
Glaive* Pol. d4w+1/d6+1w/d4m LI/O/S 5 +1 1 / 3OL reach weap.
Guisarme* Pol. d4w+1/d6+1w/d4+1m LI/O/P 5 +1 1 / 3OL as halberd
Bill Guisarme* Pol. d6w/d8w/d4+1m LI/O/P 7,5 +1 1 / 3OL as halberd
Bill Glaive* Pol. d4+2w/d6+2w/d4+1m LI/O/P 6 +1 1 / 3OL as halberd
Siangham LB d4w/d4+1w/d4+2w LI/O/P 0,5 0 4 +3 2OL
Wakizashi LB d4w/d6w/d6+2w LI/O/P 1,5 -1 4 +1 3OL
Kama/Sickle LB/APH d4w+1/d4+2w/d4+3w LI/O/S 1 0 3 +1 2GL +1 bonus trip**
Katar/Punching dagger LB/Un. d4w/d4+1w/d4+3w LI/O/P 0,5 0 4 +3 2GM
Scythe Pol. d4+1w/d6+1w/d6m LI/O/S 4,5 0 2 / 3OM +1 bonus trip**
Katana HB d4+2w/d6+2w/d4+1m LI/O/S 3 -1 3 / 6OM
Tonfa Blu. d6s/d6+2s/d4+1w LI/O/B 1,5 -1 3 +1 3OL +2 bonus parry, +1 bonus trip**
Sai Blu. d4+1s/d4w/d4+1w LI/O/B 1 0 4 +3 4GM +1 bonus parry & disarm
Shuriken Throw d4s/d4w/d4+1w LI/O/P 0,1 0 4 +4 1OM
Nunchaku CF d6s/d6+2s/d8+3s LI/O/B 1,5 0 3 +2 4GL +1 bonus parry & disarm & trip**
Alchemist fire Throw d4-1w/d4w/d4+1w En/O 0,5 +1 1 +1 1O- 1,5 m radius dmg
Chain CF d6s/d4w/d6w LI/O/B 2 +1 3 +2 4OM as flail
Spiked chain CF d4w/d6w/d6+2w LI/O/B 5 +1 2 / 4OM as flail, reach weap.

*blunt head can be used as quarterstaff


**knock opponent to the ground - takedown
Italic: can be used with power/defensive martial art
Dur. M (moderate armor d6+2) L (light armor d4) O/G/A Toughness
Harpoon* Pol. d6w/d6+2w/d4+1m LI/O/P 4 0 2 / 4OM if G&A hit inflict dmg 1 cat. less to
pull out

WEAPON Skill Damage O/G/A Type Kg Acc Act Hide Dur. Special
Waraxe, Dwarven AHP d4+2w/d4+3w/d4+1m LI/O/S 5 0 3 / 5GL
Khopesh HB d4+1w/d4+3w/d6+3w LI/O/S 6 +1 2 / 6OM +1 bonus trip**
Scourge CF d4+2s/d4w/d4+1w LI/O/S 1,5 +1 2 +2 3O- +1 bonus disarm & trip**, reach weap.
Longsword, Mercurial HB d6+1w/d8+1w/d4+1m LI/O/S 4 +1 3 / 5OM -1 plate & mail soak, STR <11 Acc +1
Greatsword, Mercurial HB 2d4w/d8+2w/d6+1m LI/O/S 10 +2 2 / 6OM -2 plate & mail soak, STR <13 Acc +1
Full blade HB d8+1w/2d6+1w/d8m LI/O/S 10 +1 2 / 6OM -2 plate & mail soak, STR <13 Acc +1
Whip CF d4s/d4+1s/d4+2s LI/O/S 1 +1 2 +2 3O- +1 bonus disarm & trip**, reach weap.
Whip dagger CF d4w/d4+1w/d6w LI/O/S 2 +1 1 +2 3O- +1 bonus disarm & trip**, reach weap.
Blowgun Blwgn by dart LI/O/P 1 0 1 +1 1OL range 4/8/16
Brass knuckles Un. d4s/d4w/d4+1w LI/O/B 1 0 4 +4
Bolas Throw d4s/d4+1s/d4+2s LI/O/B 4 +1 1 +1 2O- range 6/12/30, +2 bonus trip**, DEX
check or +1 pen. all physical actions
until use 1 round to free
Rock, thrown Throw d4s/d4+1s/d4+2s LI/O/B <1 +1 2 +1 Var.
Shield, Light Shields d4s/d4+1s/d4-1w LI/O/B 4 0 2 / Var.
Shield, Heavy Shields d4+1s/d4+2s/d4w LI/O/B 7 0 2 / Var.
Spiked Shield, Light Shields d4+1s/d4-1w/d4w LI/O/P 1 0 2 / Var.
Spiked Shield, Heavy Shields d4+2s/d4w/d4+1w LI/O/P 2 0 2 / Var.
Spiked Armor Brawl d4-1w/d4/d4+1w LI/O/P 5 0 4 / Var. listed dmg applied when ovepowering
Orc Axe, Double AHP d4+2w/d4+3w/d4m LI/O/S 8 +1 2 / 5GL Double weap.
Sword, two-bladed HB d4+2w/d6+2w/d4m LI/O/S 5 0 3 / 5OM Double weap.
Urgrosh, Dwarven Pol. d4+2w/d4+3w/d4m LI/O/S 6 +1 2 / 4OL Double weap.
Flail, Dire CF d6+2s/d4+2w/d6+2w LI/O/B 5 +1 2 / 6OM As flail, double weap.
Fukimi Bari Blwgn 1s/1s/1s LI/O/P / +1 1 +5 1O- range 0.2/0.4/0.6 m, reload 1 action
Crossbow, Repeating L. X-bow d4+2w/2d4w/d4+1w LI/O/P 3 0 2 / 4OM range 50/100/250 m, reload 1 action
Crossbow, Repeating H. X-bow d6+1w/2d4+1w/d6m LI/O/P 6 +1 1 / 5GM range 60/120/300 m, reload 1 action
Ballista Dir. Fire d6w/d6+2w/d4+1m HI/O/P / +3 1 / 6GL Siege weap. area dmg
*blunt head can be used as quarterstaff
**knock opponent to the ground - takedown
Italic: can be used with power/defensive martial art
Dur. M (moderate armor d6+2) L (light armor d4) O/G/A Toughness
Catapult Ind. Fire 4d+1w/d6+1w/d4m HI/O/B / +4 1 / 8GL Siege weap. area dmg
Cannon Dir. Fire d6w/d6+2w/d6m HI/G/P / +2 1 / 10AM Siege weap. area dmg

WEAPON Skill Damage O/G/A Type Kg Acc Act Hide Dur. Special
Great Crossbow X-bow d8+1w/2d6+1w/d6+1 LI/O/P 7 +2 1 / 6GM range 80/160/350 m, reload 1 rd
m
Manti Pol. d4w/d4+2w/d4m LI/O/P 4,5 0 4 / 3OL 2-handed
Duom Pol. d4w/d4+2w/d4m LI/O/P 4 0 3 / 3OL 2-handed, -1 acc first hit on adjacent
Gyrspike HB/CF as Long sword / Flail LI/O/S 10 +1 2 / 5OM Double weap., as flail
Gyrspike, Heavy HB/CF as Halberd / Gr. Flail LI/O/S 15 +2 2 / 6GL Double weap., as flail
Gyrspike, Light HB/CF as Sickle / Chain LI/O/S 4 +1 3 / 3GL Double weap., as flail, reach weap.
Shotput, Orc Throw d6+2s/d6w/d6+2w LI/O/B 7 +1 1 / 7GM
Chain-and-dagger LB/CF d4w/d4+1w/d4+2w LI/O/P 2 0 3 +2 3OM
Warfan LB d4+1w/d4+2w/d4+3w LI/O/S 1 0 2 +4 2OL bluff check 1/2/3 bonus acc for first
hit
Garrote Un. choke (dmg as LI/O/S 0,5 0 1 +5 Var. owerpowering attempt as normal,
owerpower - maul) choke in subsequent actions, failure
do not break hold, +2 pen. to escape
hold
Claw Bracer Un. d4w/d4+1w/d4+2w LI/O/P 1 0 4 +3 4OM
Chakram Throw d4+1w/d4+2w/d4+3w LI/O/S 1 0 2 +2 4OM range 6/12/30
Bladed Gauntlet Brawl d4w/d4+1w/d6+1w LI/O/P 2 0 3 / 7OM
Warsling, Halfling Sling d6s/d6+2s/d6w LI/O/B 1 +1 2 +2 2O- range 15/30/80 m (+10 m m.w.
bullet)
Spiked Helm Brawl d4-1w/d4/d4+1w LI/O/P 2 +1 2 / 1GL listed dmg only when charging,
otherwise dmg as gauntlet
Horned Helm Brawl d4w/d4+1w/d4+2w LI/O/P 2,5 +1 2 / 1GL listed dmg only when charging,
otherwise dmg as gauntlet
Dart Throw d4s/d4-1w/d4w LI/O/P 0,2 0 3 +4 1OL -25% throwing distance
Butterfly Sword HB d4+1w/d4+2w/d4m LI/O/S 2,5 0 2 +1 2GM Come in pairs, as double weap.

*blunt head can be used as quarterstaff


**knock opponent to the ground - takedown
Italic: can be used with power/defensive martial art
Dur. M (moderate armor d6+2) L (light armor d4) O/G/A Toughness

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