Alternity Weapons
Alternity Weapons
Special
Main gauche LB/Br. d4w/d4+1w/d4+2w LI/O/P 1 0 4 +3 2OM +1 bonus parry
Club Blu. d4+1s/d4w/d4+1w LI/O/B 2 0 3 +1 3GL
Stiletto LB d4w/d4+1w/d4+2w LI/O/P 1 0 4 +3 2OM -2 armor soak, -1 plate
Dagger/Jambiya LB d4w/d4+1w/d4+2w LI/O/P 0,5 0 4 +3 2OM
Sap Blu. d4s/d6s/d6+2s LI/O/B 1 0 3 +2 1O-
Quarterstaff Blu. d4+1s/d4+3s/d6w LI/O/B 2 -1 3 / 3OL plates soak +2
Claymore HB d4+2w/d6+2w/d4+1m LI/O/S 6 0 2 / 6OM 2-handed armor soak -1
Spear*/Light Lance Pol. d4w/d4+2w/d4m LI/O/P 3 0 3 / 3OL +1 pen. accuracy if used 1-handed
Longspear*/Heavy Lance Pol. d6w/d6+2w/d6m LI/O/P 5 0 2 / 4OL 2-handed, 1-handed if used on
mount, reach weap.
Gauntlet Un. d4+1s/d4+2s/d4-1w LI/O/B 1 0 4 +3 6OM +1 dmg if base Un. dmg higher
Spiked gauntlet Un. d4+2s/d4w/d4+1w LI/O/B 1 0 4 +3 6OM +1 dmg if base Un. dmg higher
Hand axe AHP d4w/d4+1w/d4+2w LI/O/S 2,5 0 3 +2 3GL
Battle axe AHP d4+2w/d4+3w/d4m LI/O/S 4 0 3 / 4GL
Mace Blu. d6+1s/d4+1w/d6+1w LI/O/B 4 0 2 +1 10OM -1 mail soak
Maul Blu. d8+2s/d6+2w/d8+2w LI/O/B 12 +1 2 / 9GL -1 plate & mail soak, 2-handed
Short sword LB d4w/d6w/d6+2w LI/O/P 1,5 0 3 +1 3OM
Ninja to LB d4w/d4+1w/2d4+1w LI/O/P 2 0 3 +2 3OM
Broad sword HB d4+2w/d6+2w/d4m LI/O/S 4 0 2 / 6OM
Long sword HB d4+2w/d6+2w/d4m LI/O/S 3 0 3 / 5OM
Flail CF d6+2s/d4+2w/d6+2w LI/O/B 3,5 +1 2 +1 5OM disarm +1 bonus, shield parry +1
pen., 50% ignore shield, +1 bonus
trip**
Great flail CF 2d4+1s/d6+1w/2d4+1w LI/O/B 7 +2 2 / 7OM as flail, +1 bonus STR checks, -1
plate soak, 2-handed
Great axe AHP d6+1w/d6+2w/d4+1m LI/O/S 10 +1 2 / 6GL 2-handed
Morningstar Blu. d6+2s/d4+2w/d6+2w LI/O/B 5 0 2 / 4GL -1 plate soak
Halberd* Pol. d6+1w/d4+3w/d4+1m LI/O/P 7,5 +1 1 / 3OL -2 plate & mail soak, reach weap.
Warhammer AHP d4+3s/d4+1w/d4+3w LI/O/B 4 0 3 / 5GM -1 plate soak
Hammer AHP d4+2s/d4w/d4+2w LI/O/B 2 0 3 +1 4OL
*blunt head can be used as quarterstaff
**knock opponent to the ground - takedown
Italic: can be used with power/defensive martial art
Dur. M (moderate armor d6+2) L (light armor d4) O/G/A Toughness
WEAPON Skill Damage O/G/A Type Kg Acc Act Hide Dur. Special
Light mace Blu. d4+2s/d4w/d4+2w LI/O/B 2 0 3 +1 6OM
Rapier LB d4w/d4+1w/d4+2w LI/O/P 2 -1 3 +2 3OL +1 bonus parry (no vs L weapons)
Cat o' three tails CF d6+2s/d4+2w/2d4+1w LI/O/B 4,5 +1 2 / 6OM as flail
Sabre/scimitar LB d4w/d4+2w/2d4+1w LI/O/S 2,5 0 3 +1 5OL
Great scimitar/falchion HB d6w/d6+2w/d12w LI/O/S 7 0 2 / 6OM +1 pen. accuracy if used 1-handed
Great mace/Great club Blu. 2d4s/d6w/2d4w LI/O/B 7 +1 2 / 12GM -2 mail soak
Bastard sword HB d4+2w/d6+2w/d4+1m LI/O/S 5 0 2 / 6OM STR 11 or +1 pen. accuracy 1-
handed
Great sword HB d6+1w/2d4+1w/d6m LI/O/S 8 +1 2 / 6OM -2 plate & mail soak, 2-handed
Short bow Bow d4w/d4+2w/d4+3w LI/O/P 1 +1 3 / 2OL range 20/40/100 m
Composite short bow Bow d4+1w/d4+3w/d4+4w LI/O/P 1 0 3 / 2OL range 30/60/150 m
Sling Sling d4s/d4+2s/d4w LI/O/B 0,5 +1 2 +2 1O- range 10/20/60 m (+10 m m.w.
bullet)
Javelin Throw d4w/d4+1w/d4+2w LI/O/P 1 0 1 / 2OL +50% throwing distance
Long bow Bow d4+1w/d6+1w/d4m LI/O/P 1,5 +1 2 / 3OL range 40/80/200 m
Composite long bow Bow d4+2w/d6+2w/d4+1m LI/O/P 2 0 2 / 3OL range 50/100/250 m
Hand crossbow X-bow d4w/d4+1w/d4+2w LI/O/P 1 0 2 +2 2OM range 6/12/30 m
Crossbow X-bow d4+2w/2d4w/d4+1m LI/O/P 2 0 1 / 4OM range 50/100/250 m, reload 1
action
Heavy crossbow X-bow d6+1w/2d4+1w/d6m LI/O/P 4 +1 1 / 5GM range 60/120/300 m, reload 2
action
Flintlock musket Flintl. d6+1w/d6+3w/d6+1m HI/O/P 4 +2 1 / 5OM range 20/40/100 m, reload 2 action
Flintlock pistol Flintl. d4+2w/d6+2w/d4+1m HI/O/P 2 +2 2 +2 4OM range 4/8/16 m, reload 1 action
Light pick APH d4+1w/d4+2w/d4+3w LI/O/P 2 0 2 / 4OM -1 plate soak
Heavy pick APH d4+2w/d4+3w/d4m LI/O/P 4 0 2 / 5GM -2 plate soak
Trident* Pol. d4+1w/d4+2w/d4+1m LI/O/P 3,5 0 2 / 4GL +1 bonus parry & disarm
Cutlass HB d4+1w/d6+1w/d6+3w LI/O/S 2 +1 3 +1 5OL
WEAPON Skill Damage O/G/A Type Kg Acc Act Hide Dur. Special
Waraxe, Dwarven AHP d4+2w/d4+3w/d4+1m LI/O/S 5 0 3 / 5GL
Khopesh HB d4+1w/d4+3w/d6+3w LI/O/S 6 +1 2 / 6OM +1 bonus trip**
Scourge CF d4+2s/d4w/d4+1w LI/O/S 1,5 +1 2 +2 3O- +1 bonus disarm & trip**, reach weap.
Longsword, Mercurial HB d6+1w/d8+1w/d4+1m LI/O/S 4 +1 3 / 5OM -1 plate & mail soak, STR <11 Acc +1
Greatsword, Mercurial HB 2d4w/d8+2w/d6+1m LI/O/S 10 +2 2 / 6OM -2 plate & mail soak, STR <13 Acc +1
Full blade HB d8+1w/2d6+1w/d8m LI/O/S 10 +1 2 / 6OM -2 plate & mail soak, STR <13 Acc +1
Whip CF d4s/d4+1s/d4+2s LI/O/S 1 +1 2 +2 3O- +1 bonus disarm & trip**, reach weap.
Whip dagger CF d4w/d4+1w/d6w LI/O/S 2 +1 1 +2 3O- +1 bonus disarm & trip**, reach weap.
Blowgun Blwgn by dart LI/O/P 1 0 1 +1 1OL range 4/8/16
Brass knuckles Un. d4s/d4w/d4+1w LI/O/B 1 0 4 +4
Bolas Throw d4s/d4+1s/d4+2s LI/O/B 4 +1 1 +1 2O- range 6/12/30, +2 bonus trip**, DEX
check or +1 pen. all physical actions
until use 1 round to free
Rock, thrown Throw d4s/d4+1s/d4+2s LI/O/B <1 +1 2 +1 Var.
Shield, Light Shields d4s/d4+1s/d4-1w LI/O/B 4 0 2 / Var.
Shield, Heavy Shields d4+1s/d4+2s/d4w LI/O/B 7 0 2 / Var.
Spiked Shield, Light Shields d4+1s/d4-1w/d4w LI/O/P 1 0 2 / Var.
Spiked Shield, Heavy Shields d4+2s/d4w/d4+1w LI/O/P 2 0 2 / Var.
Spiked Armor Brawl d4-1w/d4/d4+1w LI/O/P 5 0 4 / Var. listed dmg applied when ovepowering
Orc Axe, Double AHP d4+2w/d4+3w/d4m LI/O/S 8 +1 2 / 5GL Double weap.
Sword, two-bladed HB d4+2w/d6+2w/d4m LI/O/S 5 0 3 / 5OM Double weap.
Urgrosh, Dwarven Pol. d4+2w/d4+3w/d4m LI/O/S 6 +1 2 / 4OL Double weap.
Flail, Dire CF d6+2s/d4+2w/d6+2w LI/O/B 5 +1 2 / 6OM As flail, double weap.
Fukimi Bari Blwgn 1s/1s/1s LI/O/P / +1 1 +5 1O- range 0.2/0.4/0.6 m, reload 1 action
Crossbow, Repeating L. X-bow d4+2w/2d4w/d4+1w LI/O/P 3 0 2 / 4OM range 50/100/250 m, reload 1 action
Crossbow, Repeating H. X-bow d6+1w/2d4+1w/d6m LI/O/P 6 +1 1 / 5GM range 60/120/300 m, reload 1 action
Ballista Dir. Fire d6w/d6+2w/d4+1m HI/O/P / +3 1 / 6GL Siege weap. area dmg
*blunt head can be used as quarterstaff
**knock opponent to the ground - takedown
Italic: can be used with power/defensive martial art
Dur. M (moderate armor d6+2) L (light armor d4) O/G/A Toughness
Catapult Ind. Fire 4d+1w/d6+1w/d4m HI/O/B / +4 1 / 8GL Siege weap. area dmg
Cannon Dir. Fire d6w/d6+2w/d6m HI/G/P / +2 1 / 10AM Siege weap. area dmg
WEAPON Skill Damage O/G/A Type Kg Acc Act Hide Dur. Special
Great Crossbow X-bow d8+1w/2d6+1w/d6+1 LI/O/P 7 +2 1 / 6GM range 80/160/350 m, reload 1 rd
m
Manti Pol. d4w/d4+2w/d4m LI/O/P 4,5 0 4 / 3OL 2-handed
Duom Pol. d4w/d4+2w/d4m LI/O/P 4 0 3 / 3OL 2-handed, -1 acc first hit on adjacent
Gyrspike HB/CF as Long sword / Flail LI/O/S 10 +1 2 / 5OM Double weap., as flail
Gyrspike, Heavy HB/CF as Halberd / Gr. Flail LI/O/S 15 +2 2 / 6GL Double weap., as flail
Gyrspike, Light HB/CF as Sickle / Chain LI/O/S 4 +1 3 / 3GL Double weap., as flail, reach weap.
Shotput, Orc Throw d6+2s/d6w/d6+2w LI/O/B 7 +1 1 / 7GM
Chain-and-dagger LB/CF d4w/d4+1w/d4+2w LI/O/P 2 0 3 +2 3OM
Warfan LB d4+1w/d4+2w/d4+3w LI/O/S 1 0 2 +4 2OL bluff check 1/2/3 bonus acc for first
hit
Garrote Un. choke (dmg as LI/O/S 0,5 0 1 +5 Var. owerpowering attempt as normal,
owerpower - maul) choke in subsequent actions, failure
do not break hold, +2 pen. to escape
hold
Claw Bracer Un. d4w/d4+1w/d4+2w LI/O/P 1 0 4 +3 4OM
Chakram Throw d4+1w/d4+2w/d4+3w LI/O/S 1 0 2 +2 4OM range 6/12/30
Bladed Gauntlet Brawl d4w/d4+1w/d6+1w LI/O/P 2 0 3 / 7OM
Warsling, Halfling Sling d6s/d6+2s/d6w LI/O/B 1 +1 2 +2 2O- range 15/30/80 m (+10 m m.w.
bullet)
Spiked Helm Brawl d4-1w/d4/d4+1w LI/O/P 2 +1 2 / 1GL listed dmg only when charging,
otherwise dmg as gauntlet
Horned Helm Brawl d4w/d4+1w/d4+2w LI/O/P 2,5 +1 2 / 1GL listed dmg only when charging,
otherwise dmg as gauntlet
Dart Throw d4s/d4-1w/d4w LI/O/P 0,2 0 3 +4 1OL -25% throwing distance
Butterfly Sword HB d4+1w/d4+2w/d4m LI/O/S 2,5 0 2 +1 2GM Come in pairs, as double weap.