Mona

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persona user

CLASSE & LIVELLO BACKGROUND NOME GIOCATORE


Mona
Ombra?
NOME PERSONAGGIO RAZZA ALLINEAMENTO PUNTI ESPERIENZA

ISPIRAZIONE
FORZA
25 15m
15 4 BONUS DI COMPETENZA CA INIZIATIVA VELOCITA'

2 TRATTI CARATTERIALI
Massimo dei Punti Ferita 450
● 6 Forza
DESTREZZA
7 Destrezza

25 2
3
Costituzione
Intelligenza
PUNTI FERITA ATTUALI IDEALI

7 ● 9 Saggezza
● 11 Carisma
COSTITUZIONE TIRI SALVEZZA
PUNTI FERITA TEMPORANEI LEGAMI

15 ● 11 Acrobazia (Des) Totale SUCCESSI


2 ● 9 Addestrare Animali (Sag) FALLIMENTI
● 7 Arcano (Int)
DADI VITA TS CONTRO MORTE DIFETTI
INTELLIGENZA 6 Atletica (For)

17 ● 11 Furtività (Des)
7 Indagare (Int)
NOME BONUS ATT. DANNI/TIPO -As a Bonus action, you may summon your Persona within 30 feet of you. It is a creature
that shares your creature types.

Sonic blade +7 2d12+8 -At the 2nd level, in place of Dexterity when calculating your armor class, you may instead
3 7 Inganno (Car) use your Persona Modifier instead.

-At the 5th level, you gain an increase to all available movement speeds by 10ft.
11 Intimidire (Car) Ap 300 -At the 10th level, while wielding any weapon you are proficient in, you may instead use
your Persona modifier for its attack and damage rolls.
SAGGEZZA 7 Intrattenere (Car)
-At 6th level, if you land a critical hit on a hostile creature or deal damage to a hostile
Slingshot +5 6d12 creature that is vulnerable to that type of damage, you may attack or use another ability
9 Intuizione (Sag)
20
● once this turn.This feature can only trigger once per round. If you do not want to use this
additional action, you may pass it to an ally who is within your remaining movement. This
transition is called a Baton Pass
5 Medicina (Sag)
-At 7th level if you knock a hostile creature prone, or if all allied creatures have triggered
One More this round, you and all allied creatures may use their reaction to make an attack
● 7 Natura (Int) or use a persona ability against the hostile creature. A ranged attack does not have
5 disadvantage if they attack this way

5 Percezione (Sag) -At 14th level while your Persona is summoned, you cannot be surprised

-At 15th level, enemies that you or your persona flank have disadvantage on attack rolls
● 11 Persuasione (Car) against the creatures that are flanking it
CARISMA -At 18th level, when you roll for initiative, you gain AP equal to your Persona User level.
● 11 Rapidità di Mano (Des)
24
-Miracle Rush: All hostile creatures within 10 feet of your Persona must make a
Constitution Saving Throw against your Ability Save DC. On a failure, they take 2d6
3 Religione (Int) Bludgeoning damage and are knocked prone or only take half as much on a successful
save

● 9 Sopravvivenza (Sag) -Garudyne: Make a ranged Ability Attack. On a hit, deal 3d8 Thunder damage to one target
within 50 feet of your Persona. Cost: 4 AP
7 3 Storia (Int) -Salvation: All allied creatures within 30 feet of your Persona recover 8d8x3 Hit Points and
all dead allies in this radius are revived. Cost: 60 AP

-Magarudyne: Choose an area equal to a 20-foot cube within 50 feet of your Persona. Any
ABILITA' ATTACCHI & INCANTESIMI hostile creatures inside the area must make a Strength Saving Throw against your Ability
Save DC. On a failure, they take 3d8 Thunder damage or half as much on a successful
save. Cost: 12 AP

-Diarahan: Target one allied creature. They recover 8d8x3 Hit Points. Cost: 16 AP

15 SAGGEZZA (PERCEZIONE) PASSIVA


MR

MA

ME

MO

MP

ALTRE COMPETENZE & LINGUAGGI EQUIPAGGIAMENTO PRIVILEGI & TRATTI

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
ETA' ALTEZZA PESO
Mona
NOME PERSONAGGIO OCCHI CARNAGIONE CAPELLI

NOME

SIMBOLO

ASPETTO DEL PERSONAGGIO ALLEATI & ORGANIZZAZIONI

-At 5th level, whenever you deal damage with an ability from Wind or from your chosen
Elemental Aptitude ability, you can now add your Persona modifier to the damage roll.

-At 9th level, you may add your Persona modifier to the healing roll of any Recovery
ability you use. Additionally, you gain an additional Recovery ability. This ability does
not count towards maximum amount of abilities known.

-At 11th level, you can add your Persona modifier to the damage rolls of any offensive
ability you use. Once per turn, when you use an damage-dealing ability, you may use
another one as a bonus action.

-At 13th level, whenever you deal damage with an ability you can add double your
Persona modifier to the damage roll.

-At 20th level you gain your Ultimate Persona and you can now use Divine Kamikaze.
This ability heals 300 Hit Points divided between you and any allied creatures within 30
feet from your Persona and everyone who is affected by this ability gains the effects of
Tarukaja, Rakukaja and Sukukaja. This ability costs 30 AP. You may use this ability
only once, regaining use after a long rest

TRATTI & PRIVILEGI AGGIUNTIVI

TESORO
STORIA DEL PERSONAGGIO

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Dex 26 18
CARATTERISTICA CD TIRO SALVEZZA BONUS DI ATTACCO
CLASSE DA DA INCANTATORE INCANTESIMI INCANTESMI
INCANTATORE

0 TRUCCHETTI 3 6

LIVELLO
INCANTESIMO
SLOT TOTALI SLOT SPESI

1 7
NOME INCANTESIMO

4
INCANTESIMI CONOSCIUTI

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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