Physivs Term 1 Notes
Physivs Term 1 Notes
Forces - Basics
A push or a pull that acts on an object due to the interaction with another object
Different forces
A resultant force is a single force that describes all of the forces operating on a body
When many forces are applied to an object they can be combined (added) to produce
one final force which describes the combined action of all of the forces
This single resultant force determines:
o The direction in which the object will move as a result of all of the forces
o The magnitude of the final force experienced by the object
The resultant force is sometimes called the net force
Balanced forces mean that the forces have combined in such a way that they cancel
each other out and no resultant force acts on the body
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o For example, the weight of a book on a desk is balanced by the normal force
of the desk
o As a result, no resultant force is experienced by the book, the book and the
table are equal and balanced
Unbalanced forces mean that the forces have combined in such a way that they do not
cancel out completely and there is a resultant force on the object
Resultant forces can be calculated by adding or subtracting all of the forces acting on
the object
o Forces working in opposite directions are subtracted from each other
o Forces working in the same direction are added together
If the forces acting in opposite directions are equal in size, then there will be no
resultant force – the forces are said to be balanced
Objects will remain at rest, or move with a constant velocity unless acted on by a resultant
force
F = ma
Where:
F = resultant force on the object in Newtons (N)
m = mass of the object in kilograms (kg)
a = acceleration of the object in metres per second squared (m/s2)
The force and the acceleration act in the same direction
Hooke's Law
Where:
o F is the force applied
o k is the spring constant
o x is the extension of the spring
Many other materials (such as metal wires) also obey Hooke’s law
Hooke’s law is associated with the initial linear (straight) part of a force-extension
graph
Objects that obey Hooke’s law will return to their original length after being
stretched
If an object continues to be stretched it can be taken past the limit of proportionality
(sometimes called the elastic limit). At this point the object will no longer obey
Hooke’s law and will not return to its original length
Moments
As well as causing objects to speed up, slow down, change direction and deform,
forces can also cause objects to rotate
An example of a rotation caused by a force is on one side of a pivot (a fixed point that
the object can rotate around)
o This rotation can be clockwise or anticlockwise
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M=F×d
Where:
o M = moment in newton metres (Nm)
o F = force in newtons (N)
o d = perpendicular distance of the force to the pivot in metres (m)
The moment depends on the force and perpendicular distance to the pivot
This is why, for example, the door handle is placed on the opposite side to the hinge
o This means for a given force, the perpendicular distance from the pivot (the
hinge) is larger
o This creates a larger moment (turning effect) to make it easier to open the door
Opening a door with a handle close to the pivot would be much harder, and would
require a lot more force
Principle of Moments
The principle of moments states that:
If an object is balanced, the total clockwise moment about a pivot equals the total
anticlockwise moment about that pivot
Equilibrium
The term equilibrium means that an object keeps doing what it’s doing, without any
change
Therefore:
o If the object is moving it will continue to move (in a straight line)
o If it is stationary it will remain stationary
o The object will also not start or stop turning
The above conditions require two things:
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Momentum
An object with mass that is in motion has momentum which is defined by the
equation:
momentum = mass × velocity
p = mv
Where:
o p = momentum in kilogram metre per second (kg m/s)
o m = mass in kilograms (kg)
o v = velocity in metres per second (m/s)
This means that an object at rest (i.e v = 0) has no momentum
Momentum keeps an object moving in the same direction, making it difficult to
change the direction of an object with a large momentum
Since velocity is a vector this means that the momentum of an object also depends on
its direction of travel
This means that momentum can be either positive or negative
o If an object travelling to the right has positive momentum, an object travelling
in the opposite direction (to the left) will have negative momentum
Conservation of Momentum
The principle of conservation of momentum states that:
In a closed system, the total momentum before an event is equal to the total
momentum after the event
A closed system means the energy within the system is constant and there is an
absence of external forces (e.g. friction)
In other words:
The total momentum before a collision = The total momentum after a collision
A system is a certain number of objects under consideration
o This can be just one object or multiple objects
Since momentum is a vector quantity, a system of objects moving in opposite
directions (e.g. towards each other) at the same speed will have an overall momentum
of 0 since they will cancel out
o Momentum is always conserved over time
Impulse
When a resultant (unbalanced) force acts on a mass, the momentum of that mass will
change
The impulse of a force is equal to that force multiplied by the time for which it acts:
impulse = force × change in time
impulse = FΔt
The change in momentum of a mass is equal to the impulse provided by the force:
impulse = change in momentum
impulse = FΔt = Δp
Change in momentum can also be described as:
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Δp = Δ(mv)
Δp = mv − mu
Where:
o m = mass in kg
o v = final velocity in m/s
o u = initial velocity in m/s
Therefore:
impulse = FΔt = Δp = mv – mu
Force can also be defined as the rate of change of momentum on a body
The change in momentum is defined as the final momentum minus the initial
momentum