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One Hit Kill

The document contains configuration settings for modifying weapon data in the game "Free Fire". It includes settings for one hit kill headshots, bullet counts and movement, recoil, resolution, and other in-game options. The configuration can write values to memory addresses in the game's executable to update weapon behavior.

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ikangfadli19
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0% found this document useful (0 votes)
585 views1 page

One Hit Kill

The document contains configuration settings for modifying weapon data in the game "Free Fire". It includes settings for one hit kill headshots, bullet counts and movement, recoil, resolution, and other in-game options. The configuration can write values to memory addresses in the game's executable to update weapon behavior.

Uploaded by

ikangfadli19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" encoding="utf-8"?

>
<mconfig>
<configuration>
<handlers>
<handler section="feature"
type="Mono.MonoConfig.FeatureNodeHandler, mconfig, Version=0.1.0.0,
Culture=neutral, PublicKeyToken=null"
storageType="System.//update "Free Fire" script One Hit Kill
if (opt.Hard.HeadShot == 1)
{
Function->WritePointer((DWORD)GetModuleHandle ("Free Fire.exe")+OFS_BASEPLAYER,
0x6440 + (ix * 0x11B0), szHead);
Fungsi->WritePointer((DWORD)GetModuleHandle ("Free Fire.exe")+OFS_BASEPLAYER,
0x6480 + (ix * 0x11B0), szDamage);
}
</handlers>
</configuration>

<feature name="AJAX" target="web">


<description><![CDATA[
Adds entries to your Web.config file which are required by any .NET 3.5
AJAX.NET application.
]]></description>
<Root>
<AllWeaponData>
<ResolutionRemark>1024*768</ResolutionRemark>
<PressRKeyToPauseNx3x>0</PressRKeyToPauseNx3x>
<Button>
<BulletCount>8</BulletCount>
<Bullet1_MoveX>0</Bullet1_MoveX>
<Bullet1_MoveY>0</Bullet1_MoveY>
<Bullet1_IntervalTime>44</Bullet1_IntervalTime>
<Bullet2_MoveX>-1</Bullet2_MoveX>
<Bullet2_MoveY>-10</Bullet2_MoveY>
<Bullet2_IntervalTime>44</Bullet2_IntervalTime>
<Bullet3_MoveX>-1</Bullet3_MoveX>
<Bullet3_MoveY>-8</Bullet3_MoveY>
<Bullet3_IntervalTime>44</Bullet3_IntervalTime>
<Bullet4_MoveX>-1</Bullet4_MoveX>
<Bullet4_MoveY>-8</Bullet4_MoveY>
<Bullet4_IntervalTime>44</Bullet4_IntervalTime>
<Bullet5_MoveX>-1</Bullet5_MoveX>
<Bullet5_MoveY>-7</Bullet5_MoveY>
<Bullet5_IntervalTime>44</Bullet5_IntervalTime>
<Bullet6_MoveX>-1</Bullet6_MoveX>
<Bullet6_MoveY>-8</Bullet6_MoveY>
<Bullet6_IntervalTime>44</Bullet6_IntervalTime>
<Bullet7_MoveX>-2</Bullet7_MoveX>
<Bullet7_MoveY>-8</Bullet7_MoveY>
<Bullet7_IntervalTime>44</Bullet7_IntervalTime>
<Bullet8_MoveX>-2</Bullet8_MoveX>
<Bullet8_MoveY>-8</Bullet8_MoveY>
<Bullet8_IntervalTime>44</Bullet8_IntervalTime>
<RepeatStartIndex>5</RepeatStartIndex>
<Recoil>0</Recoil>
</Button>
<CPIRemark>0</CPIRemark></AllWeaponData>
</Root>

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