GF - Havoc Brothers v2.50
GF - Havoc Brothers v2.50
GF - Havoc Brothers v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Havoc Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Hero, Tough(3) A, B, C 50pts
Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Hero, Tough(3) C, D 25pts
Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Tough(6) E 195pts
Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) - D 120pts
Havoc Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) - A, F 135pts
Mutated Brothers [5] 3+ 3+ Dual Claws (A2) Fast, Mutations G 135pts
Talon Raptors [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Ambush, Flying, Furious A, H 180pts
Havoc Support [5] 3+ 3+ Heavy Machineguns (30”, A3, AP(1)), CCWs (A1) Relentless I 315pts
Greater Mutated [3] 3+ 3+ Dual Heavy Claws (A4) Fast, Mutations, Tough(3) - 200pts
Havoc Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Tough(3) J 235pts
Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Strider, Tough(6) - 110pts
Mutated Destroyer [1] 3+ 3+ Dual Mutated Claws (A6, AP(1)) Ambush, Mutations, Tough(6) K 135pts
Havoc Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)), Fast, Tough(3) A, L 250pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
A Replace one Heavy Rifle and CCW: H
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Chosen Veteran
Upgrade all models with: Psychic Spells
+50pts Dark Sight (4+): Target enemy unit within 12”
Dual Energy Claws (A4, Rending) +10pts Replace all Heavy Pistols and CCWs:
Replace one Heavy Pistol: Dual Energy Claws (A4, Rending) +35pts gets Havoc
-1 to hit next time it shoots.
Terror (4+): Target enemy unit within 12”
Plasma Pistol (12", A1, AP(4)) +5pts Replace one Heavy Pistol:
Storm Rifle (24”, A3, AP(1)) +30pts Plasma Pistol (12”, A1, AP(4)) +5pts Cursed automatic
takes 2
Sludge
hits with AP(2).
(5+): Target enemy unit within
Replace one CCW: Plasma Rifle (24”, A1, AP(4)) +15pts 18” moves -6” next time it charges.
Energy Hammer (A1, Blast(3)) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +20pts Havoc Trauma (5+): Target
Energy Sword (A2, AP(1), Rending) +10pts Flamethrower (12”, A6) +20pts within 12” takes 1 automaticenemy hit with
model
AP(3).
Energy Fist (A2, AP(4)) +15pts I Replace any Heavy Machinegun: Daemon Fog (6+): Target 2 enemy units within
Energy Axe (A1, AP(2), Deadly(3)) +20pts Reaper Cannon (24”, A4, AP(1)) +5pts 6” take 8 automatic hits each.
Take one Heavy Rifle attachment: +15pts Warp Passage (6+): Target friendly unit within
Plasma-Mod (12”, A1, AP(4)) +10pts Missile
(30”, A1,
Launcher
AP(2), Deadly(3), Anti-Air) 12” may immediately move by up to 6”.
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts Laser Cannon +20pts
Flamer-Mod (6”, A6) +15pts (36”, A1, AP(3), Deadly(3))
B Upgrade with one: Autocannon (36”, A3, AP(2)) +25pts
Jetpack (Ambush, Flying) +25pts J Replace all Dual Energy Claws:
Destroyer Armor (Ambush, Tough(+3)) +60pts Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts
Combat Bike (Tough(+3), Fast, +85pts Replace any Storm Rifle:
Twin Heavy Rifle (24", A2, AP(1))) Heavy Rifle (24”, A1, AP(1)) -25pts
Upgrade with: Any model may take one Heavy Rifle
Chosen Veteran +10pts attachment:
C Upgrade with one: Fusion-Mod (6", A1, AP(4), Deadly(3)) +10pts
Apostle (War Chant) +15pts Flamer-Mod (6”, A6) +10pts
Dark Smith (Repair) +25pts Plasma-Mod (12”, A1, AP(4)) +10pts
Warlock (Psychic(1)) +35pts Replace one Storm Rifle:
Havoc Lord (Dark Tactics) +55pts Heavy Flamethrower (12”,A6,AP(1)) free
D Replace any Rifle and CCW: Reaper Cannon (24”, A4, AP(1)) +10pts
Pistol (12", A1), CCW (A2) free Energy Sword (A3, Replace any CCW:
Replace up to two Rifles: AP(1), Rending) +15pts
Shotgun (12”, A2, AP(1)) +5pts Energy Hammer (A2, Blast(3)) +20pts
Plasma Rifle (24”, A1, AP(4)) +5pts Energy
Energy
Fist (A3, AP(4))
Axe (A2, AP(2), Deadly(3))
+25pts
+35pts
Flamethrower (12”, A6) +10pts
Shred Rifle (18”, A3, Rending) +10pts K Replace Dual Mutated Claws:
Grenade Launcher (24", A1, Blast(3)) +10pts Mutated Guns (24”, A6, Rending), +45pts
Machinegun (30”, A3) +15pts Mutated Claw (A3, AP(1))
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts L Replace all Heavy Pistols and CCWs:
E Upgrade with any: Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Sorcerer (Psychic(1)) +35pts Replace up to two Heavy Rifles:
Wings (Ambush, Flying) +70pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
F Upgrade all models with: Plasma Rifle (24”, A1, AP(4)) +10pts
Chosen Veteran +50pts Flamethrower (12”, A6) +15pts
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Chosen Veteran:Special Rules
Replace any Heavy Rifle and CCW:
Replace one Heavy Rifle: This model gets +1 to its
Plasma Rifle (24”, A1, AP(4)) +10pts attack rolls for melee and shooting.
Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts Dark Tactics: Once per activation, before
Flamethrower (12”, A6) +15pts this model,pick
attacking, one friendly unit within 12” of
which may move by up to 6".
Shred Rifle (18”, A3, Rending) +15pts Mutations: When this model fights in melee,
Heavy Machinegun (30”, A3, AP(1)) +35pts
Missile Launcher +45pts roll one die and apply one bonus:
1-2: Attacks get Poison
(30”, A1, AP(2), Deadly(3), Anti-Air) 3-4: Attacks get Rending
Laser Cannon +55pts 5-6: Attacks get AP(+1)
(36”, A1, AP(3), Deadly(3))
Autocannon (36”, A3, AP(2)) +55pts Repair: Once per activation, if within 2” of a
unit with Tough, roll one die. On a 2+ you may
G Upgrade all models with: repair D3 wounds from the target.
Wings (Ambush, Flying) +40pts War Chant: The hero and its unit get +1 attack
in melee when charging.
2
GF - Havoc Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Tough(6), Transport(11) A 205pts
Havoc Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Tough(12) A, B 460pts
Demolition Cannon (24”, A1, Blast(6), AP(4), Indirect)
Havoc Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Tough(18), Transport(11) A 745pts
Twin Heavy Machinegun (30”, A6, AP(1))
Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), 2x Brute Hammers (A2, Blast(3)) Fear, Tough(12) C 275pts
Infernal Stalker [1] 3+ 2+ Bane Flamethrower (18”, A6, AP(1)), Stomp (A4, AP(1)), Fear, Strider, Tough(12) D 370pts
Virus Injector (A3, AP(3), Deadly(3))
Havoc Fiend [1] 3+ 2+ Dual Maul Cutters (A8, AP(3)), Fear, Regeneration, Tough(12) E 380pts
Fiend Claws (A4, Rending), Stomp (A4, AP(1))
Spider Walker [1] 3+ 2+ Twin Pain Cannons (24”, A2, Blast(3)), Fear, Regeneration, Strider, Tough(12) - 400pts
Spider Fangs (A8, Rending), Stomp (A4, AP(1))
Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Regeneration, Tough(18) F 640pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
Havoc Dragon [1] 3+ 2+ Forge Flamethrower (18”, A12, AP(1)) Aircraft, Regeneration, Tough(6) G 250pts
A Upgrade with one:
Heavy Rifle (24”, A1, AP(1)) +15pts
Storm Rifle (24”, A3, AP(1)) +35pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts
Upgrade with any:
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +40pts
Havoc Missiles +45pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
B Replace Demolition Cannon:
Heavy Autocannon (36", A6, AP(2)) +10pts
Twin Storm Cannon +15pts
(30”, A6, AP(2), Anti-Air)
Replace Twin Heavy Machineguns:
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))
C Replace one Brute Hammer:
Missile Array (30”, A4, AP(2), Anti-Air) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +65pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +85pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Axe (A2, AP(2), Deadly(3)) +15pts
Brute Fist (A4, AP(4)) +15pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
D Replace Bane Flamethrower:
Heavy Autocannon (36”, A6, AP(2)) +80pts
Replace Virus Injector:
Maul Cutter (A9, AP(3)) +15pts
E Replace Dual Maul Cutters:
Steel Tails (A12, AP(1)) free
Replace Dual Maul Cutters and Fiend Claws:
Twin Ecto-Cannons +5pts
(24”, A2, Blast(3), AP(4))
Twin Autocannons (36”, A6, AP(2)) +45pts
F Replace Reaper Cannon:
Twin Heavy Machinegun +40pts
(30”, A6, AP(1))
Twin Laser Cannon +85pts
(36”, A2, AP(3), Deadly(3))
Replace Crab Flail:
Havoc Missiles +15pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
Twin Heavy Flamethrower +35pts
(12”, A12, AP(1))
G Replace Forge Flamethrower:
Forge Cannon (30”, A8, AP(3)) +70pts
3