GF - Havoc Brothers v2.50

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GF - Havoc Brothers v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Havoc Brothers are what remains of Battle Brothers which have
which are designed to be fast to learn and easy to play. been corrupted by the forces of havoc. Their minds and bodies
are vile and mutated, seeking only the destruction of their
This project was made by gamers for gamers and it can only former god-king and his followers.
exist thanks to the support of our awesome community.
It is unclear where the gods of havoc come from, however not
If you’d like to support the continued development of our games long after humanity reached the Sirius sector they started to
you can donate on patreon.com/onepagerules. corrupt human minds. These gods whisper promises of great
rewards for those that forsake their king to join them, quickly
Thank you for playing! recruiting large forces to fight for them.
Havoc Brothers are effective and resistant, bringing a high
variety of warriors and monsters to battle, each affected by a
different havoc god in its own special way. Additionally they
usually bring a good amount of cannon fodder in the form of
cultists, which fill in the gaps between ranks.
The god-king better be prepared, because the Havoc Brothers are
coming in full force to finally, and violently, de-throne him.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

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GF - Havoc Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Hero, Tough(3) A, B, C 50pts
Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Hero, Tough(3) C, D 25pts
Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Tough(6) E 195pts
Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) - D 120pts
Havoc Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) - A, F 135pts
Mutated Brothers [5] 3+ 3+ Dual Claws (A2) Fast, Mutations G 135pts
Talon Raptors [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Ambush, Flying, Furious A, H 180pts
Havoc Support [5] 3+ 3+ Heavy Machineguns (30”, A3, AP(1)), CCWs (A1) Relentless I 315pts
Greater Mutated [3] 3+ 3+ Dual Heavy Claws (A4) Fast, Mutations, Tough(3) - 200pts
Havoc Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Tough(3) J 235pts
Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Strider, Tough(6) - 110pts
Mutated Destroyer [1] 3+ 3+ Dual Mutated Claws (A6, AP(1)) Ambush, Mutations, Tough(6) K 135pts
Havoc Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)), Fast, Tough(3) A, L 250pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
A Replace one Heavy Rifle and CCW: H
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Chosen Veteran
Upgrade all models with: Psychic Spells
+50pts Dark Sight (4+): Target enemy unit within 12”
Dual Energy Claws (A4, Rending) +10pts Replace all Heavy Pistols and CCWs:
Replace one Heavy Pistol: Dual Energy Claws (A4, Rending) +35pts gets Havoc
-1 to hit next time it shoots.
Terror (4+): Target enemy unit within 12”
Plasma Pistol (12", A1, AP(4)) +5pts Replace one Heavy Pistol:
Storm Rifle (24”, A3, AP(1)) +30pts Plasma Pistol (12”, A1, AP(4)) +5pts Cursed automatic
takes 2
Sludge
hits with AP(2).
(5+): Target enemy unit within
Replace one CCW: Plasma Rifle (24”, A1, AP(4)) +15pts 18” moves -6” next time it charges.
Energy Hammer (A1, Blast(3)) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +20pts Havoc Trauma (5+): Target
Energy Sword (A2, AP(1), Rending) +10pts Flamethrower (12”, A6) +20pts within 12” takes 1 automaticenemy hit with
model
AP(3).
Energy Fist (A2, AP(4)) +15pts I Replace any Heavy Machinegun: Daemon Fog (6+): Target 2 enemy units within
Energy Axe (A1, AP(2), Deadly(3)) +20pts Reaper Cannon (24”, A4, AP(1)) +5pts 6” take 8 automatic hits each.
Take one Heavy Rifle attachment: +15pts Warp Passage (6+): Target friendly unit within
Plasma-Mod (12”, A1, AP(4)) +10pts Missile
(30”, A1,
Launcher
AP(2), Deadly(3), Anti-Air) 12” may immediately move by up to 6”.
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts Laser Cannon +20pts
Flamer-Mod (6”, A6) +15pts (36”, A1, AP(3), Deadly(3))
B Upgrade with one: Autocannon (36”, A3, AP(2)) +25pts
Jetpack (Ambush, Flying) +25pts J Replace all Dual Energy Claws:
Destroyer Armor (Ambush, Tough(+3)) +60pts Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts
Combat Bike (Tough(+3), Fast, +85pts Replace any Storm Rifle:
Twin Heavy Rifle (24", A2, AP(1))) Heavy Rifle (24”, A1, AP(1)) -25pts
Upgrade with: Any model may take one Heavy Rifle
Chosen Veteran +10pts attachment:
C Upgrade with one: Fusion-Mod (6", A1, AP(4), Deadly(3)) +10pts
Apostle (War Chant) +15pts Flamer-Mod (6”, A6) +10pts
Dark Smith (Repair) +25pts Plasma-Mod (12”, A1, AP(4)) +10pts
Warlock (Psychic(1)) +35pts Replace one Storm Rifle:
Havoc Lord (Dark Tactics) +55pts Heavy Flamethrower (12”,A6,AP(1)) free
D Replace any Rifle and CCW: Reaper Cannon (24”, A4, AP(1)) +10pts
Pistol (12", A1), CCW (A2) free Energy Sword (A3, Replace any CCW:
Replace up to two Rifles: AP(1), Rending) +15pts
Shotgun (12”, A2, AP(1)) +5pts Energy Hammer (A2, Blast(3)) +20pts
Plasma Rifle (24”, A1, AP(4)) +5pts Energy
Energy
Fist (A3, AP(4))
Axe (A2, AP(2), Deadly(3))
+25pts
+35pts
Flamethrower (12”, A6) +10pts
Shred Rifle (18”, A3, Rending) +10pts K Replace Dual Mutated Claws:
Grenade Launcher (24", A1, Blast(3)) +10pts Mutated Guns (24”, A6, Rending), +45pts
Machinegun (30”, A3) +15pts Mutated Claw (A3, AP(1))
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts L Replace all Heavy Pistols and CCWs:
E Upgrade with any: Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Sorcerer (Psychic(1)) +35pts Replace up to two Heavy Rifles:
Wings (Ambush, Flying) +70pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
F Upgrade all models with: Plasma Rifle (24”, A1, AP(4)) +10pts
Chosen Veteran +50pts Flamethrower (12”, A6) +15pts
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Chosen Veteran:Special Rules
Replace any Heavy Rifle and CCW:
Replace one Heavy Rifle: This model gets +1 to its
Plasma Rifle (24”, A1, AP(4)) +10pts attack rolls for melee and shooting.
Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts Dark Tactics: Once per activation, before
Flamethrower (12”, A6) +15pts this model,pick
attacking, one friendly unit within 12” of
which may move by up to 6".
Shred Rifle (18”, A3, Rending) +15pts Mutations: When this model fights in melee,
Heavy Machinegun (30”, A3, AP(1)) +35pts
Missile Launcher +45pts roll one die and apply one bonus:
1-2: Attacks get Poison
(30”, A1, AP(2), Deadly(3), Anti-Air) 3-4: Attacks get Rending
Laser Cannon +55pts 5-6: Attacks get AP(+1)
(36”, A1, AP(3), Deadly(3))
Autocannon (36”, A3, AP(2)) +55pts Repair: Once per activation, if within 2” of a
unit with Tough, roll one die. On a 2+ you may
G Upgrade all models with: repair D3 wounds from the target.
Wings (Ambush, Flying) +40pts War Chant: The hero and its unit get +1 attack
in melee when charging.

2
GF - Havoc Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Tough(6), Transport(11) A 205pts
Havoc Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Tough(12) A, B 460pts
Demolition Cannon (24”, A1, Blast(6), AP(4), Indirect)
Havoc Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Tough(18), Transport(11) A 745pts
Twin Heavy Machinegun (30”, A6, AP(1))
Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), 2x Brute Hammers (A2, Blast(3)) Fear, Tough(12) C 275pts
Infernal Stalker [1] 3+ 2+ Bane Flamethrower (18”, A6, AP(1)), Stomp (A4, AP(1)), Fear, Strider, Tough(12) D 370pts
Virus Injector (A3, AP(3), Deadly(3))
Havoc Fiend [1] 3+ 2+ Dual Maul Cutters (A8, AP(3)), Fear, Regeneration, Tough(12) E 380pts
Fiend Claws (A4, Rending), Stomp (A4, AP(1))
Spider Walker [1] 3+ 2+ Twin Pain Cannons (24”, A2, Blast(3)), Fear, Regeneration, Strider, Tough(12) - 400pts
Spider Fangs (A8, Rending), Stomp (A4, AP(1))
Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Regeneration, Tough(18) F 640pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
Havoc Dragon [1] 3+ 2+ Forge Flamethrower (18”, A12, AP(1)) Aircraft, Regeneration, Tough(6) G 250pts
A Upgrade with one:
Heavy Rifle (24”, A1, AP(1)) +15pts
Storm Rifle (24”, A3, AP(1)) +35pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts
Upgrade with any:
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +40pts
Havoc Missiles +45pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
B Replace Demolition Cannon:
Heavy Autocannon (36", A6, AP(2)) +10pts
Twin Storm Cannon +15pts
(30”, A6, AP(2), Anti-Air)
Replace Twin Heavy Machineguns:
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))
C Replace one Brute Hammer:
Missile Array (30”, A4, AP(2), Anti-Air) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +65pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +85pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Axe (A2, AP(2), Deadly(3)) +15pts
Brute Fist (A4, AP(4)) +15pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
D Replace Bane Flamethrower:
Heavy Autocannon (36”, A6, AP(2)) +80pts
Replace Virus Injector:
Maul Cutter (A9, AP(3)) +15pts
E Replace Dual Maul Cutters:
Steel Tails (A12, AP(1)) free
Replace Dual Maul Cutters and Fiend Claws:
Twin Ecto-Cannons +5pts
(24”, A2, Blast(3), AP(4))
Twin Autocannons (36”, A6, AP(2)) +45pts
F Replace Reaper Cannon:
Twin Heavy Machinegun +40pts
(30”, A6, AP(1))
Twin Laser Cannon +85pts
(36”, A2, AP(3), Deadly(3))
Replace Crab Flail:
Havoc Missiles +15pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
Twin Heavy Flamethrower +35pts
(12”, A12, AP(1))
G Replace Forge Flamethrower:
Forge Cannon (30”, A8, AP(3)) +70pts
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