Autoexec CFG
Autoexec CFG
========================
====>gRABA Private<====
====>>>>>Config<<<<<====
====>>>>>ENJOY<<<<<<====
========================
CROSSHAIR 1
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_width "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "3.500000"
cl_crosshairstyle "4"
cl_crosshairthickness "2"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "0"
cl_righthand "0"
viewmodel_fov "65"
viewmodel_offset_x "2.5"
viewmodel_offset_y "1"
viewmodel_offset_z "-2"
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "2"
#AUDIO
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_musicvolume "0"
#MOUSE
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0.05"
m_forward "1"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1.02"
m_pitch "0.022"
m_yaw "0.022"
m_side "0.8"
m_rawinput "1"
zoom_sensitivity_ratio_mouse "0.8555"
sensitivity "2"
#CONSOLE
con_enable "1"
bind "" "toggleconsole"
net_graph "0"
cl_showfps "0"
#HUD
net_graphproportionalfont "0"
net_graphheight "0"
hud_scaling "1"
hud_showtargetid "1"
cl_autowepswitch "0"
net_graph "1"
net_graphpos "2"
net_graphproportionalfont "0"
fps_max "1337"
fps_max_menu "1337"
cl_forcepreload "1"
mp_decals "50"
mat_queue_mode "-1"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
gl_dither "1"
gl_cull "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_clear "0"
d_spriteskip "0"
gl_palette_tex "0"
gl_round_down "5"
cl_weather "0"
max_shells "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
fastsprites "1"
cl_highmodels "0"
cl_shadows "0"
gl_picmip "1"
gl_playermip "2"
joystick "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawparticles "0"
r_drawtracers "0"
r_dynamic "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_farz 400000
r_skin "0"
r_updaterefracttexture "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
cl_loadout_colorweaponnames 1
mat_bloomamount_rate "0.05f"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_clipz "1"
mat_compressedtextures "1"
mat_antialias "2"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "50"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
cl_forcepreload "1"
fps_max "0"
r_drawtracers_firstperson "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
mat_bumpbasis "0"
mat_bloomscale "0"
mat_debugalttab "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_leafvis "0"
mat_loadtextures "1"
mat_norendering "0"
mat_postprocess_enable "0"
mat_show_texture_memory_usage "0"
mat_softwareskin "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_yuv "0"
soundscape_flush
mat_savechanges
mat_antialias "2"
developer "0"
r_rootlod "2"
mat_picmip "2"
mat_reducefillrate "1"
r_waterforceexpensive "0"
r_shadowrendertotexture "0"
mat_colorcorrection "0"
mat_vsync "0"
mat_motion_blur_forward_enabled "0"
mat_queue_mode "-1"
mat_hdr_level "0"
r_3dnow "1"
r_3dsky "0"
r_sse2 "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_dynamic "0"
r_decals "200"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_decal_cullsize "15"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_eyeshift_y "0"
r_fastzreject "-1"
r_flex "0"
r_forcewaterleaf "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_lightaverage "0"
r_lod "0"
r_lightaverage "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxdlights "32"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_ropetranslucent "0"
r_rootlod "2"
r_renderoverlayfragment "0"
r_mmx "1"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_dynamic "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_skin "0"
r_updaterefracttexture "0"
r_drawmodelstatsoverlaymax "1.4"
r_drawmodelstatsoverlaymin "0.2"
r_drawspecificstaticprop "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_eyegloss "1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_shadows "0"
r_waterwarp "0"
r_norefresh "0"
r_dynamic "1"
r_mirroralpha "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_fastzreject "1"
r_flex "0"
r_visualizeproplightcaching "1"
r_worldlights "0"
r_pixelfog "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_hunkalloclightmaps "0"
r_renderoverlayfragment "0"
r_shadowmaxrendered "9"
r_shadows "1"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_teeth "0"
r_worldlights "1"
r_worldlightmin "0"
r_worldlights "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_3dsky "0"
r_pixelfog "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_burninggibs "0"
cl_clearhinthistory "1"
cl_c4dynamiclight "1"
cl_drawmonitors "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_drawmonitors "0"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hudhint_sound "0"
cl_logofile "0"
cl_new_impact_effects "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_predictweapons "1"
cl_playerspraydisable "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_achievement_popups "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_bloodspray "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_wpn_sway_interp "0"
cl_pushaway_force "0"
cl_ejectbrass "0"
cl_phys_props_enable "0"
mat_antialias 0
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_bufferprimitives "0"
mat_compressedtextures "1"
mat_colorcorrection "0"
mat_clipz "1"
mat_disable_bloom "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forceaniso "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_fastspecular "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_queue_mode "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_texture_list_all "0"
mat_vsync "0"
mat_wateroverlaysize "1"
#SPECIALSETTINGS
con_enable "1"
cl_autowepswitch "0"
cl_righthand "1"
mat_monitorgamma "1.6"
cl_autohelp "0"
cl_showhelp "0"
cl_disablefreezecam "1"
r_drawtracers_firstperson "0"
player_nevershow_communityservermessage "1"
mm_dedicated_search_maxping "350"
gameinstructor_enable "0"
con_filter_enable "2"
cl_showpluginmessages "0"
cl_obs_interp_enable "0"
cl_disablehtmlmotd "1"
cl_loadout_colorweaponnames "0"
cl_hud_playercount_showcount "1"
fog_enableskybox 1
fog_startskybox -9999
fog_endskybox -10000
cl_forcepreload "1"
cl_timeout "1337"
#BINDINGS
#RATE
rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "0"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_timeout "120"
cl_wpn_sway_interp "0"
#MODELS
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "1"
cl_disablehtmlmotd "1"
#ROPE
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
#AL
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
ai_expression_optimization "1"
ai_debug_node_connect "0"
ai_debug_ragdoll_magnets "0"
ai_debug_shoot_positions "0"
ai_debug_speech"0"
ai_debug_squads"0"
ai_debug_think_ticks "0"
ai_debugscriptconditions "0"
ai_drawbattlelines0
ai_dump_hints ""
ai_efficiency_override"0"
ai_follow_use_points"1"
ai_follow_use_points_when_moving
ai_lead_time "0"
ai_LOS_mode "0"
ai_moveprobe_debug "0"
ai_moveprobe_jump_debug"0"
ai_moveprobe_usetracelist "0"
#OTHER
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_history_range_ms "5"
budget_show_history "0"
budget_history_numsamplesvisible "0"
gl_clear "1"
jpeg_quality "100"
muzzleflash_light "0"
lod_TransitionDist "0"
flex_smooth "0"
fog_enable"0"
fog_enable_water_fog "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
blink_duration "0"
closecaption "0"
commentary_firstrun "0"
showhitlocation "1"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
muzzleflash_light "0"
mat_monitorgamma "1.6"
weapon_showproficiency "1"
#TEXTURE
texture_budget_background_alpha "256"
texture_budget_panel_bottom_of_history_fraction ".21"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"